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2000-07-21
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======================================================================
AMIGA POWER Issue #27 coverdisk (.ADF/PAL) July 1993
======================================================================
In an effort to promote more loving social interaction amongst our
readership, this month AP is deeply happy to present you with a
coverdisk just crammed with games that you can play with other real
human beings. Ring your chums now and invite them over, get some tea
and biscuits ready, and stand by to have a good time.
Introducing disk 27...
YO! JOE!
Top boys Hudson Soft come up with an absolute corker. One complete
special level of our new favourite platform game.
PREMIER PICKS
Continuing our life-long crusade to give you the kind of stuff you
actually ask for on coverdisks, we're proud to bring you this
EXCLUSIVE shareware football-related card-playing classic.
SPACE WAR
Two-player dogfighting larks and japery at their finest in this
conversion of practically the world's first ever arcade game.
TANGLE
Unfeasibly groovy four-player light cycles game. Look, just give it
a try, alright? You never know, you might just turn out to like it
in the end. What's to lose?
======================================================================
YO! JOE!
Authors: Scipio
As you've probably noticed by now, we love Hudson Soft, so when we
heard about this platformer, we could barely contain our excitement.
Now it's here, and it looks like they haven't let us down -- not only
does Yo! Joe! look like being the best platformer in yonks, but it's
even got a simultaneous two-player mode for extra fun and larks.
We've got a lovely big level for you (and a pal, of course) to run
around in and get the feel of the thing, and we think that when you
do, you'll be joining us in the queue down the shops to buy the full
game when it gets released at the start of August.
TELL ME, TELL ME -- WHAT'S GOING ON?
Oh come on, how much explanation do you want? It's a platform game,
isn't it? You run around, you kill bad guys, you collect goodies and
you look for hidden things. In this demo, all you have to do is get
to the end of the level (a point helpfully indicated by a big 'End of
Demo' sign), but for additional entertainment you should also try to
collect all the treasure that's secreted around the level in big
chests and hidden compartments in the floors and walls. Plenty of
kicking and punching should see you right. Anything else you can't
work out for yourself?
SMALL POINTS TO NOTE
Mr Large was baffled. He was absolutely certain he'd left a message
for the milkman somewhere in the room, but he couldn't for the life of
him spot it. "Now, where could it have got to?" he found himself
asking aloud. Suddenly, Mr Small, who had previously been hanging
around doing nothing very much, sprang into helpful life. "Isn't it
that little bit of paper over there beside the fridge?", he said,
pointing to the open door.
CONTROLS Fire punch, kick Jump, and hold to grab onto ledge
or use weapon | and pull yourself up
(*) Left --+-- Right
|
Duck, pick up object or hold down
and press fire to change weapon
======================================================================
PREMIER PICKS
Author: Tim Blacklock
As it's been a little while since we brought you something special
from the twilight world of the shareware programmer, we were very
happy bunnies this month when a copy of Tim Blacklock's Premier Picks
dropped through our letterbox. A card game set in the all-new and
totally exciting FA Premier League, it ought to be just the thing to
keep all you footy-lovers out there happy through the close season.
It's simplicity itself to play, so without further ado let's tell you
just how to do it.
JUST HOW TO DO IT
First up, choose your teams. Premier Picks caters for up to 22 (count
'em!) players, one for each of the teams in the real Premier League.
And don't panic if you're Scottish or Welsh or Albanian, either -- you
can change the names of any or all of the sides. Now you can
customise some of the other aspects of the game (number of points for
a win, number of games in a season etc -- we recommend not playing too
many matches per season at first, or the game'll take you ages to play
to the end) and whether you want to get a sneak preview of some of the
game's cards before each match, which is a handy little memory-aid
feature. Now start the game.
PLAYING THE GAME
The basic idea is very simple -- you have to uncover 'Goal' cards to
score goals and win the match. You and your opponent (computer or
human) take turns to pick a card from the 'pitch', revealing one of
eight different types. It's all pretty self-explanatory stuff (and
even if it isn't, the little bar across the bottom of the screen
explains it all pretty well), so we won't go into detail here, save to
explain the 'Penalty' cards which might seem a smidgen confusing at
first. If you turn over a 'Penalty' card, you get three seconds to
try and click on a 'Goal' card -- what this means is you should click
the mouse on as many of the unturned cards as possible, but nothing
will appear to happen unless one of them contains a goal, so don't
panic and think it's not working. And that's just about it, really --
just load the disk, play the game and have some fun. No, at the same
time, you clots.
IT'S SHAREWARE, YOU CHEAPSKATES!
Response to shareware on AP coverdisks has been pretty disappointing
in the past -- seems most of you are either too dumb to know good
games when you see them, or too stingy to fork out a couple of quid in
appreciation to the author, but we're giving you one last chance.
Another crap showing and we won't bother getting you any more nice
exclusive games like this, so be warned. If you play Premier Picks
and like it, we respectfully request that you bung a fiver in the
direction of:
Tim Blacklock
[address withheld for sake of privacy]
In return for this generous-but-only-fair-really act, Tim will send
you a copy of his spiffing Dart Machine, a copy of his Mined Over
Matter game, and any updates to Premier Picks which may very well be
forthcoming. If you like the game but DON'T send Tim any cash, we'll
firstly request that you do so slightly less respectfully, then we'll
be downright rude about it, and then finally we'll come round to your
house and kick your face in.
======================================================================
TANGLE
I'm sure you've all seen a hundred light cycle games before, but I
doubt very much if you've seen one as entertaining as this. Why?
Because it's a four-player light cycles game, that's why. We've had a
right old chuckle this month crowding around an Amiga playing this and
sneakily poking each other in the ribs with our elbows at the same
time (there's been a bit of a tense atmosphere in the office this
month without Linda to smooth over the, er, 'anti-social' aspects of
our dangerously unstable personalities), and now you too can simulate
that teetering-on-the-precipice-of-a-psychotic-murder-spree feel.
To run this game if you've got an A500 Plus or an A600, boot your
Amiga with your normal Workbench disk, insert the cover disk and
double-click on it, then double-click on the Tangle icon, and you're
away.
======================================================================
SPACE WAR
Well, it's Space War really, isn't it? Fans of the veteran coin-op
will need no introduction to this extra-terrestrial dogfight, and
everybody else, well, just isn't getting one. Work it out, why
don'tcha?
======================================================================
AMIGA POWER comes to you from Future Publishing, the home of almost
everything that's any good. And Super Play. *We* love you, Neko.
Amiga Power is printed in the UK. Copyright Future Publishing 1993
Note: All games were verified to load under one emulator or another.
Docs re-keyed courtesy of Knuckles Dragon. Original author uncertain.
knucklesd@hotmail.com