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- Doom Color Changer (DOOMCC2) Documentation
-
- DoomCC2 was written by Douglas L. Leininger
- You can contact Douglas L. Leininger via CompuServe at 72773,245
- DoomCC2 is freeware and may be distributed freely as long as all three files
- are disributed together in an un-modified form.
-
- DOOM is a product of ID software. DoomCC2 modifies their data file. ID will
- not provide technical support for modified games.
-
- Description:
- This program modifies the DOOM.WAD files' player pictures. This
- allows a you to change the way other players are viewed in a
- multi-player game. If you are playing a cooperative game, you can
- make the players white so they stand out and you can avoid hitting
- them by accident. Or, you can make the players dark colors so that a
- deathmatch game can be more difficult.
- This program will work with the registered DOOM versions 1.1, 1.2 and
- 1.666 and the registered DOOM2 version 1.666. DoomCC2 will check the
- WAD version based on file length because the data file uses a fixed
- offset. If the file length does not match one of the pre-defined
- values then the program will not run. The list below gives the file
- sizes the program searches for:
-
- Doom ver 1.1 10,396,254
- Doom ver 1.2 10,399,316
- Doom ver 1.666 11,159,840
- Doom 2 ver 1.666 14,943,400
-
- Setup:
- DoomCC2 and its companion data file PLAY.DAT must be in the same
- directory as the DOOM.WAD or DOOM2.WAD file. It is recommended that
- you make a backup of the WAD file so that it can be restored if
- something goes wrong.
- DoomCC2 is a DOS based program.
-
- Usage:
- Run DoomCC2 (Command line parameters are described later.) If there
- are no command line parameters, a series of questions will direct
- you through the process of choosing colors.
- The first question asks if you want to reset colors. If you choose Y
- then the program will modify the WAD and restore colors to their
- original factory values.
- If you choose N then you will be asked of you want to set camouflage
- settings. Camouflage settings are a gray and black pattern that is
- somewhat difficult to see.
- If you choose N for camouflage, you will be asked to enter a color.
- Color values can be 0 to 255 inclusive.
- Special Note: When mapping in multi-player colors, it appears as
- though the values from 110 to 130 are used as suit colors, with
- player 1 as green, player 2 as indigo, etc. Therefore, if you select
- a color between 110 and 130 it will appear green on player 1, indigo
- on player 2, etc. This can have an interesting effect at times!
- If camouflage was selected or a color was entered, you will next be
- asked if you wish to cover the entire body. Covering the entire body
- will make the whole thing one color (or camouflaged.) If you do not
- choose entire body then only the arms and legs and helmet will change
- color. The uniform will be the factory values. This means that the
- uniform will change color by player number but the arms and legs
- will all be the same for each player.
- The process of converting will take several seconds to several
- minutes depending on the speed of your computer. Dots will indicate
- progress.
-
- Command Line:
- The command line can be used to enter values, bypassing the
- questions. The following are command line switches:
-
- R Reset. The same as selecting reset from the question.
-
- C [A|P] Camouflage. Colors the player in my camouflage pattern.
- Either A or P will determine if All or Part of the player is
- colored.
-
- nnn [A|P] Color nnn will be applied to All or Part of the player.
-
- Examples:
- DOOMCC2 R Reset player pictures
- DOOMCC2 C A Camouflage All of player
- DOOMCC2 205 P Make Part of player color 205
-
- Final Comments:
- The color values are those in the game palette. 0 is black and 4 and
- 255 are white (or close to white.)
- Experiment with various colors in various maps. What works well in
- E1M1 make not look so good in E3M2.
-
- Enjoy!
-
-
-