home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga Power
/
AmigaPower33Disk2.zip
/
AP33.nfo
< prev
next >
Wrap
Text File
|
2000-08-06
|
13KB
|
262 lines
======================================================================
AMIGA POWER Issue #33 coverdisk (.ADF/PAL) January 1994
======================================================================
It's Christmas! (Nearly.) So in a spirit of generosity, we've brought
you THREE coverdisks instead of two, at no extra cost whatsoever! Do
you deserve it? Frankly we doubt it, but we've done it anyway. Feast
your eyes on the contents, then tell us that you love us. Thank you.
Introducing disk 33...
T2 - THE ARCADE GAME
A big and sexy level from Virgin's brand-new Operation Wolf-style
arcade conversion. Hence the name. (It's got Arnold Schwarzenegger
in it as well, you see. He played the Terminator. Yes.)
DOGFIGHT
The entire (well, almost) 'What if...' section from MicroProse's
combative flight sim. Get in your Spitfire and take out those jets
right now! (Or vice versa).
SEEK AND DESTROY
A veritable truckload of levels from Vision and Mindscape's wild
rotational-scrolling helicopter shoot-'em-up.
GLOBDULE
Lots and lots of 'sticky gooey stuff hanging from the ceiling
antics', brought to you by motorcycle courier from Psygnosis.
CHRISTMAS DIZZY
It's got nothing to do with Christmas, but it DOES have Dizzy in it.
What do you want, custard on top?
CLUE
Tired of tedious old made-of-board board games? Why not get the
whole family crowded around your Amiga after the Queen's Speech for
some new-fangled old-fashioned fun?
======================================================================
T2 - THE ARCADE GAME
Publisher: Virgin
There's very little we can tell you about this abnormally cool demo,
since you get masses of introduction in the game itself. You play
John Connor and his right hand man in a battle across the scarred and
battle-torn terrain of Los Angeles in the near future. The ideal
controller's a mouse, which allows you to sweep streams of
concentrated fire across the screen in any direction, but you can use
a joystick if you really have to. To play, simply load up the game,
shoot everything that looks mechanical (but avoid the humes, as
they're generally on your side and will cost you a points penalty if
you zap 'em) and try and get to the big bad nasty at the end. The
left mouse button fires the machine gun, the right one fires your
rockets and the boxes contain various power-ups. Oh and there's a
review of the complete game on page 40, so get firing!
Oh dear, it appears that I've dug a hole for myself now, since I've
managed to give such clear and concise instructions that there's still
half a page left to fill with something. Gulp...
That James Cameron, eh? What a boy, he started off doing naff
horror movies (who could forget the unutterably terrible Piranha 2 -
Flying Terror?) and then swiftly moved onto write and direct The
Terminator, which was THE seminal action movie of the 80's. From that
he turned the creepy atmosphere, slick commercial visuals and tense
mood of Alien into a delicious rollercoaster of non-stop 'Nam-grunts-
in-space action with the truly excellent Aliens. It seemed that he
could do no wrong, so to prove he could, he made the hugely
disappointing The Abyss. What could so very easily have been a
gripping superpower thriller became a wet (in the wrong sense of the
word) ET movie, with a storming powerhouse of a start gradually gave
way to a wishy washy, 'wouldn't it be great if everyone lived in peace
and harmony' ending. Yeah great, James, if I wanted to feel good, I'd
have gone to see When Harry Met Sally. Following that came T2, a
dazzling visual spectacle with a rather lacklustre plot, and then some
executive producer stuff, most successfully on the excellent Kathryn
Bigelow cops, robbers and surf dudes flick Point Break. What next for
the lad James? Well, his forthcoming Spiderman film looks promising,
and it's bound to lead to a game spin off. Who knows, maybe we'll get
it on the coverdisk? Am I near the end of the column yet? (No. -- Ed)
======================================================================
DOGFIGHT
Publisher: MicroProse
MicroProse have long been famous for coming up with top flight sim
action, time after time, but in one of their recent releases, they've
taken a flight sim game engine and turned it into an arcadey sort of
shoot-'em-up, almost. Who cares about waiting for take-off clearance
from the control tower or constantly checking maps to see if you're on
course? Not us, that's for sure, we want to fire rockets at things
and watch the smoke trail as they plunge. Yes.
CHOCKS AWAY!
What you've got here is a cut down version of the actual game, which
makes sound financial sense for MicroProse, who'd rapidly go bust if
they handed out entire games on magazine cover disks. You get all the
option screens that are in the game, and if you want to know what they
all do, read the review in AP 30. In this demo you can only play the
'What If...?' section, which allows you to pit fighters from different
eras against each other. Again, you get a limited choice, but there's
still enough to fly an old prop-driven stringbag against a hi-tech jet
fighter. But how?
HERE'S HOW
As well as the joystick and fire button, which have fairly obvious and
clearly defined uses, here's a rundown of the main controls. (Bear in
mind that WW2 planes aren't going to have missiles Obvious I know,
but if we don't say it, someone's bound to write in and complain, or
sue us. You know what people are like these days):
PLUS KEY - Increase Power F6, F7, F8 - Left, Right
MINUS KEY - Decrease Power and Rear Cockpit Views
SHIFT AND PLUS - Maximum Power C - Chaff Release
SHIFT AND MINUS - Minimum Power F - Flare Release
F1 - Forward Cockpit View TAB - Target select for
F2 - Instrument View missile lock-on
F3 - Tactical View T - Select next target
F4 - Inverse Tactical View ALT B - Auto Guns Mode
F5 - 'Heads Up' View
======================================================================
CHRISTMAS DIZZY
Publiser: Codemasters
Christmas Dizzy, eh? That'll be our favourite animated calcium coated
ovoid complete with delightful santa hat and pretty snow filled
landscape, right? Well, not really, but if you've just bought this,
then you'll be playing this at Christmas, which is the next best
thing, sort of. This is actually a small section of Fantastic Dizzy
(reviewed in full on page 89, cross-reference fans), complete with a
few puzzles to work out and a rather fiendish sliding tile-subgame
where you have to rearrange the picture of Dizzy and the Magician
against the clock. It's got silky smooth scrolling and parallax
backgrounds and so much colour that your eyes could well melt, but
there's no getting away from it, it's definitely a Dizzy game. This
may, or may not be a good thing, depending on whether you like Dizzy
games or not, or indeed whether you can stand the little oval white
geezer himself. Me? I'd go for Fantastic Omelette and be done with
the little blighter, but there again I was the only kid at primary
school who saw the funny side of the Humpty Dumpty. Is it so wrong to
dislike fictional egg-based characters? Yes, I dislike their inherent
egginess and their 'extracted from some sort of flying creature'
origins, but I'm not ashamed of this. And furthermore... (That's
enough about eggs. -- Ed)
======================================================================
GLOBDULE
Publisher: Psygnosis
Ever since we first saw this little cute pink fella a few months ago,
we've all been directing a non-stop stream of Trap Door comments
towards him. All of us, that is, apart from Lisa, who keeps going on
about wine gums for some reason best known to herself.
Globdule's a cheeky little glutinous purple thing who sticks to
every surface he comes into contact with. Because it's just a game,
and because game's don't need to justify their existance, he's in some
sort of terrible non-specific danger that can only be averted if he
collects certain items. You can see how many of each he needs to get
by looking at the right of the screen, where lists of diamonds and the
like are displayed. If you're on a level where there are baddies,
then you've got to get them by jumping on them, and then capture their
souls by picking up the sets of worried eyes that scamper around even
after their demise.
All you've got to do is slip, stick and slurp your way across the
levels until all the meters read zero, and the exit starts fizzing
with a pretty pyrotechnical display.
It's simple, yet I think you'll agree, entirely effective in a fun
sort of way. For more info, the full review's on page 48, by the way.
Check it out on a 'need to know' basis.
======================================================================
SEEK AND DESTROY
Publisher: Mindscape/Vision
It's peace through superior firepower time in this Desert-Strike-
Viewed-From-Above game, as you bring peace and harmony to the world by
killing pretty much everyone in it who's shooting at anyone else. The
full game came into the office last month, after we'd been reading
Defense News quite a lot. It's one of those weekly trade papers,
devoted to selling expensive pieces of military hardware, and we love
it! Thanks to adverts in Defence News, we know now that Multiple
Round Simultaneous Impact capabilities combine to make AFAS twice as
effective as Paladin (whatever they may actually be), and that with
it, friendly survivors will increase by 25 percent. We also know that
ITT is committed to making the SINCGARS system all it can be, and I
think that's a valuable lesson for us all here.
BUT WHAT DOES IT ALL MEAN?
What this all means is that we're fairly clued into the cult of the
gun, which is a good gang to be in when you play Seek and Destroy.
See? Even the name of the game drips with jingoistic fervour and
implores you to kill, Kill, KILL! It's not called Find and Chastise,
or even Hunt and Scold Sternly, because you're not there to pussy-foot
around, you're there to blast your foe into bloody tatters.
Obviously, having a fully armed Apache gunship helps in your
mission of killing everyone, blowing everything up and then landing
back at base for a few beers with your buddies and a hearty pat on the
back from your superior officers. To take off and land you use the
arrow keys on the keyboard, and all the flying around and shooting's
simply on the joystick. To toggle through the weapons use the
following keys:
F1 - Chain Gun
F2 - Fire and Forget Rockets
F3 - Air To Air Interceptor Missiles
F4 - Air to Ground Missiles
F5 - Airstrike
F6 - Napalm
You've got limitless ammunition for the chain gun, but most of the
other weapons are in extremely short supply, and you only get a couple
of goes with really devastating things like napalm or calling in
airstrikes.
Extra weapons are hidden in ground targets, which is sufficient
shallow justification for firing volleys of expensive ordnance at
every single thing you see. Fuel and shields are also hiding, but
whereas you just fly over weapons to reload, you have to land to get
these vital items.
Good luck, and shoot straight and true, killing your enemy before
he kills you. And remember, a gun is just a tool. It's a hard heart
that kills.
======================================================================
CLUE
Publisher: Public domain
Oh come on, EVERYONE knows how to place THAT board game, the one we
can't name for fear of bringing the wrath of of popular games
manufacturer down on our heads. Don't they?
You wander round and call other characters to various locations,
where you ask them if they've got certain card combinations, in an
attempt to discover the perpetrator, scene and tool used in a horrible
and grisly murder.
The one thing you've got to remember is that you can only accuse
once, and if you're wrong then the computer players will just kick you
out and carry on without you. Due to the, erm, functional nature of
the graphics, watching the computer players having a good time without
you isn't exactly a party scenario, so make sure that you're sure.
======================================================================
AMIGA POWER -- Someone up there likes us.
Amiga Power is printed in the UK. Copyright Future Publishing 1993
Note: All games were verified to load under one emulator or another,
except perhaps 'Terminator 2' and 'Seek and Destroy'.
Docs re-keyed courtesy of Knuckles Dragon. Original author uncertain.
Please send clarification to: knucklesd@hotmail.com