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GATEPWI.DOC
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1994-10-04
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GATEKEEPER DOOM to DOOM II PWAD Importer v1.0
DISCLAIMERS
───────────
id Software cannot and will not provide any support for GATEKEEPER.
The author of GATEKEEPER will not provide any help for any reason in the
unlikely event that GATEKEEPER destroys any software and/or hardware and
in turn does not accept responsibility for any of the occurances mentioned
here.
It is illegal to distribute a registered copy of GATEKEEPER to anyone
not noted in the DOOM launch screen without explicit permission from the
author and in turn the author reserves the right to demand retribution
for such occurances.
The author of GATEKEEPER reserves the right to add or remove any functional
portion or portions from the GATEKEEPER software.
START-UP
────────
To start GATEPWI you can do it in to ways. #1 is just to type GATEPWI and
you will be prompted for the file you wish to import. #2 is to type
GATEPWI plus the name of the PWAD file to import. For instance:
GATEPWI MYFILE.WAD
MECHANICS OF GATEPWI
────────────────────
When GATEPWI imports a file, it reads the directory of the file and then
compares a few factors.
First, it finds the MAP identifier and replaces it with a MAP identifier
appropriate for DOOM II. If the PWAD is a compilation of many differnt PWAD
files, it will re-map them sequentially.
Next it will check the THINGS directory and replaces every odd numbered
thing and monster with the most likely equivalent if conversion method #2 or
#3 is selected. GATEPWI will use most of the new stuff except for a few.
Here are the reasons:
FLAMING BARREL: I have found that in some PWAD's, authors have used barrels
to block certain passageways. If one of those barrels is replaced with a
flamming barrel, you will not be able to get by. Flamming barrels don't
explode.
MANCUBUS: (The slug dude with flame throwers on his arms.) He was just too
large and in some cases did not fit in some corridors and just became fodder
for the killing when he got jammed in the walls.
ARACHNATRON: (Baby Spider) Same problem as the MANCUBUS.
NAZI SOLDIER: Yeh right! WOLFENSTIEN is a thing of the past!
JOHN ON A STICK: The only time JOHN ON A STICK is used is in the level
ICON OF SIN. By hitting this THING three times, it will end the level.
John Romero is the real evil behind this game folks!
VOICE OF THE ICON: When you step onto this thing in ICON OF SIN, you hear
the message of the ICON spoken in tongues. If you do not have JOHN ON A
STICK in the same area when this THING is activated, the program will
crash. This is because that the JOHN ON A STICK will launch boxes that
materialize into monsters when they hit the ground. This only happens when
you activate the voice.
Next it will scan the SIDEDEFS directory and compare the wall textures inside
to wall textures that are supported by DOOM II and then replaces the wall
texture if it is not supported by DOOM II with the most likely equivalent.
The file GATEPWI.DAT is the list that is used to tell GATEPWI what wall
texture to use in that replacement stage. You can edit this file to add
what ever texture you want to use or just delete the name in between the
quotes to keep the texture the same in all three conversion methods. I would
strongly suggest that you dont change any of the texture names provided for
the reason that when texture support is checked, it will replace it whether
you want it to or not. If theres no replacement, the program will crash.
Finally, it checks the SECTORS directory to find a MFLR8_? floor texture and
replaces it with GRASS1. This gives the PWAD the earthly effect. Let me
know if you like this option or not.
HEXADECIMAL VALUES FOR NEW THINGS
─────────────────────────────────
Here are a the hexadecimal values of the new THINGS for all you programming
types. I only ask that you include my name for credit if this information
aids you. Hey! I wanna be important too!!! :)
x0040 Arch-Vile (Fire spell caster)
x0041 Heavy Weapons Dude (Machine gunner)
x0042 Revenant (Skeleton with rockets)
x0043 Mancubus (Slug dude with flame throwers)
x0044 Arachnatron (Baby spider)
x0045 Hell Knight (Green Baron)
x0046 Flamming Barrel
x0047 Pain Elemental (Brown Cacodemon the spits Lost Souls)
x0048 Hanging Teen
x0049 Hanging Dude 1
x004A Hanging Dude 2
x004B Hanging Half Dude 1
x004C Hanging Half Dude 2
x004D Hanging Half Dude 3
x004E Hanging Half Dude 4
x004F Bloody Slop 1
x0050 Bloody Slop 2
x0051 Cervical Mess
x0052 Super Shotgun
x0053 Mega-Sphere
x0054 Nazi Soldier
x0055 Large Techno-Lamp
x0056 Small Techno-Lamp
x0058 John On A Stick
x0059 Voice Of Icon