home *** CD-ROM | disk | FTP | other *** search
-
- TiE FiGHTER - REFERENCE CARD
- =+========================+=
-
-
-
- TIE Fighter Package Contents
- ----------------------------
-
- Inside yor TIE fighter package,you should find:
-
- * One Starfighter Pilot`s manual
- * One Reference card
- * Five 3.5" floppy disks
- * the Stele Chronicles
-
- If your missing any of theseitmes,please contact LucasArts Entertainment
- Company`s Product Support c/o Virgin Interactive Entertainment (Europe)
- Ltd on 081-964-9361.
-
- Installing TIE Fighter On Your Hard Drive
- -----------------------------------------
-
- To install TIE Fighter on a hard drive,first boot your machine. Then:
-
- (1) Insert "Disk 1" in drive A or B.
-
- (2) Type A: (or B: if running from drive B)
- then press ENTER. Your computer will show
- the prompt "A:\>" (or "B:\>").
-
- (3) Type INSTALL and press ENTER.
-
- (4) Follow the on-screen instructions to install and configure TIE
- Fighter to run on your computer system.
-
- NOTE: You can re-configure TIE Fighter at anytime by typing INSTALL
- from your TIE Fighter directory. Your changes will be saved
- automatically when you exit the Configuration program.
-
- The READ.ME File
- ----------------
-
- The READ.ME file contains last minute information on configuring your
- computer`s memory, sound cards and other supports. WE HIGHLY RECOMMEND
- YOU READ THE READ.ME IF THE PROGRAM IS NOT OPERATING PROPERLY.
-
- To read the READ.ME file:
-
- (1) Type INSTALL from your TIE Fighter directory.
-
- (2) Use the up/down arrows to select "Read the READ.ME file" from the
- Main Menu options.
-
- (3) Press ENTER.
-
- Starting Up From Your Hard Drive
- --------------------------------
-
- Once TIE Fighter has been installed on to yout hard drive:
-
- (1) From your hard drive prompt, change to the directory where TIE
- Fighter is installed (the default directory is TIE) by typing
- CD\TIE
-
- (2) The type TIE and press ENTER.
-
-
- Please be sure that CAPS LOCK is turned odd while in flight. Most of the
- keyboard commands in TIE Fighter are case sensitive.
-
- Pre Flight Controls
- -------------------
-
- ESC - Activates Personal Datapad
-
- ENTER or SPACEBAR - Skips introduction or transitions.
-
-
- In Flight Controls
- ------------------
-
- Q SPACEBAR - Quits/Aborts Mission
-
- P - Pauses Game
-
- ALT C - Calibrates Joystick
-
- ALT V - Display Version.
-
- ALT D - Cycles through Detail Level Settings
-
- ALT M - Toggles Music On or Off
-
- ALT S - Toggles Sound on or Off
-
- ALT T - Cycles through Time Acceleration Modes
-
- ALT E - Initiates Eject Sequence.
-
-
- Propulsion Controls
- -------------------
-
- + - Increases Throttle
-
- - - Decreases Throttle
-
- \ - Sets Throttle To Zero Power
-
- [ - Sets Throttle To 1/3 Power
-
- ] - Sets Throttle To 2/3 Power
-
- BACKSPACE - Sets Throttle To Full Power.
-
- ENTER - Sets Throttle To Current Speed Of Your Target
-
- H - Engages/Aborts Hyperdrive If Available On your
- Craft,Also Ends Mission
-
-
- Power System Controls
- ---------------------
-
- F9 - Adjusts Laser Recharge Setting
-
- F10 - Adjusts Shield Recharge Settings,If Available
-
- SHIFT F9 or ; - Directs Energy From The Shields To Laser/Ion
- Cannons
-
- SHIFT F10 or ' - Directs Energy From the Laser/Ion Cannons To
- Shields
-
- F8 - Adjusts Beam Weapon Recharge Settings,If Available
-
-
- Shield System Controls
- ----------------------
-
- S - Cycles through Shield Configuration Settings,If
- Available
-
-
- Weapon System Controls
- ----------------------
-
- W - Cycles Through Weapon Systems
-
- X - Cycles Through Weapons Firing Configurations
-
- B - Toggles Beam Weapon On/Off
-
-
- Targeting And CMD System Controls
- ----------------------------------
-
- T - Selects Next Available Target
-
- Y - Selects Previous Available Target
-
- U - Selects The Newest Craft In The Area
-
- R - Selects The Enemy Fighter/Mine Closest To You
-
- E - Selects The Nearest Enemy Attacking Your Craft
-
- A - Selects Closest Attacker Of Your Current Target
-
- I - Toggles Compnent Tracking Display On/Off
-
- , - Cycles Through Your Targets Components
-
- < - Cycles Through Components In Reverse Order
-
- SHIFT F5 to F7 - Stores Current Target In Presets
-
- F5 to F7 - Slects Preset Target
-
- SPACEBAR - Confirms Critical orders
-
- Z - Toggles Threat Display On/Off
-
-
- Onboard Information Systems
- ---------------------------
-
- ESC - Brings Up Flight Options/Exits Flight Options
-
- <- or -> - Cycles Through Onboard Systems
-
- ENTER - Toggles Option Through Its Different Settings
-
- G - Displays Mission Goals
-
- M - Displays Inflght Map
-
- L - Displays Damage Assessment Screen
-
- SHIFT Z - Displays Wingman Commands
-
- K - Displays Keyboard Referance
-
-
- Flight Recorder Controls
- ------------------------
-
- C - Toggles Camera On/Off
-
- V - View Current Recording
-
-
- Communications
- --------------
-
- SHIFT A - Assigns Current Target To Wingman
-
- SHIFT B - Tells Re-Supply Ship To Board And Reload Your
- Craft,Throttle To Zero
-
- SHIFT C - Tells Wingman To Cover You
-
- SHIFT E - Tells Currently Targetted Craft To take Evasive Action
-
- SHIFT G - Tells A Craft Awaiting Orders To Continue With Their
- Mission
-
- SHIFT H - Tells The Targetted Craft To Head Home
-
- SHIFT I - Tells All Wingmen To Ignore Your Current Target
-
- SHIFT R - Tells Craft To Report In With their Current Orders
-
- SHIFT S - Sends For Reinforcemnts if Available
-
- SHIFT W - Tells Targeted Craft To Stop And Await For Further
- Orders
-
-
- Starfighter View Controls
- -------------------------
-
-
- 7 8 9
- 10 O`Clock/ Foward 2 O`Clock/
- Left Foward Right Foward
-
- 4 5 6
- 9 O`Clock/ Straight Up 3 O`Clock/
- Left Wing Right Wing
-
- 1 2 3
- 7 O`Clock/ Rear View 5 o`Clock/
- Left Shoulder Right Shoulder
-
-
- O - Toggles Between Wing Level View And 45 Degree
- "High" Angle View
-
- . - (Period) Toggles Cockpit On/Off
-
- F1 - Returns To Cockpit From External Or Warhead View
-
- F2 - Selects / Cycles WarHead View
-
- F3 or / - Toggles External Camera Mode
-
- F4 or * - Allows Repositioning Of External Camera
-
-
- Joystick Controls
- ------------------
-
- Nose Down
- |
- |
- |
- Left _______ . ________ Right
- bank | Bank
- |
- |
- Nose Up
-
-
- Throttle Up
- |
- |
- |
- Roll _______ . ________ Roll
- Left | Right
- |
- |
- Throttle Down
-
- # Button 1: Fire Weapons & Warheads
-
- # Button 2: (1) Press Once To Target Current Craft In Sights
-
- (2) Hold Button To Control Throttle And Roll
-
-
- Freeing Up Memory
- -----------------
-
- TIE Fighter requires a substantial amount of memory to operate. If you
- are experiencing problems getting the program to run,or are receiving
- messages indicating insufficient memory,try making a boot disk.
-
- You can make a boot disk by running the TIE Fighter install program and
- selecting "Make A Boot Disk" from the menu. Follow the on - screen
- instrucions to create the boot disk. Once the boot disk has been
- created,insert the disk in drive A and reboot the machine.
-
- NOTE: The boot disk must be created and used from your drive A. Also
- if you are already using a boot disk from a previous Lucas Arts game
- such as "Sam & Max" or "Rebel Assault" you must still make a new boot
- disk the old ones will not work.
-
- Main And Expanded Memory
- ------------------------
-
- If your computer has expanded memory the simulation will automatically
- use it. The software that comes with the expanded memory must conform
- to the Expnaded Memory Specifications (EMS) 3.2.
-
- With expnaded memory, you`ll have faster access to cockpit views, along
- with more graphic detail. The more available expanded memory, the
- better the simulation will run. 582k of main memory (560k required)
- and 2500k of expanded memory (896k required) is highly recommended as
- the program wont have to search the disk for views or graphics. If you
- loaded any memory resident programs or allocated memory to disk caches
- you must be able to free up additional memory by disabling them.
-
- Music during the simulation is only availbale using expanded memory.
-
- NOTE: the Sound Blaster AWE-32 driver users almost 10k more memory than
- other drivers. If you do not have enought memory to use the simulation
- with this driver, try making a boot disk or choosing the Sound Blaster
- 16 driver with 4-OP FM music.
-
- Expanded memory should not be confused with extended memory.Any extended
- memory can be converted to expanded memory with a commercially available
- memory manager program. DOS includes EMM 386 memory manager.
-
- Any Questions?
- --------------
-
- Call our Technical Support Line on:
-
- 081-964-9361
-
- If possible,when you call please be sitting in front of your computer
- with paper andpen,and as much pertinent information about your computer
- as you can assemble: model,peripherals, RAM and disk size,graphics card
- and monitor. You may also write to Technical support at:
-
- Lucas Arts Entertainment Company
- c/o Virign Interactive Entertainment
- (Europe Ltd).
- 338A Ladbroke Grove,
- London W10 5AH
-
- Product Support hours are 10:00am to 1:00pm and 2:00pm to 5:00pm Monday
- to Friday.
-
-
-