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- EYE OF THE BEHOLDER
- CHEAT SHEET
-
-
- Typed up by: MAD MIKE
-
-
- After long hours of adventuring I found myself stuck. The
- only possible way to get to the next level of the dungeon was
- to use a key on a hidden door. Unfortunently I had allready
- used up my keys. My Theif Erwin, was not able to pick the
- lock. So I only saw one possible solution. I searched my
- magic box full of enchanted black disks. Upon finding the
- disk of norton, I inserted it into the magic box. In a few
- seconds there where strange runes and symbols all over the
- light emmiting box. Only a `Hacker' could decipher these
- runes...
-
-
- Anyways, This file is just some help for all you people
- trying to edit your characters. I used Norton Diskedit 5.0, I
- found it to be usefull because of its built in Hex/Decimal
- converter. To edit your characters using norton type DISKEDIT
- EOBDATA.SAV. Your norton must be pathed and you must be in
- the EOB directory first. When the file comes up the first two
- lines of hex code should look like this...
-
- 00 01 4d 49 4b 45 00 00 00 00 00 00 00 17 17 64
- 64 11 11 12 12 14 14 16 16 11 11 5e 5e fc 00 00
-
-
- The first set of Hex values `01 4d 49 4b 45 00 00 00 00 00
- 00' is your characters name. If you look to the far right you
- will notice it in the TEXT colum. Next hex code is `17 17 64
- 64' This is your character's STRENGTH. `17 17' is the first
- number in the strength score. Decimal value is 23. The second
- part 64 64 is the last part of the strength score. The
- decimal value for this is 100, giving this character a total
- strength of 23/100 or 23/00. The next set of hex codes is `11
- 11' wich is this characters INTELLIGENCE. The Decimal value
- of Hex 11 is 17, therefore this characters intelligence is
- 17. Then next is Wisdom, Dexterity, Constitution, Charisma,
- Hit Points and Armour Class.
-
- If you want to raise your character's level do not just
- change his/her level in the editor. What you must do is give
- that character alot of experience points. Then go back into
- the game and kill some monsters. To do this write down the
- character's XP's in the game. Load Norton Diskedit and
- convert the value into Hex. Search through the charater's Hex
- code. It should be about 2 or 3 lines from the character's
- name. Now change it to something like `FF FF FF' and watch
- him go to level 15!
-
- The Character's inventory is probably going to be the
- toughest to edit. Fighters are probably the easiest because
- they have no spells. So, this is how you edit a fighter...
- You will notice about 10 lines of Hex code between each
- character. Most of it is 00's. Now to fix up your fighter
- look down about half way between your character and the next
- one. You will notice something like this...
-
- AE 00 65 00 A6 00 4E 00 61 00
- A2 00 BB 00 D1 00 7D 00 00 00
- 00 00 00 00 00 00 00 00 00 00
-
-
- Each hex code represents an item in that character's
- inventory. To change the items simply replace every second
- one with a different hex value. Now I have found all the
- items from hex 00 to hex FF. This should save you a few hours
- of tourture. I know there are many more items in the
- inventory. I think they work something like 00 01 to FF 01.
- But I am not too shure. Maybe someone can update this list...
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- --HEX CODE-- --ITEM DESCRIPTION--
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- 00 00 | Nothing
- 01 00 | Leather Armour
- 02 00 | Robe
- 03 00 | Staff
- 04 00 | Dagger
- 05 00 | Short Sword
- 06 00 | Lock Picks
- 07 00 | Spell Book
- 08 00 | Cleric Holy Symbol
- 09 00 | Leather Boots
- 0A 00 | Iron Rations
- 0B 00 | Nothing
- 0C 00 | NULL
- 0D 00 | NULL
- 0E 00 | NULL
- 0F 00 | NULL
- 10 00 | NULL
- 11 00 | Jeweled Key
- 12 00 | Potion of Giant Strength
- 13 00 | Blue Gem
- 14 00 | Skull Key
- 15 00 | Wand `CONE OF COLD'
- 16 00 | Scroll
- 17 00 | Green Ring `Does Nothing'
- 18 00 | Blue Ring
- 19 00 | Green Ring ` -2 to AC '
- 1A 00 | Adamantite Dart
- 1B 00 | Scroll
- 1C 00 | Scroll
- 1D 00 | Scroll
- 1E 00 | Iron Rations
- 1F 00 | Dwarf Bones
- 20 00 | WAND OF SHIVAS
- 21 00 | Gold Key
- 22 00 | Scroll `Commision Letter'
- 23 00 | Nothing
- 24 00 | Axe
- 25 00 | Dagger
- 26 00 | Dart
- 27 00 | Adamantite Dart
- 28 00 | Halbred
- 29 00 | Chain Mail
- 2A 00 | Helmet
- 2B 00 | Dwarven Helmet
- 2C 00 | Silver Key
- 2D 00 | Adamantite Long Sword `enchanted'
- 2E 00 | Mace
- 2F 00 | Longsword `enchanted'
- 30 00 | Potion of Healing
- 31 00 | Dagger `Guinsoo' (THE ONE ON TV!)
- 32 00 | Red Gem
- 33 00 | ORB OF POWER
- 34 00 | Dwarven Healing Potion
- 35 00 | Brown Rock
- 36 00 | Potion of Extra Healing
- 37 00 | Rations
- 38 00 | Facny Robe
- 39 00 | Rock
- 3A 00 | Rock
- 3B 00 | Mage Scroll of Detect Magic
- 3C 00 | Spear
- 3D 00 | Staff
- 3E 00 | STONE MEDALLION
- 3F 00 | Silver Key
- 40 00 | Halfling bones
- 41 00 | Lock Picks
- 42 00 | Rock
- 43 00 | Dart
- 44 00 | Rations
- 45 00 | Mace
- 46 00 | Clerical Scroll of Bless
- 47 00 | Rock
- 48 00 | Rations
- 49 00 | Arrow
- 4A 00 | Shield
- 4B 00 | Arrow
- 4C 00 | Rations
- 4D 00 | Rations
- 4E 00 | Leather Boots
- 4F 00 | Potion of Healing
- 50 00 | Helmet
- 51 00 | Helmet
- 52 00 | Mace
- 53 00 | Rock
- 54 00 | Axe
- 55 00 | Bow
- 56 00 | STONE DAGGER
- 57 00 | Axe
- 58 00 | Mace
- 59 00 | Rations
- 5A 00 | Staff
- 5B 00 | Mage Scroll of Shield
- 5C 00 | Sling
- 5D 00 | Arrow
- 5E 00 | Axe
- 5F 00 | Rations
- 60 00 | Rock
- 61 00 | Chain Mail
- 62 00 | Dwarven Helmet
- 63 00 | Arrow
- 64 00 | Chain Mail
- 65 00 | Shield
- 66 00 | Arrow
- 67 00 | Iron Rations
- 68 00 | Iron Rations
- 69 00 | Rations
- 6A 00 | Rations
- 6B 00 | Rations
- 6C 00 | Arrow
- 6D 00 | Healing Potion
- 6E 00 | Potion of Extra Healing
- 6F 00 | Rations
- 70 00 | Dagger `Backstabber'
- 71 00 | Rations
- 72 00 | Sheild
- 73 00 | STONE MEDALLION #2
- 74 00 | Healing Potion
- 75 00 | Rock
- 76 00 | Cleric Scroll of Flame Blade
- 77 00 | Rocks
- 78 00 | Mage Scroll of Fireball
- 79 00 | Cleric Scroll of Cause Light Wounds
- 7A 00 | Red Gem
- 7B 00 | Arrow
- 7C 00 | Rock
- 7D 00 | Long Sword
- 7E 00 | Wand of Magic Missile
- 7F 00 | Arrow
- 80 00 | Mace
- 81 00 | Green Ring `Protection +3'
- 82 00 | Nothing
- 83 00 | Nothing
- 84 00 | Blue Ring
- 85 00 | Rock
- 86 00 | Healing Potion
- 87 00 | Mace
- 88 00 | Potion of Cure Poison
- 89 00 | Potion of Cure Poison
- 8A 00 | Medallion
- 8B 00 | Robe
- 8C 00 | Axe `Drow Cealver'
- 8D 00 | STONE CEPTER
- 8E 00 | Wand `Cone of Cold'
- 8F 00 | Healing Potion
- 90 00 | Mage Scroll of Flame Arrow
- 91 00 | Cleric Scroll of Slow Poision
- 92 00 | Iron Rations
- 93 00 | Iron Rations
- 94 00 | Iron Rations
- 95 00 | Dwarven Helmet
- 96 00 | Dwarven Shield ( Cool! )
- 97 00 | Rock
- 98 00 | Arrow
- 99 00 | Axe
- 9A 00 | Rock
- 9B 00 | Cleric Scroll of Hold Person
- 9C 00 | Iron Rations
- 9D 00 | Spear
- 9E 00 | Stone Necklace
- 9F 00 | Cleric Scroll of Aid
- A0 00 | Rations
- A1 00 | Potion of Healing
- A2 00 | Cleric Scroll of Detect Magic
- A3 00 | Iron Rations
- A4 00 | Long Sword
- A5 00 | Rations
- A6 00 | Scroll `Commision Letter'
- A7 00 | Rations
- A8 00 | Potion of Poision ( Yummy! )
- A9 00 | Rock
- AA 00 | Mage Scroll of Dispell Magic
- AB 00 | Plate Mail
- AC 00 | Chain Mail
- AD 00 | Scale Mail
- AE 00 | Axe `enchanted'
- AF 00 | Sling `enchanted'
- B0 00 | Dwarven Helmet
- B1 00 | Blue Ring
- B2 00 | Rations
- B3 00 | Gold Key
- B4 00 | Cleric Scroll of Prayer
- B5 00 | Boots
- B6 00 | Kenku Egg ( Collect these! )
- B7 00 | Kenku Egg
- B8 00 | Kenku Egg
- B9 00 | Kenku Egg
- BA 00 | Blue Ring
- BB 00 | Kenku Egg
- BC 00 | Kenku Egg
- BD 00 | Kenku Egg
- BE 00 | Kenku Egg
- BF 00 | Kenku Egg
- C0 00 | Dwarven Key
- C1 00 | Dwarven Key
- C2 00 | Mage Scroll of Hold Person
- C3 00 | STONE RING
- C4 00 | Rock
- C5 00 | Cleric Scroll of Dispell Magic
- C6 00 | Cleric Scroll of Cure Serious
- C7 00 | Gold Key
- C8 00 | NULL
- C9 00 | NULL
- CA 00 | NULL
- CB 00 | NULL
- CC 00 | NULL
- CD 00 | NULL
- CE 00 | Dwarven Shield `enchanted'
- CF 00 | Rock
- D0 00 | Mace +3
- D1 00 | Bracers
- D2 00 | Wand `Magic Missile'
- D3 00 | Dwarven Key
- D4 00 | Red Ring
- D5 00 | Cleric Scroll of Flame Blade
- D6 00 | Mage Scroll of Fireball
- D7 00 | Cheiftain Halbred ( GOOD WEAPON! )
- D8 00 | Iron Rations
- D9 00 | Necklace
- DA 00 | Cleric Scroll of Bless
- DB 00 | Arrow
- DC 00 | Cleric Scroll of Protect Evil 10'
- DD 00 | Cleric Scroll of Remove Paralysis
- DE 00 | Cleric Scroll of Slow Poison
- DF 00 | Cleric Scroll of Create Food
- E0 00 | Gold Key
- E1 00 | Medallion
- E2 00 | Green Ring -2 AC
- E3 00 | Arrow
- E4 00 | Arrow
- E5 00 | Arrow
- E6 00 | Arrow
- E7 00 | Sword `SLICER' +3
- E8 00 | Bracers `RED BAND' -3 AC
- E9 00 | Red Ring
- EA 00 | Mage Scroll of Fear
- EB 00 | Jeweld Key
- EC 00 | Banded Armour
- ED 00 | Arrow
- EF 00 | Arrow
- F0 00 | Drow Key
- F1 00 | Mage Scroll of Lighting Bolt
- F2 00 | Gold Key
- F3 00 | Potion of Healing
- F4 00 | Drow Key
- F5 00 | Cleric Scroll of Cure Light Wounds
- F6 00 | Jewled Key
- F7 00 | Ruby Key
- F8 00 | Brown Rock
- F9 00 | Wand `No Effect'
- FA 00 | Shield (Blue)
- FB 00 | Cleric Scroll of Prayer
- FC 00 | Cleric Scroll of Neutral Poision
- FD 00 | Cleric Scroll of Cure Critical
- FE 00 | Medallion
- FF 00 | Red Ring
-
-
- If you add anymore items or anything else to this text file
- the please upload it to me. You can get the number for my
- board from any elite 416 board ...
-
-
-
- Happy Hunting
- M A D M I K E