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======================================================================
AMIGA POWER Issue #28 coverdisk (.ADF/PAL) August 1993
======================================================================
Far be it from us to boast, but we think we've done it again with this
month's coverdisk -- FOUR fab things, including (quite literally) the
mother of all arcade games. But don't listen to us (well, apart from
reading the instructions bit, obviously) -- just try 'em out for
yourself...
Introducing disk 28...
STARDUST TUNNEL
Quite the sexiest Amiga games-related thing we've seen in ages,
here's the wildest bit of Bloodhouse's debut.
FORMULA 1 CHALLENGE
Team 17 turn their hand to sprite-based racing antics. Do they pull
it off? Play our exclusive track demo and judge for yourself.
DIAMOND THIEF
Who needs an Apple Mac? Well, we do actually, otherwise we wouldn't
be able to do the mag.
PONG
What more can we say about the game that launched a thousand, er,
other games? Nothing, that's what.
======================================================================
STARDUST
Authors: Bloodhouse
This debut release from a new Finnish team (previewed last month, and
due out any day now at a recession-busting -- but firmly non-budget
-- £16.99) promises all manner of arcade shoot-'em-up thrills in an
Asteroids-y vein, but there's a bit more to Stardust than rotate,
thrust and fire. Not least this breathtaking tunnel sequence, where
some of the best Amiga 3D you'll ever see (in fact, some of the best
3D you'll ever see outside of real life full stop -- the Super NES
just can't do this, fancy extra chips or not) combines with a
frightening all-out assault on your health by a veritable storm of
spinning silver space rocks and indestructible (but exceptionally
dangerous) explosive mines.
Just like reality, you only get one life, and if you're still going
to have it at the end of the demo you're going to have to survive over
4000 distance units of full-on in-your-face asteroid terror with
nothing to help you save for your trusty cannon, which will make short
work of any rocks you manage to stay still long enough to draw a bead
on. It's not easy (in fact, none of this month's coverdisk games are,
but AMIGA POWER isn't a magazine for gaming wimps), but even if you
don't make it to the end, you'll have a pretty thrilling time trying.
And if there's any programmers out there, how *do* they do that
scrolling background? Wow.
======================================================================
F1 CHALLENGE
Authors: Team 17
You! Love! Them! Yep, those Wakefield boys certainly seem to be the
punters' pals, so you should all be thoroughly delighted to see this
demo of their latest 'product', a sprite-based racer in the style of
Continental Circus and all that sort of stuff. F1 Challenge is going
to be one of Team 17's celebrated low-price originals, but you can try
it out on this exclusive-to-AMIGA-POWER track before you risk even the
piddling £10.99 it's going to cost when it hits the shops very
shortly.
The plot underpinning the driving action involves a complex and
baffling sequence of events, beginning in a small jeweller's shop in
Lausanne, Switzerland and taking in high-tension espionage thrills
over a variety of glamorous international locations before culminating
in a sex-drenched gun battle near Buckingham Palace in which Samurai-
trained members of the Household Cavalry draw their weapons and defend
the honour of Princess Di against a horde of rampaging Vatican Guards
from a parallel dimension who've been driven mad by psychoactive trace
chemicals planted in their water supply by a former member of the KGB
with a grudge against -- oh, okay, it doesn't. It's a racing game.
Press fire to go fast, don't crash into billboards, and overtake all
other cars. Alright?
======================================================================
DIAMOND THIEF
Author: 'Harshy'
Over the last few months, we've made a conscious effort to use the
coverdisk to bring you the games we've been playing ourselves in the
AP office. You'd probably be really disturbed if you knew how much
time's been spent playing Pong (especially by staff from PC and Super
NES magazines coming down to unsuccessfully challenge us at it), but
the other thing which has grabbed our attention is this conversion of
a near-legendary Apple Mac game called Crystal Quest. Like the Mac
original, Diamond Thief doesn't look like much, but it's a curiously
absorbing and tricky game once you get a couple of levels in, and you
really ought to give it a try. You have to collect all the diamonds
on each level and then escape through one of the side exits, but
matters are complicated by the mouse control system and the various
baddies whose sole aim in life is to discorporate the atoms of your
being. It's all pretty self-explanatory otherwise, so we'll leave you
to it. Beat 50,000 if you can...
======================================================================
PONG
Author: Claudio Buraglio
Yeah, yeah. We know. But play it. Trust us. Here's the control
keys you'll need:
F1 - cycle Player One controls (mouse/joystick/paddle/keyboard)
F2 - cycle Player Two controls
F10 - select large or small bats
Del - reset score
Esc - quit
Help - change colour presets
[ and ] - select colour to change
Keypad 1-3 - alter amount of blue
Keypad 4-6 - alter amount of green
Keypad 7-9 - alter amount of red
Space - change game (Tennis/Football/Squash/Practice)
+ and - on keypad - increase/decrease ball speed
Player one keys: Player two keys:
Left Shift - up Right Shift - up
Left Alt - down Right Alt - down
Ctrl - serve Return - serve
======================================================================
This month's special pro-celebrity edition of AMIGA POWER comes to you
from Future Publishing, home of AMIGA POWER. Of course.
Amiga Power is printed in the UK. Copyright Future Publishing 1993
Note: All games were verified to load under one emulator or another.
Docs re-keyed courtesy of Knuckles Dragon. Original author uncertain.
knucklesd@hotmail.com