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======================================================================
AMIGA POWER Issue #32 coverdisk (.ADF/PAL) December 1993
======================================================================
"Another two coverdisks, eh? How could they possibly maintain last
month's astoundingly high standards?", you're probably thinking.
Unless you've actually loaded them up, in which case you'll already
know. Two games on two disks? Not on this magazine, matey.
Introducing disk 32...
NIPPER
Your EXCLUSIVE chance to win ONE THOUSAND (count 'em) quids-worth of
software, courtesy of our pals at Graftgold and HMV Level One,
Europe's biggest games department. Turn the page for full details...
[Again, diskee no copy.]
WIZ 'N' LIZ
Confused by Stu's 'concept' review of this last issue? Not sure
what it's all about? Don't worry -- at AP, we think of everything,
and we've brought you a whole clutch of levels in both one- and two-
player mode so you can check it out for yourself. You really don't
deserve us, you know.
CYBERPUNKS
Alien Syndrome meets Gauntlet in this fab mazey shoot-'em-up type of
affair, with absolutely no Blade Runner references.
SPACE INVASION
Space Invaders? Well, yes. There's no getting away from it. But
with no bunkers to hide behind and invaders that start right on top
of your head, we'll bet that this is the most intense Space Invaders
game you've ever seen, or your money back. *
* Of course, Space Invasion is PD, so you didn't pay any money for it,
so you don't get any money back. But it's the thought that counts,
eh?
======================================================================
NIPPER
Authors: Graftgold
Publisher: Well, us really
[ahem]
======================================================================
WIZ 'N' LIZ
Authors: Martyn Chudley and Mike Waterworth
Publisher: Psygnosis
Wow, Stuart, isn't that Wiz And Liz, the oddly non-confrontational
two-player game that you reviewed last issue?
"It is indeedy, Cam, but it's Wiz 'n' Liz. Isn't it fab? Just
look at all those fluffy wabbits."
The word's 'rabbits' Stuart, and it's not strictly correct English
to condense 'and' down to 'n'. I'd have thought you'd have had a
better grasp of grammer, what with you being a Deputy Editor and all.
"No really, they're wabbits."
Of course they are. What do you have to do then?
"Well, in the one-player game, you've got to run into the wabbits
to release the letters that make up spell words. Once you've got all
the letters then you can leave through the door, and go to a different
world. Since this is a demo, you can only choose from a few lands, so
you just keep going until the time limits get so extreme, you're bound
to lose. Oh, and there's the fruit."
I'm probably going to regret this, but what does the fruit do?
"Tee-hee, if you grab it, it'll follow you to the pot and them jump
in. In the full game of Wiz 'n' Liz, you can mix-up different
combinations to access all manner of sub-games."
Of course you can. And the two-player game?
"Well, it works in split-screen, and you battle against each other
as well as the time to be the first to complete the level. You can
set the number of games you need to win before victory."
Hmm, that seems to have sorted that one out. Unfortunately, you're
quite obviously as mad as a balloon, and I'm not going to speak to you
any more.
======================================================================
CYBERPUNKS
Authors: Mutation
Publisher: Core Design
It's a little unlike you to be playing computer games, isn't it, Lisa?
"Well yes, I know, but the thing is, it's really cute and no one
else seemed to be using the computer. Oh, I'm sorry."
That's quite alright, but seeing as you've played it, you'd better
tell the readers what it's all about then.
"Oh right. Well, erm, there are these three little guys, who are
ever so cute and in little coloured uniforms and everything, and
they've got to get off the level before the time limit runs out and
they all get blown up. Normally the three little fellas all walk and
shoot in the same direction, but if you press the space bar, you can
toggle through each layer and use the cursor keys to change between
'free' and 'lock.' Setting any one on 'free' will mean that they'll
continue firing in the same direction even when the other ones have
turned away. How d'you think I'm doing so far, Cam?"
Great Lisa, great. All you have to do is learn how to grab screen
shots, and we'll make a writer out of you yet. So aren't there any
power-ups and things? It doesn't seem right for a game not to have
any power-ups.
"Ooo, don't be silly! There are loads of power-ups, just loads of
them. There's a remote-controlled gun, and a robot that follows you,
and guns and computer disks and medical packs and everything. Your
players pick them up, and to use them, all you have to do is use the
cursor keys to highlight the one you want, and then press Return."
Well, that all seems fairly comprehensive, but is the game any good
or not?
"Well, I'm just a humble Art Assistant, you really need to turn to
page 46 to read the full review from veteran reviewer Steve McGill."
Hooray.
"Yes, Hooray."
By the way, what are you doing tonight?
"Forget it, Cam. I'm washing my hair."
Oh okay. I'll be off now then. Bye.
======================================================================
SPACE INVASION
Author: Kevin Gallagher
Publisher: Public domain
What's that you're playing, Steve?
"What are you, a retard or something? It's Space Invaders."
Oh.
"What do you mean oh? It's got that authentic 'pshht' sound when
you fire, and it's so intense because you've got nothing to hide
behind. Even the background looks just like the arcade original. And
not only that, it was sent in by one of our readers."
Do you think it would be a good idea to encourage them to send us
any truly magnificent games they've done?
"Man oh man, you are a cretin aren't you? Of course they should,
'cos if they did, they'd be forever immortalized on our cover. Now go
away, I'm playing."
Umm, okay. Sniff.
======================================================================
AMIGA POWER -- We fought in the war for the likes of you, you know.
Amiga Power is printed in the UK. Copyright Future Publishing 1993
Note: All games were verified to load under one emulator or another.
Docs re-keyed courtesy of Knuckles Dragon. Original author uncertain,
though it appears to be Cam Winstanley in this case. Please send
clarification to: knucklesd@hotmail.com