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runlkhl2.txt
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1994-06-26
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66 lines
================================================================
Title : RUNLKHL2.WAD
Author : Duffy Knox
Email Address : dknox@alchemy.chem.utoronto.ca
Misc. Author Info : nothing of any pertinence that I can think of
Description : The second version of my first WAD. Designed for
single player, multiple player or Deathmatch modes,
easy, medium or hard. Looks much like a Castle,
complete with moats, dungeons, secret passages,
temples, and even an open pit mine where they
obviously got all of that green marble (and there
is a lot of green marble). I added a section at
the end which seems to me to be well designed
for deathmatch, but I didn't get around to putting
the deathmatch startpoints there. It is a very
large wad and could drag at times on slower
machines. I fixed the problem with the first
version in the temple where there seemed to be
invisible walls, it was actually dead bodies
hanging from the ceiling. You couldn't see them
but they still blocked your movements.
Additional Credits to : Richard Janis and Steve Coulber for creative
input and testing.
================================================================
* Play Information *
Episode and Level # : E2M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : yes
Difficulty Settings : Yes, all of them
New Sounds : No
New Graphics : No
* Construction *
Base : New level from scratch
Build Time : ~30-40 hours
Editor(s) used : Deu 5.1, Bsp 1.1
Known Bugs : none, tell me if you find some.
* Copyright / Permissions *
You may do whatever you want with this file as long as you put my name in
it somewhere.
* Where to get this WAD *
FTP sites: ocf.unt.edu
wuarchive.wustl.edu
* Additional *
This is my first WAD. Please let me know if you have any comments,
suggestions or constructive criticism. I'm always on the
lookout for good ideas to incorporate into another level, so if someone has
some thoughts about what they would like to see, but doesn't want to do it
themselves please let me know.