home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
1,001 Nights of Doom
/
1001NightsOfDoom1995wickedSensations.iso
/
newstuff
/
dme40bt2.zip
/
LINETYPE.DME
< prev
next >
Wrap
Text File
|
1994-11-25
|
5KB
|
279 lines
$Doors
'Normal door. Ceiling will raise to lowest
'neighboring ceiling height - 1 unit, wait
'there for 3 seconds, then lower again to
'floor height.
1, nSR
99,*nSR
63, SR
29, S1
90, WR
4, W1
'Locked door requiring blue key card.
26, nSR
;Locked door requiring yellow key card.
27, nSR
;Locked door requiring red key card.
28, nSR
'Fast door. Same as a normal door except
'it opens and closes very quickly.
117,*nSR
114,* SR
111,* S1
105,* WR
108,* W1
'Sliding door. Opens sideways?
124,*nSR
'Open door. Ceiling will raise to lowest
'neighboring ceiling height - 1 unit. Door
'will stay open.
31, nSR
61, SR
46, nGR
86, WR
103, S1
2, W1
'Open door only if player has blue key card.
32, nSR
;Open door only if player has red key card.
33, nSR
;Open door only if player has blue key card.
34, nSR
'Open fast door. Ceiling will raise to
'lowest neighboring ceiling height - 1 unit
'very quickly. Door will stay open.
118,*nSR
115,* SR
112,* S1
106,* WR
109,* W1
'Close door. Ceiling will lower to floor
'height.
42, SR
75, WR
50, S1
3, W1
'Close fast door. Ceiling will lower to
'floor height very quickly.
116,* SR
113,* S1
107,* WR
110,* W1
'Close door 30 seconds after the player(s)
'begin the level.
76, WR
16, W1
$Stairs
'Build a staircase with 1 unit high steps.
7, S1
8, W1
'Build a staircase very quickly with 2 unit
'high steps.
127,* S1
100,* W1
$Ceilings
'Lower ceiling height to floor height.
'Will not crush players or monsters.
43, SR
41, S1
'Lower ceiling height to floor height.
'Will crush players and monsters.
72, WR
44, W1
'Start normal crushing ceiling moving.
'Ceiling moves up and down until stopped.
73, WR
49, S1
25, W1
'Start fast crushing ceiling moving.
'Ceiling moves up and down until stopped.
77, WR
6, W1
'Raise floor to ceiling height. Will Crush
'players and monsters.
65, SR
55, S1
94, WR
56, W1
'Stop a crushing ceiling.
74, WR
57, W1
$Misc
'Normal line, nothing special.
0, n-
'Exit map and go to next mission.
11, nS1
52, nW1
;Exit map and go to mission 9. (secret exit)
51, nS1
'Teleporter, players or monsters.
39, W1
97, WR
;Teleporter, monsters only.
125,* W1
126,* WR
'Scroll wall texture horizontally.
48, n-
$Lights
'Brighten lights. Change light level to
'highest local light level.
80, WR
12, W1
'Lights on. Change light level to 15,
'maximum brightness.
81, WR
13, W1
'Dim lights. Change light level to lowest
'local light level.
78,* WR
104, W1
'Lights off. Change light level to 0,
'total darkness.
79, WR
35, W1
'Start slow (1 second period) light strobing.
17, W1
$Floors
'Raise floor to lowest local ceiling height.
64, SR
101, S1
91, WR
24, G1
'Raise floor to next-higher floor height.
69, SR
128,* WR
18, S1
5, W1
119,* W1
'Raise floor 3 units & change (TF).
'
'Raise floor 3 units.
66, SR
15, S1
92, WR
58, W1
'Raise floor 3 units & change (TFS).
93, WR
59, W1
'Raise Floor 4 units & change (TF).
67, SR
14, S1
'Raise floor height to next-higher floor
'height and change (TF).
68, SR
47, G1
95, WR
20, S1
22, W1
'Raise floor height very quickly to lowest
'local ceiling height.
132,* SR
131,* S1
129,* WR
130,* W1
'Raise to short texture (raise 9 or 16 units)?
96, WR
30, W1
'Move floor height to highest adjacent
'floor height.
45, SR
102, S1
83, WR
19, W1
'Lower floor height to lowest adjacent
'floor height.
60, SR
82, WR
23, S1
38, W1
'Lower floor height to lowest adjacent floor
'height and change (NFS).
84, WR,Lower floor to lowest adjacent floor height & change (NFS)
37, W1,Lower floor to lowest adjacent floor height & change (NFS)
'Move floor height very quickly to 1 unit
'above highest adjacent floor height.
70, SR
98, WR
71, S1
36, W1
'Lower floor height and raise ceiling height
'to highest adjacent ceiling height.
85,* WR
40, W1
'Equalize donut sector floor heights.
9, S1
$Lifts
'Start perpetually moving platform.
87, WR
53, W1
'Stop perpetually moving platform.
89, WR
54, W1
'Normal lift. Floor height lowers to next
'lower floor height, waits 3 seconds, then
'raises to original position.
62, SR
88, WR
21, S1
10, W1
'Fast lift. Floor height lowers very
'quickly to next lower floor height, waits
'3 seconds, then raises to original
'position.
123,* SR
120,* WR
122,* S1
121,* W1