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- Quest For The Orb
-
- 1. Leave the tent.
- 2. Walk around the village, and ask whatever questions you want.
- 3. Leave the tent you begin in, go NW on the road to the money
- changer's tent and sell your silver medal to him.
- 4. Exit his and keep going on the road until you exit the fair.
- 5. Head to the sanctuary.
- 6. Open the gates and go towards the back.
- 7. Open the gate in the back.
- 8. Go into the temple and speak with Elera, and give her your word of
- honor.
- 9. Exit the sanctuary and head to the Forest.
- 10. Tell the king your problem.
- 11. Head to the Ferret village.
- 12. Locate the general store across from the Glassmaster's shop.
- 13. Go in and buy a bag of plaster.
- 14. Return to the sanctuary and visit Elera.
- 15. Give her the apple.
- 16. Leave the temple and go along the west end of the sanctuary until
- you see the open door.
- 17. Enter the door and follow the path to the left to where it ends
- by the water fountain.
- 18. Get the bucket and fill it up in the fountain.
- 19. Go to the NW corner of the sanctuary section.
- 20. Take some sourberries, mix the water and the plaster, and pour
- the mixed plaster into the footprint.
- 21. Take the plaster cast.
- 22. Head to the Boar King's castle.
- 23. Speak with the sentry, and trick them into opening the gate.
- 24. Use the path to the throne room, and go in the mud to speak with
- the King.
- 25. Head to the Rat Caves.
- 26. Speak with the doorkeeper, and ask questions, then ask to see the
- leader.
- 27. Choose to confuse him.
- 28. Follow the tunnel passage NE, then SE, and NE again, through the
- rings and take a right at the fork.
- 29. Keep SE, then NE, and cross the book room, through the rings,
- head NE and stay on that path up through the 2 rings and past a book
- case until you reach the end.
- 30. Take a right and enter the door.
- 31. Answer the question, cross the screen, and leave to the right.
- 32. Head SW to the candles and then head SE past a bookcase, then SW,
- NW past three bookcases, until you get to the end of the corridor to
- Sist's room.
- 33. Speak with Sist, and show him what you have.
- 34. Retrace your steps out of the caves.
- 35. Head to Tycho Northpaw's house.
- 36. Ask him questions, then ask him to agree to trade a map for
- repairing of his lightcatcher lens.
- 37. Head to the Ferret village and show the broken lens to the
- glassmaster.
- 38. Agree to meet him for a session with the Orb of Hand at the
- lodge.
- 39. Go there.
- 40. Speak with Sakka.
- 41. The solution to the Ferrets puzzle is in the Extras.
- 42. Talk to the Orb.
- 43. Head to the rat caves.
- 44. Go to Sist's room.
- 45. Go back to the Ferret village.
- 46. Head to the Boar King's castle, fool guards again, get some red
- clay, and return the Ferret village.
- 47. Hand the clay the glassmaster.
- 48. Take the lens and head to Northpaw's house, complete the bargain
- and take your map of the Unknown Lands.
- 49. Head up towards the unknown lands until you come upon the dog
- castle.
- 50. Agree to tell the Prince a few stories as toll.
- 51. In the dungeon, take the bowl and bang it against the bars until
- the jailer comes.
- 52. Ask him for food and a spoon.
- 53. Use the spoon with the bowl to eat the dog food.
- 54. Use the spoon with the loose stone.
- 55. Take the loose stone.
- 56. Use the tunnel, and go to the right until you fall down into the
- dragon maze.
- 57. Save the game.
- 58. To pass the dragon maze, climb the wall, go NW under the rings
- and onto the gray bridge.
- 59. Take a right and turn the corner, to be moving SE.
- 60. Prior to the next gray bridge, take a left and head NE, then SE,
- then take another left and cross the next gray bridge.
- 61. Go left and head SE, around the corner, not crossing gray bridge,
- and take a left, heading NW.
- 62. Take that path until you come to the rotten bridge, and cross it.
- 63. Go right and head NE.
- 64. After you see the four path intersection continue straight and
- then go left over the bridge.
- 65. Continue SW and take the path until you reach the exit.
- 66. Leave south.
- 67. Using your map, work your way to the tents.
- 68. Leave the Chieftess and head to the forest clearing up a bit, and
- meet Kylas Honeyfoot.
- 69. Trade him your wolf crest ring for a needle and thread.
- 70. Use your map to head to the house to the north.
- 71. Put the letter under the door and then look in the peephole two
- times until she opens up.
- 72. Exit her house, and head north to the mountain stream.
- 73. Take the Catnip.
- 74. Head down, go past the house, past the closest forest clearing,
- NW over the bridge and up between the forest edges to the oak tree.
- 75. Take the dry twigs and arrange them as if you were going to make
- a fire.
- 76. Leave, return down all the way and cross the bridge, then go
- east.
- 77. When you see the lake and cross bridge, go up.
- 78. Go east to the quarry.
- 79. Take the flint chip.
- 80. Return to the oak tree, and use the flint chip with the spoon and
- light a fire.
- 81. Take some honey.
- 82. Go back to Elara's sister house.
- 83. Give her the ingredients.
- 84. Go back to the Chieftess' hut and give her the remedy.
- 85. Head to the dog castle and go in.
- 86. Save the Game.
- 87. From just in the castle go: N,L,R,N,N,R,N,L,N and arrive in a
- room from the left doorway.
- 88. Leave the room from the right doorway.
- 89. From the room go: L,N,R,R,N,N,L,L,R to arrive in the prince's
- chambers.
- 90. Go over two planks of wood from where you enter and then to the
- dresser, then to the bed and down around.
- 91. Get the jail key.
- 92. Exit the prince's room.
- 93. Now head, L,R,R,N,N,L,L,N,R to go to the first room.
- 94. Leave from the left doorway.
- 95. From the room go, L,R,N,N,R,L and arrive at a room of card
- playing dogs.
- 96. Leave the screen on the right after crossing the screen.
- 97. From outside the of room with the dogs head L,L,R,R,N to go to
- the jail.
- 98. Unlock the door and free your friends.
- 99. Exit.
- 100. From the jail, head N,L,L,R,R,L,L,N,L,L,R,N.
- 101. Leave to the south on the path.
- 102. Go back to the quarry and get the rope.
- 103. Go inside and type three times to take the fragment of green
- rock.
- 104. Exit the quarry and look through a few forest clearings until
- you find Honeyfoot again.
- 105. Exchange the green crystal for the wolf head ring with him.
- 106. Return to where the oak tree was and go NW up to the gorge.
- 107. Have each member jump across,
- 108. Use the rope and have Rif and Okk climb across.
- 109. Head NW to the dock and speak with the old wolf.
- 110. Give him the wolf ring.
- 111. After the wolf takes you across, head to the waterfall and speak
- with Shiala.
- 112. Exit and head north to the dam.
- 113. After Shiala comes to rescue you, leave the cage and the room
- and go outside.
- 114. Go into the hut on the left of the screen, take the trophy, and
- leave the camp.
- 115. Go west from the camp, and head all the way down and around to
- the ancient ruins.
- 116. Go into the second building on the left and take the cable.
- 117. Exit the ruins, and head all the way back up past the camp and
- head east to the seaside cliff.
- 118. Use the cable to lower Rif and take the metallic card.
- 119. Go back to the dock and speak with Honeyfoot.
- 120. Exchange the trophy for the lamp with him.
- 121. Return to the ruins and open the third building on the left as
- much as you can.
- 122. Use the oil lamp to grease the door, and open the door all the
- way.
- 123. From inside, get the screwdriver and leave.
- 124. Head for the exit of the ruins.
- 125. When you arrive at the fence before the exit, head SE all the
- way down until you see a door.
- 126. Enter it.
- 127. Use the metallic card in the slot and go into the maze.
- 128. Save the game.
- 129. From the maze's beginning go, N,L,R,L,R,N,R,N,R,R and you will
- be outside a computer room.
- 130. Enter and get the triangular device.
- 131. Leave the room and head south into the maze.
- 132. From outside the computer room go,
- N,N,R,N,R,N,N,R,L,R,N,R,N,R,L,N,R,N,R N,N,R,L,R,N,R,N,R,N,N,N,N,N.
- 133. Leave the building and the ruins.
- 134. Go back to the dam.
- 135. Head to the top of the hill following the path.
- 136. Use the screwdriver to open the door of the white building.
- 137. Enter, take the clock, open it, get the battery and place it
- in the triangular device.
- 138. Leave off the cliff and head to the waterfall.
- 139. At the waterfall, walk behind the water and through the passage
- to arrive at Shiala's home.
- 140. Speak with Shiala.
- 141. Put the triangular device in the iron hatch.
- 142. Enter the hatch and head north.
- 143. Head right across the screen, skipping the ladder.
- 144. Climb the ladder in the next screen.
- 145. Head up another level.
- 146. Cross to the right and use the stairs to the raccoon's quarters.
- 147. Use the ladder to go up to the next room and go towards the
- raccoon.
-