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- * * * The Enchanter Hints * * *
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- 1. The Jeweled Box
- 2. The Engine Room 3. The Gallery
- 4. The Adventurer
- 5. The Guarded Door
- 6. The Map
- 7. The Guncho Scroll
- 8. The Winding Stairs
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- 1. Think sharp....you might have to risk your life for this one, but the
- sacrifice is worth it. Get the point?
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- 2. Do like Dr. Dolittle, only get a substitute...teacher.
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- 3. Too much light is bad for the eyes, dreamer.
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- 4. First, get his attention (why not give him a call?). Then, get on his
- good side.
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- 5. You'll get by with a little help from your friends.
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- 6. This is child's play. Have you been below the dungeon? And don't chew
- on the pencil!
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- 7. Remember that a pencil has two ends, and two functions. Don't be afraid
- to let the cat out of the bag, so long as you can close the bag again.
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- 8. Bet you didn't know your character was a mime.
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