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4-Ever Doomed
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4-everdoomedcypresssoftware1994.iso
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biomech2.txt
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1994-11-21
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+───────────────────────────────────────────────────────────────────────────+
│ BioMech level documentation For levels 1,2 and 3 │
│ Bonus : General storyline enclosed along with some helpfull hints │
+───────────────────────────────────────────────────────────────────────────+
{---Level 1 Documentation---}
Updates : Episode 1 - Map 1
Skill levels : Fully active (Enemies and items affected)
Player support : Solo, co-op and deathmatch
Multi-Player bonus: Chainsaw
Creation time : Approx. 18 glasses of ice tea (I always loose track of
time when editing levels, but I can remember how much ice
tea I drank while working, so thats how I time my work:)
Hints & tips : Look carfully for doors that look like walls. Be carefull
of the second automatic door, it doesn't look like its
opening when it's opening. This is because the texture is
un-pegged, it is not an error. The fire breathing wall can
be killed, it just takes a few lucky shots. If you want to
know how it was created I plan to up-load a document on
DEU 5 soon.
Known errors : One 'hall-of-mirrors' outside the room with the skull key.
{---Level 2 Documentation---}
Updates : Episode 1 - Map 2
Skill levels : Active on enemies only
Player support : Solo, co-op and deathmatch
Multi-Player bonus: None
Creation time : Approx. 8 glasses of ice tea, and 2 glasses of water
Hints & Tips : Make sure you get the rocket launcher near the end of
BioMech level 1 or this level will be much more difficult.
Known errors : One 'hall-of-mirrors' near the spinal cord door.
One transparent wall near the begining of the level.
{---Level 3 Documentation---}
Updates : Episode 1 - Map 3
Skill levels : Fully active
Player support : Solo, co-op and deathmatch
Multi-Player bonus: None
Creation time : Approx. 19 glasses of ice tea, and a glass of water
Hints & Tips : This level is far supperior to the first two. It took
me a while but I finaly got the hang of DEU. There are a
couple of secret doors in this level, but they stand out
noticably. The keycards are very important and fairly
well protected. Finaly, make sure you explore the 'locker
room' with the radiation suits and light amp goggles. You
can't really survive in the lower area without them. OH
I almost forgot, all the green stuff is 10% off or 20%
off healthwise.
Known errors : 'Hall-of-mirrors' effect if the big gray door in the
hallway with the blue keycard closes while your inside.
'Hall-of-mirrors' effect in the lower area if the far
left wall is viewed from certain angles.
{---level 4 documentation---}
Modifies : E1L4
Skill levels : Fully active
Multi-player Bonus : None
Creation time : 16 glasses of ice tea
Hints & Tips : The level starts out VERY dark but, fear not, it soon
will get much brighter. Be careful when taking items
what you may take right away, you may miss a great
deal later...
Special Info : Modifies music for E1L1, this is not a perminate
modification, and the music will be normal when
running DOOM without this PWAD.
Good Luck :)
---BigBad486
{---General Story---}
In September of 2819 an alien ship drifts out of the sky and lands
in the Cape Cod area. The ship carries a huge biomechanical factory which
creates artificial wariors. All atempts to stop the invasion have failed,
reluctently the world calls out one last hero, Roy Ideer. Within an hour
Roy appears carring his trusty pistol and spitting wildly on to the ground.
He is flown by helicopter to the alien ship and prepares to infiltrate the
alien defense systems and destroy the core, but due to a faulty stabilizer
the helicopter goes down and he is killed in a very large explosion. Or so
the world thinks, in fact he is now inside the alien ship and must battle his
way out! Good luck!
{---Cheats---}
You have probably read about these codes but if not here they are:
IDKFA - Use this anytime in DOOM to get all the weapons and ammo
IDDT - Use on the map screen to show all the walls, the second use
displays all the things the third use returns the map to
normal.
IDSPISPOPD - Turns no clipping mode on or off, lets you walk through
walls when no clipping is on.
There are other codes, but I don't want to give everything away... yet :-}