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1994-06-25
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DOOMUTIL
Version 1.00
David Poole, Jr.
P.O. Box 747
Pacolet, SC. 29372
DOOMUTIL User's Guide Page 1
Table Of Contents
Introduction and Background................................2
Disclaimer:..............................................2
Alpha testers:...........................................3
Using DOOMUTIL.............................................4
Command Line Parameters..................................4
Interactive Use..........................................4
Invoking Menu Selections................................4
Editing Information.....................................4
Hot Keys................................................6
Menu Selections............................................7
Main Menu................................................7
Begin Doom With Current Configuration...................7
Modify Current Game Configuration.......................7
Modify Serial Server Configuration......................8
Modify Network Server Configuration.....................8
WAD File Functions......................................8
Miscellaneous Functions.................................8
WAD File Functions.......................................9
Select wad files for modification.......................9
Select All wad files for maintenance...................10
Deselect All wad files for maintenance.................10
Change Sorting Order...................................10
Force Refresh of WAD list..............................10
Backup selected WAD file(s)............................11
Restore selected WAD file(s)...........................11
List WAD files.........................................11
Modify Episode & Level for PWADs.......................11
Globally Modify Episode & Level for PWADs..............11
Incrementally Modify Episode & Level for PWADs.........11
WAD THING MENU.........................................12
WAD SECTOR MENU........................................12
WAD THING MENU..........................................12
Invert selected WAD(s) things Death Match Status.......12
Remove selected WAD(s) THINGs Death Match Status.......12
Edit MODEM.CFG.........................................12
Run ID's Setup.........................................12
Randomize selected WAD(s) THINGs with computer seed....12
Replace one thing with another.........................13
WAD SECTOR MENU.........................................13
Highlight (Dim Secret, Pulse Trigger) Sectors..........13
Maximize Brightness of Sectors.........................14
Remove Damaging Sectors................................14
Miscellaneous Functions.................................14
Access Dialing Directory...............................14
Enable Speaker.........................................14
Disable Speaker........................................14
Edit Program Configuration.............................14
Edit MODEM.CFG.........................................15
Run ID's Setup.........................................15
Uses of DOOMUTIL..........................................16
Using DOOMUTIL to automate multi-player sessions........16
Using DOOMUTIL to add life to memorized missions........16
David Poole, Jr. 94/6/25 17:51
DOOMUTIL User's Guide Page 2
Using DOOMUTIL to assist in using external WAD files....17
Registering DOOMUTIL......................................18
David Poole, Jr. 94/6/25 17:51
DOOMUTIL User's Guide Page 3
Introduction and Background.
DOOMUTIL is a utility to originally designed to
facilitate using ID's DOOM when playing multi-player
mode. The setup program that is supplied with DOOM
requires too much effort on the part of the user,
especially when playing via modem. DOOMUTIL was
created to alleviate this problem. Initially,
DOOMUTIL was used to create batch files, which could
then be repeatedly invoked using a menu system or
command history utility. As my co-players and I
discovered external WAD files, DOOMUTIL was expanded
to support these as well, from both a player and a
developer's stand point.
As DOOMUTIL grew in functionality, it was decided to
share the program with the rest of the DOOMing world.
I hope that you will enjoy using this program. I've
enjoyed writing it. If you enjoy it, please register
it by following the instructions in the registration
section of this document.
Please note that this program and documentation, for
the purposes of multi-player mode, are slanted towards
competitive, versus cooperative play. While
cooperative play is interesting, it's not much more
interesting than single player mode, in my opinion.
Getting another player on the grid (any TRON movie
fans out there?) and taking turns blowing each other's
brains out added much life to a game that was about to
get old (after four months...).
You are also encouraged to send any comments,
criticisms, or complaints regarding this program. I
have other ideas to be added, and based on user
support and feedback, these may be implemented and
released. Since this is the first release of the
program, there are likely to be problems encountered
that were not encountered (or noticed) by any of the
initial testers of the program. Please feel free to
bring these to my attention.
Disclaimer:
IN NO EVENT SHALL DAVID POOLE, JR. BE LIABLE FOR ANY
DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION,
DAMAGES FOR LOSS OF PROFITS, BUSINESS INTERRUPTION,
LOSS OF INFORMATION, OR OTHER PECUNIARY LOSS) ARISING
OUT OF THE USE OF OR INABILITY TO USE THIS PROGRAM.
This program can make modifications to files used by
DOOM if so instructed by the user. ID Software does
David Poole, Jr. 94/6/25 17:51
DOOMUTIL User's Guide Page 4
not provide technical support for DOOM if DOOM has
been modified. It is advisable to make a backup of
DOOM and any WAD files you've obtained for use with
DOOM, before using DOOMUTIL.
Alpha testers:
Thanks to the following people for assistance in
testing, and suggestions during the development of
DOOMUTIL:
Ted Lucktenburg, for the patience given for being the
guinea pig with modem connections, as well as
suggestions regarding program cosmetics. See you on
the grid, Ted.... If it wasn't for Ted, I'd have
never written this darned thing.
Dave Kitch, for coming into the project at a time when
Ted & I knew where the problems where, and how to
avoid them.
Jay Clary, for being the network guinea, providing
suggestions, and asking the right questions.
David Poole, Jr. 94/6/25 17:51
DOOMUTIL User's Guide Page 5
Using DOOMUTIL.
DOOMUTIL is an interactive program. However, there
are some command line parameters that speed use of the
program.
Command Line Parameters.
RUN Causes DOOMUTIL to invoke DOOM with
the parameters selected by the user
via the menu system. After DOOM
terminates, DOOMUTIL terminates.
RESUME Effectively like the RUN parameter,
with the exception that the last saved
game (if any) is automatically loaded.
This is handy if you're playing multi-
player via modem, and the other player
forgets to disable their call-waiting.
After DOOM terminates, DOOMUTIL
terminates.
Interactive Use.
All interaction with the program is done through three
simple interfaces: a menuing system, a field editing
system, and a hot key system. Familiarity with each
of these is very helpful.
Invoking Menu Selections.
Desired menu functions can be selected by either of
two methods.
The first and fastest method is to press the key that
corresponds to the highlighted character in the text
describing the functions.
The second method is to use the up and down arrow
keys. The Home and End keys can be used to move
quickly to the top or bottom of the menu list. Once
the desired function is highlighted, press the Enter
key to invoke it.
Editing Information.
Information that cannot be specified through the use
of the menuing system is communicated through the use
of a field editing system.
David Poole, Jr. 94/6/25 17:51
DOOMUTIL User's Guide Page 6
For the purpose of this section, an editing session is
the duration of the field editor's continual usage.
For example, an editing session begins when the user
selects "Modify Current Game Configuration" from the
Main Menu, and the session ends when either Control &
Enter, or Escape is pressed, to save or discard
changes, respectively.
Movement from field to field is performed with the up
and down arrow, Page Up, Page Down, and Enter keys.
If invalid input is made in a field, then the editor
will not allow the cursor to leave the current field.
To save the changes made for the current editing
session, press the Control and Enter keys
simultaneously. To abandon the changes made for the
current editing system, press the Escape key.
The insert key toggles between character insert and
character overwrite mode.
The backspace key deletes the character to the left of
the cursor, and places the cursor in that position.
The delete key deletes the character under the cursor.
The tab key is used to advance the cursor to the next
word in a given field. The shift tab key combination
advances the cursor to the previous word.
The Home key moves the cursor to the first character
of the field. The End key moves the cursor to the
last character of a the field.
F2 erases the current contents of the field. Shift F2
erases the contents of all fields.
F3 undoes any changes made to the current field,
restoring the field to it's status at the beginning of
the editing session. Shift F3 restores all fields to
their original status. Control F3 restores the field
to it's contents when the cursor last entered the
selected field.
F1 can be used during editing to display a brief
summary of these keys.
In addition, some fields allow browsing or other
special functions. When the cursor enters one of
these fields, a message is displayed at the bottom of
the current window to inform the user of these
possibilities.
David Poole, Jr. 94/6/25 17:51
DOOMUTIL User's Guide Page 7
Hot Keys
In addition to the menuing and editing system, there
are "Hot Keys" within DOOMUTIL. These keys can invoke
specific functions when pressed. They are available
any time DOOMUTIL is waiting for keyboard input.
ALT-B Begins DOOM with the current configuration.
Note that if you are editing the current
configuration, and have not yet saved it via
the CNTL-ENTER key sequence, ALT-B will
invoke the last saved configuration.
Naturally, this holds true for all factors
that affect game play, such as Modem Server
Configuration, Network Server Configuration,
or Wad file functions. The best time to use
this function is when you are at a menu, but
you're not limited in this respect.
ALT-C Modify Current Configuration. Allows quick
access to the Edit Current Configuration
screen.
ALT-D Launch DOS Shell. This invokes the system
shell specified by the COMSPEC environment
variable, which, in most cases, is
COMMAND.COM. In this case, returning to
DOOMUTIL is performed by entering "EXIT" at
the command line.
ALT-M Launch WAD editor. This allows you to invoke
the wad modification utility specified in the
program configuration screen.
ALT-X Exit DOOMUTIL immediately. Note that any
changes not saved (as discussed with the ALT-
B text) are not saved for the next DOOMUTIL
session.
ALT-Z Exit DOOMUTIL immediately, invoking the work
command as specified in the program
configuration.
David Poole, Jr. 94/6/25 17:51
DOOMUTIL User's Guide Page 8
Menu Selections
Main Menu
Begin Doom With Current Configuration
This begins DOOM with the current configuration, as
specified in the Modify Current Game Configuration.
Selected WADs are automatically loaded.
Modify Current Game Configuration
This allows the user to specify various aspects
regarding the playing of DOOM. Single player, serial
or network play, episode, mission, skill, presence of
monsters, monster respawning, deathmatch, and the game
to load (if any) are specified here.
Selection of a single player, modem, direct connect
(null modem), or network game is performed with this
screen.
If any legitimate changes are made to the value in the
episode field, the mission field is automatically
changed to the first mission for the given episode.
The mission field can be changed to allow skipping the
earlier levels. This is handy if you're playing
deathmatch, and want to skip to where some of the
bigger toys are.
Note that the game slot menu allows entry of values
from 0 to 6, inclusive. Specifying a 0 in this field
indicates that a new game is to be initiated. A 1
selects the game saved in the first slot, etc.
Placing a "?" in the game slot field instructs
DOOMUTIL to find the most recently saved game and use
it, if any. While the cursor is in this field, the
F10 key can be used to browse the saved games. While
browsing the saved games, the episode, mission, skill
level, and frag summary (if a network game) is
displayed. If a saved game is selected, using the F9
key in this field allows the user to display the
statistics of each of the players in the saved
mission. If a loaded game is specified, the episode,
mission, and skill level are updated to reflect the
loaded game.
David Poole, Jr. 94/6/25 17:51
DOOMUTIL User's Guide Page 9
Modify Serial Server Configuration
This allows specification of the modem communication
port, the direct connection serial port (for use with
null modems), the number to dial, and the serial
driver to use for MODOOMing.
Modify Network Server Configuration.
This screen allows selection of the network socket,
network driver, and number of players for a network
game when a saved game is not being loaded.
For the network driver, IPXSETUP could be specified.
If this method is used, then you must make sure the
network software is loaded before DOOMUTIL is invoked.
However, a much simpler way to play via the network is
to create a batch file that loads the network
software, then the IPX driver, and finally, terminates
he network software. For example, my NETDOOM.BAT for
running under Lantastic follows:
LSL
NE2000
IPXODI
IPXSETUP %1 %2 %3 %4 %5 %6 %7 %8 %9
IPXODI U
NE2000 U
LSL U
I've used both methods for playing DOOM over the
network; I personally prefer the NETDOOM.BAT method.
The NETDOOM.BAT method poses problems, however, when
selecting external WAD files, all of the parameters
can not be accessed through the parameter list.
WAD File Functions
This allows selection of WAD file modification
functions, described in the WAD File Functions menu
section.
Miscellaneous Functions
This allows selection of various functions that didn't
really have a place anywhere else. These functions
are elaborated upon in the Miscellaneous Functions
menu section.
David Poole, Jr. 94/6/25 17:51
DOOMUTIL User's Guide Page 10
WAD File Functions
These functions allow modification of the WAD files
(both DOOM and others) for various reasons.
Currently, the only thing that DOOMUTIL modifies
regarding the WAD files are SECTORS and THINGS.
SECTORS are basically contiguous areas of floor that
are of the same height, although these areas can be
divided for various reasons. THINGS are various items
in DOOM, such as barrels, keys, player starting
locations, enemies, etc.
When modifying a WAD file, DOOMUTIL will create an
archive file for each WAD file that it modifies, if
the archive does not already exist. These files will
have the extension of WBU (Wad Back Up). NEVER ERASE
A .WBU FILE UNLESS YOU HAVE RESTORED THE CORRESPONDING
WAD FILE TO IT'S ORIGINAL STATUS. Doing so will
result in a WAD file that is not in its state as
shipped, and your only recourse is to reinstall the
WAD file from its original source. Note that DOOMUTIL
looks for files with the extension of ".BAK" to denote
that a given WAD file is a user modified file. In
this case, DOOMUTIL will not allow certain
modifications, as restoring the file could be
catastrophic.
The archive files are typically a fraction of the size
of the original file, so time (as well as disk space)
is saved for restoring large files (like DOOM.WAD) to
their original status, versus extraction from an
archived source.
When modifying wad files for multiple player usage,
it's important that all players involved restore the
desired WAD files to their original status, then make
the same modifications in the same sequence. Failure
to do so will generally result in consistency failures
after DOOM starts.
Select wad files for modification.
This allows selection of individual WAD files for
manipulation. The Up and Down arrow keys allow moving
from WAD to WAD. Pressing the Space bar toggles the
selection status of the highlighted WAD file.
Pressing Enter exits the selection system, saving the
selections you've made. Pressing Escape exits the
selection system, discarding changes to the selections
that you've made.
WADs displayed with a red or brown background have
been modified, and need to be restored in order to be
David Poole, Jr. 94/6/25 17:51
DOOMUTIL User's Guide Page 11
used in a multi-player game. Wad files with yellow
text have been selected.
For each WAD in the list, the first episode and
mission encountered for the wad is displayed, followed
by the number of missions found in the WAD. Finally,
if there are 4 death match starts for each mission,
there will be a "DM", indicating that the level is
suitable for death match play[1]. This will prevent
rude interruptions in your death matches when a new
level is loaded where the developer overlooked this
important THING.
Selected WADs are used when DOOM is invoked. It's
possible to select more WAD files than will fit on the
command line due to the wonderful 128-character limit
on command lines that the folks at MicroSoft have
imposed on us. In this event, all of the selected
WADs will not be loaded by DOOM.
Select All wad files for maintenance.
Automatically selects all of the WAD files for
manipulation.
Deselect All wad files for maintenance.
Automatically de-selects all of the WAD files for
manipulation.
Change Sorting Order
Allows selection of the sort method of the listed WAD
files. You may choose between sorting by name, or
episode/mission. Selected WADS are always first,
IWADs are sorted within both selected and unselected
WADs. This option selects the third level of sorting.
Force Refresh of WAD list.
In the event that the WAD list becomes invalid
(unlikely, unless WAD files are added or deleted from
the DOOM directory while shelled out of DOOMUTIL),
this option must be used to recreate the WAD file
list. The previous selection status for WAD files is
discarded.
1 It amazed me that this had to be included. During
development and playing, er, testing DOOMUTIL with
selected WADs, I was astounded at the number of WADs I
had that could not be played with Death Match. Is it
just me, or is something wrong here?
David Poole, Jr. 94/6/25 17:51
DOOMUTIL User's Guide Page 12
Backup selected WAD file(s).
Creates a .WBU file for each of the corresponding WAD
files, if the file does not already exist. Only the
THINGS & SECTORS portion of the WAD are backed up.
Restore selected WAD file(s).
If a selected WAD file has been modified, then the
modifications are removed with this option. Only the
THINGS & SECTORS portion of the WAD are restored.
List WAD files.
This creates a file with the extension "LST" for each
WAD file, containing a dump of the various objects
encountered in the WAD file. Not that this is useful
to your average bear, but during the development of
these functions, this information can sometimes be
handy, so I left the option in due to laziness on my
part. You may or may not find the information useful,
depending on your own level of dementedness and
curiosity.
Modify Episode & Level for PWADs.
This allows changing the episode and mission for
individual WAD files, so that custom scenarios can be
created. If a given WAD file contains more than one
mission, then the episode and mission numbers are
sequentially assigned.
NOTE: Episode and Mission number for a WAD file are
not backed up! Changes made to the episode and
mission number are permanent.
Globally Modify Episode & Level for PWADs.
This works as Modify Episode & Level for WADs, with
the exception that the specified episode and mission
is used for the first episode and mission for all of
the selected WAD files.
NOTE: Episode and Mission number for a WAD file are
not backed up! Changes made to the episode and
mission number are permanent.
Incrementally Modify Episode & Level for PWADs.
This works as Globally Modify Episode & Level for
WADs, with the exception that the specified episode
and mission is used for the first episode and mission,
and incremented for the remainder of the selected WAD
files. This allows you to select specified WAD files,
David Poole, Jr. 94/6/25 17:51
DOOMUTIL User's Guide Page 13
and quickly create a sequential list of missions for
play.
NOTE: Episode and Mission number for a WAD file are
not backed up! Changes made to the episode and
mission number are permanent.
WAD THING MENU
Allows modification of THINGs in selected WAD files.
WAD SECTOR MENU
Allows modification of SECTORs in selected WAD files.
WAD THING MENU
Invert selected WAD(s) things Death Match Status.
This modification causes THINGs that appear in death
match mode ONLY to appear in normal play, and THINGS
that appear in normal play to appear only in
DEATHMATCH. This is handy for newcomers to the
deathmatch arena to learn the location of the weapons.
The status of the key cards, skull keys, and teleport
exits are not modified.
Remove selected WAD(s) THINGs Death Match Status.
This causes all THINGS that appear only in DEATHMATCH
mode to appear in normal play. Typically, this
provides extra ammunition, weapons, and health.
Edit MODEM.CFG
This invokes the user specified editor on the
MODEM.CFG file. The editor is specified in the
program configuration option of the miscellaneous
functions menu.
Run ID's Setup.
No matter what, there are still times when you have to
run this thing. That's why this function is here.
Randomize selected WAD(s) THINGs with computer seed.
This allows for randomization of THINGS in the
selected WADs. This makes playing a WAD a little more
enjoyable, after you've learned the exact location of
everything in a particular WAD the way it's shipped.
David Poole, Jr. 94/6/25 17:51
DOOMUTIL User's Guide Page 14
The only THINGs that are changed are the locations of
the non-boss enemies, ammo, health, weapons, death-
match player starts, "passable furniture" (this
includes barrels), and artifacts (super charges,
armor, spheres of invisibility/invulnerability).
There are some drawbacks to this. Some THINGs are
place into locations that can not be accessed, such as
super charges place in areas that are inaccessible, as
well as death match starts where a player is trapped
in a room that is sealed until the other player
activates the trigger event.
Also, I've noticed occasions where E1M8 could not be
finished, as something is being moved that prevents
the walls in the baron area from being opened when the
baron(s) are killed. Still working on this one.
Another problem exists when using randomized THINGs in
a scenario. DOOMUTIL doesn't know the width of the
various THINGs that it's moving around, so it's
possible (actually, highly likely) that a wide enemy
such as a Cacodemon will be placed where something
small (such as shot gun shells) were. This means that
the enemy is significantly handicapped, since it's
usually stuck to the wall. The only time such an
enemy is a threat is when you walk close enough to it
to physically (virtually?) touch it.
However, this is still useful, especially when all
players have the weapon locations memorized.
This is also useful when one of the players is a
relative newcomer with respect to another. Since the
weapons and deathmatch starts are in varying places,
each player has a closer to equal chance.
Replace one thing with another.
Non-functional at this time. This feature, if and
when implemented, will allow users to change various
THINGs for other THINGs. This will allow in changing
the ratio of weapons/monsters/ammo/health/etc. for the
particular scenario.
WAD SECTOR MENU
Highlight (Dim Secret, Pulse Trigger) Sectors
This option travels through the SECTORS in a WAD file,
maximizing the brightness of each sector, so that no
areas are dark. Then, any sector that is found to be
David Poole, Jr. 94/6/25 17:51
DOOMUTIL User's Guide Page 15
considered a secret is dimmed to half-brightness.
Sectors found that trigger events are set to flashing.
Note that there are some sectors that appear to be
modified internally at run-time, such as the room
containing the blue key in E1M3, that change when an
event is triggered.
Maximize Brightness of Sectors.
This maximizes the brightness of all sectors in the
WAD file. Read the "Highlight (Dim Secret, Pulse
Trigger) Sectors" section for information regarding
events that may alter brightness.
Remove Damaging Sectors.
This removes the aspect of areas that cause damage
when you stand in them, such as areas with "slime".
Miscellaneous Functions
Access Dialing Directory
This allows the user to maintain a list of frequently
dial numbers for quick use when playing DOOM via
modem.
Enable Speaker.
Use this to enable the various beeps that the program
makes from time to time.
Disable Speaker.
Use this to disable the various beeps that the program
makes from time to time.
Edit Program Configuration.
This allows for specification of the text editor for
editing MODEM.CFG, and the wad editor for editing WAD
files, if you are into that.
This also allows for specification of the directory
containing DOOM. DOOMUTIL does not have to reside in
the same directory containing DOOM. This allows you
to place DOOMUTIL in a directory in your path (such as
C:\TOOLS), and you can use DOOM without having to
change to the directory containing DOOM.
David Poole, Jr. 94/6/25 17:51
DOOMUTIL User's Guide Page 16
Edit MODEM.CFG
This invokes the user specified editor on the
MODEM.CFG file. The editor is specified in the
program configuration option of the miscellaneous
functions menu.
Run ID's Setup.
No matter what, there are still times when you have to
run this thing. That's why this function is here.
David Poole, Jr. 94/6/25 17:51
DOOMUTIL User's Guide Page 17
Uses of DOOMUTIL.
If you're just going to play out-of-the-box DOOM, then
there is not much of a reason to use DOOMUTIL.
DOOMUTIL doesn't have much to offer the casual DOOM
player, but then again, I don't know too many casual
DOOM players.
DOOMUTIL is meant for the serious player, who wants a
quick and easy way to make the most of DOOM.
Using DOOMUTIL to automate multi-player sessions.
This is why DOOMUTIL was written. I was tired of
having to constantly select the options with SETUP
supplied with DOOM. This was especially cumbersome in
the beginning of my MODOOMing days, since I was having
to fight both the modem configuration and the SETUP
program simultaneously. That's why there is three
separate configuration menus with DOOMUTIL. Once you
have the serial and network configuration selected,
there's no reason you should ever have to modify it
again. Unless you change the communications port for
your modem or null modem, the number of players in a
new network game, or network or serial drivers, you
don't have to modify these parameters once they are
set.
Selection of single player, modem play, direct
connect, or network play is done along with the
selection of the episode, mission, skill, monsters,
and death match is all in one convenient location. My
fellow doomers & I have developed a quick method of
communication of the game parameters. Reading off the
value for the episode, mission, skill, monsters,
respawn, and deathmatch fields is quick: "Hey Ted,
let's 1-1-4-Y-N-Y", and we're on the way.
Using DOOMUTIL to add life to memorized missions.
After you've played a mission a few times, it looses
it's excitement, as you've learned where everything
is. Using the randomization feature of the WAD file
functions breathes a little life into tired old
missions. By randomizing the THINGs in a WAD file,
you change the location of all of the enemies (except
for the bosses), ammunition, weapons, health, and the
like. Keys are left in their original position, as
are "furniture" that can not be circumnavigated, such
as pillars.
David Poole, Jr. 94/6/25 17:51
DOOMUTIL User's Guide Page 18
This is also handy for death match games.
Randomization of weapons means that neither player
knows the initial locations before hand. This helps
to cut down on the "guard the weapons" problem
encountered when one player dies and the other(s)
guard the weapons that he or she needs. JUST MAKE
SURE THAT ALL PLAYERS ARE USING THE SAME WAD FILES, OR
CONSISTENCY FAILURES WILL OCCUR.
Using DOOMUTIL to assist in using external WAD files.
DOOMUTIL's handling of external WAD files makes
evaluating new WAD files in either single or multiple
player easier.
Upon receipt of new WAD files, select the WAD
functions menu, then deselect all wad files. Then,
select the WAD files you want to play. Incrementally
modify Episode & Mission of the selected WADs so that
you can play them in order. Using the current
configuration screen, set the episode & mission to be
the first episode & mission of the selected WADs.
Start DOOM after this. When the session is complete,
go back to the WAD file functions, and globally set
the episode and mission to E3M9, and then deselect all
WAD files. Set sorting to episode & mission, then
when you use the Select WADs function, the WADs you've
tested will be at the bottom of the list. This allows
you to easily keep track of which WADs you've played,
and which you've not.
David Poole, Jr. 94/6/25 17:51
DOOMUTIL User's Guide Page 19
Registering DOOMUTIL
To register DOOMUTIL, please fill out the following
form, and send it along with a check or money order
for $15 (US funds) to:
David Poole, Jr.
P.O. Box 747
Pacolet, SC. 29372
Please allow 4 weeks for shipping.
David Poole, Jr. 94/6/25 17:51
DOOMUTIL User's Guide Page 20
DOOMUTIL Registration Form
Name: ______________________________________
Address: ______________________________________
City: ______________________________________
State: ______________________________________
Zip: ______________________________________
Media: __ 5.25" __ 3.5"
Comments:
Criticisms:
Complaints:
David Poole, Jr. 94/6/25 17:51