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2000-07-03
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======================================================================
AMIGA POWER Issue #22 coverdisk (.ADF/PAL) February 1993
======================================================================
There's so much packed in to your cover disk this month that we had to
spoon feed it the last few mouthfulls and wouldn't let it leave the
table until it finished. It cried, it moaned, but we still stuffed
the little bleeder with two amazing demos and an entire game.
Incredible!
And this is disk 22...
ARABIAN NIGHTS
1001 flying carpet related jokes have been whizzing through our
heads to accompany this great new Krisalis demo, and not one of them
is funny.
Anyway, in Arabian Nights you get to play Sinbad Jr, a cute kid with
a mission -- so see if you can guide him through the two mini levels
we've got for your turkish delight.
ATOM SMASHER
We said we'd bring you the very best of PD, and that's exactly what
we've got here. This 50 level stormer has nothing to do with atoms
but lots of smashing, and it plays like a two player Pengo. And --
hey! -- Madonna's in there too. Strange that.
ALIEN 3
Pulse rifle at the ready, razors set on a number one skinhead, get
xenophobic and kick alien butt in this full level demo from Acclaim.
======================================================================
ARABIAN NIGHTS
Publisher: Krisalis
We said it looked good in last month's Things to Come feature, and now
here it is... almost. Two storming levels of arabian based fun and
frolics featuring that young rapscallion of a ragamuffin Sinbad Jr.
Locked up, and down on your luck you've got to break out of your cell
and scoot out of the evil ruler's dungeon, but how? We're not going
to tell you because the whole point of playing is for you to find out.
A FEW HINTS? GO ON THEN
See that box on the floor? Run over to it then grab the spinning
frisbee thing. Press the 'Space' bar and you'll get the inventory
box, showing that as well as your sword (don't they search prisoners
anymore?) you've got a key. Escape time!
Your freedom depends on the prisoner at the end of the corridor,
and your quest is helped enormously by finding all the hidden rooms
that are, well, hidden. Try pulling down and pressing fire when you
are near likely-looking arches -- there're loads of them about. Oh
yeah, the snake's important as well.
Out of the dungeon and you're into the mine cart race. Avoid the
magnets (or lose your wheels, so don't say we didn't warn you) and try
to stay in as you bounce along. Or you can always do what we did and
run the length of the track following the cart.
Play and enjoy, and if these levels leave you foaming at the mouth
and demanding more, then be appreciative that we were kind enough to
let you have this taster, the rest of the world has to wait a few more
weeks to get their hands on this.
You lucky, lucky people.
CONTROLS Stab Up/Jump
(*) |
Left --+-- Right
|
Down (With fire: enter secret room)
======================================================================
ATOM SMASHER
What game features Madonna, exploding lemmings, green meanies, the
chap from Dynablaster, fridges and all sorts of other weird stuff?
Incredibly not only does this game exist, but you're the proud owner
of it. 'Blimey,' I hear you cry, 'that sounds a good laugh, but how
do I play it?' Pay attention and learn something.
There's 50 levels of this little beauty, and should you ever tire
of them, there's even a level editor where you can create your own.
We reckon that you've had more than enough goodies this month so we're
going to wait a month before we give you the password to this bit.
Heartless, aren't we?
Atom Smasher can be played by one or two players, but as with most
things in life, it's tons more fun if you do it with a friend. You've
got two options -- a dual game or the team game, but the only
difference is that the score's shared in the team game and individual
in the other option.
The game itself is not entirely dissimilar from that old favorite
Pengo, but with various bits of Dynablaster and even Smash TV thrown
in. You run your little guy around the screen and try and flatten the
baddies by sliding blocks over them, kill them all and it's onto the
next level. Simple? Yes. Easy? Never.
For one thing every time you push up against a block that can't
move in the direction you want it, it melts away. This is great when
you're escaping a baddy, but after a bit you find that there isn't too
much left that you can throw or hide behind. Also in two player mode
you've got to look out for your so-called friend, who stands a good
chance of killing you by either mistake or malice.
There are various power ups to help you in your quest of genocide,
the best one being the bomb, which takes out anything moving and nasty
that happens to be on the screen at the time. There's also a time
freeze, so you can pick off the static bad guys at your leisure, and a
temporary invincibility which makes you flash and also (surprise,
surprise) temporarily invincible. When you're flashing the best thing
to do is just run at the bad guys as they'll die when you touch them.
CONTROLS Push block Up
(*) |
Left --+-- Right
|
Down
======================================================================
ALIEN 3
Publisher: Activision
Let's face it, the film was a bit of a duffer, wasn't it? It blew its
credibility in the first three minutes by killing off everyone from
Aliens. Thankfully for the game playing public, this version doesn't
make any mistakes, like following the film plot or anything. And how
can we tell? Because the game's good, that's how.
What we have here is a single element from the movie (Ripley's hair
cut) combined with all the good ideas from Aliens. Armed to the teeth
(but there were no guns on the prison planet) Ripley dashes around
wasting thousands of aliens (but there was only one in the film) while
at the same time rescuing prisoners who're all gunked up in some kind
of secreted resin. But secreted from what?
The options screen lets you choose to play with or without music
(choose with, it's worth it) and also a one or two button joystick.
The two button option uses the second one for jump, which makes
clearing the fans a bit easier.
You start on the planet surface and you've got five minutes
(displayed at the top of the screen) to rescue eight prisoners and get
the hell out. The motion tracker in the top right corner gives you
warning of impending nasties and you really need it, these nasties are
fast. It's a reassuring feature to have, which makes it all the more
of a loss when the batteries pack up after about two minutes and you
start to feel all lonely.
Ripley's got an obscene amount of weaponry, and she's not afraid to
use it. The space bar toggles grenades, flame thrower, pulse rifle
and grenade launcher, and you'll find that they've all got good and
bad points. The grenade launcher for instance blows the aliens and
doors away in a single shot, but takes a second or so to reload, and
while the rifle may seem weedy, there's plenty of ammo and Ripley can
fire as she runs around. Dotted around the level is fuel for the
flame thrower, a med pack and plenty of caseless ammo and grenades,
and since there's just the one level on this demo you should feel free
to fire it all off just for the hell of it. At some point during the
gratuitous gunplay, you should free all the prisoners and hoot it out
of the exit. Although you might find it earlier in the game, it only
opens after you've released the last prisoner, so be warned, you've
got to free them all, ugly and frighteningly similar though they are,
or you're toast.
And, er, that's it.
CONTROLS Fire Jump/Up Fire diagonal
(*) |/
Left --+-- Right
|
Crouch/Down
======================================================================
AMIGA POWER comes to you from Future Publishing, home of Amiga Format,
ST Format, Amiga Shopper, Mega, Super Play, Your Sinclair, Commodore
Format, Amstrad Action, Sega Power, Total, and Games Master magazine.
Amiga Power is printed in the UK. Copyright Future Publishing 1993
Note: All games were verified to load under one emulator or another.
Docs re-keyed courtesy of Knuckles Dragon. Original author uncertain.
knucklesd@hotmail.com