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======================================================================
AMIGA POWER Issue #31 coverdisk (.ADF/PAL) November 1993
======================================================================
It's been a while since there's been enough interesting stuff out
there to justify two coverdisks, but what we've brought you this month
was just too special to miss. We defy anyone to play our WORLD
EXCLUSIVE Interactive Diary Of A Game and tell us otherwise. That's
all.
Introducing disk 31...
CANNON FODDER
It's the world's first Interactive Diary Of A Game! Yes, now you
can follow the development of Sensible's new blockbuster where it
really counts -- on the screen. Trace a path through history with
FOUR versions of the same game. Here, now.
[Well like I said, this specially extra exclusive straight-from-
the-makers-themselves disk is, umm, not able to make an appearance
here. The thing is laced with dastardly copy protection. Probably.
You'll just have to listen to me go on about how frigginly awesome
it is. Or not. Wahey!]
BRUTAL SPORTS
Speedball 2 has reigned supreme at the top of the future-sports
league for a long time now, but things might just be about to change
with the release of this new game from Millenium. But just don't
take our wishy-washy non-committal word for it -- play it for
yourself.
FATMAN
He's the Amiga's lardiest hero since Chuck Rock, and he's coming
your way -- lock up your chocolate, folks. Hungary's finest
programmers collaborate with AP to bring you a complete level of
overweight platforming antics.
ATOMS
And finally, of course, when other mags have given up and gone home,
we've packed our coverdisk just a little bit tighter with the
traditional "doesn't look very good but it's really good fun to
play, honest" multi-player PD game. And here's this month's. It's
great.
======================================================================
CANNON FODDER
Authors: Sensible Soccer
[Not much use putting anything here, really.]
======================================================================
BRUTAL SPORTS FOOTBALL
Authors: Teque
It's brutal, it's a sport and it's got a ball which you kick with your
foot, so there's absolutely no faulting the choice of name for this
game. There again, they could have called it 'Savage Blood-Letting
Sword Playball', 'Gruesome Maimball' or something, because being
horrid is what this game's all about.
Okay, so there's a ball in there somewhere and you've got a load of
heavily armoured guys on a pitch with some rather sturdy bus shelter
things at either end that may or may not be goals, but that's merely
an entertaining backdrop designed by the boys at Millenium so that
shopkeepers will stock the game. They know what the consumers want,
and it's blood. Lots of it.
To encourage carnage rather than sporting and healthy competition,
this demo finishes once you've scored a goal, so to get your money's
worth, you're much better off concentrating on kicking in the other
team. Controls are context-sensitive, so if you press fire when
you're near the ball (or any other object) you pick it up, where as if
you're near an opposing player, you'll give them a swift punch in the
throat.
Ideally, you should pick up the sword that's lying around, run up
to the hare (to give you extra speed) and then go and inflict as much
damage on the opposition as is inhumanely possible. As the cuts and
puncture wounds add up, the players get weaker and weaker until
eventually you can rip their heads off and run around the pitch with
them. Match Of The Day was never this entertaining.
Anyway, the best thing to do is to kill the goalkeeper, as he isn't
replaced. That way, you can bash the hell out of everyone and not
really bother about how many goals are scored against you, because you
can always make them up at the other end. And the great thing is that
no one actually gets hurt while you release all this violent energy,
not in any real sense anyway.
======================================================================
FATMAN
Authors: I/O Product
Dinner, dinner, dinner, dinner -- Fatman! At long last, extremely fit
muscley superheroes have given way to someone who resembles your
average bloke. The caped consumer's here, fresh from the finest
programming minds of Hungary. He's tough, he's hard, he's a wobbly
mess of lard! (Oh no. -- Ed)
For all the usual reasons, Fatman's got to run around the level
collecting things, and in this case it's gold cups. There's also all
manner of freaky ectoplasmic nastiness to deal with, and our obese
protagonist's got more than one trick up his cellulite-packed sleeves.
By holding the joystick down and pressing fire, you can toggle
through Fatman's attacks, which involve throwing carrots, dropping
mushrooms and belching. He runs out of these after a while, but
thankfully he's still packing several pounds of paunch laden power
stored up in his gut, so belly on!
It's also worth running into walls because he squashes amusingly.
This also works in real life too. Come to think of it, it's quite
funny if you think about it, isn't it? He's Fatman, but he comes from
Hungary. He'd better have another burger then, hadn't he? Ho ho.
======================================================================
ATOMS
Author: Tom Kuhn
It's strange that atomic reactions were once feared as the doombringer
for the human race, and now that the Berlin Wall's come down, no-one's
scared and there's even a game about them. First of all you need a
friend, preferably three, so run along now.
Ready then? Okay, take turns to click on the playing area to
deposit an atom. The number of atoms each square can hold depends on
how many squares are horizontally and vertically adjacent to it, so a
corner can hold two, whereas a centre square can hold four. Well,
when I say can hold four, I mean that when it gets up to four, it
reaches critical mass and explodes. When this happens, the contents
of the square are thrown out in all directions, and any atoms in these
squares are turned into the same colour as the exploding one. As the
screen gets filled up, these explosions tend to set off other atoms,
and the whole screen goes ballistic, but once the sub-atomic dust's
settled, there will be only one, who's the winner. Have a go, it's
groovy.
======================================================================
AMIGA POWER -- We don't care what you know, we're going to torture you
anyway.
Amiga Power is printed in the UK. Copyright Future Publishing 1993
Note: All games were verified to load under one emulator or another.
Docs re-keyed courtesy of Knuckles Dragon. Original author uncertain.
knucklesd@hotmail.com