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======================================================================
AMIGA POWER Issue #20 coverdisk (.ADF/PAL) December 1992
======================================================================
'Oh my goodness!' 'Golly gosh!' and 'Lawks a lordy!' -- just three of
the things we exclaimed when we realised that we were going to be able
to put THREE whole, full-length, top-value demos on our coverdisk.
Still no tat. Still no slideshows. Still the best stuff around just
for you.
And this is disk 20...
LETHAL WEAPON
Pretend, in the comfort of your own home, that you *are* Mel Gibson
or Danny Glover in this hugely enjoyable platform action thang from
Ocean.
FIRE AND ICE
Cool Coyote becomes Yule Coyote in this specially written Christmas
edition from those nice chaps at Graftgold. Don't say we never give
you anything.
BILL'S TOMATO GAME
Live out your wildest fantasies as you play the part of a... well of
a tomato actually, in this rather amusing puzzler.
======================================================================
LETHAL WEAPON
Publisher: Ocean
Author: In house
Lethal Weapon, eh? Sounds like an ideal excuse for a fast action
platform romp to us. In this, probably Ocean's finest platformer yet,
you get the chance to wear Mel Gibson's or Danny Glover's shoes (and
the rest of their uniform, come to think of it). The coverdisk demo
contains a section of mission one -- which sees one of the silver
screen heroes getting into all kinds of life endangering situations
down at the docks. Slick, fast and bullet-strewn -- Lethal Weapon is
joystick intensive stuff.
THE MAGIC IS BACK
When the game begins you'll find yourself at the police department.
To the right of the lift on the bottom floor is the changing room --
which (logically enough) enables you to switch between characters.
Once you've decided which guy you want to take into action, simply
walk over to the door on the ground level at the far left, then push
the joystick up to walk through. After a short loading delay you'll
find yourself down at the docks. From here you're on your own. Just
remember to shoot them before they shoot you, collect all extra ammo,
don't forget to duck, and watch out for the shark.
GOSH, IS THAT IT?
Yep, that's pretty much all there is to it. Once you've mastered this
lethal level, turn to page 42 to find out what we think of the full
game.
CONTROLS Fire gun/kick Jump
(*) |
Left --+-- Right
|
Crouch
======================================================================
BILL'S TOMATO GAME
Publisher: Psygnosis
Authors: Bill Pullan, Lee Carus-Westcott, Mike Clarke
You've played knights in shining armour, you've played brave warriors,
you've played kings of combat. Now you get the chance to play the
role you've always wanted, yes a mighty, um, tomato. (And a rather
saucy-looking tomato at that.) (Sorry, he missed some schooling and
he's still trying to ketchup. -- Ed) Anyway the idea of this game is
simple, get from your starting point to the conveyor belt on the other
side of the screen. Easy.
WHAT THE DICKENS AM I SUPPOSED TO DO?
You are, as mentioned above, a tomato. Worse still, you are a tomato
on one side of the screen who needs desparately to get to the other
side. To make this possible, you must set up a route using a variety
of objects which will carry you past all the obstacles. And, er,
that's it. Place your objects where you think they'll do you the most
good and then set off to see if you were right.
HOW DO I GET THIS THING WORKING?
When you look at the screen you'll notice this white arrow moving
around when you move the mouse. It isn't a bug or a glitch, this is
your pointer and you use this to control things. At the bottom of the
screen you can see two arrows with a little diagram between them.
These aren't there for decoration you know. Click on the arrows to
move through the items you have available to use. When the item you
want is on screen, click on it to pick it up. Then place it on the
screen. Keep doing this until you think you have it set up to take
Bill to the conveyor belt on the other side of the screen. When you
have, hit GO and see what happens. Just remember this, if it moves,
it'll kill you. Chances are for the first few goes you are going to
be left with little more than tomato soup (What *are* you on about?
-- Ed.) as you hit most of the obstacles on screen but keep at it and
you will soon start to progress. Be warned, there isn't that much
time to mess around, the timer is on the bottom right. When it
reaches zero, that's it.
YEAH I'VE DONE ONE, WHAT'S THIS STRANGE WORD?
As with most games like this, when you complete a level you are given
a password. Keep them safe and next time you play the game enter them
on the title screen and you won't have to do all those annoying
screens to reach the one you last attempted. This version has five
complete levels in it so by using the passwords you'll be able to see
most, if not all of them.
I'M GETTING FED UP, I CAN'T DO A SINGLE LEVEL
If you're really stuck then one strategy we can suggest is to do it a
stage at a time. Place one item on screen and click on GO to set the
tomato in motion. See where he lands after he bounces on the item and
use that to place the next one. Simple. Just experiment to get the
most out of your tomato.
WARNING
Bill the Tomato is a professional and has trained for many years for
these stunts. DON'T TRY THE STUNTS AT HOME KIDS!
======================================================================
FIRE & ICE
Publisher: Renegade
Author: Graftgold
...And so there we were, idly chatting to those wonderful Graftgold
guys, when the subject of Christmas came up. "Why don't we give the
AMIGA POWER readers a special present?" they said. Great, we said.
What did you have in mind? Liquorice allsorts, perhaps? "What about
a special Chrimbo Fire And Ice level -- complete with extra snow,
jolly music and a santa outfit for Cool Coyote?" Excellent, we cried.
And so it came to pass, and here it is.
DREAMING OF A COYOTE XMAS
What you have in your hands then, will serve as a great taster for
Fire And Ice if you've never played it before, or a great bonus level
if you have. Whichever, it's great fun, and an ideal way to get into
the seasonal spirit of things as the nights get longer and the wind
colder.
Playing this special bundle of Xmas grooviness couldn't be easier.
Once it's loaded up, simply press the fire button and away you go.
The basic idea is to guide Cool Coyote on an exploration of the entire
level (you'll get to see a map of it before you start), and locate the
eight parts of the key. Once all eight parts have been collected,
then the exit will open, so it's simply a matter of finding the thing.
The key parts can only be found by destroying the local creatures,
which is achieved by freezing them with snowballs then bashing into
them. Careful though, dally too long and the creatures will defrost.
Along the way there'll be the chance to pick up bonus presents,
interact with whales, and watch the snow falling down. Watch out also
for bonus pups to escort to the exit, and -- gulp! -- the end of level
baddie when you get there.
WHAT ABOUT THE LAST PARAGRAPH?
Oh yes. Don't forget to whack the volume on your monitor or TV up.
The game has a thumping Christmas rave track, which is sure to drive
everyone up the wall. And don't forget to thank those nice people at
Graftgold next time you see them at a computer show. Run along now.
The full Fire And Ice game is available at 25.99 from your local
software emporium.
CONTROLS Lob snowball Jump
(*) |
Left --+-- Right
|
Crouch
======================================================================
AMIGA POWER comes to you from Future Publishing, home of Amiga Format,
ST Format, Amiga Shopper, Mega, Super Play, Your Sinclair, Commodore
Format, Amstrad Action, Sega Power, Total, and Games Master magazine.
Amiga Power is printed in the UK. Copyright Future Publishing 1992
Note: All games were verified to load under one emulator or another.
Docs re-keyed courtesy of Knuckles Dragon. Original author uncertain.
knucklesd@hotmail.com