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Amiga Format 61
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ReadMe
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1993-06-16
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=================================================
== clariSSA © 1992-1993 by proDAD (16.06.93) ==
=================================================
---------------------------------------------------------
---------------------------------------------------------
---------------------------------------------------------
Please read the following lines very carefully and please
keep them in mind... THANK YOU.
---------------------------------------------------------
---------------------------------------------------------
---------------------------------------------------------
========================================================
== Copyright regulations for the SSA Player (SSAPLay) ==
========================================================
== Copying the SSA Player to other Amigas ==============
========================================================
The Player (SSAPlay):
---------------------
You can play back all animations created with SSA by
using the SSAPlay CLI command. This command requires that
the ssa.library is located in your LIBS: directory and an
assign to SSA: is made so that the Player can search for
the respective vf or gcs modules. If you wish to run the
Player on another Amiga you should bear the following in
mind:
- ProDAD does NOT allow multiple uses of clariSSA without
site icensing. As a consequence, you may not copy
clariSSA to another Amiga.
- You may copy the SSAPlay program freely, as long as the
Copyright mention is left intact. You may not modify
SSAPlay or change the name of the program.
- The ssa.library may only be copied for use with the
Player. The ssa.library may not be either modified or
have the Copyright mention removed.
- The vf modules in the SSA: directory may only be copied
if the Player requires them. Furthermore, neither the
name or the code may be modified, and the Copyright
notice must be intact.
- The gcs modules in the SSA: directory may only be
copied if the Player requires them. Furthermore,
neither the name or the code may be modified, and the
Copyright notice must be intact.
All parts of the program are subject to the Author's
rights and any violations against these rights will be
taken up legally by ProDAD.
Copying SSAPlay:
----------------
* dhx: == The system partition of the target machine
(such as "System2.0:", "System2.1",
"System3.0", etc.)
* If you cannot copy the files directly to the target
machine, you can copy all files to a floppy disk, and
then transfer them onto the target machine.
- Copying SSAPlay to the target machine:
"Copy c:SSAPlay dhx:c"
- Copying the ssa.library to the target machine:
"Copy LIBS:ssa.library dhx:libs"
- Creating SSA:
"Makedir dhx:SSA"
"Makedir dhx:SSA/vf"
"Makedir dhx:SSA/gcs"
- Copying the required vf and gcs modules:
"Copy SSA:vf/#?.vf dhx:SSA/vf"
"Copy SSA:gcs/#?.gcs dhx:SSA/gcs"
- Assign SSA: to allow the Player to find the data. The
following command has to be added to the S:User-Startup:
"Assign SSA: dhx:SSA"
* Once you have completed all the above steps correctly,
you should reboot the target Amiga. Now you can use
SSAPlay on the target machine.
* CAUTION:
If you create a Player file by using the Make Player
macro, the path for accessing the actual animation file
will be included in the data. This means that if you
have to move the file to another machine the animations
won't be found.
To stop this from happening:
- Copy your animation to the target computer.
- Then create the player file with the animation on the
target machine and save it on the target machine.
In case of problems...
If you have problems installing the Player on another
machine we would be glad to send you an Install Player
Disk including a demo animation. Please call 010 49 74 62
69 03 or contact ProDAD at the following address: proDAD,
-Support-, Feldelestr. 24, 7717 (78194) Immendingen,
Germany
=======================================================================
clariSSA & ARexx:
=================
Some clariSSA editing functions make use of ARexx.
Therefore to get the most out of clariSSA you should have
System 2 or higher. Furthermore ARexx needs to be started
with the manager called "RexxMast" which can be found in
the Workbench/system drawer. It is the icon which looks
like a small crown. Start RexxMast before you attempt to
load clariSSA. You can also start ARexx automatically by
dragging the RexxMast icon into the Workbench/WBStartup
drawer on your hard drive. Now, whenever you boot, ARexx
will be started automatically, and you will be able to
start clariSSA without delay.
Some advice about running under OS 1.3 (clariSSA 1.x):
======================================================
clariSSA does run under 1.3, but we really developed the
program for AmigaDOS 2 and up. Unfortunately, this causes
a slight problem for 1.3 users...
* ENVARC: >>> Please insert volume ENVARC: in any drive <<<
If you should see this message, you should use your
favourite text editor (Ed for example) and load the
S:startup-sequence file. Add the following text
anywhere before the LoadWB command (preferably after the
binddrivers command):
ASSIGN ENVARC: sys:envarc
Save the file and exit Ed. Remember, if you don't use
a text editor but want to use a word processor, you
MUST save the file as ASCII text.
Now open a CLI or Shell window and type:
makedir sys:envarc
and hit return. Wait for all disk activity to finish
(about 10 seconds), and reboot the machine. Now, when
you start clariSSA you should no longer see the ENVARC
message.
Configuring clariSSA for your system:
=====================================
Once you have installed clariSSA on your hard disk, you
may define your own default search paths. Use the "Set
Paths" macro on the "Dialogue-Based Processes" page.
Here you can set the default paths for finding SSA files,
ANIM5 files, Adorage files and single frames. Set the
paths you wish to use and then click on the button marked
"Incorporate changes into clariSSA". When you return to
the "Main" page of macros now, you will see new buttons
labelled "SSA Load", etc. which use your default paths.
====================================================================
Misunderstood Functions in clariSSA...
======================================
Since we have been asked the same questions time and time
again, we decided to write a supplement to the manual...
Inserting a Pause:
------------------
On the "Edit" page of macros you will see a macro
labelled "Insert". This macro inserts a pause at the
current position in the animation. The program asks for
the number of frames that you wish to insert (here we are
talking about half-frames; so 50 will insert a pause
equivalent to 1 second.) Please note that a "paused"
frame showing movement will lead to the undesired effect
of the whole pause trembling. If you still wish to insert
a pause, you should record the last frame before the
start of the pause twice. The reason for this is that in
SSA, if you record the same picture twice you get a still
image with no movement, which can therefore be extended
to a jitter-free pause using the "Insert" macro.
Playback Modes: View-Freezer:
-----------------------------
With AmigaDOS 2 or higher you can move around a screen
which is smaller or larger than the displayed screen.
clariSSA supports such screen dragging whilst playing
back animations. For this, the View-Freezer in the
Playback Mode window has to be active. Use the left mouse
button and the left Amiga key to drag the animation
screen.
====================================================================
====================================================================
Other problems using clariSSA...
================================
Centre does not function properly:
----------------------------------
When you use special display modes, it may happen that an
entry in the Centre function is not executed properly.
This may be due to the selected monitor setting (DblNTSC,
DblPAL, etc.). Centre will only function properly with
monitors that support NTSC or PAL. in SSAPref, any
monitor can be set, so that you may choose the monitor
which best suits your needs.
The screen flashes whilst playing animations:
---------------------------------------------
In many cases, this happens when the clariSSA screen (SSA
Screen) is neither PAL nor NTSC. Whenever you change
between the clariSSA screen and the animation screen, the
screen frequency has to change as well, resulting in a
momentarily corrupted screen.
Furthermore, there may be errors when playing back
animations which are revealed in an incorrect colour
display. If you still wish to use a different monitor,
the two monitor system button in the basic settings
should be activated. This will place the animation in the
foreground whenever you use the Play command.
Animation flickers when played back:
------------------------------------
See the manual under SlowPlay, Lace compensation, HF
compensation and compression mode.
====================================================================
====================================================================
SSA-View
==========================================
SSA-View is a Workbench-based animation player. You can
select different play modes from the menu, and if you
drag the icon for an animation onto SSA-View's AppIcon
the animation will be loaded and played. Please keep in
mind that the same restrictions apply to SSA-View's use
as to the other parts of clariSSA.
====================================================================
© proDAD