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- Dragon Lore
-
- 1. Speak to the old man whittling. He will tell you to get a bowl.
- 2. Look around the farm house and in the cart to find things like a
- war hammer and a curved sword.
- 3. Exit the gate.
- 4. Go right.
- 5. Go straight, turn right, then straight to the very end ignoring
- the creature.
- 6. You're now in the pasture.
- 7. Go to the small structure and get a bone.
- 8. Go back to where the creature was and give it the bone.
- 9. Go to the barn-like structure and get the bowl.
- 10. Return to the farm house and give the bowl to the old man.
- 11. You can now enter the farm house.
- 12. Talk to old man. He tells you to take Daisy to the pasture.
- 13. Retrieve the rope from the farm house.
- 14. Exit the gate and go left.
- 15. Go to the broken gate before you reach creature #2.
- 16. Use the rope on Daisy so that she will follow you to the pasture.
- 17. Lead Daisy to the pasture.
- 18. Use the rope on the tree near Daisy.
- 19. Return to the farm house.
- 20. Talk to the old man and take the ring and the whistle.
- 21. Take the flint, sulfur, quaterstaff, armour and shield.
- 22. Wear the armour by clicking it on Werner's chest.
- 23. Use the shield by clicking it on Werner's right hand.
- 24. Use the war hammer or the sword in Werner's left hand.
- 25. Go back to creature #2.
- 26. Use the whistle and the creature will let you by.
- 27. Go straight to the stone monolith.
- 28. Turn right.
- 29. Go into the large skull on the left.
- 30. Go to the end of the corridor and get key.
- 31. Exit the skull and enter the right hand skull.
- 32. Open gate using the key.
- 33. Turn around and quickly exit gate.
- 34. Turn around and wait for the skeleton to approach the gate.
- 35. Enter the gate and now the skeleton is stuck near gate.
- 36. If you kill the skeleton you can take its Halberd.
- 37. Look on the hallway wall to the right upon entering the gate.
- 38. Find and push the off-color brick causing a boulder to roll.
- 39. Look closely at the smashed boulder and take the key.
- 40. Use the key on the gate at the other end of the hallway.
- 41. Go down the trap door.
- 42. Use the von Wallenrod ring on the door.
- 43. Touch the casket on the side that is missing the ruby.
- 44. The dragon will then talk to you.
- 45. Keep talking until he gives you an open door spell.
- 46. Go back outside to the stone monolith.
- 47. Turn right.
- 48. Go to talk to Chen Lai.
- 49. Walk past Chen Lai through the archway.
- 50. Enter through the wooden doors.
- 51. Look on the left wall for an outline.
- 52. Use the war hammer to smash the wall away and reveal a spell
- book.
- 53. Take the book.
- 54. Put open door spell on the book.
- 55. Put the book on Werner's eyes to see the spell runes.
- 56. Use the book in Werner's left hand.
- 57. Cast open door spell on the second set of wooden doors.
- 58. Go straight until you reach a crossroads.
- 59. Turn left and go into the inn.
- 60. Talk to Albert and George until they give you a ladle.
- 61. Exit the inn, go across the crossroads and enter the cave.
- 62. Kill the dragonfly.
- 63. Get some resin with the ladle from the back.
- 64. Give the ladle with the resin to Albert and George.
- 65. Take the rope, the morning star, and the fireball spell.
- 66. Return to the crossroads, turn left towards the web.
- 67. Put the fireball spell in the book and cast it at the web.
- 68. Go straight towards Diakonov and talk to him.
- 69. Kill his demon and take the oar from it by right clicking on its
- corpse.
- 70. Use the oar on the barge and head across the river.
- 71. Speak to Formar Thain of Hav'shal.
- 72. Go straight until you run into some columns and search for a
- strange looking skull.
- 73. Attach the skull to your rope to create a grappling hook.
- 74. Use it on the tree branch over the man-eating plant and swing
- over it.
- 75. Talk to Tanathya Hyrenapth.
- 76. Go straight to the Toadstool village.
- 77. Talk to Cheldrya Serpentina.
- 78. Find the other bridge away from the Toadstool village to the
- left.
- 79. Go towards the fountain.
- 80. Take the first path to the left.
- 81. Enter the tree house.
- 82. Talk to woman in tree.
- 83. Take cog.
- 84. Go to the upper level of the tree house and get a piece of the
- cloth from the drawer.
- 85. Go back to the fountain.
- 86. Soak the cloth in the fountain.
- 87. Turn left.
- 88. Take first path on the left.
- 89. Go to the garden.
- 90. To get a dragon ride, pick a flower.
- 91. Talk to Arthus of Erwyndyll.
- 92. Return to the garden.
- 93. Use the wet cloth over mouth and nose.
- 94. Pick a blue flower and take it back to the Toadstool village.
- 95. Smell the flower. You will shrink. Kill the scorpion.
- 96. Take the blue vial; it heals you.
- 97. Enter the nearby toadstool.
- 98. Talk to the sprite until he gives you a dispel illusion spell.
- 99. Put the spell in the book.
- 100. Exit the toadstool.
- 101. Look for another toadstool without the sprite and enter it.
- 102. Look for a green vial in the cupboard by the bed. Leave the
- toadstool.
- 103. Use the green vial and you'll grow again.
- 104. Go back to the garden and continue through it until you see Kuru
- the Seneschal.
- 105. Talk to Kuru.
- 106. Place the missing cog on the wall.
- 107. Look at the wall to the right of the cogs and you will see an
- outline.
- 108. Cast the dispel illusion on the wall and a doorway will appear.
- 109. Enter the doorway take a left at the first fork.
- 110. Take a right at the second fork.
- 111. Take a right at the third fork.
- 112. Talk to Klaus von Straupzig.
- 113. Take the torch from the floor and head back to the third fork.
- 114. This time take the left side to a red room. The center lamp is a
- bucket.
- 115. Take it to the first fork and this time proceed to the right
- side.
- 116. Fill the bucket in the well. Take it outside to the cogs.
- 117. Place the bucket full of water on the lever buy the cogs.
- 118. Go to the see-saw and take the silver chest.
- 119. Go back to the red room.
- 120. Go through the doorway to a green crypt room.
- 121. Give the chest to Fujitomo No Samatory's skeleton.
- 122. Take his ring.
- 123. Use the torch in the dark doorway on the other side of the green
- room.
- 124. Talk to Herg Nach Drakhonen.
- 125. Go straight to the river.
- 126. Jump in the river.
- 127. Kill the pike or get swallowed by it.
- 128. Should you kill it, take the diamond from the dead pike's body
- by right clicking the body for its inventory.
- 129. If you are swallowed, pick up the diamond and then slash at its
- internals and you'll be thrown clear onto the other bank of the
- river.
- 130. Head towards the mountains.
- 131. Jump past the tree toward the lake.
- 132. Walk into the waterfall and give the duck dragon the diamond.
- 133. Take the duck dragon's jewel back to Herg Nach Drakhonen.
- 134. Go back towards the waterfall and jump across the lake on the
- rocks.
- 135. Walk up the spiral path to the stone henge like structure.
- 136. Talk to Hellaynea D'Artica.
- 137. Use your ring to prove who you are.
- 138. Spar with her. Take the pick axe. Go back down.
- 139. Use the pick axe on the blocked pathway and continue.
- 140. Talk to Diakonov.
- 141. Take his axe and chop down the dead tree.
- 142. Walk across the tree bridge.
- 143. Talk to and kill the two thieves.
- 144. Take the bag and Kuru's sword.
- 145. Head between the mountains.
- 146. Talk to Alexandre of Egregalionne & Sylvan of Sygill.
- 147. Give them the vase in the bag.
- 148. Head towards the castle.
- 149. Wait for the game to say insert disk2.
- 150. Enter the gates.
- 151. Pass the Guardian dragon.
- 152. Show the dragon on the drawbridge your ring.
- 153. Enter the castle.
- 154. Kill the undead guy and go to the throne and touch the brass
- serpent.
- 155. Number the doors in the main hall in clock wise order from 0 to
- 6, with 0 being the castle entrance.
- 156. Enter doorway #1 and take the holy water sprinkler from the
- alter.
- 157. Go to the back of the chapel and through the back doorway.
- 158. Take the candles from the shelf and the bible from the book
- stand.
- 159. Return to the alter and place the candles in the candlestick
- holder.
- 160. Take the piece of the von Wallenrod Seal.
- 161. Enter doorway #2. Make a right and head for the back wall.
- 162. Smash the bottle on the shelf by clicking a weapon on it.
- 163. Take stone eye #1. There is an effigy of a dragon god above the
- bed in the other room.
- 164. Enter doorway #4.
- 165. Take the orna (sword) at the bottom of the spiral staircase.
- 166. Go back and enter doorway #3.
- 167. Put orna on the display missing its twin to reveal a secret
- compartment.
- 168. Add the piece of the von Wallenrod Seal to the rest.
- 169. Enter doorway #5.
- 170. Go through the pink closet to the room beyond.
- 171. Acquire the key from the lamp above the chess board and use it
- on the chest.
- 172. Add the final piece to the rest of the von Wallenrod Seal.
- 173. Enter doorway #6.
- 174. Touch the dragon bookstand and pay attention.
- 175. Go back to doorway #4 down the spiral staircase.
- 176. Touch the von Wallenrod Seal to the door with the markings.
- 177. Go through the door to enter the room that has debris on the
- floor.
- 178. Take the door to the left.
- 179. Go up the ladder and get the broken key.
- 180. Return to the room with the debris.
- 181. Enter the door straight across.
- 182. You enter a room with doorways from 0 to 7 again in clockwise
- fashion with the door numbered 0 being the one you just came in
- through.
- 183. Enter doorway #1, turn right, and proceed forward.
- 184. Touch the skeleton lying down on the bench and take stone eye
- #2.
- 185. Go out nearby doorway #2.
- 186. Enter doorway #3.
- 187. Go through the door on the right and you'll be in the kitchen.
- 188. Get the ladle from the shelf and return to the 8 doorway room.
- 189. Take doorway #4, make a right and go forward through door.
- 190. Look under the sheet. Take stone eye #3.
- 191. Exit nearby door #5.
- 192. Take doorway #6 to enter the blacksmith's workarea.
- 193. Go through the door in the back and search for a sack of coal.
- 194. Take the sack of coal and place it in the fire pit.
- 195. Light the coal buy clicking the flint on the sulfur.
- 196. Click on the bellows to stoke the fire.
- 197. Get the hammer from the table with the three swords on it.
- 198. Heat up the key in the fire.
- 199. Place the red hot key on the anvil and use the hammer to
- re-forge the key.
- 200. Get some water from the trough using the ladle.
- 201. Pour water on the key.
- 202. Take the hacksaw that's near the black kettle on the floor.
- 203. Return to the 8 doorway room.
- 204. Use the key on door #7.
- 205. Go downstairs.
- 206. There's a dragon fountain in front of you and three cells on the
- right numbered from left to right 0 to 2.
- 207. Enter cell #1. Take receptacle (small skeleton). Leave the
- sword.
- 208. Place the receptacle on the skeleton in cell #2.
- 209. Place the bible on the skeleton and put the holy water sprinkler
- on the skeleton.
- 210. Step back and get the magicians key.
- 211. Enter the doorway to right of cell #2.
- 212. Go to the door within and take the map from the treasure room.
- 213. Return to the room with the dragon fountain.
- 214. Enter the door to the left of cell #0. Kill the orc and take the
- pliers.
- 215. Exit the room.
- 216. Enter the door just across from the one you just left.
- 217. Go up the stairs and jump in the pool. Take the crank.
- 218. Return to the dragon fountain room.
- 219. Use the crank on the dragon head sticking out the wall.
- 220. Return to the pool. Go out the back door. Walk on the catwalk.
- 221. Talk to Phlogiston, Dragon of Fire. Take magic powder.
- 222. Take sleep potion. Go to castle entrance.
- 223. Use sleep potion on Guardian dragon and take molten sphere.
- 224. Go to spiral stair case.
- 225. Use magic powder on invisible barrier.
- 226. Go upstairs, through door and go up to door on left.
- 227. Kill the undead skeleton.
- 228. Go to the door on left side.
- 229. Look in the low drawer and take metal ball #1.
- 230. Go back to the top of spiral staircase.
- 231. Take the door that is straight ahead.
- 232. Take metal ball #2 from planter on the left.
- 233. Enter the door on the left under ramp. This is the nursery.
- 234. Take metal ball #3 from the floor. Take the door to the right.
- 235. Turn left in the hallway and use the hacksaw on the bars of the
- window.
- 236. Go onto the nest. Go to the perch outside the nest and
- turnaround.
- 237. Place the molten sphere next to the egg. Use the pliers on the
- sphere.
- 238. Click on the egg.
- 239. The dragon's son will follow you although you can't see him.
- 240. Go back to the hallway and go through the far door.
- 241. Take metal ball #4 from the shelf. Go back to the hallway.
- 242. Go through the middle door and take the twig from the fireplace.
- 243. Set fire to the twig. Give the twig to the falcon.
- 244. Put the metal balls in the newly emerged holes.
- 245. Take the talon with the string attached.
- 246. Go down to the room with the dragon fountain.
- 247. The room to the immediate left is the armory.
- 248. On the right wall is a small skull. Put a stone eye in the right
- side.
- 249. Take the key (2nd key) that was under the glass case and leave
- the room.
- 250. Take the stairs down in the dragon fountain room.
- 251. Open the door with the magician's key and enter.
- 252. Get the dragon saddle.
- 253. Go through the far door and the dragon will thank you for
- bringing his son.
- 254. Give the saddle to the dragon and talk to the dragon.
- 255. He will take you to a secret place if you give him something.
- 256. Give him anything but your ring and he'll give it back later.
- 257. In the secret place take the transport spell from the wall.
- 258. Put it in your spell book.
- 259. Take the vial of Diakonov's blood from the chest.
- 260. Invoke the transport spell.
- 261. Go to the dragon's lair.
- 262. Get back your item.
- 263. Return the room with 8 doors.
- 264. There you'll find stone eye #4 on the floor.
- 265. Go back to the armory and use the remaining stone eyes on the
- two skulls.
- 266. Get the sword, shield, and the crossbow.
- 267. Go back to the top of the castle.
- 268. Go to the top of the ramp. Use the 2nd key to open the door.
- 269. Go through the following door and turn left.
- 270. Look in the kettle.
- 271. Use the string with the attached talon in the hole in the
- kettle.
- 272. Take the dragon key and leave room.
- 273. Go up the stairs and use the dragon key.
- 274. Talk to Addlepate. Put the sword, shield and crossbow in the
- pentacle.
- 275. After an incantation - he'll tell you can take back the stuff in
- the pentacle but there seems to be a bug.
- 276. Go to the upper chamber, up the ladder and take the ruby.
- 277. Addlepate gives you a magic map of the land.
- 278. Go back to von Wallenrod's tomb.
- 279. Place the ruby in the slot on the casket next to its twin.
- 280. Touch the original ruby on the other side of the casket.
- 281. Take the von Wallenrod armour and return to the top of the
- castle.
- 282. Talk to Addlepate and show him Diakonov's blood.
- 283. Follow his instructions.
- 284. Throw the blood in the pentacle.
- 285. Take the chalice.
- 286. Take the power stone (amulet) out of the chalice.
- 287. Throw it at Diakonov.
- 288. Take the dragon effigy and the crystal ball.
- 289. Break the dragon effigy by clicking a weapon on it in inventory.
- 290. Go back to your dragon and ride him to the Dolmens.
- 291. Voting then begins.
- 292. After you receive the majority of the votes Hellaynea denounces
- Diakonov.
-