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======================================================================
AMIGA POWER Issue #23 coverdisk (.ADF/PAL) March 1993
======================================================================
There's something for everyone this month, from ardent pacifists to
the most deranged and disturbed violent mind. If your idea of a good
time is helping a small child across the road, or kneeing a total
stranger in the kidneys, then we can help. Details below.
And this is disk 23...
SLEEPWALKER
Never before have small, cute kids been so utterly exasperating.
It's time to play the part of the helpful but long suffering pet of
one such brat in this playable demo of the game that's not only
going to raise masses of cash for charity, but is also one of the
most original games we've seen in ages.
BODY BLOWS
Every so often, it's good to snap a mate's arm, shatter his leg, or
maybe push his nose bone into his skull, killing him instantly.
Unfortunately, murder's still a crime in most parts of the world,
but thanks to Team 17's spine-crunching demo, you can safely indulge
in needless violence without being arrested.
======================================================================
SLEEPWALKER
Publisher: Ocean
The last pathetic but admirably charitable fund raiser was the so
called 'novelty' record from questionably humorous comedians Hale and
Pace, and the time before that it was Bananerama and Lananeeneenoonoo
singing a pleasing little Lennon and McCartney number called 'Help!'
This year, to go along with bus drivers dressed as gorillas and
neuro-surgeons in saucy French maid outfits, there's another addition
to the well-oiled charity machine that Red Nose Day has become. And
guess what? You've got part of it for free!
WELL, NOT QUITE...
For although you've got two thirds of a level on this groovy cover
disk, there's absolutely no way that your conscience will let you play
it without you first doing something good for mankind. Playing this
without a donation will result in a little voice waking you up at 3am
saying 'You're a bad person, a selfish person, go and get sponsored to
lie in a vat of cold custard or something.' We know what a decent
bunch our readers are, so we'll leave it up to you to stuff cash into
collection boxes on Comic Relief day, which is March 12th by the way.
As if you didn't already know.
WHAT ABOUT THE GAME?
Ah yes, Sleepwalker is about a dog, and a child who sleepwalks. Lee
(the child) lives in the kind of urban hell generally reserved for
Gotham-related comics, and at some point in the night has risen from
his bed and headed out across the rooftops completely asleep. The
only thing separating him from a premature and needless death is the
indestructible family dog, Ralph, who must guide his slumbering master
across the city. Since Lee's got all the sense of a lemming in his
snooze state, you've got to push him away from drops, kick him from
rooftop to rooftop and generally manhandle him about. Using excessive
force (such as putting Lee against a wall and kicking him repeatedly)
will wake him up, and the bar at the top of the screen acts as a kind
of sleepometer. The sleep bar's affected by falls, Ralph-related
violence and water, which always tends to muck up your sleep patterns.
WHO NOSE?
If you can bear to tear yourself away from Lee for a few minutes, or
you can find a safe place to leave him, then you can scout ahead to
neutralize any possibly fatal pitfalls, bash any bad guys, and even
find the secret bonus noses. These are incredibly helpful in the
finished game, but mere points of special interest in this version.
In the extremely likely event that you enjoy playing Sleepwalker,
you might want to trot down to your local software emporium and donate
some extra dosh to charity by buying yourself a copy. To find
everything you ever wanted to know about Sleepwalker, check Stuart's
fab full review later on in this ish. Right, now I'm off for a quick
kip.
CONTROLS Kick Kid Up/Jump M - Map
(with jump- | HELP - Pause
club attack) Run/ --+-- Run/ HELP & ESC - QUIT
(*) Push Left | Push Right ESC - Loose a life
Down (sic)
======================================================================
BODY BLOWS
Publisher: Team 17
The Big List of Impossible Acts lists juggling the AP team one-handed
as being easier than talking about Body Blows without mentioning
Street Fighter II. See? We only just started and we've already done
it. And since Lisa (who bruises easily) was dropped the last time
anyone tried the other thing, it's been banned.
Team 17 are, even as you read this, struggling night and day to
perfect what they believe will be the ultimate Amiga beat-'em-up.
There'll be loads of exotic locations and characters to choose from,
but in this pre-release version there's only hardened street fighter
(tut, there I go again) Dan or the Ninja, fighting on his home turf of
the Ninja Cavern. It's a two player only demo, so you've got to drag
a friend, your gran or anyone else really to waggle joysticks against,
otherwise you'll win every time.
Like, err, wow! The characters have heaps of moves and it's
actually possible to choose them, unlike that other newly released
fighting game. Rather than leaving you to work all the moves out,
glance at these clear yet informative charts instead.
DIRECTIONS ONLY: You get all the usual ducks, jumps and blocks that
you'd expect. We're not going to insult your intelligence to show you
these.
SPECIAL MOVES: Hold down fire until the power bar reaches maximum,
and then let go. Dan releases an Electrobolt, where as Ninja goes
into the spookily Predator-like 'Super Shadow' mode that renders him
almost invisible.
WITH FIRE BUTTON PRESSED: You get all those wonderful goodies (over
there in the diagrams). If you're in the air at the time you press
fire, you get to do the moves in brackets. Simple isn't it?
To further confuse you, all these moves are reversed when you're
facing to the left of the screen, but you would have imagined that and
you'll find it much easier to play than read about it.
What are you waiting for? Get punching. You'll feel better for it.
CONTROLS ROUND HOUSE HIGH KICK
for DAN (*) (super high kick)
| __ UPPERCUT
| ___/ (flying kick)
HIGH BLOCK |/
(flying punch) -------+------- HIGH PUNCH
___/|\___
LOW PUNCH __/ | \__ SLIDING KICK
(reflector bolt) |
LOW KICK
CONTROLS NINJA DEATH ROLL SWORD ROLL
for NINJA (*) (high sword roll)
| __ HIGH KICK
| ___/ (flying swords attack)
|/
HIGH BLOCK -------+------- HIGH PUNCH
___/|\___ (flying punch)
___/ | \__
LOW PUNCH | LOW PUNCH
LOW KICK
======================================================================
AMIGA POWER comes to you from Future Publishing, home of Amiga Format,
ST Format, Amiga Shopper, Mega, Super Play, Your Sinclair, Commodore
Format, Amstrad Action, Sega Power, TOTAL!, and GamesMaster magazine.
Amiga Power is printed in the UK. Copyright Future Publishing 1993
Note: I couldn't get the Body Blows demo to run correctly. Works
fine on the real machine though, so likely an emulation thang.
Docs re-keyed courtesy of Knuckles Dragon. Original author uncertain.
Sorry, no password to be found anywhere for Atom Smasher! (issue 22)
knucklesd@hotmail.com