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1,001 Nights of Doom
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1994-10-28
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117 lines
────────────────────────────────────────────────────────────────────────────
MKD2EDIT v1.0 Map Editor by Mark A. Klem
for DOOM ][ - Hell on Earth by id Software, Inc.
────────────────────────────────────────────────────────────────────────────
Changes from DEU5.21 in MKD2EDIT v1.0
────────────────────────────────────────────────────────────────────────────
Yes, this is a modified version of the original DEU v5.21.
To respect the DEU Authors wishes, this Editor was not named
DEU v6.00, I believe they are currently working on version 6
at this time.
This version allows you to access all of the new Wall textures,
plus, ALL of the new Floor and Ceiling textures as well.
All the new Enemies, the Super Shotgun, and the Mega Sphere can
be used also.
THINGS:
────────────────────────────────────────────────────────────────────────────
There are 2 Thing types not in this editor. They are:
77 - Hanging Dead Guy with his head laid back
81 - Pool of Blood with a Skull and a Spine. (Yum, yum)
To use these: Select a Thing, hit Return, then input
one of the decimal values above (77 or 81).
Some of the items were described with how much armor an armor bonus
gives you, how much health the two different Medical Kits give you,
and others have been modified slightly better than they used to be.
Berserk is now spelled correctly, and everyone knows it ain't a Sphere.
-■-
SECTORS TYPES:
────────────────────────────────────────────────────────────────────────────
Sector type 17 says USE AT RISK, because it wasn't known back in those days.
Apparently what it has is lighting properties. It randomly Blinks and
Pulsates. Pretty cool. A lot of these SECTOR TYPE 17's were used
throughout DOOM ][ a good bit.
Sector type 10 is kinda strange. It makes the whole sector act like a
door that closes to the ground after approximately 30 seconds after
starting a level. Pushing on its walls will do nothing unless you have
it separately tagged with a LINDEF TYPE to do something to it like open it
back up. The Mysterious SECTOR TYPE 10 DOOR EMULATOR will close after
30 seconds into the level regardless of whats in it, where you are, or if
anything is walking around. I started a level testing it out, and didn't
move an inch, nothing in the whole level was moving, and it closed anyway.
Remember, if you can find any use for this "Mechanical Madness", be sure
to give its visible walls upper textures, to avoid the dreaded "Hall of
Mirrors" effect.
Sector type 14 is apparently used for something or another. Haven't
figured this one out quite yet. But it doesn't kick you out of the game
and say PlayerInSpecialSector: Unknown type 14. So maybe it does something.
-■-
LINEDEF TYPES
────────────────────────────────────────────────────────────────────────────
These may or may not be in the editor or they have been proven correct and
the editor wrong. These should be right, but if not, sorry.
TYPE FUNCTION
──── ────────────────────────────────────────────────────────────────────
Doors
106 W1 - Open door; stays open
109 W1 - Open door fast; stays open
114 SR - Open door fast; closes after 6 seconds
115 D1 - Open door fast; stays open
117 DR - Open door fast; closes after 6 seconds
134 D1 - Open door; stays open (RED KEY)
135 D1 - Open door fast; stays open (RED KEY)
136 D1 - Open door; stays open (YELLOW KEY)
Floors/Raise
45 SR - Raise floor up to neighboring floor super fast from any height.
Some cool stuff can be done with this baby.
Lifts and Moving Things
120 WR - Fast lift down; up after 3 seconds
123 SR - Fast lift down; up after 3 seconds
141 W1 - Start quiet ceiling up/down which makes a lift stopping
sound when it hits the floor and when it hits the ceiling.
This will also crush you to death.
Special
125 W1 - Teleport to another sector; Enemies ONLY
126 WR - Teleport to another sector; Enemies ONLY
138 SR - Light switch / ON
139 SR - Light switch / OFF
-■-
GOTTA GO, BYE:
────────────────────────────────────────────────────────────────────────────
Well, I think that's all I can think of at the moment.
Remember this rule when aligning textures. If you can see the upper
texture only, flag it for "Upper texture unpegged", If you can see the
lower texture only, flag it for "Lower texture unpegged". If you can
see both, flag both "Upper and Lower texture unpegged".
┌──────────────────────────────────────────────────────────────────────────┐
│ BTW: When you are selecting Floor/Ceiling textures, don't worry bout the │
│ first few and the last few entries. Start your selections at BLOOD1 and │
│ your last one at the last TLITE texture entry. │
└──────────────────────────────────────────────────────────────────────────┘
For any questions or comments, I can be messaged at:
Mark Klem
Software Creations BBS: 1-508-365-2359 (mark.klem@swcbbs.com)
Enjoy making your DOOM ][ WADs. I know I am.
--MK--