home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga Dream 59
/
CDDream59.ISO
/
Amiga
/
Emulation
/
SPCRecord.readme
< prev
next >
Wrap
Text File
|
1998-12-13
|
2KB
|
66 lines
Short: SNES9x SPC-700 emulator V0.90 (11.12.98)
Author: chinoclast@softhome.net (Gaelan Griffin)
Uploader: chinoclast@softhome.net (Gaelan Griffin)
Version: 0.90 (11.12.98)
Type: misc/emu
Requires: An 020+ amiga,
The webpage (courtesy of Raist) is at: www.chez.com/raist/spc700/
This is an SPC-700 emulator for your Amiga. The SPC-700 is the sound
co-processor in the Super Nintendo.
It is called SPCRecord because it can only output to a disk file. It
cannot play anything in realtime (yet.)
This is based on the SNES9x sources so it's compatability is very high,
unlike my other emulator. I originally wrote this to debug the sound
in the Amiga PPC ports of SNES9x, but since it works so well, I will
continue to develop it as a stand alone SPC-700 emulator.
(C) 1998 by Gaelan Griffin, FREEWARE
Read below for more information on the other copyright holders and the
distribution:
/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996, 1997, 1998 Gary Henderson (gary@daniver.demon.co.uk) and
* Jerremy Koot (jkoot@euronet.nl)
*
* Super FX C emulator code
* (c) Copyright 1997, 1998 Lestat (lstat@hotmail.com) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Lestat and Gary Henderson.
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/