home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga Power
/
AmigaPower35.ZIP
/
AP35.nfo
< prev
next >
Wrap
Text File
|
2000-08-06
|
8KB
|
173 lines
======================================================================
AMIGA POWER Issue #35 coverdisk (.ADF/PAL) March 1994
======================================================================
So, just the one coverdisk this issue. By next month we probably
won't have any at all, then the month after that YOU'LL have to start
sending US disks full of the best in demos and PD classics. See how
you like it then. Yeah. (Look, just tell them what's on the damn
thing. -- Ed)
Introducing disk 35...
STATIX
This has to be the most original twist on an old puzzle-game theme
we've seen in a very long time. Not only do you have lots of
falling blocks to contend with, but now even the ground on which
they're landing is a danger-fraught environment. It's scary.
TETRIS PRO
Stop! You might think this is just another Tetris, but if you
thought that, you'd be so wrong that it just wouldn't be funny.
This is Tetris with a difference, and it's a difference that makes
all the difference. What is it? Turn the page...
ARCADE POOL
A time-limited demo of Team 17's newest release.
Um... it's pool.
You know, like in an arcade.
Can I go yet?
======================================================================
STATIX
Authors: Black Legend
You'll notice a bit of a puzzley theme on this month's disk, which
isn't the kind of thing we usually go for, but we hope you'll agree
that these are some of the most interesting variations on the normal
themes to appear for a long time, and hence well worthy of a bit of
exposure. Statix comes to you via Kompart UK, from top Hungarian ex-
demo coders Black Legend (or is that someone else? We can't remember
for sure), and it's a bit of a weirdy. Check out the rules and pay
attention to them before you start playing it. You know it makes
sense.
ONE-PLAYER MODE
The basic idea of Statix is much the same as Tetris or Columns. You
have to make lines of like symbols, which then disappear. The
difference here is that as well as the usual danger of a big build-up
causing you to lose the game (in this case, by forcing the spring at
the pivotal point of the seesaw down), you can also lose if you tip
the seesaw over by placing too many blocks on one side. What this
means is that you have to fight your natural instincts -- you might
automatically want to drop a block on one side to make a line, but
doing that and making those blocks disappear might cause the other
side of the seesaw to become too heavy and hit the floor, losing you
the game. So it's a fast-thinking game as well as a reaction one,
especially as you have to drop each block inside a time limit
(represented by the bar at the top of the screen), or it'll just drop
by itself, usually just where you don't want it.
TWO-PLAYER MODE
Two-player mode is a bit scary. You both play at once, the rules are
the same, but you can only drop your blocks on your own side of the
seesaw. The objective is to make the seesaw touch the floor on your
opponent's side, but not being able to affect them directly makes
things a bit tricky. What you have to do is build up your own side
almost to the point of no return, then clear lots of blocks at once so
that the seesaw suddenly swings massively the other way. Of course,
while you're doing this, your opponent is trying to do exactly the
same to you...
======================================================================
TETRIS PRO
Authors: Logic System
No, you're wrong. It's not just Tetris again. For a start, this is
the Amiga's best Tetris yet, finally stealing the crown from the long-
reigning Super Twintris. But there's more to it than that -- this is
a whole new way of Tetris, and one which got the whole office playing
the age-old game all over again. This is Tetris with a point -- no
more boring old line after line of points-building to no apparent end,
but one of tangible, reachable goals all the way through. The object,
you see, is to build up pictures in the background. Every time you
make a certain number of lines in the game (starting with single
ones), a corresponding number of lines of the picture will be
revealed. When the picture reaches the top of the game area, you've
completed the stage and you get to start again with a new picture to
reveal (and a new starting pattern of blocks to contend with). As you
move through the levels, the requirement for picture revealing rises
until eventually (around level 70, in our experience) you get no bits
of picture unless you make four lines at once. Yikes.
And that's not the only innovation in Tetris Pro, oh no. It's even
got powerups! These come in the form of the square blocks, which have
their powerup effect any time you use them to complete a line. The
various types are as follows:
BOMB: Erases all blank spaces on screen, causing all the other blocks
to fall into the gaps created, usually giving you a whole clutch of
lines at once.
PANIC (two little arrows): Flips the screen upside down for 60
seconds. Horrible. While the screen is upside-down, though, your
scores are multipled by three.
SPEED UP (plus sign): Speeds things up. (Natch -- Ed.)
SPEED DOWN (minus sign): Slows things down.
NEXT: Toggles the Next Block indicator on or off. When the indicator
is off, scores are multiplied by two.
BONUS (dollar sign): 10,000 point bonus.
RESET (letter R): Resets speed, switches Panic off and switches Next
on.
That's it, really. We're all absolutely hooked on this (the current
target to beat is Stuart's level 78, with 500-odd lines), and we think
you will be too. Tetris lives!
======================================================================
ARCADE POOL
Authors: Team 17
We had a bit of space on the disk this month, so we've brought you
just a little tiny demo of Team 17's new budget game. Or
alternatively, a really big demo, depending on how you look at it. As
well as playing a self-running version of two of the versions of Pool
included in the finished game (there are millions, from UK 8-ball to
US 15-ball, to single-player arcade versions to the classic multi-
player Killer Pool variant), this demo lets you play a full-feature
one-player game yourself, but time-limited to a couple of minutes.
(Otherwise, what would be the point of buying it when it hit the shops
later this month, eh? Answer us that, if you can.) Control is very
simple, just adjust the strength, spin and aiming with the left mouse
button, and when you're happy with your set-up, hit the right mouse
button to actually make the shot. Or, get a few mates round and have
a right old knees-up listening to the authentically Cockney sounds of
the old joanna, while looking at the title screen. We recommend
playing the game.
NB The title scren claims that the game automatically detects an AGA
chip set for enhanced graphics and sound. This true, but (for space
reasons) not on our demo. Sorry.
======================================================================
DIZZY PATCH
Authors: Codemasters
If you've got an old A500 with a one meg upgrade (as many of our
readers do), you'll have been disappointed to find that the Christmas
Dizzy demo from issue 33 didn't work on your machine. This was due to
a slight oversight in our checking department, but we're now happy to
bring you a small patching program which will solve the problem for
you. Simply get your AP33 coverdisk, run the Patch program from this
month's disk menu, and follow the on-screen instructions.
======================================================================
"April, April, laugh thy girlish laughter;
Then the moment after;
Weep thy girlish tears." Sir William Watson
Amiga Power is printed in the UK. Copyright Future Publishing 1994
Note: All games were verified to load under one emulator or another.
Docs re-keyed courtesy of Knuckles Dragon. Original author uncertain.
Please send clarification to: knucklesd@hotmail.com