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-
- * * * Zork II Hints * * *
-
- 1. The Riddle Room
- 2. The Red Sphere
- 3. The Dragon
- 4. The Balloon
- 5. The Bank
- 6. The Menhir
- 7. The Oddly-Angled Room
- 8. The Demon
-
-
- 1. Aren't riddles a pain? This one should make you thirsty. (Think about
- that for awhile)
-
-
-
- 2. You can't do this one by yourself, so bring along some help. And keep
- in mind that just because you can't see something, that doesn't mean
- it's out of range.
-
-
- 3. You can't do anything with him where you find him; now, if you could
- just get him to follow you...
-
-
- 4. Balloons are filled with hot air; seen anything flammable around
- lately?
-
-
- 5. Yes, this is certainly a tricky one! The key is the curtain of light;
- pay close attention to its description, as well as the piece of paper on
- the floor. Also keep in mind that things are not always what they seem
- to be here, either.
-
-
- 6. Ah, if only you had magical powers, you might be able to do something
- about this!
-
-
- 7. First, remember that this room is *oddly-angled*. Second, what does the
- club look like to you? Third, read the name on the club carefully; that
- should give you some ideas. Fourth, what's on the floors? Think about
- all that and you should be able to figure out what to do here.
-
-
- 8. A *very* greedy character...but he will help you, if you know what you
- want! (Hint: remember the Menhir!)
-
-
-