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- Lands of Lore
-
- 1. At Gladstone Keep, go north to the throne room and speak with King
- Richard.
- 2. Head to position 2 and take the Magic Atlas
- 3. Proceed to Geron's office and get the King's writ, then go to the
- forest.
- 4. At the Northland forest, head to the Thug's Cave.
- 5. Attempt to sneak past the two thugs.
- 6. In Thug's Cave, at position 1, pull the lever to open the wall.
- 7. Take the lantern from position 2.
- 8. Press the button at position 3.
- 9. Take Thug's Key from the niche.
- 10. Weigh down plate 4 with two objects.
- 11. Remove plate 5
- 12. At position 6, press the button on southern wall.
- 13. Press the button on northern wall.
- 14. Press the button on western wall.
- 15. Open the chest at position 7 with the Thug's Key.
- 16. Return to the forest.
- 17. Head to Northland Forest.
- 18. Head to the marina.
- 19. Give the King's Writ to the clerk.
- 20. At the Southland Forest, head to the Grey Eagle Inn.
- 21. Speak with the guy on the left.
- 22. Click on the door on the right.
- 23. Go to Roland 's Manor.
- 24. At Roland's Manor, press the button at position 1.
- 25. Head to the far eastern room and beat the orcs and ogre.
- 26. Press the button on the western wall at position 2.
- 27. Speak with the dying Roland at position 3.
- 28. Take Roland's Key and open the chest with it.
- 29. Exit.
- 30. At the Southland Forest, head to the marina and pay to go back.
- 31. At the Northland Forest, return to Gladstone Keep
- 32. Head into the throne room and watch the cinematic.
- 33. Speak with the four council members.
- 34. Return to the forest with Baccata.
- 35. At the Northland Forest, head to the Draracle's Cave
- 36. At the caves, at level 1, go to position 1 and pull the horns.
- 37. At position 3, press all three buttons.
- 38. Weigh down plate 7 to stop the dagger shooter in the wall.
- 39. On one of the rats in the room at position 8, you will find the
- Emerald Eye. Take it.
- 40. Return and fall in the pit at position 9.
- 41. Kill the dinosaur creature.
- 42. Take the sledge from position 10.
- 43. Press the button at position 11.
- 44. Enter the pod room at position 12.
- 45. Cut open the right-hand pod and cut the others too.
- 46. Press the button at position 13.
- 47. Go up the ladder at position 14.
- 48. Return to the three buttons at position 3 and push them all
- again.
- 49. Head to position 15 and hit the southern wall with the sledge
- twice
- 50. Head to position 16.
- 51. Hit the southern wall three times.
- 52. Press the button at position 17.
- 53. Fall down the pit at position 19.
- 54. Go to position 20 and pick the chest.
- 55. Take the sapphire eye.
- 56. Head to position 21 and press the button.
- 57. At position 22, place the emerald eye in the eastern dragon, and
- the sapphire eye in the northern dragon.
- 58. Head east from position 22 (otherwise you may be forced to do it
- the silver goblet way).
- 59. At position 28, you can press the button to open a niche with
- some ginseng.
- 60. At position 29, you will need two daggers.
- 61. Press the button, pull the horns, press the button, pick the
- lock, press the button, place one dagger into the niche, press the
- button, place the second dagger in the niche, press the button.
- 62. Hit the cavemen and bash the chest at position 30.
- 63. Take the jeweled dagger and freeze scroll out of the chest.
- 64. Learn the freeze spell.
- 65. Go to the stairs.
- 66. At position 31, throw the rock at the button across the pit.
- 67. Head down the stairs.
- 68. Head to position 32. The pit to the east is an illusion.
- 69. Go over it and pick the chest at position 33 for some items.
- 70. If you don't have some empty flasks, pick one up at position 56.
- You will need 3.
- 71. Take the iron key from position 34 .
- 72. At position 35, you can press the button to make a niche with a
- dagger and aloe appear.
- 73. Head to position 36.
- 74. Press the button to open the wall at position 37.
- 75. Pick the chest at position 38 and take the red key.
- 76. Open the red lock at position 39 with the red key.
- 77. Head down the stairs at position 41.
- 78. Press the button at position 42.
- 79. Dodge the fireball.
- 80. Head to position 43 and destroy the wall with the sledge.
- 81. Pick the chest at position 44 for a bezel ring.
- 82. Pick the chest at position 45 for a crossbow.
- 83. At position 46, destroy the northern wall with the sledge.
- 84. Weigh down plates 47,48,49.
- 85. Press the button at position 50, then take the dagger and money
- from the niche.
- 86. Head up the stairs at position 51.
- 87. Head to the Draracle's lair at position 52.
- 88. Click on the archway and place the jeweled dagger on the altar.
- 89. Return to the Draracle and take the riddle scroll.
- 90. Head up the stairs at position 53.
- 91. Head up the stairs at position 54
- 92. Pull the horns at position 55 to open the western wall, and
- leave.
- 93. Beat the orcs outside the Draracle's cave.
- 94. Head to Lake Dread and get a boat ride to Opinwood, then meet
- Victor.
- 95. Head to the Swamp.
- 96. At location 1 use an empty flask on the sinkhole to get some
- swamp ooze.
- 97. At location 2 pick the chest, and take the ring,.
- 98. Visit the witch doctor and show him the riddle scroll. Take at
- least "Powder of your mother".
- 99. Head to the Gorkha Chieftain.
- 100. When he asks you what you wish to trade for the Ruby of Truth,
- offer anything.
- 101. Accept his quest.
- 102. Go over sinkholes by casting the freeze spell nearby.
- 103. Locate the helmet somewhere around location 3.
- 104. Kill the stick monsters that has the helmet, then take it.
- 105. Go to the Gorkha Chieftain and give him the Bronze Helmet.
- 106. Return to Opinwood.
- 107. Visit Droek's Wagon, wearing the ruby of truth on one of your
- characters.
- 108. Talk to Dawn. Get a key and some flasks from her.
- 109. Head to the Urbish mines.
- 110. Walk right through, and don't open that door.
- 111. In Upper Opinwood, use an empty flask on either one of the
- hornet nests marked as number 1.
- 112. Smash or pick the chest at location 2 and take the crossbow
- "Valkyrie".
- 113. Smash or pick the chest at location 3 and take a jade necklace.
- 114. Pick the chest at location 4 and take the green skull.
- 115. Go back to the Urbish Mines.
- 116. Open the door.
- 117. Use the Green Skull to kill the.
- 118. Should you run out of magic, exit the cave and return to the
- Larken.
- 119. Once it is dead, head down the stairs at location 2.
- 120. Speak with the clerk at location 3.
- 121. Take the pick to the left of him.
- 122. Take the great maul from the niche at location 4.
- 123. Close the northern door to open the door at location five, (open
- the northern one, go through, close the northern one, open the
- western one).
- 124. Pick the chest at location 6 and take the silver key.
- 125. Head down the stairs at position 7.
- 126. Use the silver key from the level above to open the lock at
- location 1.
- 127. At location 2, turn the northern wheel once and press the button
- at location 8 (Turning the southern wheel and pushing the button
- creates a teleporter which will take you back to the office level,
- while turning both wheels will only create the pit).
- 128. Enter the teleporter.
- 129. Press the buttons at positions 6 and 7 to make the southern
- walls disappear.
- 130. Weight down plate 8 and take Mine Key 4 from the niche.
- 131. Use the Mine Key 4 at position 10.
- 132. Press the button at position 11.
- 133. Go through the door.
- 134. Weigh down plate 13.
- 135. Step on and weigh down plate 14, and throw something at plate
- 15.
- 136. Weigh down plate 16.
- 137. Get killed once and get the Wand of Fireballs from the niche at
- location 18.
- 138. Press the button at position 12.
- 139. Use the wand of fireballs or cast a fireball spell at position
- 19 (make sure you are two squares away).
- 140. Take Mine Key 5 from the niche at location 20.
- 141. Open the lock at location 21 with Mine Key 5.
- 142. Head up the stairs.
- 143. Take the Mine Key 2 from location 3.
- 144. Enter through the secret wall at location 4.
- 145. Turn the wheel at location 6.
- 146. Take another Mine Key 2 from the niche at location 7.
- 147. Fall down the pit.
- 148. Weigh down the plate at location 22 and press the button on the
- northern wall.
- 149. Enter the teleportal at location 24.
- 150. Head down the stairs at location 7
- 151. At location 2, turn the wheels any way and press the button at
- location 8.
- 152. Fall down the pit to the north.
- 153. Fall down the pit two steps to the east or press the button on
- the north wall one step east.
- 154. Take the silver key from the niche at location 1.
- 155. Use it in the lock at location 2.
- 156. Head through the secret in the south-western corner and pick the
- chest at location 3.
- 157. Take the gold jewel from it.
- 158. Use the gold jewel in the lock at position 4.
- 159. At position 5, pull both levers up and ride in the mine car.
- 160. Head to position 6, pushing a couple of buttons on the way.
- 161. Use the pick on the southern wall at position 6 and pick up a
- lump of coal.
- 162. Return to the mine car.
- 163. Pull the left-most lever down and leave the right-most one up.
- 164. Go into the mine car.
- 165. Pick the lock at position 7.
- 166. Head down the stairs at position 8.
- 167. Press the button at position 1 to make the teleporter appear.
- 168. Enter the teleporter at position 2.
- 169. Press the button on the western wall at location 3.
- 170. Beat at least one of the stone monsters at one of the locations
- marked 5 and get a bloodstone.
- 171. Turn all four wheels around the spinner.
- 172. Use the pickax to clear the rockfalls at the locations marked 6.
- 173. At location 7, click on the bones.
- 174. After the bones fall down, click on the right side of the bones
- and get a rusty key.
- 175. Go to location 8.
- 176. Search the bones twice.
- 177. Take the note, and the gear.
- 178. Step into the teleporter at location 10.
- 179. Head up the stairs at location 11.
- 180. Go into the teleporter at location 9.
- 181. Pick the lock at location 8.
- 182. At location 9 is a machine; Use the gear on the wheel a bit to
- the left and down of the gear that is already there (the left-most
- circle).
- 183. Open the grate.
- 184. Place a lump of coal inside.
- 185. Shut the grate.
- 186. Pull the lever at the top.
- 187. Head down the stairs at location 7.
- 188. Turn the northern wheel up.
- 189. Press the button at location 8 and enter the teleporter.
- 190. Head down the now de-flooded stairs at location 23.
- 191. Press the button on the western wall at location 10.
- 192. Take the shiny key out of the niche which will appear on the
- northern wall.
- 193. Head back up the stairs at location 11.
- 194. Head up the stairs at location 21.
- 195. Fall down the pit at location 7.
- 196. Use the teleporter at location 24.
- 197. Head down the stairs at location 7.
- 198. Fall down the pit at location 8.
- 199. Fall down the pit to the east.
- 200. Set the left lever down and the right lever up at location 5.
- 201. Go into the mine car.
- 202. Head down the stairs at location 8.
- 203. Go into the teleporter at location 2.
- 204. Use the shiny key to open the lock at location 12.
- 205. Use the rusty key to open the lock at location 13.
- 206. Speak with Paulson at location 14.
- 207. Take Paulson's Key (the pyramid which he makes appear) before
- you leave the screen.
- 208. With Paulson in the party, face the southern wall at location
- 15.
- 209. Press the button to open the southern wall.
- 210. From Paulson's equipment at location 16, be sure to take Mine
- Key 4 and Vaelan's Cube.
- 211. Use the Mine Key 4 to open the lock at location 17.
- 212. Take the northernmost teleporter out of the three at location 18
- to head back to the top level.
- 213. Head up the stairs and head for Upper Opinwood.
- 214. Head over to Scotia 's barrier.
- 215. Use Vaelan's Cube three times to dispel it.
- 216. Go into Yvel Woods.
- 217. Locate another cube after killing one of the huge orcs around
- location 1.
- 218. Dispel the second Scotia's barrier and enter Yvel
- 219. Head to Sadie's shop.
- 220. Should you have gotten the riddle scroll deciphered (at least
- the part about "powder of your mother") she will give you the last
- ingredient for the elixir - Mother of Earth.
- 221. Return to Yvel Woods.
- 222. Head to the White Tower
- 223. Take a mystic key after beating one of the amazons at location
- 2.
- 224. Shut the grates at the two location 3s to stop the leaches from
- coming,.
- 225. Should you become trapped at location 4, it is because once the
- door is open, a wall appears behind you. Shut the door to free
- yourselves.
- 226. At location 6, use the mystic key from location 2 to open the
- door.
- 227. Take a different mystic key from location 7.
- 228. At location 8, use the mystic key from location 7 to open the
- door.
- 229. Get another mystic key after beating one of the amazons around
- location 9.
- 230. Press the button at location 10 and use the mystic key from
- location 9 at location 11.
- 231. Once you push the button and open the lock, the cell door will
- open.
- 232. Free Lyle from his cell.
- 233. Press the button at location 12.
- 234. Take the amber ring from the niche.
- 235. Place the amber ring into the niche at location 1.
- 236. Defeat the feminist Queen Jana at location 13, and take a mystic
- key off her body.
- 237. Head up the stairs at 14.
- 238. take a mystic key from location 1.
- 239. Head downstairs.
- 240. Head up the stairs at location 15.
- 241. Use the mystic key from location 1 to open the door at location
- 2.
- 242. Take the mystic key from the niche at location 3 while dodging
- fireballs.
- 243. Pick the lock at location 5 to open the door.
- 244. Use the mystic key from location 13 on Level 1 to open the lock
- at location 6.
- 245. Use the Extras to see how to go over the illusionary pits.
- 246. Once you get to location 7, pick up the mystic key lying on the
- pit and press the button on the wall.
- 247. Return the same way.
- 248. The pit in front at location 8 is illusionary. Press the button
- at location 8 to make the pit at location 9 disappear.
- 249. At location 10, close the door behind you, push button on the
- western wall, take the mystic key from the niche, open door and
- leave.
- 250. Use the mystic key from location 3 to open the door at location
- 4.
- 251. Head up the stairs at location 11.
- 252. Should you happen to fall down the pit on level 3, you will
- appear around location 12.
- 253. You will have to kill the minotaur (he has an excellent maul
- "Thunder") and get his horn.
- 254. Insert the horn at location 13 to get out.
- 255. At level 3, open the door at location 1.
- 256. Press the button on the floor and take the mystic key from the
- niche.
- 257. Use the mystic key from location 1 to open the door at location
- 2.
- 258. Press the button at location 3.
- 259. Open the northernmost of the three doors and walk through the
- secret at the end of it.
- 260. Press the button at location 4 and throw something across the
- pit at the button at location 5.
- 261. Head to location 6 by going through the secret wall.
- 262. Pick the chest at location 6 and take the mystic key.
- 263. Head to location 7 and use the mystic key from location 7 on
- level 2 to open the door.
- 264. Take the ivory key from the niche at location 8.
- 265. Head down the stairs at location 10.
- 266. The "You Have No Faith" door is accessible if you have recovered
- the crucible of faith.
- 267. Head down the stairs at location 14.
- 268. Use the mystic key from location 10 on level 2 to open the door
- at location 16.
- 269. Head to location 17 and use the ivory key from location 8 on
- level 3 to open the door.
- 270. Head down the stairs at location 18.
- 271. At location 1, for the puzzle, chase down the four objects and
- place one in each of the four niches (These items can be recovered
- later from the niche at location 5).
- 272. Use the mystic key from location 6 on level 3 to open the door
- at location 2.
- 273. Speak with the old woman and pass the copy protection.
- 274. Take the crucible of faith from her.
- 275. Head up the stairs at location 4.
- 276. Head to the Altar de Blanca.
- 277. Replace the crucible of faith on the neck.
- 278. Place the four ingredients for the elixir inside the head -
- swamp ooze, hornet honey, mother of earth and a bloodstone.
- 279. Get the head again.
- 280. Leave the white tower.
- 281. Head to the City of Yvel.
- 282. Head to the Yvel council and speak with Geron.
- 283. Return to Yvel Woods
- 284. Head for the way back to Opinwood.
- 285. When you see dawn, argue that she is really Scotia.
- 286. Beat Scotia's lizard and go back to Yvel.
- 287. Head to the Yvel Council.
- 288. Fight the knights and orcs until you get a message that you hear
- orc retreat horns.
- 289. Head to Bruno's Lodge and go through the back door.
- 290. Beat the orcs and press the button at location 1.
- 291. Head down the stairs into the Catwalk Caverns.
- 292. In the Catwalk Caverns, cast Spark spell at the light spots to
- kill them.
- 293. Head to location 1 and defeat the Commander Fendorn.
- 294. Take Geron's Key, Statuette and Dark Gauntlet. Place the
- Statuette on the stand in location 2.
- 295. Use the Dark Gauntlet on the palm print, on the western wall at
- location 3.
- 296. Use Dark Gauntlet on the palm print on the western wall at
- location 4.
- 297. In the room at location 5, push a button.
- 298. Head to where the pit has disappeared and push the next
- available button, repeat until all the buttons are pushed, and your
- way is clear.
- 299. At locations 6 step on the pressure pad to open the door ahead
- of you.
- 300. At location 7 use the Dark Gauntlet on palm print to open the
- western door.
- 301. Go into the teleportal at location 8.
- 302. Weigh down plate 9 with three items.
- 303. Press the button at location 10.
- 304. Go into teleportal at location 11.
- 305. Press the button at 12.
- 306. Go into teleportal at 13.
- 307. Weigh down plate 9 with three items.
- 308. Press the button at 10.
- 309. Go into the teleportal at location 11.
- 310. Place three items on plate 14.
- 311. Go into teleportal at location 23.
- 312. Pull switch at 15 to open the door back.
- 313. Pick the chest at 16 to get yellow key.
- 314. Use the Dark gauntlet on palm print at 17 to open door, take
- this passage all the way back.
- 315. Use yellow key at location 18.
- 316. Return to location 4, this time use the Dark Gauntlet on the
- palm print on the northern wall.
- 317. Follow this sequence through the secret wall maze: ABCD
- 318. At location 20, use the Dark Gauntlet to open door ahead of you.
- 319. In room 21 after killing one of the enemy knights, locate a blue
- key.
- 320. Use it on the chest at location 22 to get small key.
- 321. To return, go through the secret wall and use the small key on
- the lock at 19.
- 322. Enter.
- 323. Pick the Knowles when you are asked to defeat one of the two
- races.
- 324. Take the northern teleportal.
- 325. In the dungeons, take the copper key at location 1.
- 326. At location 2 press the button to make the wall disappear, and
- take Nathaniel's key from the niche at location 3.
- 327. Take the gold key at location 4.
- 328. Pick the chest at location 5 to get a diamond.
- 329. At location 7 use copper key to open door.
- 330. Attack the three creatures.
- 331. After defeating them, take Knowles key and Vaelan's Cube.
- 332. Use the Knowles key at location 9 to open the door, and head up
- at location 10.
- 333. At location 1 use the diamond on crystal ball to free Dawn.
- 334. When you step on location 2, you will be cut off from both
- sides.
- 335. Pull the tongue on southern wall to open door.
- 336. At location 3 push the northern button to open the niche, and
- recover the cobra figurine from the niche. Jump in the pit.
- 337. Head up the stairs at 10.
- 338. Press the button at location 5 to make teleportal appear.
- 339. Go through.
- 340. Work your way to room 6.
- 341. Look for 4 plates in the corners and weigh them down with items.
- 342. After they have been weighed down, head to location 7.
- 343. Press the button to make southern wall disappear.
- 344. At location 8 push both buttons to make the niche appear,
- recover Dragon figurine, and go through the secret wall in the middle
- of the southern wall of room 6.
- 345. Head up the stairs at 9.
- 346. Pull the tongue at 1 to open the door at 2.
- 347. At 3 pick the chest for staff "Gustavus" and dagger "Ripose" (
- both suck rocks ).
- 348. At location 4 , pick the chest.
- 349. Pick the lock at location 5 to open door.
- 350. Take the unicorn statuette from niche at 6.
- 351. Pull the tongue at 10.
- 352. At location 11 the doors are tricky...pushing the southern
- door's button opens the northern door, and vice versa.
- 353. Press the button at 12 to make a niche appear at 7.
- 354. Take the adder key from niche at 7.
- 355. Use the adder key to open the door at 8.
- 356. In the chest at 9 lies the westwood stick.
- 357. At 13 take the noir key from the niche.
- 358. At location 14, there are 2 buttons. The southern one will drop
- you to the Dungeons while the eastern will open the wall beside you.
- 359. At 15 shoot or throw something over the pit to the east.
- 360. Throw an item through the teleportal.
- 361. Go through the teleportal.
- 362. Take the carrion key from the niche at 16.
- 363. Jump down the pit right beside carrion key.
- 364. Use the teleportal at 5, and head up the stairs at 9.
- 365. Work your way to location 17.
- 366. Use the noir key in the keyhole, and pull the tongue at 18.
- 367. Go inside the door you have just opened, and press the button on
- the southern wall at 19.
- 368. Work your way to the stairs up.
- 369. At location 1 you may want to pick the chest for "Eternity" and
- Bastion plate.
- 370. Work your way to the door in the south-west part of this level.
- 371. Open it and put the following items in the following locations:
- 372. 5-suit of armor (any)
- 373. 4-weapon (any)
- 374. 3-medicine (must be an herb, not a potion)
- 375. 2-jewelry (must be a ring or a necklace)
- 376. Take the dull key from the niche at 6.
- 377. Work your way to location 7.
- 378. Press the button on the west wall at 7, to make the wall
- disappear.
- 379. Press the button at 8.
- 380. Go to location 9, and step to 11, step to 10, press the button
- on east wall at 10. Go back to 11.
- 381. Get the Humanoid figurine from the niche.
- 382. Place the item in the niche.
- 383. Go to 12, and press the button on the west wall at 12.
- 384. Leave.
- 385. Head to location 13, press the button on north wall, and get the
- gold key from the niche in south wall.
- 386. Work your way to location 15, use the dull key on the chest, and
- take the silver key out of the chest.
- 387. Head to 16, and fall down the pit.
- 388. Work your way to location 21.
- 389. Use the carrion key to unlock this door.
- 390. Go into the room.
- 391. See the Extras to see how to place the figurines and keys into
- the correct order.
- 392. Then apply the elixir to the king, and give him a weapon.
- 393. Leave the room.
- 394. Put the shard of truth in your inventory, and click on it with
- the ruby of truth selected.
- 395. Use the teleportal at 19, and head upstairs again.
- 396. Head to location 18, and use silver key in the lock.
- 397. Head to location 19 and use the gold key in the lock.
- 398. Press the button on the door at 17.
- 399. Enter the door, and head west.
- 400. Head to the door in the west.
- 401. Open it and go in.
- 402. When Scotia attacks, use the Whole Truth on her, when she's
- transforming.
- 403. Kill her.
-