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serpent.txt
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1994-05-31
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4KB
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106 lines
================================================================
Title : SERPENT.WAD
Author : Matt Hutaff
Email Address : toddm@rahul.net (A friend's address)
Misc. Author Info : Recently expelled from high school.
Description : Designed specifically for a DEATHMATCH,
because it's the only way I like to play
DOOM.
Additional Credits to : Todd McLaughlin, who inspired me into
making me waste time making DOOM levels!
=D
================================================================
* Play Information *
Episode and Level # : E1M1 / E1M2
Single Player : Yes, but it's not recommended / Yes
Cooperative 2-4 Player : Well, yeah, but who plays cooperatively? /
Yes
Deathmatch 2-4 Player : Yes / Yes
Difficulty Settings : Not implemented / Original DOOM settings
New Sounds : No
New Graphics : No
Demos Replaced : 2
* Construction *
Base : New level from scratch / Modified E1M1 moved to
E1M2
Build Time : WAY too long to even write down. / 1 hr.
Editor(s) used : DEU 5.x / DEU 4.x
Known Bugs : None
* Copyright / Permissions *
Authors may not use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
Where to get this WAD: Wherever it may be floating around.
**AUTHOR'S NOTE!!**
When you give this to your friend to play over the serial port/modem
with, make sure you get a good look at the WAD with DEU or your editor
of choice. There are five to ten hidden areas chock full of special
items to give him a pounding. However, even with this advantage, playing
with RESPAWN (or NIGHTMARE) is difficult no matter what you do. Lastly,
even your opponent has equal footing, as there are weapons all over the
place.
**TECHNOLOGIES IMPLEMENTED**
I have used lifts and teleportations extensively, especially in the
teleport room. The teleport room is a bunch of pads, and you need the right
sequence to get through. The sequence is pretty easy to figure out, just
by trial and error. If RESPAWN is activated, the Sarge's have real fun with
the transports.
One last note involves the "Missile Silo," as I call it. It's the only area
where you can stock up for your rocket launcher, and you need to activate
it with a special switch or with a red key. It was a great idea until I
remembered that with DEATHMATCH you get all of the keys. The switch still
works, though. It's on top of the connector area with all of the weapons.
\ | | | |
|XX__| |____| |
| | |
Room w/ | | | Lava/Starting Room
Plasma Gun on | | |
lift | | |
|____ ____| |
| | | \ |
| | \|
|________|
|________|
| |
|________|
If the "XX" is pushed, the floor in the adjoining room lowers, opening
a staircase. The floor is raised to its original height by walking into
the secret area and push the wall labeled:
________
_____ __________|________|____________
/ :
/ :
/___XXX:
|
|______________
This only works once, but that is because DOOM won't let you do it twice.
If you need to get in there again the lava pit has access for you IF you
have a red key.
**SECOND LEVEL**
Just a modified E1M1 with an absolute crapload of armor, weapons, backpacks,
teleporters, and enough changes to make this a welcome update to the
original.