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- Ok here it is the complete walkthrough for Lost in Time from Coktel Vision.
- I thought this game was pretty decent as compared to their INCA release.
- Anyhow it wasn't to difficult of a game but had some puzzles that were
- quite difficult. Well at any rate on with the solve:
-
-
- On the Ship
- -----------
- Ok the first thing to do here is look behind the barrels and get the lamp.
- Next use the lamp and look behind the other barrels and get the sponge.
- Now use the lamp on the opening and go down it. Now look in these barrels
- and get the palm oil. Use the palm oil on the pump to pump the water out of
- the ship. Next look at the chain and get the corkscrew.Now go back up to the
- hold. Next drop the sponge in the bucket of water. Now use the sponge on the
- poster and you will see a soft section of wood. Use the corkscrew on this and
- speak to Yoruba. After he gives you the knife use the knife on the post to
- make a notch to climb up with. Now once on the mid-deck go to the part with
- the containers look in them and get the towel. Next go all the way to the back
- of the ship and use the towel on the ring. You will notice a opening appears
- on the back wall. Get the soap and go to the room with the cannon on the floor.
- Use the soap on the cannon and go to the door with a handle. Use the soap chips
- on the sliding door and talk to Melkior.
-
- At the Manor
- -------------
- Ok look at the tractor and get everything out of the toolbox and basket. Also
- be sure to get the battery. Use an apple on the horse to make him move. Now use
- the small pipe on the battery to get some acid and use that acid on the lock
- on the gate. Make sure you have the dart at this point. Now go through the gate
- Look at the manor door and get the portrait and the wire used to hang it. Now
- go to the backyard. Once here go to the north side of the lighthouse and take
- the bottle in front of the barrel. No return to the manor door. Use the dart on
- the lock to push the key out. Try the handle and it will come off and you will
- have it in your inventory. Use the copper wire with the handle to make a coil.
- Use the vinegar with the battery to add acid. Now use the coil on the battery
- to make a magnet. Use the magnet on the space by the door to get the key. Now
- use the key on the door. Once inside find the fuse box. It is to the left of the
- fireplace. Open it and use the foil on the bad fuse.Get the resin and the copper
- wire. Now take the roasting spit on the andirons in the fireplace and get the
- oar out of the wall recess. Now go to the strange building. See the hole in the
- steps put the portrait in it. The look at the portarait and subtract the 2 dates
- shown to get the code for the lock. Enter the number in the lock and press the
- cross and an elevator will appear. Now go to the north side of the lighthouse
- and use the dart on the barrel to empty it. Move the barrel to reveal a window.
- Use the spit to break the window and get the hose.Now attach one end of the hose
- to the lighthouse door and the other to the elevator. Now send the elevator down
- by pressing the control panel.
-
- In the Lighthouse
- ------------------
- Get the wooden shoe from the steps. Examine the shoe to find the key. Go up to
- the next floor. Open the desk drawer and getthe acid and the page. CLick on the
- field glasses and find the shipwreck. Once you see it click to zoom in.Now click
- on the bow of the ship and remember the symbols. [red cannonball,green sword
- etc,etc] Make sure to write these down. Now use the oar to open the cupboard
- and get the razorblade. Go to the 3rd floor. Use the razor on the curtain to get
- a piece of it. Getthe kerosene behind the curtains. Go to the 1st floor.Use the
- key to open the basement door. Now get a piece of glass from the window and go
- down. Open the valve on the left. Now go and use the elevator.
-
- In the Vault
- -------------
- Use the shipwreck code to open the trunk. Note cannonball=bullet,sword=knife
- gun=cannon but colrs are the same. Get the ships log and fiberglass.Now use the
- barrel on the bottles on the ceiling. Get a bottle of cider. Now use the cork
- on the solvent on the very top beam it will fall and the cork will fly out the
- window. Get the solvent.
-
- Back at the Manor
- ------------------
- Now use the leaky hose on the faucet and click on the hose. Use the fiberglass
- on the hose and then use the resin on it. Now trun on the water and get the cork
- out of the well.
-
- Back at the Lighthouse
- ----------------------
- Now return to the basemnt and use the acid on the algae. Scrape the algae off
- using the broken glass. Now use the spit in the mechanism and click on it to
- open the door to the canal. Use the shoe to bail the water out of the boat.
- Use the curtain piece and cork to plug the hole. Now use the oar with the boat.
-
- At the Fishermans Cabin
- -------------------------
- Go inside. Open the dresser and take the ship-in-a-bottle and the bottle of
- Nuoc-Mam. Get the hankerchief,nail,and bread out of the basket. Now move the
- chair. Use the nail on the very top of the chandiler chain to get it. Now go
- outside. Use the nuoc-mam on the bread and throw it on the roof. Now use the
- razor on the buoy to get the rope. CLick on the chandilier in your inventory and
- it will become an anchor. Use the rope with the anchor to make a grappling hook.
- Use the hook on the cliff.
-
- Back at the Manor
- -----------------
- Go into the manor. Get the fire extinguisher. Take the log. Go back out and
- cut a piece of the hose to make a club. Go back and get your items in the
- lighthouse basement and use the club on the barrel to open it. Go back into
- manor. Get the rod and place it on the hearth of the fireplace. Put the log
- in the fireplace followed by the hankerchief and kerosene. Now use the club to
- break the ship-in-a-bottle. Strike the match against the empty match box and
- light the fire. Now put the open barrel on the flagstone. Use the candle to plug
- the hole in the barrel. Use the shoe on the box of sand. Go through the opening
- Look at the mast and get the pliers from them. Place the floats on the floor
- in front of the box. Use the copper wire on the electric wire. Use the pliers
- to cut the electric wire. Use the small pipe on the pubble and use it on the
- lock on the box. Now use the fire extinguisher on the lock. Use the club on the
- lock to break it off.
-
- Back on the Ship
- ----------------
- You will start off with the hook. First thing to do is go to the hold and use
- it on the box. Get the ribbon and the clothing. Go back to mid-deck and get
- the oar by the cannonballs. Go to the pins and use the pliers to get one. Now
- Now connect the oar and the pin with the ribbon. Use the pliers to bend the nail
- Use the nail on the stick to make a boat hook. Now go to the closet and use the
- hook on the halyard. Click on the end of the halyard and put the corscrew in
- the notch. Go to the porthole and look in it. Pull on the rope and a bucket will
- appear. Look in the bucket 3 times. Go to Melkior and use the saw on him.
-
- Captains Cabin
- ----------------
- Go to balcony and take the flag. Go to the desk and look under the chair and get
- the key. Go to the chambers and open the dresser on both sides and get the bowl
- and the salts. Look to the right and get the bannana pieces on the dish. Go to
- the room on the left of the main door. Look at the rug and lift the corner. Take
- that key. Use this key on the desk drawer to get the blotter. Open the drawer
- a second time and get the dagger. Go to the chambers. Cut a hole in the rug
- with the dagger. Go dwon the trapdoor. Enter the cellar. Look at post. Use cork
- screw in notch and get the master key. Now go and open the office door with it.
- It will only work on the doors on this deck. In the office get the seal in the
- drawer.
- Also get the gold cage behind the curtains.Now go to the hold and use the dagger
- on the false bottom in the trunk and get the beauty powder and the hankerchief.
-
-
- Return to the cellar use the powder on the post and climb up. Go into the room
- on the left and use the seal on the cabinet notch. Now get the phonograph from
- behind the 60's style bar and the record from the low table. Go to cellar and up
- to the captains cabin.Now place the phonograph on the table and the record on it
- Cranks the crank and press start. Place the cage on the table near the painting
- Place the bowl below Galipo and add the acid and the salts. When the parrot goes
- to the cage put the flag on it and take it. Next go to the room on the left. Use
- the polish [rust remover] on the hanker chief and use that on the sink. Use the
- blotter on the sink and write that code down. Now go to the paitning on the wall
- Click on the firing guns and enter that comb on the safe. Get the box. CLick
- on the box in your inventory. Now turn it to the right and click on the "top".
- Get the key and look at the front of it. Now click the top and tilt it up. Press
- the middle and use the key on the lock. Get the revolver. Go to the cupboard and
- open it and get the key out of the jewelry box.Now go to mid-deck. Use the towel
- on the ring again and put the cage on the bottom of the opening. Pick the cage
- up again. Now go to the trapdoor with the rod in it. Use the iron key on it.
-
- In Yorubas cell
- ------------------
- Now hold the mast open with the pliers. Get the hay bale and use it in front of
- the mast. Use the boat hook on the shelf to make a bottle fall. Get the bottle.
- Now click on the floor and use your revolver on the necklace to get it. Now
- use the necklace on the revolver and shoot Yoruba's shackles off. Now use the
- wet sponge on the bottle to get the label and show that to Melkior.
-
- On the Island
- -------------
- Go to the waterfall. Use the corkscrew on the cocnut and use the pipe on the
- coconut. Click on the child in the bushes. Give some of the milk to the Manicou
- and putthe flag on the manicou. Now use the parrot on the passage.
-
- At Makandals Hut
- ------------------
- Use the flat key on the cage and put those gold pieces into the slot on the
- door.
-
- At Delias Hut
- -------------
- Before going in SAVE FIRST. Now once inside timeing is everything. When she
- looks for her glasses get her recipe book. Then when she leaves the room use
- the mirror on the spider. Take the blouse.
-
- Back at Mankandals
- ------------------
- Now use the holocom on the table. Open the window. Click on the holocom. Put
- the potion into his drink. Get the cup when he is done.
-
- Back at Delias
- ---------------
- Go back to delias. Now to talk to serapion you need to go back to delias and
- get the inverter from her. Now go to Mankandals and get some bequiet from him.
- Combine the bequiet with the inverter. Use the speakable on Serapion. Now talk
- to him again and use the inverter on the coarse salt. Use the sugar on the
- dog and go to the kitchen.
-
- At the Kitchen
- ----------------
- Click on the crib. Get the bag. Open bag and click on the flower to put it in
- your inventory. Now click the bag on the embers. Put the bag on the stool. The
- snake will crawl into it. Put the bag back on the embers and kill the snake.
- Now after the dialouge as soon as you can use the flower on Jarlath.
- Thats it, folks !! <mgx>
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