home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
1,001 Nights of Doom
/
1001NightsOfDoom1995wickedSensations.iso
/
newstuff
/
ht1thgs.zip
/
THINGS.H
< prev
Wrap
Text File
|
1995-01-06
|
4KB
|
76 lines
// THINGS.H - Heretic thing type defines.
// (Not Complete!, but a very good starting point)
/* starting areas */
#define THING_PLAYER1 1 // Player1 starting point
#define THING_PLAYER2 2 // Player2 starting point
#define THING_PLAYER3 3 // Player3 starting point
#define THING_PLAYER4 4 // Player4 starting point
#define THING_DEATHMATCH 11 // DeathMatch starting point
//========= Heretic Enhancements =========
#define THING_YELLOWKEY 80 // Yellow Key (Replaces the Red Key in DOOM)
#define THING_BLUEKEY 79 // Blue Key
#define THING_GREENKEY 73 // Green Key
#define THING_HEALTHTUBE 81 // Crystal Vial (increases health)
#define THING_SILVERSHIELD 85 // Silver Shield (100 percent armor)
#define THING_FLOATINGBOTTLE 82 // Quartz Flask (100 percent health)
#define THING_ENERGYORB 55 // Energy Orb
#define THING_CRYSTALGEODE 12 // Crystal Geode
#define THING_WINGSOFWRATH 83 // Wings of Wrath (can fly for about 5 Min.)
#define THING_TOMEOFPOWER 86 // Tome of Power (increases power to weapons for 5 Minutes)
#define THING_RINGOFINV 84 // Ring of Invincibility
#define THING_MAPSCROLL 35 // Map Scroll (Shows the whole Map area)
#define THING_SHADOWSPHERE 75 // Shadow Sphere
#define THING_MORPHOVUM 30 // Morph Ovum (changes enemy to a chicken?)
#define THING_TIMEBOMB 34 // Time Bomb of the Ancients
#define THING_TORCH 33 // a Torch to light up dark area (5 Min.)
//========= Heretic Weapons =========
#define THING_GAUNTLETS 2005 // Gauntlets of the Necromancer
#define THING_CROSSBOW 2001 // CrossBow
#define THING_DRAGONSCLAW 53 // Dragon's Claw
#define THING_CLAWORB 54 // Claw Orb (for Dragon's Claw)
#define THING_WANDCRYSTALS 10 // Reewand Crystal (for HellStaff)
#define THING_ARROWS 31 // Ethereal Arrows (for CrossBow)
#define THING_ARROWS2 18 // Ethereal Arrows 2 (for CrossBow)
#define THING_SETOFARROWS 19 // Quiver of Ethereal Arrows (for CrossBow)
#define THING_BACKPACK 8 // Bag of Holdings
#define THING_EXPLODINGPOD 2035 // Exploding Pods
#define THING_RESPAWNINGPODS 43 // Respawning Exploding Pods
//========= Heretic Enemies =========
#define THING_IMPX 66 // Flying Red Imps
#define THING_IMPFIRETHROWER 5 // Flying Red Imps that throw FireBalls
#define THING_MUMMY 68 // Mummy
#define THING_SHADOWMUMMY 69 // Shadow Mummy
#define THING_FLAMINGMUMMY 45 // Flaming Mummy that launches fire skulls
#define THING_FSHADOWMUMMY 46 // Shadow Flaming Mummy
#define THING_KNIGHT 64 // Hell Knight
#define THING_SHADOWKNIGHT 65 // Shadow Hell Knight
#define THING_STONEHEAD 6 // Huge Stone Head
#define THING_WIZARD 15 // Wizard
//========= Heretic Decorations ========= (Objects)
#define THING_WALLTORCH 50 // Wall Torch
#define THING_BARREL 44 // Wooden Barrel
#define THING_SKULLSINFLAMES 42 //
#define THING_YELLOWORB 96 // Demon holding a Yellow Orb (Door needs Yellow Key)
#define THING_BLUEORB 94 // Demon holding a Blue Orb
#define THING_GREENORB 95 // Demon Holding a Green Orb
#define THING_SKULLCANDLE 27 // Skull Candle
#define THING_BOWLOFFLAMES 76 // Bowl Of Flames
#define THING_DEMONFACEURN 29 // a Demon Face Urn
#define THING_HANGINGSKULL 26 // a hanging skull
#define THING_HANGINGSKULL2 25 // a hanging skull
#define THING_HANGINGSKULL3 24 // a hanging skull
#define THING_HANGINGSKULL4 17 // a hanging skull
#define THING_HANGINGCANDLES 28 // hanging candles
#define THING_STREESPIKE 37 // Short Tree Spike
#define THING_TTREESPIKE 38 // Tall Tree Spike
/* teleport arrival */
#define THING_TELEPORT 14
#define THING_TELESPARKS 74 // TelePort Red Sparks
#define THING_WHITESPARKS 52 // TelePort White Sparks
/* end of file */