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======================================================================
AMIGA POWER Issue #29 coverdisk (.ADF/PAL) September 1993
======================================================================
Other mags might bring you levels of 59%-rated budget games on their
coverdisks, but not us -- it's top-notch stuff all the way when you're
with AMIGA POWER. Why, just take a look at the fantastic selection of
wild and wonderful things we've brutally crammed onto ours this
month...
Introducing disk 29...
F117A STEALTH FIGHTER
HYPER EXCITING SPECIAL OFFER! Not only are we bringing you a fab
exclusive demo mission of MicroProse's newest flight sim this month,
but also a free gift! Yes, when the full game of F117A is released
at the beginning of September, just pop along to any Virgin store
and buy it (natch), while presenting your copy of this coverdisk.
You'll then get a FREE special limited edition F117A T-shirt in
addition to the game! Top, eh?
BLOB
Out-of-nowhere fantastic new arcade platform puzzle gmae from Core
Design -- a whole slew of levels for you to enjoy -- complete
excitement!
SQUIGS
PD puzzling -- Columns clone -- one or two players -- top features
-- total excitement!
======================================================================
F117A STEALTH FIGHTER
Authors: MicroProse
NECESSARILY SHORT BACKGROUND
It's a flight sim, you're in a Stealth fighter, you have to blow stuff
up.
MORE SPECIFIC INSTRUCTIONS
In this exclusive-to-AP demo of MicroProse's top new dose of airborne
antics, you have to take off from Gutersloh airfield, destroy the
bridge at Warsaw (your Primary Target), hopefully also take out the
enemy headquarters at Katowice (Secondary Target), and then fly back
and land at the Rhein-Main airfield, all against the clock. These
instructions will self-destruct in about 45 years when the magazine
biodegrades, probably.
LENGTHY LIST OF CONTROLS
As well as the usual joystick controls for bank left, bank right,
climb, dive and fire cannon, you're going to have to get your miffs
around this fistful of keys.
1 - Flare Z - Zoom tactical/outside views
2 - Chaff X - Unzoom tactical/outside views
3 - IR Jammer Alt P - Pause
4 - ECM Alt D - Adjust detail level
5 - Decoy Alt T - Activate training mode
6 - Landing gear up/down Alt R - Resupply (training mode only)
7 - Autopilot on/off F1 - Cockpit
8 - Bay doors open/close F2 - Change Head-Up-Display mode
9 - Flaps extend/retract (Ground/Air/NAV)
0 - Brakes on/off F5 - View weapons
+ - Increase throttle F7 - View waypoint
- - Decrease throttle F9 - Instrument Landing System on/off
Return - Fire weapon F10 - View mission orders
Space - Change weapon bay Shift F1 - Slot view
/ - Track camera ahead Shift F2 - Chaseplane view
. - Track camera rear Shift F3 - Side view
, - Track camera right Shift F4 - Missile view
M - Track camera left Shift F5 - Tactical view
N - Designate new target Shift F7 - Multi-view
B - Select target
APOLOGY FOR SUPERFICIAL NATURE OF INSTRUCTIONS
We're really sorry, okay?
======================================================================
BLOB
Author: Jonnathan Hilliard
ENTHUSIASTIC BEGINNING, EMPTY THREAT
We thought this was so great that we moved Heaven and Earth to get you
this for the coverdisk at the last minute, so you'd bloody well better
like it or we're all giving up doing AMIGA POWER and going home for
ever, alright?
INSULTINGLY CURSORY PLOT
Blob is a blob. With motivation that we don't have room to discuss
right now, he has to bounce around a number of levels of platforms in
space, rescuing little blobs or collecting 'stuff', or painting the
floor a different colour. Any complaints about this lackadaisical
character development should be directed to Core Design Limited,
Tradewinds House, 69-71a Ashbourne Road, Derby. Or Blue Peter.
HALF-HEARTED ATTEMPT AT SOME INSTRUCTIONS
Use the joystick to move Blob left, right, up and down, and press fire
to make him bounce. Various types of tile do various things. (For
more useful details on these 'various' functions, please feel free to
check out the review on pages 32 and 33. -- Helpful Ed)
EXCEPTIONALLY POOR JOKE
This blob walks into a pub and says "Blobalobalobalob." The Barman
says "Clear off, you've had enough already."
WE'RE ALL FIRED
(You're all fired. -- Ed)
======================================================================
SQUIGS
Author: Jonathan Hibbins
OVERLORDING INTRO
Well, there goes the last reason in the world for anyone to ever buy a
Mega Drive, eh? Squigs is a perfect-in-very-nearly-every-way clone of
the celebrated Sega puzzler Columns, a Tetris-related block-stacker
which, embarrasingly, is still one of the outdated console's top boys
software-wise. Still, that's not to knock the game itself -- it's a
bit fab, as you can now see for yourself. There are two basic types
of game here, the Normal game and the Rescue version, but both follow
the same principle. Groups of three 'squigs' drop from the top of the
screen and can be manoeuvred left and right with the joystick. If you
press the fire button, though, the little squigs will do a quick
shuffle and rearrange themselves in a different order. Repeated
pressing of the fire button will make the squigs cycle through their
three possible positions, enabling you to arrange them into formations
which will make horizontal, vertical or diagonal lines of three or
more squigs, at which point the squigs concerned will disappear and
anything above them will fall down to fill in the gaps (and, if you're
lucky, form more lines for big bonus points).
PARAGRAPH ABOUT BLOCK TYPES
There isn't much else to it, really, but what there is comes in the
form of the other blocks which occasionally fall instead of squigs --
bombs and TNT blocks blow up a few squigs near them in different ways,
steel plates just get in the way and can't be got rid of unless you
use a crystal cube, which blows up everything on-screen that's the
same as the first thing it touches.
PARAGRAPH ABOUT GAME TYPES
In the Normal game you just keep on making lines for points, but in
the Rescue game (which is the same as the 'flash game' in Columns),
the object is to form a line including the squig who shouts 'Help' at
the bottom of the screen. When you do that, you move straight onto
the next level, where everything gets a bit harder.
PARAGRAPH ABOUT TWO-PLAYER GAME
In addition to all this puzzle japery, both games also have a two-
player mode, where players control alternate lines of squigs and only
get points for the lines that they cause themselves, so you have to
balance co-operation with maximum opportunity to grab big scores for
yourself -- it's devilishly fiendish.
======================================================================
AMIGA POWER -- Because we can.
Amiga Power is printed in the UK. Copyright Future Publishing 1993
Note: All games were verified to load under one emulator or another.
Docs re-keyed courtesy of Knuckles Dragon. Original author uncertain.
knucklesd@hotmail.com