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- Under a Killing Moon
-
- *** DAY ONE ***
-
-
- 1. Tex's Office.
- 2. Get all the mail by the door. (sales flyer, Gift Certificate,
- application.)
- 3. Take gun.
- 4. Look at the Phono Graph.
- 5. Play the Phono Graph.
- 6. Look at Ex-wife's photo on desk.
- 7. Take the credit card application for the Electronics shop from
- Tex's Office.
- 8. Look at the application.
- 9. Open the desk drawer.
- 10. Take the stamp.
- 11. Open the desk drawer.
- 12. Take the ink pen.
- 13. Combine the pen and the application.
- 14. Combine the stamp and the signed application.
- 15. Look at the fax Machine on top of the Cabinet.
- 16. Look at the Crime link Computer on the table behind Tex's desk.
- 17. Look at the mailbox.
- 18. Head down to the street and find a mailbox.
- 19. Look at Rusty's place.
- 20. Find Some Work.
- 21. Head to the Pawnshop and Speak with Rook.
- 22. B-A-B-A-A-B-C
- 23. Take the glass shard, from the alley behind the pawnshop.
- 24. Look at the shard, and the Red Hair.
- 25. Look at the foot print, it is about size 14.
- 26. Grab the Basketball and play with it.
- 27. Pull down the staircase.
- 28. Climb the staircase and open the door.
- 29. Look at the dumpster.
- 30. Open the dumpster and peek inside.
- 31. Look at the radio
- 32. Take the radio.
- 33. Look at the radio again, getting the batteries.
- 34. Look at the batteries.
- 35. Open the fence and go through to the street.
- 36. Take the newspaper in front of the door at the Brew & Stew.
- 37. Look at the Newspaper and read all the articles.
- 38. Head to the newsstand and Speak with Chelsee. B-A-B-A Green eyes,
- and tattoo of anchor on arm.
- 39. Go to the police station and speak with Mac Malden. A-A-C White,
- AB.
- 40. Try to get Mac to talk about the Martian case.
- 41. Head to the alley and Speak with the bum until he tells you about
- his addiction. B-B.
- 42. Go to the Brew & Stew and speak to Louie. B-C-A ask about all.
- 43. Proceed to the alley.
- 44. Speak with the man. C
- 45. Give pie to the bum, and ask him about everything. Norm, 6'3" or
- 4" 300 lb.
- 46. Get the key in the alley under the trash can outside the
- pawnshop.
- 47. Get the key under the Mate at Rusty's.
- 48. Look at the locked door to the storeroom.
- 49. Look at the noose in clown's head on the wall.
- 50. Find the key on the Pole in Rusty's.
- 51. Take the stacking ring off the wall.
- 52. Use the TV and find out about inspector Burns.
- 53. Unlock the door to the back room.
- 54. Open the tank and look inside.
- 55. Take the balloon from the sink.
- 56. Use the balloon on the valve in the big face in the main room to
- inflate the balloon.
- 57. Take the plastic dart, crossbow, mask, and the clown doll.
- 58. Head to your office and use the comlink. [caucasian] - [male] -
- [6-0 - 6-4] - [281-320 lbs.] [mutant-no] - [red] - [two] - [green] -
- [AB-] [14] - [anchor]
- 59. Locate Beek Nariz.
- 60. Head to the Newsstand and Speak with Chelsee.
- 61. Go to the Coit Tower.
- 62. Speak to Beek. B-B-A-B
- 63. Offer Beek the Surgery gift Certificate.
- 64. Ask about everything.
- 65. Find Mick Flemm.
- 66. Head to the Warehouse.
- 67. Look at the locked box on the wall.
- 68. Open the Crate and get the clothes.
- 69. Head up stairs and get the key.
- 70. Use the key from the warehouse on the power box.
- 71. Pull the lever and stop the crane above the upper lever.
- 72. Place the batteries in the clown doll.
- 73. Hang the clown doll on the crane hook.
- 74. Hide near the switch box,
- 75. Pull the switch box when Flemm comes in.
- 76. Use Flemm's keys to open the storage box.
- 77. Look at the box in a box.
- 78. Use the key from the alley to open the strongbox.
- 79. Look at the box getting Jade.
- 80. Go to Tex's office.
-
- *** DAY TWO ***
-
- 1. Get the mail, and open the mail taking out the credit card.
- 2. Look at the credit card.
- 3. Go to the Electronics shop and open the door with the card.
- 4. Speak to the man. B-B
- 5. Use the card on the blue light special.
- 6. Take the fax machine.
- 7. Go to Tex's office.
- 8. Get fax #1.
- 9. Look at the fax.
- 10. Travel to the Countess' Mansion.
- 11. Go to the Newsstand and Speak with Chelsee. A-A - statuette -
- Franco Franco.
- 12. Head to the Police station, and speak to Mac Malden. C- ask about
- Franco Franco.
- 13. Go to the Pawnshop and Speak with Rook.
- 14. Ask about Franco and Jade.
- 15. Go to the alley, and open the trash can with the sign on it.
- 16. Get the paper, and look at the paper.
- 17. Travel to the Alhombra Theater.
- 18. Speak with the man in theater. B-B
- 19. Give the Jade to Franco.
- 20. Ask Franco about the Mysterious artifact. -B
- 21. Head to Tex's office.
- 22. Get fax #2.
- 23. Look at the fax.
- 24. Go to the Police and speak with Mac Malden.
- 25. Ask about Eddie Ching, and the Knickerbocker.
- 26. Go to the Knickerbocker.
- 27. Head to the Electronic store.
- 28. Speak with Hamm Underwood. C-C-B-A.
- 29. Use the credit card on the Blue light special.
- 30. Take the laser glass cutter.
- 31. Go to the Knickerbocker.
- 32. In Eddies library get the book entitled, 'through the looking
- glass,' located on the top shelf.
- 33. Look at the book, opening it and getting the key.
- 34. Open the closet.
- 35. Look at the trap.
- 36. Look at the fish food.
- 37. Take the trap.
- 38. Take the fish food.
- 39. Open the fish tank.
- 40. Use the throw ring in the tank.
- 41. Use the fish hook on the tank.
- 42. Go to Ching's Hallway and turn off the lasernet.
- 43. Use the dart and the dart gun on the powerbox.
- 44. Throw the water filled ring at the lever.
- 45. Look at the Geigger.
- 46. Look at and take the Geigger chow.
- 47. Look at the fax and take the fax on the floor.
- 48. Combine the Geigger chow with the trap.
- 49. Use the trap on the Geigger.
- 50. Head to Ching's study and move the mirror.
- 51. Move the painting, and look at the safe.
- 52. Get the Birthday fax on the floor in front of the table. 10/14/12
- 53. Use the key in the lock on the wall between the safe and the
- mirror.
- 54. Get the noose with the trap.
- 55. Head to the secret room.
- 56. Look at the statue.
- 57. Move the box.
- 58. Move the picture.
- 59. Get the bandanna from the statue.
- 60. Use the bandanna on the dirty pull lever sign.
- 61. Use the card in the slot.
- 62. Use the trap noose on the statue.
- 63. Return to your office.
-
- *** DAY THREE ***
-
- 1. Finding Out who jumped you and Stole the Statue.
- 2. Speak with the people in the neighborhood to see who knows about
- the mugging, especially Franny in the pizza parlor.
- 3. Speak with Franny, get the note. A-B-A
- 4. Look at the note.
- 5. Go to the Brew & Stew.
- 6. Ask about Sal.
- 7. Open the trash can outside the Brew & Stew.
- 8. Get the torn note.
- 9. Putting the note together it reads:
- YV UZNV SIAKWBHVG
- RIPB ZEEIWALHVAL
- YWLU SUZXLWLR ZL
- LUV XPWLV WA LUV
- CIOGVA CZLV UILVO
- ZL LUV PXPZO LWHV.
- LUV EZXXYIBG LIGZR
- WX XW OWSIA.
- 10. Combine the note with the secret code.
- 11. Finding the missing letters.
- We have confirmed
- your appointment
- with Chastity at
- the suite in the
- Golden Gate Hotel
- at the usual time.
- the Password today
- is silicon.
- 12. Proceed to the Golden Gate Hotel lobby.
- 13. Speak with Ardo. B-B-C-C and ask about everything.
- 14. Re-enter the hotel a second time.
- 15. Combine the Mask with the Firesuit.
- 16. Enter Hotel a third time B-B-B.
- 17. Enter the Password S I L I C O N
- 18. Head to the hot tub room and look in the vase to see the cork.
- 19. Go to the bedroom and open the closet doors.
- 20. Look at the Champagne glass.
- 21. Take the Champagne glass.
- 22. Open and look at all the drawers and cabinets.
- 23. Look at the magazine.
- 24. Look at the locked drawer.
- 25. Get the foil on the table.
- 26. Go to the hot tub room.
- 27. Use the glass on the hot tub, filling the vase and getting the
- cork.
- 28. Move the towel and look down the drain, seeing the film and
- screwdriver.
- 29. Look at the cork and get the wire.
- 30. proceed to the bedroom and use the wire to pick the lock on the
- locked drawer.
- 31. Open the drawer and take the shoelace.
- 32. Move the picture and look at the twisty board game.
- 33. Head to the Piano room.
- 34. Look at the piano, sheet music, and the bench.
- 35. Play the piano.
- 36. Get the deodorizer magnet.
- 37. Combine the shoelace and the magnet to create a string magnet.
- 38. Move the picture to the right of the bedroom door.
- 39. Look at the list of girls names.
- 40. Head to the hot tub room.
- 41. Use the string magnet on the screwdriver.
- 42. Use the screwdriver on the drain cover.
- 43. Get the film from the drain.
- 44. Head to the Electronic shop.
- 45. Use the credit card to by the blue light special, a developing
- kit.
- 46. Combine the film with the developing kit.
- 47. Take the pictures to Franny at the pizza parlor. -C - mugging, -
- Pug.
- 48. Go to the Coit Towers.
- 49. Speak with Beek. -C - Pug
- 50. Speak with Pug. C-B-C-C-B-B-B-B-B
- 51. Go to the Colonel's office.
- 52. Speak with the Oriental girl. A-C-B-A-A
-
- *** DAY FOUR ***
-
- 1. Proceed to the Countess' Mansion.
- 2. Look at the Eagle.
- 3. Use the foil on the Eagle.
- 4. Get the cigarette case, and look at the case.
- 5. Get the note pieces from the trash can and put them together.
- 6. Take the watch, from the fireplace mantel.
- 7. Look at the watch.
- 8. Move the newspaper, and look at the ashtray; the first lines of
- the note reads:
-
- ...circumstances...progressing smoothly...
- delighted to hear that Murphy was able to
- provide the final pieces of our puzzle.
- ---------------------------------------
- circumstances ---
- s are progressing smoothly
- delighted to hear that Murphy was able
- the final piece of our puzzle. He probably doesn't
- we repaid him by not killing him immediately
- he gets too nosy, don't be afraid to deal with
- meantime, go to the basin of Sancity and
- 9. Head back to the colonels office.
- 10. Lift the picture and look at the picture.
- 11. Open the desk drawers.
- 12. Take and look at the Greeting Card.
- 13. Take and look at the Envelope.
- 14. Move the vase to the right side on the bottom shelf.
- 15. Take the computer disk.
- 16. Turn on the computer and use the disk on the computer.
- 17. Go to the girl friends house, Melahn Tode's Apt. B-B-B-B-A
- 18. Ask about the colonel, chameleon, and the key.
- 19. Return to the Colonels office and use the key on the filling
- cabinet.
- 20. Open and take the files.
- 21. Look at the files.
- 22. Move the Magazines on the floor in front of the door.
- 23. take the receipt.
- 24. Look at the receipt.
- 25. Go to Melahn's apt.
- 26. Ask about the receipt. B
- 27. Go to the Colonels office.
- 28. Move the picture on the left side of the file cabinet.
- 29. Look at the numbers and open the safe.
- 30. Click the left knob five times, middle seven times, the right one
- time.
- 31. Take the book.
- 32. Combine e the coded book with the file.
- 33. Proceed to the Roadside Motel.
- 34. Go to G.R.S.
- 35. Go to the R & D office and get access to Paul Dubois' computer.
- 36. Avoid the Security eye by getting between the desk and the wall
- and stay low.
- 37. Look at and take the wrench from the floor.
- 38. Take the flag on the wall.
- 39. Look at the flag, an take the computer card.
- 40. Look at and get the small TV.
- 41. Go to HA office and use the wrench on vent on the door.
- 42. Use the Geigger on the open vent, opening door.
- 43. Look at the note on the desk.
- 44. Take the CD on the desk.
- 45. Open the drawers, getting the CD and the Passcard; look at them.
- 46. Go to the conference room, open the desk drawer and get the
- cd-player.
- 47. Combine the TV and the CD-player and the Company CD.
- 48. Look at the magazine.
- 49. Head to Tuckers office.
- 50. Look at the door control panel.
- 51. Use the passcard to open the door.
- 52. Look at the safe control panel.
- 53. Look at the safe door.
- 54. Use the panel, use the cd-player for voice on the safe.
- 55. Quickly, in 30 seconds go in the safe.
- 56. Look at the statue, and take it.
- 57. Look at the tape, and take it.
- 58. Look at the trash can and take the shredded note.
- 59. Go out and hide behind the plants in the corner.
- 60. When the robot enters the safe, quickly close the safe.
- 61. Open the drawers.
- 62. Read the tape numbers: 142235
- 63. Take the match.
- 64. Fix the shredded note.
- 65. Head to the Supervisor's office and find out about Eva Schanzee.
- 66. Steer clear of the security eye by hiding behind the partition
- wall in the back corner.
- 67. Open the safe.
- 68. Turn on Eva's computer.
- 69. Find Eva's computer card , under her desk, to the inside right.
- 70. Use the card on the computer and watch the computer.
- 71. Use the mini disk on the computer.
- 72. Look at the safe.
- 73. Open the safe: 142235
- 74. Take the vial.
- 75. Look at the vial.
- 76. Head to the R&D office.
- 77. Look at Paul Dubois desk.
- 78. Look at Paul Dubois' computer.
- 79. Turn on the computer and use the computer card.
- 80. Look at all the doors.
- 81. Go to the Conference room.
- 82. Avoid the security eye by hiding behind the desk and staying low.
- 83. Look at the screen.
- 84. Open the cabinet door.
- 85. Look at the panel on the table.
- 86. Use the panel on the table.
- 87. Take the key from the ledge of the wall on the left hand side of
- the room.
- 88. Unlock the cabinet doors.
- 89. Open the doors.
- 90. Turn on the VCR.
- 91. Use the tape in the VCR.
- 92. Look at the statue, braking it, and getting the chip.
- 93. Combine the chip with the watch.
- 94. Look at the watch again.
- 95. Head to your office.
-
- *** DAY FIVE ***
-
- 1. Go to the Bastion on Sanctity.
- 2. Look at the chameleon.
- 3. Go in the small hallway.
- 4. Take the small clamp.
- 5. Take the strap.
- 6. Look at the gargoyle head on wall and look at the gem.
- 7. Get the gem.
- 8. Combine the clamp with the strap, creating a slingshot.
- 9. Combine the gem with the sling shot, creating a loaded slingshot.
- 10. Use the sling shot on the vase, to brake it.
- 11. Go to the main room in Bastion.
- 12. Combine the cigarette with the vial.
- 13. Combine the lethal cigarette with the match.
- 14. Place the lethal cigarette on the table.
- 15. Watch the computer show.
- 16. Look at Alaynah.
- 17. Move the shield.
- 18. Respond A - B - B - B
- 19. Watch the computer show.
- 20. Head to the Broken Skull.
- 21. Order a manly drink. B - B - B - A
- 22. Offer her a $100 bill.
- 23. Respond: A or B
- 24. When she asks for the token, respond B
- 25. Head to the Roadside Motel.
- 26. Speak with Alaynah.
- 27. Ask about the token and the silver dollar.
- 28. Go to the Pawnshop.
- 29. Speak with Rook and ask about the silver dollar.
- 30. Go to the Broken Skull.
- 31. Speak with the Girl. A
- 32. Show her the silver dollar.
- 33. Speak with the Ferrel Plus. A
- 34. Play the game with him.
- 35. Drinks on the house. A - (B or A) - (A or B or C)
-
- *** DAY 6 ***
-
- 1. Look at the pile of leaves.
- 2. Turn around and look at the door.
- 3. Look at the smoke alarm.
- 4. Open the wall panel or the right door.
- 5. Take the lighter fluid.
- 6. Take the smooth stone.
- 7. Get the flint.
- 8. Get the rake.
- 9. Rake the pile of leaves.
- 10. Place the lighter fluid on the pile of leave.
- 11. Combine the stone with the flint, creating a spark.
- 12. Put the spark on the pile of leaves.
- 13. Go to the hallway.
- 14. Head to the Residential Deck. R L R R L
- 15. Take the pipe.
- 16. Look at the Stasis Room door.
- 17. Look at the Emergency Room door.
- 18. Go to Stasis Room. R S R
- 19. Open the door and enter.
- 20. Turn on lights(?).
- 21. Move the left slider: 60
- 22. Move the right slider: 12
- 23. Push the button: EPINEPHRINE
- 24. Push the button: ELECTRICAL SHOCK
- 25. Move the left slide: 90
- 26. Push the button: SODIUM PENTATHOL
- 27. Push the button: EPINEPHRINE
- 28. Move the right slider: 14
- 29. Move the left slider: 98.6
- 30. Move the right slider: 16
- 31. Push the button: EPINEPHRINE
- 32. Push the button: SODIUM BICARBONATE
- 33. Head to the Observatory: L R L R S R L
- 34. Look at the instruction paper.
- 35. Go left.
- 36. Use the key on the Wall Panel, opening it.
- 37. Move the Links 986 BOH
- 38. Take the mini Computer.
- 39. Get the Cocktail glass.
- 40. Look at glass, getting the straw.
- 41. Go to the right side of the room.
- 42. Move the plant exposing the floor panel.
- 43. Look at the floor panel.
- 44. Use the pipe on the floor panel.
- 45. Take the computer cable.
- 46. By the exit door, look at the small hole in the wall.
- 47. Use the straw on the Recessed Button in the hole.
- 48. Combine the mini Computer with the Winter Chip, creating a
- computer virus linkup.
- 49. Combine the Computer virus linkup with the computer cable.
- 50. Use the Computer Virus linkup on the moon child Computer.
-