E2ME:Can't do this, use sprite pool or save to filer and reload
ETS:Too small an area, use spritepool instead
ETB:Not enough memory for this area
HARD1:Your hardware does not support 256 colour entries in this screen mode
PALERR:Invalid palette file
DFF:Can only use Outline Fonts
ECD:CD read error
############################## HELP MESSAGES ###############################
# Help for tools -----------------------------------------------------------
TPW:This is the tools window
TPI0:\Dreposition tools
TPI2:\Senter DRAWING mode|MWhile drawing, click ADJUST on the canvas for selection of existing colours
TPI1:\Senter PAINTING mode|MWhile painting, click ADJUST on the canvas for selection of existing colours
TPI3:\Senter SPRITE mode.
TPI4:\Senter INPUT/OUTPUT mode.
TPI6:\Spop up PALETTE.|MThe palette dialogue allows selection of current colour and opacity.
TPI7:\Sto toggle FRISKET OFF / FRISKET ON / MAKE FRISKET
TPI8:\Sreduce magnification of view.
TPI9:\Sincrease magnification of view.
TPI5:\Senter PROCESS mode.
TPI10:Current magnification percentage|M\Sto return to 100.
TPI11:\SUNDO.
TPI12:\Sflip tools
# Help for canvas ----------------------------------------------------------
C1:DRAG to paint with current brush|MYou can drag Draw files here to be rendered at the cursor position|MYou can drag single-sprite Sprite files here to import pictures. Multi-sprite files should be imported to the sprite pool window
C2:DRAG to spray at current size, density and weighting|MIf cloning, click ADJUST to set the origin of the clone
C3:DRAG arrow to indicate start, end and direction of current fill type
C4:DRAG to soften area under current brush shape
C5:DRAG to texture area under current brush shape
C6:DRAG to brush sprite pattern onto picture
C7:DRAG brush to change colours as set up in Magic
C8:Drag to define chosen shape or line|MSingle lines should not have a style of 'filled'
C9:DRAG a rectangle around required area to cut a sprite
C10:Move into position and SELECT to paste|MClick ADJUST to abandon
C11:DRAG to use pencil at the current size
C12:DRAG to paint with the inkpen at the current size
C13:DRAG to 'dopple' in currently set fashion
C14:DRAG to 'diffuse' in currently set fashion
C15:DRAG to smear colours. A small brush is usually most appropriate
C17:DRAG to use the crayon pen in the current texture
C18:Nothing Happens !
C19:No particular action here. Process works on the whole picture
C20:Click SELECT to fill with the current sprite
C22:DRAG SELECT to paint with the current sprite
C23:DRAG SELECT to cut an irregularly shaped sprite from the canvas
C24/C25/C26:DRAG SELECT to define a start box for distortion|MClick SELECT outside the box to finish
C27:Drag SELECT to define first line then drag or click SELECT for each subsequent point|M\Afinish or click SELECT near to the start point
C28:Click SELECT at start point and drag to end of segment and release SELECT.
C29:Click SELECT at (or drag SELECT to) end of next segment|MClick ADJUST to complete
C30:DRAG SELECT to mark centre of polygon, size and rotate
C31:DRAG SELECT to scale current sprite at fixed aspect ratio|MHold down shift while scaling to allow variable aspect ratio
C32:DRAG SELECT to rotate current sprite at fixed size|MHold down shift while rotating to allow variable size
C33:Drag SELECT from centre of sphere to define position and size
C61:Click SELECT to perform current fill option
C62:Click SELECT near to right hand side of an object to create a frisket
C63:Click SELECT to do a pseudo 3-D fill in currently selected blend
C64:Click SELECT to do a stretch fill with current sprite
CI0:DRAG SELECT to move whole box|MDRAG ADJUST to move original bottom left corner
CI1:DRAG SELECT to move whole box|MDRAG ADJUST to move original top left corner
CI2:DRAG SELECT to move whole box|MDRAG ADJUST to move original top right corner
CI3:DRAG SELECT to move whole box|MDRAG ADJUST to move original bottom right corner
IB5:\Suse small memory model. No frisket and no undo facility.
IB6:\Squit ProArt2
PM0:\Rchoose a particular brush size and shape
PM1:\Rbring up user-defined brush dialogue \w
PM2:\Spaint with current brush
PM3:\Schoose crayon. Crayon in current texture, current colour|M\Rchoose current texture
PM4:\Schoose texture. Textures current colours|M\Rchoose current texture
PM5:\Schoose magic brush|M\Rset up colour swaps
PM6:\Sdraw a tile pattern with current sprite
PM7:\Schoose current special effect|M\Rchange current special effect
PM70:\Schoose smudge effect. Local anti-aliasing
PM71:\Schoose dopple effect. A dotty feature
PM72:\Schoose smear effect. Allows colours to be 'wet' smeared
PM73:\Schoose diffuse effect. Breaks up picture
PM74:\Schoose the plain variety
PM75:\Schoose the clone variety for dopple or diffuse
PM76:\Schoose the sample variety for dopple or diffuse
PM8:\Schoose spray|M\Rchoose a particular spray type
PM80:\Schoose a plain spray|M\Rchoose weighting
PM800:\Schoose a centre weighted spray
PM801:\Schoose an unweighted spray
PM81:\Schoose a clone spray
PM82:\Schoose a sample spray
PM83:\Ropen dialogue for setting density of dots
PM84:\Ropen dialogue for setting size of footprint
PM9:\Schoose fill|M\Rchoose a particular fill type
PM90:\Schoose a plain fill
PM91:\Schoose a circular fill in current blend set
PM92:\Schoose an angled fill in current blend set
PM93:\Schoose a pseudo 3-D fill in current blend set
PM94:\Schoose a fill which stretches the current sprite into the area
PM95:\Stoggle dithering of blend colours on and off
PMa:\Schoose pencil|M\Rchange size
PMb:\Schoose inkpen|M\Rto change size
PMc:\Rset current blend set
SM0:\Scut sprite from picture|M\Rchoose cut type
SM00:\Schoose rectangular cut using transparencies set up on Transparent
SM01:\Schoose irregular cut for non-rectangular shapes
SM1:\Schoose Magic Wand|M\Rchoose selection rule
SM10:\Sfind area using closeness of colour|M\Radjust range
SM11:\Sfind area using closeness of tone|M\Radjust range
SM2:\Spaint with current sprite
SM3:\Sfill with current sprite
SM4:\Sdistort current sprite onto a quadrilateral
SM5:\Srotate
SM6:\Sscale current sprite
SM7:\Smap current sprite to a sphere|M\R select 'distance'
SM8:\Rto set transparent colours for sprite cutting. Drag colours to the first of each pair of two boxes. Clicking ADJUST in the dialogue will transfer colours from the palette
SM9:\Sdisplay/hide the sprite pool window
SMA:\Shide the sprite pool window
SMB:\Sundo to position when last colour was chosen (or later !)
DM0:\Schoose rectangle drawing
DM1:\Schoose ellipse drawing
DM2:\Schoose polygon drawing|M\Rbring up polygon choices dialogue \w
DM3:\Schoose linked line drawing
DM4:\Schoose curve drawing
DM5:\Sbring up the text entry dialogue \w
DM6:\Rbring up the style dialogue \w
DM7:\Stoggle the grid on or off|M\Rbring up grid options, colour and spacing
IM0:\Robtain details on picture
IM1:\Ropen save picture dialogue \w
IM2:\Ropen save sprite pool dialogue \w
IM3:\Ropen saveas submenu|MUSE ONLY FOR FINISHED PICTURES YOU NEED IN A PARTICULAR MODE
IM30:\Ropen 'saveas' save dialogue \w
IM31:\Rset destination mode for 'saving as'
IM4:\Ropen print dialogue \w
IM5:\Ropen palette editor dialogue \w
PRM0:\Sclear screen to the current colour
PRM1:\Sremove frisket and free memory
PRM2:\Sinvert the current frisket
PRM3:\Schange the colour in which the frisket is displayed. Set colour on palette first
PRM4:\Screate a frisket from difference between current and previous versions of picture
PRM5:\Sappend differences between current and previous versions of the picture to the frisket
PRM6:\Rchoose filters which act on the whole picture
PRM7:\Rchoose effects which act on the whole picture
PRM8:\Scrop picture to area visible in window. THIS IS IRREVERSIBLE
#Filters
PRM60:\Sinvert the picture.
PRM61:\Stint the picture in current blend set.
PRM62:\Slighten the picture|M\Radjust degree of lightening
PRM63:\Sdarken the picture|M\Radjust degree of darkening
PRM64:\Sposterise the picture|M\Radjust cutoff value
PRM65:\Sincrease the contrast of the picture|M\Radjust amount
PRM66:\Ssmooth colour transitions.|MNote: Anti-alias can be slow.
PRM67:\Sremove isolated dots|M\Radjust target dotsize|Mlarger clusters are anti-aliased
PRM68:\Rbring up colour shift dialogue \w
PRM69:\Rbring up grey shift dialogue \w
#Effects
PRM70:\Semboss in the current blend set of colours
PRM71:\Swrap the picture onto a sphere.|M\Radjust size and distance.
PRM72:\Sedge detect.|M\Radjust width
PRM73:\Sreplace each colour by the most common colour in the vicinity.
PRM74:\Sconvert to fractal halftone|M\Rchoose cluster size
PRM75:\Sapply the magic brush to the whole picture
PRM76:\Sapply a fast sharpen filter
PRM77:\Ropen the pattern editor dialogue
PRM78:\Ropen the generic filter dialogue
PRM79:\Sconvert to small blocks|M\Radjust the block size
PRM7a:\Sapply texture the whole picture|M\Rchoose texture
PALI5:\Topacity indicator. Low opacity adds only a small amount of the selected colour
PALI6:\Stoggle picker state for the effect of ADJUST on the canvas (select 1 colour or sample up to 16 colours)|M\Atransfer the current blendset to the picker.
PALI23:\Sclear picker colours
PALI7/PALI8/PALI9/PALI10/PALI11/PALI12/PALI13/PALI14:This is the set of picker colours.|M\Schoose one of these colours
PALI15/PALI16/PALI17/PALI18/PALI19/PALI20/PALI21/PALI22:This is the set of picker colours.|M\Schoose one of these colours
MI0/MI1/MI2/MI3/MI4/MI5/MI6/MI7:Change this colour to the one on the right|M\Sdelete the pairing|M\Atransfer colours from the picker to the left hand (source) boxes
MI8/MI9/MI10/MI11/MI12/MI13/MI14/MI15:Change this colour to the one on the right|M\Sdelete the pairing|M\Atransfer colours from the picker to the left hand (source) boxes
MI16/MI17/MI18/MI19/MI20/MI21/MI22/MI23:Change to this from the one on the left|M\Sdelete the pairing|M\Atransfer colours from the picker to the left hand (source) boxes
MI24/MI25/MI26/MI27/MI28/MI29/MI30/MI31:Change to this from the one on the left|M\Sdelete the pairing|M\Atransfer colours from the picker to the left hand (source) boxes
MI32:\Dtransfer colours to the boxes|M\Atransfer colours from picker to source boxes|MHolding SHIFT while dropping a destination colour applies it to all destination boxes
TI0/TI1/TI2/TI3/TI4/TI5/TI6/TI7:This colour is set to be transparent|M\Sdelete the choice|M\Atransfer colours from the picker to the left hand boxes
TI8/TI9/TI10/TI11/TI12/TI13/TI14/TI15:This colour is set to be transparent|M\Sdelete the choice|M\Atransfer colours from the picker to the left hand boxes
TI32:\Sset as transparent|M\Aset picker colours as transparent
TI33:\Sclear all transparent colours
TI34:\Sset current blend set colours as transparent
SPRI0:This is the current sprite|MClick SELECT and move pointer to position for pasting onto the canvas|MDRAG a spritefile to this window to load sprites
SPRI1:This is the name of the current sprite|MIf you wish to keep it, Click SELECT to edit the name to something other than temp then press [RETURN]
SPRI2:\Smove backwards|M\Amove forwards
SPRI3:\Smove forwards|M\Amove backwards
SPRI4:\Sdelete this sprite
SPRI5:\Sflip this sprite horizontally
SPRI6:\Sflip this sprite vertically
SPRI7:\Dadjust opacity of soft paste when not auto blending
SPRI8:\Sdecrease opacity of soft paste
SPRI9:\Sincrease opacity of soft paste
SPRI10:\Smove through auto blending options|M\Amove backwards
SPRI11:\Tnumber of sprites in the pool
SPRI12:\Tcurrent soft paste opacity
SPRI13:\Tmemory size of the pool
SPRI14:\Tcurrent sprite number
SPRI15:\Tcurrent sprite width and height in pixels