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- COMBAT:
-
- Expirement with troop placements and make your own strategies. I would give
- tips on this but it's rather fun expirementing and you might miss something
- if you follow someone elses plan. The very first group of troops that you
- place will be the group or hero that you control. The one thing I will say
- again about combat however is throw your good heros into combat with your
- forces. Then place your hero first so you control him/her. It's a blast
- having a 13th level Dwarf with a +3 axe killing hoards of enemies with
- minimal damage. If you place a group in the wrong place then hit the
- button that looks like a circle with a line through it. You can place all
- your forces and hit this button repeatedly until all your forces are picked
- back up. After you have placed your troops, decide what your starting
- orders are going to be. These can also be changed in battle by hitting the
- F1 key for the attacker and F9 for the defender. This command effects the
- behavior of all the computer controlled forces. The F2 and F10 keys are
- to cycle through assuming command of each group of your forces. You can hit
- "P" to pause the battle and unpause the battle.
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- COMMAND ICON
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- BOMBARD - [CATAPULT] - This command tells your foces to stand in place.
- All ranged weapons will fire at targets while
- melee forces will stand and fight if approached.
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- HARRASS - [SWORDMAN] - This command tels your ranged weapons to track and fire
- at the nearest enemy. The melee forces will taunt the
- enemy by moving around and sometimes drawing ground
- forces into your ranged weapons fire.
-
- ASSAULT - [SWORD] - This command tells all your forces to charge and
- go kick some butt. Not much explanation needed.
-
- RETREAT - [FLAG] - RUN AWAAAaaaaaay! (must go to a north or south edge
- of the screen to leave) THIS COMMAND IS NOT AVAILABLE
- ON ISLANDS WETHER ATTACKING OR DEFENDING BECAUSE THERE
- IS NOT AN ADJACENT TERRITORY UNDER YOUR CONTROL.
-
- If you have am spellcasting hero in the battle, you can pick a spell to use
- with the rune icon at the troop placement screen (that is if the spellcasting
- hero is of sufficient level to cast a combat spell). I have not figured out
- if it's a button/keyboard activated spell or if it is cast at the beginning
- of the battle.
-
- To the victor go the spoils AND the buildings.
-
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- GAME NOTES:
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- * If you lose a territory and then go back and reoccupy it. All the buildings
- besides the Keep will still be there unlike Cyber Empires.
-
- * Learn which spells focus mainly on buildings and which focus mainly on
- troops. Use Truesight as much as you can and keep track of what is where.
- then use the costly spells intelligently. A couple of destroyed buildings
- can often hurt an opponent more than destorying a bunch on troops. Mainly
- because you hit him in the pocket book and the ability to use the building.
- Don't be surprised if you find that opponent going around begging for aid.:)
-
- * When first starting the game, realise that nuetral territories take a
- certain amount of troops to successfully secure them. This is based on
- the terrain. I wouldn't send less than 100-120 fighters into a mountain
- nuetral territory. The formula for how many troops it takes to gain control
- of a nuetral is a constant because you are always left with the same amount
- of troops after occupation. i.e. attacking a mountain nuetral with 120
- fighters leaves 32 or so left. Terrain also effects combat as it aids the
- defender in varying degrees.
-
- * I have noticed that it gets harder and harder to find magic items on the
- lower quests as the game progresses. It's almost as if they get tapped out.
-
- * The islands may be a pain to quickly inhabit but they are great for a
- stealthy approach for hiding some major buildings. Scatter a few out in the
- island areas and make your opponents play hit or miss. Construct some
- hero building facilites and then just build heros and make those islands
- the questing "stations". But you still need to garrison them a bit.
- maybe even consider it your emergency reaction navy.
-
- * If you attack a castle then ranged weapons or siege equipment is absolutely
- a MUST. You will just walk around and be archer bait otherwise. If you get in
- a situation like this then just sound the retreat and leave. The only
- exception is if you have a druid because he's not ranged like a mage, but he
- has exploding acorns and can hit the front three adjacent spaces with fire
- and can walk up to a castle wall and blow it to smithereens.
-
- * You can't control Catapults or Ballistas so place them inside castle walls
- or way behind the lines if attacking.
-
- * Be aware that certain hero types have a level limitation.. But human
- fighters who are weaker in the beginning are unlimited in D&D but may have a
- limit in this game. If they do then rest assured it's probably 24th or 30th
- level or so. Enough to become truly powerful. We are talking taking out an
- entire 500 unit army by himself.
-
- * You can leave your "Behind the lines" territories devoid of all armies
- as long as it has a keep but I reccomend leaving at least 2 guys in every
- territory like this. Simply because that territory might coome under a spell
- attack. And if you lose your keep and there are no men there, you will lose
- that territory and have to go back to reclaim it including losing the forces
- to recapture it. If you leave 2 men not armies just men, then you will be
- given 1 turn to rebuild the keep so that you will hold onto it. If you have
- other buildings there and lose it because of a spell attack you will regret
- it. Also most of the troop oriented attack spells are a percentage based
- formula so that if you lose up to 50% of your troops, that will equal 1 man
- and you will still have 1 there and can still cover your base.
-
- * Don't make the mistake of buying a building(other than keeps) in the first
- 2-3 turns. You MUST put keeps in the newly conquered territories and they
- cost a whopping 7500 gold pieces. If you construct building other than keeps
- too dearly, you won't have money to expand your empire.
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