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======================================================================
AMIGA POWER Issue #44 coverdisk (.ADF/PAL) December 1994
======================================================================
Had the bathroom tile not been invented, an AMIGA POWER coverdisk
would have served admirably in its stead. But it was, so you may feel
free to use this month's disks for the purpose for which they were
really intended -- your personal gratification.
Introducing disk 44...
ALADDIN
Try out our demo (which basically consists of the whole of level
one) and you'll see why we reckon Aladdin's so great, if a bit easy.
Although it does get harder than this later one. Slightly.
Especially the bit where you're running through the cave and huge
great hole's suddenly keep appearing in front of you. That bit's
rather unfair, if anything.
ZEEWOLF
We were so impressed by Zeewolf -- we designed our own mission.
Watch out, particularly, for Hell Island, as we've dubbed it.
SENSIBLE GOLF
Sensible Golf is a whole new style of golf game, and our demo gives
you three holes of it to try out. Without any bugs or anything.
======================================================================
ZEEWOLF
Author: Binary Asylum
Bung any complaints about this demo straight to us, because we at
AMIGA POWER sat down with pens and paper and designed this level all
on our own. In such a fiendishly clever way that you can play it
over and over again in all manner of diverse and interesting ways,
natch. We are the mightiest beings ever to produce a computer games
magazine, after all.
The basic game's pretty much like Desert Strike, with you flying
around, shooting things and picking up ammo and fuel. Veterans of the
game recommend you eschew the joystick in favour of the tricker but
more rewarding mouse option, as pointing in the direction of travel
and throttling with the right button gives much tighter control over
your airship. Whichever method you use, keys worth knowing about are:
ESC - Restarts the mission.
G - Land/take off.
H - Deploy winch.
SPACE - Toggles through cannon, rockets and missiles.
CTRL - Toggles between mouse and joystick control.
RETURN - Toggles between tactical and full screen modes.
UP & DOWN - Cycle through missions on tactical screen;
cycle through weapons on resupply screen.
LEFT & RIGHT - Cycle through individual targets on each mission;
alter weapon load on resupply screen.
Anything blue in the game is friendly, so you can pick up and
transport the blue tank using the winch, and re-supply from the little
blue crane things. Just land next to one, wait for it to connnect up
to your helicopter and then use the arrow keys to load up weapons. If
it looks like you're going to crash into something while landing,
pressing Fire will bounce you upwards, giving you time to alter your
landing site.
This mission doesn't appear in the game (like we said, we designed
it) and sets you the task of drastically reducing noise pollution.
Everywhere you look on the islands, horribly loud yobs are playing
football in the park, screeching around in planes or just driving
aimlessly round and round in circles, fugging the air with monoxides,
playing their car stereos far too loud and leering at girls. Your men
on the ground have approached them politely and tried pointing out
that not everyone likes modern beat combos at 120 decibels, but to no
effect. Consequently, you have been called in to:
* Mow down the yobs in the park. That'll teach them to trample on
the flower beds.
* Drown out their stereos with rocket fire as you rip up their
convoy. Watch out for the mobile radar at the front, as it makes
any missile batteries it drives past fearsomely accurate.
* Gain air superiority by knocking out anything else that flies.
There's no particular reason for this, other than it makes you feel
beeter than everyone else as you fly over them.
Once you can complete all of these missions, why not try again?
Except now:
* Try to crash the picnic by blowing up the tank and landing among
the yobs in the park. (Watch out for grenades.)
* Pick up your tank and drop it near the yobs. Then watch them flee
as it dispenses 122mm death.
* Try to take out the defences of the dreaded Hell Island.
* Blow open all the domes to see what goodies lurk inside.
* Try to re-supply against the clock by landing on Camel Island
without taking out the enemy tanks.
* Try to drop your tank on enemy ships.
What's the point of all of this? Well, there isn't one, but so what?
We designed the level so you can mess around and generally have fun.
Enjoy.
======================================================================
ALADDIN
Author: Virgin
A1200 Only
Disney. Harmless purveyor of popular entertainment, espousing 'family
values' and teaching small humans that crime does not pay, or sinister
organisation implicated in the Kennedy assassination by short-lived
'Brown Bobby' McKennell? Only you, the public can decide.
One thing's for sure, and that's that Disney games are free of
controversy. Take Aladdin, for example. No politically upsetting
content -- guaranteed. Instead it's a fairly standard platformer, but
one with all the refinements platform games should have (support for
two button joysticks, a lack of athletic fish and the like). We were
therefore delighted to secure a bumper demo for you, our readers.
Play! the entire first level with the curious fruit machine bonus game
at the end, without! having to worry about the moral implications of
indirectly supporting a company suspiciously prohibited by law from
buying more than a further 8% of Webley, one of the world's leading
small-arms manufacturers. (What a grand jape, eh readers? -- AP Legal
Dept.)
======================================================================
SENSIBLE GOLF
Author: Sensible
We've just discovered a fab hidden feature of Sensible Golf. If you
select the joystick port two option with a mouse plugged in, the
player constantly circles his tee, resulting in a splendidly hypnotic
spiralling view of the green. It almost makes up for the lack of
computer opponents, which hilarious round-the-clock Cannon Fodder 2-
programming action prevented Sensible from implementing. (Actually,
it might be in there after all. It's just we couldn't get it to work.
Tch.)
The necessity of seizing biological compatriots cannot be helped.
Perhaps you could take this opportunity to practise social skills as
you persuade people to join in this three-hole demo and use the oh-so-
obvious left/right to move the cursor and up/down to select a club
control method. You could describe the way to hit the ball by
pressing fire to set the power of the shot, and then fire again to
stop the blob within the red sector of the circle. You could explain
that with different clubs, and depending upon where the ball is, the
red sector will fluctuate in size to reflect the difficulty of a
particular shot. Then, at the critical moment you could add that
pressing the space bar gives a map view of the hole, and new friends
will be yours. The possibilities are endless with this exciting new
game.
======================================================================
TECHNOBABBLE
This is absurd. "Give us demos of your new games," we demand of
software publishers. "Make them special and great, so they will not
be embarrassed to be presented on the same medium as Gravity Force 2.
And crush them until they are very small, so there is no need for an
infuriating decompression process involving our readers formatting two
blank disks beforehand, so that the Zeewolf/Sensible Golf coverdisks
will automatically write on them runnable versions of these games.
And, by the way, ensure that Sensible Golf will run even on the
ancient A500s of several people." "No," reply the software publishers
haughtily. What is a body to do? We are nonplussed.
======================================================================
THANKS TO Julia from Aquavite for the F-Max.
Amiga Power is printed in the UK. Copyright Future Publishing 1994
Note: Aladdin managed to lock up my computer slicker than a whistle
when I tried it. (Or was that WinUAE, hmmmm....) Ah well,
nothing a reboot wouldn't fix.
Docs re-keyed courtesy of Knuckles Dragon. Original author uncertain.
Please send clarification to: knucklesd@hotmail.com