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- Solution Hitch Hiker's Guide
-
- Hi,
-
- This is my solution to HHGTTG. I have indicated the changes by asterisks
- (*), so it's easy to delete them after you've read it and agree with it.
- Especially, the fifth scenario was missing, which I have added now.
-
- Peter van Turennout (PETER_T@TUDERA.TUDELFT.NL)
-
-
-
- Solution for: Hitchhiker's Guide to the Galaxy, submitted by Doug Howell
- (IO70833@MAINE)
- -----------------------------------------------------------------------
-
-
-
- +=======================================+ = =
-
-
- Hitchiker's Guide To The = =
-
-
-
- Galaxy
-
- = =
-
-
- +=======================================+
-
-
- The first thing you need to do is STAND UP and turn on the light. Get
- *gown*. Wear gown. Look in pocket. Eat pill. *Get screwdriver. Get
- toothbrush.* Go south. Get mail. Lie in front of bulldozer. Read junk
- mail and wait for Ford Prefect. When Ford offers his towel to you,
- refuse it. Wait for Ford to go talk
-
- to Prosser. When Ford returns Prosser will take your place in the mud.
- Go south. Go west to pub. Buy the cheese sandwich and wait for Ford.
- Drink three of the beers that Ford offers maximum. About the time you
- finish your third beer a loud crash will be heard. Leave the pub and go
- back to where your house was. On the way you will pass a starving dog.
- Give the dog your cheese sandwich. The Vogon construction ships will
- arrive about the time you reach your house. When Ford drops his
- Sub-etha signalling device, pick it up. Push the green button.
-
- ..... Dark .... Smell (a few times). Look at shadow. Vogon Hold: *Eat
- the peanuts Ford is offering to you.* Remove Gown. Hang Gown on hook.
- Wait for Ford to sleep. Get towel, satchel. Put towel over drain. Put
- satchel in front of robot panel. Put junk mail on top of the satchel.
- Push dispenser button. Press the switch on the case. *Get gown, wear
- gown. Get towel.* Enjoy the Captain's poetry (*right after one of the
- four lines*). The captain will speak the second verse of his poetry;
- remember to write down the word that you were told about earlier (Switch
- on case). Once back in the hold, Type the word (remember to use " "
- quotes or it
-
- won't work). Get plotter. Wander around if you like, you're going to
- the airlock anyhow. ... Dark .... Listen (a few times). Go Aft (not
- port as the program lies). Get Brochure. Read Brochure. Drop
- brochure. *Drop all but guide and towel* . Go down. Go aft. Keep going
- aft. Get Generator. Go to the Fore End corridor, then head port.
- Consult guide on nutrimat. Touch pad. Get tea substitute. Go to
- bridge. Drop cup and Generator. Plug small plug into the small
- receptacle. Put
-
- dangly bit in tea substitute. There are five scenarios (all rather
- short, but each important). They come up in random order. You will be
- in the dark each time you enter a scenario, so remember to use your five
- senses.
-
- Upon completion of each scenario you will once again be in the dark
- place
-
- where you originally entered the HOG, so remember to listen. You may
- want to save your game after completing each scenario.
-
- The Bugblatter beast: Dark...(smell). When the beast charges at you,
- tell him your name. Run east. Get sharp stone. Cover your head with
- towel. Carve your name on the memorial. Remove your towel and the BB
- should be asleep. Go SW. Get Nutrimat interface. Wait. Back at HOG,
- go to
-
- Fore End and drop the Nutrimat interface and asteroid paint chipper.
- Up.
-
- Push the improbability drive switch again. Trillian: Dark...(touch).
- Look at Arthur. Drop plate. Get fluff. Open handbag. Put fluff in
- handbag. Get plate. Wait. Ford: Dark...(see). Open satchel. Get all.
- North. Offer Arthur towel. Go to Prosser. Ask Prosser to lie down in
- front of the bulldozer. Go to pub.
-
- Buy beer and peanuts. Drink three beers. Follow Arthur. Drop satchel.
- Put satchel fluff on top of satchel. Wait. Zaphod: Dark...(see).
- Search seat. Get toolbox. Steer boat towards the rocky spire. Wait.
- Stand up. Go North. Wait for Trillian. Tell guards not to shoot.
- Tell trillian to shoot the pile of rifles. Run to HOG. *Vl'hurg &
- G'Gugvunt Leaders: Dark...(listen). This scenario only comes up when
- you have had the story about the Vl'hurgs and G'Gugvunts, which in turn
- only appears some time after you have given an unknown command. So, put
- one in deliberately, if necessary. Get awl. You might listen to the
- conversation and wait... When you are in the maze: walk around untill
- you find a black particle. Get particle.* You should have the following:
- 4 fluffs, ultra-plasmic awl, paint chipper, Nutrimat computer
- interface card, and toolbox. When finished with all the scenarios, pick
- up the interface card and go to the Nutrimat. Open panel.
-
- Remove circuit board. Put in interface card. Touch pad. Goto bridge.
- Plug large plug into the large receptacle. Missiles!! Push switch on
-
- spare drive. Go to nutrimat. Get tea!! Go to bridge. Drop tea.
- Remove dangly bit
-
- from the tea substitute. Put dangly bit in real tea. Drop all *(you
- may keep your gown and Babel fish)*. Get thing *(if not in your
- pocket)*. Push the switch on the drive. *Sperm Whale. Dark...(keep on
- looking until your feeling has returned).* Get pot. Put pot in
- thing. Wait. ....Dark.... Get 4 fluffs. (Zaphod's and his toolbox
- are near the hatch, trillian's is in her handbag, Ford's is on the
- satchel, and your gown's pocket fluff.)
-
- Go to bridge. Take flower pot (you may have to get it from thing).
- Plant
-
- all four fluffs in pot. Drop pot. Wait. Get pot after sprout appears.
- Go to Sauna. Eat the fruit from plant. Pay attention to the vision!
- The
-
- vision tells you what tool Marvin will need to open the hatch. If tool
- is not known to you, it will be in the pantry. Get the real tea. Get
- no tea. Go to the screening door. Open the door. Drink real tea before
- entering the pantry. Enter pantry. Tell marvin to fix the
-
- hatch. You have twelve turns to meet Marvin at the hatch. *Go to the
- hatch. Drop all, including your gown, but not the tool you will give to
- Marvin. Starboard.* Give Marvin the tool he asks for. Go out to the
- hatch and then down the hatch.