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4-Ever Doomed
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4-everdoomedcypresssoftware1994.iso
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utils
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d1
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idbspwat
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savesctr.c
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1994-05-30
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9KB
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319 lines
/* savebsp.m */
#include "idbsp.h"
/* id secdefstore_i; */
STORAGE *secdefstore_i;
/*
#define MAXVERTEX 8192
#define MAXTOUCHSECS 16
#define MAXSECTORS 2048
#define MAXSUBSECTORS 2048
*/
int vertexsubcount[MAXVERTEX];
short vertexsublist[MAXVERTEX][MAXTOUCHSECS];
/* short **vertexsublist; */
int subsectordef[MAXSUBSECTORS];
int subsectornum[MAXSUBSECTORS];
int buildsector;
/*
==========================
=
= RecursiveGroupSubsector
=
==========================
*/
void RecursiveGroupSubsector (int ssnum)
{
int i, l, count;
int vertex;
int checkss;
short *vertsub;
/* short vertsub[MAXTOUCHSECS]; */
int vt;
mapseg_t *seg;
mapsubsector_t *ss;
maplinedef_t *ld;
mapsidedef_t *sd;
/* ss = [subsecstore_i elementAt:ssnum]; */
ss = (mapsubsector_t *)subsecstore_i->data + ssnum;
subsectornum[ssnum] = buildsector;
for (l=0 ; l<ss->numsegs ; l++)
{
/*
seg = [maplinestore_i elementAt: ss->firstseg+l];
ld = [ldefstore_i elementAt: seg->linedef];
*/
seg = (mapseg_t *)maplinestore_i->data + ss->firstseg + l;
ld = (maplinedef_t *)ldefstore_i->data + seg->linedef;
DrawLineDef (ld);
/* sd = [sdefstore_i elementAt: ld->sidenum[seg->side]]; */
sd = (mapsidedef_t *)sdefstore_i->data + ld->sidenum[seg->side];
sd->sector = buildsector;
for (vt=0 ; vt<2 ; vt++)
{
if (vt)
vertex = seg->v1;
else
vertex = seg->v2;
vertsub = vertexsublist[vertex];
/*
fseek(vertexsublist, vertex * MAXTOUCHSECS, SEEK_SET);
fread(vertsub,sizeof(short),MAXTOUCHSECS,vertexsublist);
*/
count = vertexsubcount[vertex];
for (i=0 ; i<count ; i++)
{
checkss = vertsub[i];
if (subsectordef[checkss] == subsectordef[ssnum])
{
if (subsectornum[checkss] == -1)
{
RecursiveGroupSubsector (checkss);
continue;
}
if ( subsectornum[checkss] != buildsector)
/* Error ("RecusiveGroup: regrouped a sector"); */
Error("RecursiveGroupSubsector: regrouped (%d (subsectornum[%d]) != %d",
subsectornum[checkss],checkss,buildsector);
}
}
}
}
}
/*
=================
=
= UniqueSector
=
= Returns the sector number, adding a new sector if needed
=================
*/
int UniqueSector (sectordef_t *def)
{
int i, count;
mapsector_t ms, *msp;
ms.floorheight = def->floorheight;
ms.ceilingheight = def->ceilingheight;
memcpy (ms.floorpic,def->floorflat,8);
memcpy (ms.ceilingpic,def->ceilingflat,8);
ms.lightlevel = def->lightlevel;
ms.special = def->special;
ms.tag = def->tag;
/*
see if an identical sector already exists
count = [secdefstore_i count];
msp = [secdefstore_i elementAt:0];
*/
count = secdefstore_i->count;
msp = (mapsector_t *)secdefstore_i->data;
for (i=0 ; i<count ; i++, msp++)
/*
if (!bcmp(msp, &ms, sizeof(ms)))
return i;
*/
if (!memcmp(msp, &ms, sizeof(ms)))
return i;
/* [secdefstore_i addElement: &ms]; */
memcpy((mapsector_t *)secdefstore_i->data + secdefstore_i->count, &ms, sizeof(mapsector_t));
secdefstore_i->count += 1;
secdefstore_i->data = (mapsector_t *)realloc(secdefstore_i->data,
sizeof(mapsector_t) * (secdefstore_i->count + 1));
return count;
}
void AddSubsectorToVertex (int subnum, int vertex)
{
int j;
/* short vsl[MAXTOUCHSECS]; */
for (j=0 ; j< vertexsubcount[vertex] ; j++)
if (vertexsublist[vertex][j] == subnum)
return;
vertexsublist[vertex][j] = subnum;
vertexsubcount[vertex]++;
/*
fseek(vertexsublist, vertex * MAXTOUCHSECS, SEEK_SET);
fread(vsl,sizeof(short),MAXTOUCHSECS, vertexsublist);
for (j=0;j<vertexsubcount[vertex];j++)
if (vsl[j] == subnum)
return
vsl[j] = subnum;
vertexsubcount[vertex]++;
fseek(vertexsublist, -MAXTOUCHSECS, SEEK_CUR);
fwrite(vsl,sizeof(short),MAXTOUCHSECS, vertexsublist);
*/
}
/*
================
=
= BuildSectordefs
=
= Call before ProcessNodes
================
*/
void BuildSectordefs (void)
{
int i;
worldline_t *wl;
int count;
mapseg_t *seg;
/*
build sectordef list
*/
/*
secdefstore_i = [[Storage alloc]
initCount: 0
elementSize: sizeof(mapsector_t)
description: NULL];
*/
secdefstore_i = (STORAGE *)SafeMalloc(sizeof(STORAGE));
secdefstore_i->data = (mapsector_t *)SafeMalloc(sizeof(mapsector_t));
secdefstore_i->count = 0;
secdefstore_i->size = sizeof(mapsector_t);
/*
count = [linestore_i count];
wl= [linestore_i elementAt:0];
*/
count = linestore_i->count;
wl = linestore_i->data;
for (i=0 ; i<count ; i++, wl++)
{
/*
seg = [maplinestore_i elementAt: i];
*/
/* seg = (mapseg_t *)maplinestore_i->data + i; */
wl->side[0].sector = UniqueSector(&wl->side[0].sectordef);
if (wl->flags & ML_TWOSIDED)
{
wl->side[1].sector = UniqueSector(&wl->side[1].sectordef);
}
}
}
/*
================
=
= ProcessSectors
=
= Must be called after ProcessNodes, because it references the subsector list
================
*/
void ProcessSectors (void)
{
int i,l;
int numss;
mapsubsector_t *ss;
mapsector_t sec;
mapseg_t *seg;
maplinedef_t *ml;
mapsidedef_t *ms;
/*
build a connection matrix that lists all the subsectors that touch
each vertex
*/
memset (vertexsubcount, 0, sizeof(vertexsubcount));
memset (vertexsublist, 0, sizeof(vertexsublist));
/* memset(vertexsublist, 0, MAXVERTEX * MAXTOUCHSECS); */
/* numss = [subsecstore_i count]; */
numss = subsecstore_i->count;
printf("\n");
for (i=0 ; i<numss ; i++)
{
/* ss = [subsecstore_i elementAt: i]; */
printf("Processing subsector #%d of %d\r",i,numss);
ss = (mapsubsector_t*)subsecstore_i->data + i;
for (l=0 ; l<ss->numsegs ; l++)
{
/* seg = [maplinestore_i elementAt: ss->firstseg+l]; */
seg = (mapseg_t *)maplinestore_i->data + ss->firstseg + l;
AddSubsectorToVertex (i, seg->v1);
AddSubsectorToVertex (i, seg->v2);
}
subsectornum[i] = -1; /* ungrouped */
/*
ml = [ldefstore_i elementAt: seg->linedef];
ms = [sdefstore_i elementAt: ml->sidenum[seg->side]];
*/
ml = (maplinedef_t *)ldefstore_i->data + seg->linedef;
ms = (mapsidedef_t *)sdefstore_i->data + ml->sidenum[seg->side];
subsectordef[i] = ms->sector;
}
/*
recursively build final sectors
*/
/*
secstore_i = [[Storage alloc]
initCount: 0
elementSize: sizeof(mapsector_t)
description: NULL];
*/
secstore_i = (STORAGE *)SafeMalloc(sizeof(STORAGE));
secstore_i->data = (mapsector_t *)SafeMalloc(sizeof(mapsector_t));
secstore_i->count = 0;
secstore_i->size = sizeof(mapsector_t);
buildsector = 0;
/*
if (draw)
PSsetgray (0);
*/
for (i=0 ; i<numss ; i++)
{
if (subsectornum[i] == -1)
{
EraseWindow ();
RecursiveGroupSubsector (i);
sec = *((mapsector_t *)secdefstore_i->data + subsectordef[i]);
/* sec = *(mapsector_t *)[secdefstore_i elementAt: subsectordef[i]]; */
/* [secstore_i addElement: &sec]; */
memcpy((mapsector_t *)secstore_i->data + secstore_i->count, &sec, sizeof(mapsector_t));
secstore_i->count += 1;
secstore_i->data = (mapsector_t *)realloc(secstore_i->data,
sizeof(mapsector_t) * (secstore_i->count + 1));
buildsector++;
}
}
}