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- List compiled by Paul Falstad (pjf@cts.com), last updated Jan 5, 1995
-
- [1] SECRETS LIST
- ================
-
- This is a list of all the secrets in the shareware version of Heretic
- (my registered version will be arriving in the mail any day now,
- hopefully). For each official secret, I've included the sector number
- (which is only useful for people with wad editors), the hex coordinates
- (which is probably not useful, since I don't know of any cheat keys to
- give you your coordinates), the decimal coordinates (again, only useful
- for people with wad editors), and an explanation of how to find the
- secret. There are also descriptions of how to find other useful items
- in the game.
-
- E1M1: The Docks
- 1 6 < 21c0000,fc6d0000> ( 540, -915)
- In the southeast corner of your starting room, behind the barrels, is
- a secret door (hit the space bar on the light patch of wall) containing
- a gargoyle and a silver shield.
- 2 144 <f88a0000,fcbc0000> (-1910, -836)
- Behind the yellow door is a hallway which leads west to a corner leading
- north. If you walk up to the southwest part of the corner, a door will
- open revealing gauntlets.
- 3 15 <fd5c0000,fed30000> ( -676, -301)
- 4 24 < b00000, 4d40000> ( 176, 1236)
- In the area behind the yellow door is a circular area with a switch
- on a ledge to the north of it. Just to the north of the switch is a
- secret door (under the low ceiling) leading to a crossbow (#3) and a
- tome. Hitting the switch opens the door to the south of the
- circular area, as well as a door south of the windowed area to your
- north. The door leads to a teleporter which takes you to the lake
- north of that area. There is a golem standing by the teleporter
- exit, so be careful. Out on the lake you will find some goodies and
- some warriors guarding a bag of holding. The teleporter to the east
- (#4) gets you out of the lake.
-
- E1M2: The Dungeons
- 1 83 < 2580000,fb550000> ( 600, -1195)
- South of the central area is a door which has three other doors behind it.
- Just to the right of the last door is a secret door which leads to a tome;
- also, it provides a convenient way to kill the warriors who would otherwise
- be throwing stuff at you from behind a one-way wall.
- 2 96 < 5a00000, 600000> ( 1440, 96)
- In the southeast is a room with seven pillars in it. To the west of the
- pillars is an area with a switch that opens a door (#2) east of the yellow
- key, which leads to a staircase with lots of monsters on it. When you reach
- the bottom of the staircase, a dragon claw is revealed to the southwest.
- Be careful of the ceiling when getting it, though.
- 3 32 <fe9a0000,fbe00000> ( -358, -1056)
- On the west side of the courtyard behind the yellow door is a dark patch
- of wall. This is a secret door which leads to a shadowsphere and health,
- and some gargoyles.
- 4 47 <fe100000,fe490000> ( -496, -439)
- 5 38 <ff1a0000,fde70000> ( -230, -537)
- South of the slime pit is a small room with some warriors in it. Behind
- the warriors is a secret door which leads to some time bombs and a map (#4).
- As you return from getting the map, you will be attacked by some golems
- who were hiding behind a newly opened door. East of this door is another
- secret door which leads to the gauntlets (#5).
- 6 190 < 1600000, 50c0000> ( 352, 1292)
- In the northwest area of the map is a long stairway that leads east
- and curves around to the southwest. At the point where it starts to
- curve around is a dark area; southwest of this area is a secret door
- which leads to some wings (#6). At the top of the staircase is a door
- to a room with some orbs; as you enter the room, doors will open on
- either side revealing some monsters. In the middle of the south wall
- is a secret door leading to a staircase with a bunch of goodies just
- out of reach. Near the bottom of the staircase is a trigger line which
- lowers a lift. If you get on the lift and wait for it to go back
- up, it will take you to the ledge with the goodies on it. The
- trigger line which lowers the lift also lowers the high platform
- behind the yellow door; this platform contains a purple vial and a
- quiver of arrows. You can also use the wings to get these goodies.
- 7 161 < 5310000, 75a0000> ( 1329, 1882)
- As you get the blue key, a lot of monsters are revealed, including some
- warriors to your east. There is a bag of holding in the area where the
- warriors were hiding. Northwest of the bag of holding is a secret door
- which leads to a long hallway (#7) with some ammo and health, and a lot of
- gargoyles. The hallway leads to the northwest area.
-
- E1M3: The Gatehouse
- 1 9 <fabf0000,f4ca0000> (-1345, -2870)
- Getting the yellow key causes a switch to be revealed on the way back.
- It lowers the platform that silver shield is on, south of the starting
- area. Hit the switch behind it, then go north towards the starting
- point. As you go through the wall which separates the north and
- south sides of the courtyard, you will see a teleporter on your
- right, which takes you to a ledge to the south. Get the tome and
- jump off the ledge, and go back north. This time, you will see a
- teleporter on your left with takes you to the ledge to the north
- (#1), which contains lots of goodies. When you've gotten them all,
- jump off the ledge onto the pool in the southwest part of the
- courtyard; the pool contains a dragon claw.
- 2 106 <fc600000, 2680000> ( -928, 616)
- After going through the yellow door, take the south steps first; near
- the top of the steps is a trigger line which opens a door in the room
- through the window to your east. Go back down the steps, and take
- the north set of steps this time. This will eventually lead you to
- the room which has the door you just opened; the room beyond the door
- contains the gauntlets, arrows, and a switch. Hit the switch and
- go back to the yellow door. There will be a small staircase southwest
- of the door with a tome at the top. Get the tome and jump into the
- lake. At the south end of this (very windy) lake is a shore with
- lots of ammo (#2); this ammo will come in very handy, as it turns out.
-
- E1M4: The Guard Tower
- 1 42 <f2b60000, 1bc0000> (-3402, 444)
- In the southeast corner of the map is a ledge south of a lake. The south
- wall of this ledge contains a secret door which leads to a teleporter;
- this takes you to an area in the west part of the map where you can find
- a map, an egg, and some ammo.
-
- Just east of your starting point is a secret door with a tome
- behind it.
-
- In the south area of the map (west of the double spiral staircase) is a
- ledge leading south to a small building with some warriors and a
- shadowsphere in it (This is at the top of the stairs which lead west
- from the yellow door). To open the building's door, jump off the
- ledge and go east, then north through the corridor into the center of
- the spiral staircase. This will open the door to the building; also,
- the green key is in this area.
-
- E1M5: The Citadel
- 1 287 <fd400000,fab00000> ( -704, -1360)
- The building in the southwest (the one just north of your starting
- point) has two sets of steps leading east up to the second floor.
- Take the north set of stairs. On the right, just before the door at
- the top of the stairs, is a secret door to a room with a quiver
- (#1). Now go through the other door and run down the steps, jumping
- across to the ledge on the south side of the building. This side
- contains the yellow key, a silver shield, and gauntlets. The yellow
- key will allow you to get into the southeast building, which
- contains a green key and a switch that will raise the stairs leading
- to the green doors.
- 2 73 <fe600000,fe440000> ( -416, -444)
- Inside the northeast building is a set of steps which lead down to a
- teleporter. This takes you to an area in the center of the map with
- two quivers and two teleporters (#2). Each teleporter takes you to
- another area of in the center of the map with some disciples and ammo.
- A strong wind will try to blow you off a ledge in the center into an
- area with some wings. There is a strong wind in this area which
- blows you south into a teleporter, so make sure you get the wings
- first.
- 3 123 <fc980000, 2780000> ( -872, 632)
- The northwest building has a small opening on the northwest side to
- a dark place with a switch. Hit the switch and run to the north
- side of the building; a lift will be lowered. On the left side of the
- lift is a small niche with an egg (#3); go into this niche as the lift
- raises. If you go to the top of the lift, you can get to the south part
- of the building, which contains a dragon claw and some orbs. To get
- to the tome on the northwest corner of the building, go to the west side
- of the courtyard and go up the steps you see on the north end of the wall.
- At the top of the steps is a ledge which leads back east. Walk along
- this ledge, and run southeast to get the tome you see there.
- 4 20 < 2a20000,ffa00000> ( 674, -96)
- In the northeast part of the north courtyard is a set of steps which
- lead north. Go up these steps. At the top of the steps is a ledge which
- leads back west; go back along this ledge, and follow it south.
- Then run southeast to the outcropping you see to the south; from there,
- you can make it to another ledge to the southeast (#4). Here you will
- find a ring and some time bombs.
-
- E1M6: The Cathedral
- 1 214 <f5400000, 7940000> (-2752, 1940)
- 2 193 <f6800000, 7940000> (-2432, 1940)
- Northwest of your starting point is a niche with a secret door.
- Behind it are some gauntlets (#1). When you enter this room, the niche
- to the northeast of your starting point will open, revealing a golem (#2).
- You have to actually enter the niche to get credit for the secret.
- 3 258 < c00000,ff0b0000> ( 192, -245)
- 4 2 < c00000,f8f70000> ( 192, -1801)
- 5 282 <fe880000,fe600000> ( -376, -416)
- In the dark room with the stained glass windows and the four pillars which
- go up and down from the ceiling, you will find three secrets. Go up
- the steps on the east end and walk north along the ledge to the north
- side of the ledge. There is a one-way wall here which leads to an area
- with some warriors (you probably figured that out already), some golems,
- and a tome (#3). Leave this area and walk south along the ledge.
- On the south side of the room is a secret door behind one of the
- stained glass windows (between the skulls). The room behind this door (#4)
- has another secret door on the east side, which leads to a teleporter
- back to the starting point. This west side of the room contains ammo
- and some time bombs. Returning to the stained glass window room, you
- will find a secret door in a niche in the northwest corner which
- reveals a map scroll (#5). Behind the map is a secret door which leads
- back to the room behind the yellow door.
- 6 248 <fa850000, 4390000> (-1403, 1081)
- 7 187 <f7400000, 5180000> (-2240, 1304)
- The building in the center of the graveyard has a secret door on its
- outer west wall, which leads to a shadowsphere (#6). Inside the
- building, you will find the southwest corner lit up; there is a secret
- door here leading to some ammo, a switch, and a teleporter. The switch
- raises the steps leading to the green door. The teleporter leads to
- the tome on the east side of the building. Northwest of the building you
- will find a door which leads to a teleporter. This takes you to a small
- room with an egg (#7). North of the egg is a secret door which takes you
- back to the starting room.
- 8 47 <f7cd0000,f8350000> (-2099, -1995)
- In the area behind the green door you will find a switch near a ledge
- which looks out onto the room east of the yellow door. Hitting the
- switch will reveal a second switch on the northeast side of this room;
- this switch will reveal the exit teleporter in the center of the room.
- Walking off the ledge where you found the first switch will reveal a
- secret door just south of it. Go back through the green door and
- return to the first switch; on the way, you will see an open door on
- your left, just past a series of windows. Through this door (#8) is
- a lot of goodies and disciples. You will find a switch in here which
- opens a door at the bottom of the steps which leads to the secret
- exit teleporter. This takes you to the secret level, level 9.
-
- E1M7: The Crypts
- 1 136 <f8500000, 14c0000> (-1968, 332)
- North of the large west-east crushing ceiling is a small niche to the left,
- and some stairs on the right. Walk into the niche; a door will be
- revealed to a room with a little bit of ammo and some monsters.
- Killing the monsters now saves some trouble later, since they can
- throw things at you through the windows to the north and west.
- 2 216 <fd580000,ff540000> ( -680, -172)
- 3 222 <fd8f0000, 340000> ( -625, 52)
- In the northeast part of the map is a square tower with 8 pillars
- embedded in it, with a river of slime running west and east through it.
- Standing on the ledge west of it, go south and cross the chasm on the path
- you find there. At the end of the path, you will see a secret door
- straight ahead of you. This door leads to some goodies, plus a ledge
- across the slime to more goodies (#2). South of this ledge, in the slime
- pit, is a staircase leading up to a tome (#3). Jump down from the tome
- ledge; there is a switch to the northwest that will lower a lift that
- you can use to get out of the slime pit.
- 4 314 < 2ee0000,f8d80000> ( 750, -1832)
- North of the square tower, in the pit, is a path leading to a shadowsphere.
- Behind it is a lift; hurry along the path, since the lift is triggered
- by a line at the bottom of the stairs. The lift takes you to an
- area which (assuming you have already gotten the stuff in the tower)
- contains a teleporter to a ledge in the southeast part of the map
- (#4). Here you will find a tome, arrows, a purple vial, and some
- warriors (which you should probably kill beforehand).
- 5 32 <fb3c0000,fc010000> (-1220, -1023)
- After you get the blue key, a door will open in the lake just east of
- the yellow door. This leads to a shield, an energy orb, and a teleporter
- to the tower with 8 pillars. (There's a secret door in the southwest
- corner of the blue key room, BTW; you need it to finish the level, but
- it's somewhat hard to find.)
- 6 76 <f5700000,f4a00000> (-2704, -2912)
- Just east of the exit door is a coffin. Stand on it to reveal a passage
- to the south to a place with some disciples and goodies, just south of your
- starting point.
-
- E1M8: Hell's Maw
- 1 31 <fd200000, 4050000> ( -736, 1029)
- 2 33 <fee00000, 4050000> ( -288, 1029)
- 3 54 <fee00000, 13a0000> ( -288, 314)
- 4 58 <fd200000, 13a0000> ( -736, 314)
- The room south of your starting point (the one with all the exploding
- green balls) has a secret door in each corner (#1-4); one of the
- doors leads to an invulnerability ring, which comes in very handy
- later. Also, note that if you open the door to the south and walk
- through it, the ledge separating you from the golems will drop down
- so you (and they) can walk through it. You may want to open this
- door right away, and then go back north and shoot the green balls to
- kill the golems. The area the golems are in has a lot of health
- and ammo as well.
-
- Finishing this level isn't that hard if you make frequent use of tomes,
- wings (especially in the room with the liches), invulnerability rings,
- and eggs.
-
- E1M9: The Graveyard
- 1 125 < a120000,fb1e0000> ( 2578, -1250)
- South of the building with the blue doors is a door leading to the
- room with the yellow key. At the east end of this room (south of where
- the disciples will appear) is a secret door to a bag of holding (#1).
- 2 87 <11180000,f7da0000> ( 4376, -2086)
- Behind the blue key is a not-very-secret door to a room with ammo and
- wings (#2).
-
- [2] MONSTER COUNTS
- ==================
-
- This list is for smitemeister, single-player mode only. In case you
- don't have any documentation either: gargoyles are the red flying
- things; golems are the mummy-like things that walk up and hit you;
- warriors are the knights; disciples are the whispering cloaked
- figures; and you'll know an ironlich when you see it. "Leaders" are
- tougher and more dangerous than the regular kind of monster, and
- "ghosts" are partially invisible.
-
- ----------------------------------------------------------
- Level 1 2 3 4 5 6 7 8 9 Tot
- ----------------------------------------------------------
- Gargoyle 23 82 42 49 44 32 42 6 25 345
- Gargoyle Leader . . 18 14 12 11 16 3 11 85
- Golem 18 52 35 28 30 53 61 . . 277
- Golem Ghost . . . . . 2 5 . 28 35
- Golem Leader . . . 7 6 13 7 16 . 49
- Golem Leader Ghost . . . . 1 1 1 14 27 44
- Warrior 3 19 21 8 18 18 26 6 . 119
- Warrior Ghost . . 1 . . . 1 . 20 22
- Disciple . . . 3 10 9 3 14 2 41
- Ironlich . . . . . . . 3 . 3
- ----------------------------------------------------------
- Total 44 153 117 109 121 139 162 62 113 1020
- ----------------------------------------------------------
-
- [3] ITEM COUNTS
- ===============
-
- This chart shows where the following items appear in the game, and how
- many times they occur in each level. This chart is for Smitemeister
- single-player mode only.
-
- CB = Crossbow GA = Gauntlets DC = Dragon Claw
- BG = Bag of Holding EG = Egg TB = Time Bomb
- WG = Wings of Wrath SS = Shadowsphere RG = Ring of Invincibility
- A1 = Silver Shield MP = Map Scroll TM = Tome of Power TR = Torch
- CC = Crushing Ceiling T1 = One-way Teleporter T2 = Two-way Teleporter
-
- CB GA DC BG EG TB WG SS RG A1 MP TM TR CC T1 T2 Total
- E1M1: 1 1 . 1 . . . . . 1 . 1 . . 2 . 7
- E1M2: 1 1 1 1 . 5 1 1 . 1 1 2 1 2 . . 18
- E1M3: 1 1 1 1 1 . . 1 . 1 . 2 1 . 3 . 13
- E1M4: 1 1 1 . 1 . . 1 . 1 1 2 1 1 1 . 12
- E1M5: 1 1 1 1 1 4 2 1 1 2 1 3 2 . 4 . 25
- E1M6: 1 1 1 2 1 7 1 1 1 3 1 3 1 . 3 1 28
- E1M7: 1 1 1 1 1 4 1 1 . 2 1 2 2 5 3 . 26
- E1M8: 1 1 1 2 1 . 2 1 3 1 . 2 . . 3 . 18
- E1M9: 1 1 1 1 1 4 1 1 1 1 1 2 1 . . . 17
- Total: 9 9 8 10 7 24 8 8 6 13 6 19 9 8 19 1 164
-
-