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- ***********************************
- BENEATH A STEEL SKY
- ***********************************
-
-
- INTRODUCTION:
- Fosters Overmann,a brave guy, lived in the Gap with his
- mother. One day, they were attacked. His mother was
- killed and he was kidnapped to the Union City. The
- helicopter was crashed during the journey and he was
- escape. Now he must find out what is going on and what to
- do.
-
- PART ONE: SOLUTION
- NOTE: Whenever Fosters talks to a character, he must
- keep talking until the character have no further
- replies.
- Usually left click on an object to look as it
- and right click on an object to make some
- actions on it.
-
-
- ESCAPE FROM THE RECYCLING PLANT
- ===============================
- Refer to Map 1.
- After the crash of the helicopter, Fosters is escaped and
- run to the Recycling Plant. Officer Reich runs after him.
- On the stairs, read the NOTICE on the fire exit. Take the
- RUNG on the left side of the stairs. The rung is a metal
- bar or crowbar. Open the FIRE EXIT with the metal bar.
- Then Fosters can play trick on Reich.
- Go downstairs after Reich was left. Go right and examine
- the junks. There is a ROBOT SHELL on the right side.
- Insert JOEY CIRCUIT BOARD into the robot shell. Now Joey
- can be activated as a cleaning-purposed robot. Talk to
- him. Go right, talk to the man, Hobbins. Try to open the
- cupboard but Hobbins will prevent you from doing so. Go
- back to the junk room, stand on the LIFT and then the alarm
- will be activated, so Hobbins will come out and disable the
- alarm. During this moment, Fosters should run to the
- machine room and open the CUPBOARD and take every thing as
- soon as possible. If Fosters fails to do so, play the same
- trick again. There are a SPANNER and a piece of SANDWICH
- inside the cupboard.
- Go back to the junk room and wait for the TRANSPORTER.
- Examine the transporter. Talk to Hobbins about the
- transporter and then go back to the junk room and ask Joey
- to start the transporter. Once the transporter is
- activated, it will transport wastes to the lift. When the
- lift is going down, Fosters should climb down through the
- HOLE.
- Now Fosters arrives at the furnace room. Wait for Joey.
- Talk to him and then examine the LOCK of the door. Ask
- Joey to open it. When the door is opened, Reich comes in
- and points his gun at Fosters. It is surprise that the LINC
- watchcamera kills Reich before he kills Fosters. Examine
- the CORPSE, and take his ID CARD and a pair of DARK
- GLASSES. The dark glasses is useless. Exit to the upper
- level corridor.
- Don't go to the police station and use the ID card to
- access the lift there. Since Fosters does not have enough
- LINC statue to access the lift, he will be killed.
- Go right and insert the ID card into the LINC terminal
- beside the lift. Read all news and all advertisements.
-
- ACTIVATING THE LIFT TO MIDDLE LEVEL
- ===================================
- Refer to Map 2 and Map 3.
- Go right until you see the wreck of the helicopter, talk to
- the officer about the wreckage.
- Go right to the pipe factory. Talk to the supervisor,
- Gilbert Lamb. He will ask Fosters to leave as Fosters is
- not authorized to go in. Walk outside until Lamb comes
- out. Talk to him and then give him the piece of sandwich.
- Go in the pipe factory again and talk to the girl, Anita.
- Go right to next room and talk to the man, Potts. Look
- through the window to view the store room. Since there are
- sensors outside the store room. So Fosters can not go in.
- Insert the SPANNER into the COGS, so the delivery system
- will totally crash. Take back the spanner from the BROKEN
- COGS. In the same room with the broken cogs, talk to Joey
- and ask him to check out the store room. He will report
- that there is an alarm unit. Go back to the welding robot
- near the entrance.Use spanner to loosen the WELDING -ROBOT's
- nut (just right click the spanner on the robot). Talk to
- Joey about the new shell and give him the welding shell.
- Go back to the room with the broken cogs. Ask Joey to weld
- out the alarm unit. After Joey completes his job, go in
- the store room. Turn over the GANGWAY, take the PUTTY from
- the floor. Give the putty to Joey and ask for
- identification. Joey will tell Fosters that it is a lump
- of plastic explosive. There are a can of WD40 and a key on
- the shelf. They are useless. If Fosters takes them, he
- will be robbed by Potts when he steps out from the store
- room. Potts will take away the can of WD40, the key, the
- pair of dark glasses and the piece of sandwich.
- Leave the pipe factory and go to the power plant. Talk to
- the old man. Loosen the BUTTONS of the steam machine near
- the entrance with the spanner.Note that there are 2 buttons,
- one at the left and one at the right. Then Fosters should
- stand somewhere near the left button and ask Joey to press
- the button. When Joey presses the right button, Fosters
- should press the left button at once. If both buttons are
- pressed at the same time,than the valve of the steam machine
- will be opened and thus the old man will leave the power
- plant. Go to the power switch box at the left. Turn off
- the SWITCH and the bulb will go out. Take the BULB. Place
- the PLASTIC EXPLOSIVE into the LIGHT SOCKET. Turn on the
- SWITCH. The explosion will blow away the door of the
- switch box. Do not place the plastic explosive while the
- switch is on or Fosters will blow into pieces. There are 2
- switches inside the switch box which Fosters can access.
- Flip the RIGHT one DOWNWARD. Thus the power of the lift is
- switching on again. Now Fosters can go down to the middle
- level.
- Go the lift. Ask Joey to cut the cable hang outside on the
- pipe factory. Then sweep the ID card on the SLOT of the
- LIFT. When the lift is opened, go in. Note that if Joey
- is in the same screen when Fosters goes in the lift,
- Fosters will ask Joey to come in the lift.
-
- D-LINCING GILBERT LAMB
- ======================
- Refer to Map 3, Map 4 and Map 5.
- After stepping out from the lift, take the CABLE from the
- floor. It is the cable which Joey cut at the upper level.
- Go right to square, visit the insurance shop and the travel
- agent first. Go to Belle Vue, it is located to left of the
- lift which to and from the upper level. Talk to the man in
- the garden. The right apartment is Lamb's and the left one
- is Reich's. Fosters can peek through the windows to take a
- look of the apartment. Sweep the ID card on the door's
- SLOT of the left apartment. Go in and flip away the
- PILLOW, there is a MAGAZINE under the pillow. Take the
- magazine and read it. Wait for Lamb in the garden. Then
- talk to him about who fix the lift. However Lamb will not
- care who do it.
- Go right to the travel agent. Give the magazine to him and
- he will issue ticket for you. Wait a while and take the
- TICKET from the desk.
- Go up to pipe factory and wait for Lamb. Give him the
- ticket and he will promise giving Fosters a trip on the
- pipe factory. Go in the pipe factory and wait for him.
- Talk to him again about the trip. Then Lamb will give
- Fosters a brief introduction of the pipe factory. After
- Lamb leaves, Potts will not prevent Fosters from going
- right to the safety room. Go right to the safety room and
- talk to Anita. Ask her about RETINA JAMMER. Then give her
- the ID card and she will copy the retina-jammer on the ID
- card.
- Go out and find a LINC terminal, insert the ID card.
- Select 4) SECURITY SERVICE
- and after the checking of retina, type in the password.
- Select 1) READ DOCUMENTS
- there are 2 documents: BRIEF.DOC and REPORT.DOC,
- Fosters can not read them as they are encrypted.
- Go back to manual of security service.
- Select 2) SPECIAL OPERATIONS
- Select 1) FILE ADJUSTMENT
- After adjusting the file of Lamb, go back to the
- special operation manual.
- Select 2) AUTHORIZE D-LINC
- So Lamb is being D-LINCing and thus he can not go back to
- the middle level from the upper level.
-
- ENTER LINC SPACE
- ================
- Refer to Map 1, Map 2, Map 4, Map 5, Map 6 and Map 7.
- Go to the upper floor and wait for Gilbert Lamb. Wait
- until he try to use the lift. Since he is de-LINC, he can
- not go back to the middle level, talk to him and he will
- ask Fosters to look after his cat. Now Fosters have the
- access right to Lamb's apartment. Go down and go into
- Lamb's apartment. Fosters can open the door with the ID
- card. Inside Lamb's apartment, take the VIDEO CASSETTE
- from the book case. Put the video cassette into the VCR,
- the cassette is about Lamb and his cat. Turn on the
- FEEDING MACHINE to feed the cat.
- Go to Anchor's insurance and talk to him. Ask him about
- the Schriemann port. He will advice Fosters to visit
- Burke. Go to Burke's Surgery. Talk to the man outside the
- clinic. Go in and read the LEAFLET on the table. Activate
- the HOLOGRAM (just click on the HOLOGRAM PROJECTOR). Ask
- Joey to persuade the hologram woman to open the door.
- Joey will be refused by the hologram woman several times.
- Keep asking Joey to do so and finally when Joey mentions
- about Mr. Overmann, the door will be opened. Go in and
- talk to Burke. Ask him for surgery of SHRIEMANN PORT.
- Finally Fosters can get the Shriemann port when he promises
- the exchange of his balls and the port.
- Talk to Burke again about how to go to the ground floor and
- Burke will advice Fosters to see Mr. Anchor. Go to
- Anchor's Insurance and talk to Mr. Anchor. Tell him that
- it is Burke send Fosters to his place, so he will leave for
- a while. During this period, ask Joey to weld down the
- ANCHOR from the statue. If Mr. Anchor come back before
- Joey cut down the anchor, ask Mr. Anchor to process the
- special policy again and so he will leave for a while
- again.
- Go up to the upper level. Go to the fire exit of the
- recycling plant. Tie the cable to the anchor and make a
- GRAPPLING HOOK. Use the hook on the SIGN on the opposite
- police headquarters and swing into the building.
- So Fosters break in the police headquarters. He will take
- back the cable first. The second locker from the door is
- belonged to Reich. To open it, first use ID card on the
- slot of the locker and the open the locker but there is
- nothing useful inside. Go right to the interface room.
- To enter LINC space, first select identification, sweep
- the CARD in the slot, i.e. if sweep Reich's card, then
- the identification is Reich; if sweep Anita's card, then
- the identification is Anita. Then next step is sitting
- on the chair and wait for the interface to lower down
- (just right click on INTERFACE).
- Go in LINC space as Reich. Fosters should have the
- following utilities:
- INFO: for utilities description
- LOGOUT: logout from LINC space and return to real
- world
- OPEN: open other folders
- CHARON: retina-jammer
- and also two documents with question-marks on them. The
- question-mark means that the file is encrypted.
- Refer to Map 7, when Fosters enter the LINC space, he
- should pick up the BALL from the floor, it is an COMPRESSED
- DATA. Go right to next room, open the CARPET by the OPEN
- utility. There are two things inside: a MAGNIFYING GLASS
- and a BIRTHDAY SURPRISE. Take both. The magnifying glass
- is a DECRYPT utility and the birthday surprise is a
- DECOMPRESS utility. Decompress the COMPRESSED DATA by the
- DECOMPRESS utility. Then Fosters should have 2 passwords
- from the compressed data, one is green and one is red.
- Both are identical in function. Decrypt the ENCRYPTED
- DOCUMENTS with the DECRYPT utility. Then both documents
- should have no more question-marks on them.
- Go right again to the password room. Refer to Map 8. The
- password room can be partitioned into 3x3 cells. To pass
- the room, do as followed:
-
- DROP p1, 1 to 2, DROP p2, 2 to 1, TAKE p1,
- 1 to 4, DROP p4, 4 to 5, 5 to 2, TAKE p2,
- 2 to 5, DROP p5, 5 to 4, TAKE p4, 4 to 7,
- 7 to 8, 8 to 5, 5 to 6, 6 to 3, DROP p3,
- 3 to 6, 6 to 9
- where:
- DROP pX means place the password at cell X.
- X to Y means go from cell X to cell Y.
- TAKE pX means take back the password at cell X.
-
- When Fosters arrives at next room, take the BUST and the
- BOOK. The BOOK is the third encrypted document. The BUST
- is a utility called PHOENIX for changing LINK state of a
- file. So decrypt the third document. Then LOGOUT by the
- DISCONNECT utility.
-
- SPONSORSHIP FOR ENTERING ST. JAMES PUB
- =====================================
- Refer to Map 9.
- Now Fosters come back to the real world. Use the ID card
- in the LINC terminal at the right. Fosters should be able
- to read the three documents now as they are all decrypted.
- So choose SECURITY SERVICE, then SPECIAL OPERATION, then
- SPECIAL STATE REQUEST to change the state for higher LINC
- state, thus Fosters has enough right to access the ground
- floor. Leave the headquarters by the lift. Then go down
- to the middle level. Go to the lift located near the
- entrance of Belle Vue. Go down to the ground floor by this
- lift.
- When Fosters step out from the lift, poor Joey will fall on
- the ground and crash as a lump of junk. Foster will take
- Joey circuit board from the robot shell. Talk to the
- guard standing before the entrance of the church.
- Wondering around on the ground floor, talk to a fat woman,
- Mrs Piermount, with a dog about Overmann. Talk to
- everybody on the ground floor.
- Go to the south side of the pool, there is a hut. Examine
- the door and try to open the door with the metal bar.
- Note that there is a LOCK on the door, you must move your
- pointer move slowly in order to find it. Use ID CARD on
- the LOCK to open the door. Enter the hut, take the
- SECATEURS.
- Go to the west side of the pool, talk to the doorman of the
- pub. He will tell Fosters that a sponsorship is required
- for entering the pub. So walk around the pool to look for
- Mrs. Piermount. Ask her for sponsorship. She will promise
- Fosters to sponsor him and ask him to go to her apartment
- first. Then she leave. Fosters should go the east side of
- the pool and press the BUTTON of the intercom. Then Mrs.
- Piermount will allow Fosters to enter her apartment. Talk
- to the fat woman until she phones to the pub about the
- sponsorship. Insert the VIDEO CASSETTE into the VCR, then
- the dog will come to the monitor and bake at the cat on the
- screen. Examine the DOG BOWL and take DOG BISCUITS. Then
- leave.
- Go back to the entrance of the pub. Now Fosters should be
- able to enter the pub. Go down to the pub. Talk to
- everybody inside the pub. Go to the topright corner, there
- is a door with a METAL PLATE. Examine the metal plate and
- then talk to the barman. He will tell Fosters that it is
- the wine cellar. Listen to the band if you like.
-
- THE WINE CELLAR OF THE PUB
- ==========================
- Go to the north side of the pool, there is a small
- construction site beside the pool. Place the BISCUITS on
- the PLANK and wait the fat woman and her dog. When the dog
- stop at the plank, Fosters should pull the ROPE to lower
- the plank and then throw the dog into the pool. Thus the
- guard will leave his post. Fosters should go in the
- church. Examine the mummies in the church and then visit
- the ventilation shaft. Then go to the basement. Open the
- middle LOCKER, Fosters will find the corpse of Anita.
- Go back to the upper level and tell to Lamb about Anita's
- death. Go in the pipe factory and go to the safety room.
- Open the LOCKER and exchange the clothes with the OVERALLS
- (just right click the overalls). Go in the control room.
- Access the control panel (right click it). Select OPEN
- REACTOR DOOR and then go into the reactor. Take the LINC
- CARD from the ground. It is Anita's card. Leave the pipe
- factory.
- Go to the police headquarters through the police station.
- Enter LINC space as ANITA, i.e. sweep Anita's card on the
- slot. Fosters should has:
- BLIND: for blinding the eyeball for a while
- DECRYPT: for decrypting documents
- CHARON: the retina jammer
- OPEN: open utility
- DISCONNECT: for logout purpose
- INFO: information utility
- PLAYBACK: for data-playback purpose
- Go right to next room. Blind the eyeball with the BLIND
- utility and then go north as soon as possible. There is a
- crusade in this room. Ignore him and go north. There is a
- DATA WELL in this room. Use PLAYBACK utility to playback
- Anita's data. She has mentioned about a guy called
- Eduardo and the subway. Go back to the starting room and
- blind the eyeball. Go back to the room with the well as
- soon as possible. Then leave the room with another exit.
- Fosters should return to the starting room but at another
- partition. Take the TUNING FORK before the blind eyeball
- opens the eye. Logout from the LINC space and back to real
- world.
- Insert Anita's card into LINC terminal and read all
- information. Go back to the ground floor and talk to the
- gardener. Talk to the boy, Vincent about DANDELIONS and
- finally Fosters will know that the gardener is not a real
- gardener. Talk to the fake gardener until he says that he
- is Eduardo.
- Go to the west side of the pool, if the door of the court
- is opened , go in and join the court. It is just a
- cut-screen and the result of the court is nothing to do
- with the ending of the game.
- Go down to the pub and the band should leave. Go to the
- JUKEBOX and play some music (right click on it). Choose
- "YOU SEARCH, BUT FIND NOTHING". The music will be played
- repeatedly after some period and Mr. Coston will go to the
- jukebox and kick it. During this period, pick up the GLASS
- on the table as soon as possible. There is some Coston's
- fingerprints on the glass. Go to the middle level and
- visit Burke's surgery. Give him the glass and ask him to
- change Fosters' fingerprint to match Coston's. Then go
- back to pub and now Fosters can open the door by pressing
- on the METAL PLATE (right click it). Go into the wine
- cellar.
- Use the METAL BAR to open the PACKING CASE. Take the WOODEN
- LID and place it on the BOX under the grill. So the box
- can support Foster's weight. Stand on the box (right click
- it). Use the METAL BAR to make a hole on the GRILL and
- then cut the grill with the SECATEURS. Climb through the
- hole to the subway.
-
-