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- Death Gate
-
- *** Drevlin ***
-
- 1. Take the shirt, marmalade and bread slice.
- 2. Overflow the bread with marmalade.
- 3. Give the bread to Limbeck and take the sticky parchment he throws
- away.
- 4. Cast a heat spell on the sensor in the room with the sleeping
- dwarf.
- 5. After that you must act quickly as the alarm will last for a
- little while only.
-
- *** Elven Ship ***
-
- 1. Take the wine in the Wizard's Quarters.
- 2. In the galley, speak with Andrews, then go quickly.
- 3. Head through the dwarven tunnels.
- 4. Don't get preoccupied about the unfinished activities in the caves
- as they will be dealt with later.
-
- *** Stephen's Castle ***
-
- 1. Speak with the guards and with King Stephen.
- 2. Leave the castle, head west and lift the bar on the window using
- the shear.
- 3. Learn the new spell, Create Reality Pocket.
- 4. Get the Candle Holder for Limbeck, and Create a Reality Pocket on
- the portrait of the jailed elf.
- 5. Give the wine to him, and speak with him to learn the spells
- Create Shroud of Darkness and Swap.
- 6. Go back to Drevlin.
-
- *** Drevlin ***
-
- 1. Give Limbeck the Candle Holder.
- 2. Get the cork, and place the white shirt in the ink.
- 3. Head to the ship.
- 4. Cast Shroud of Darkness on the Black Shirt and place it on the
- glowing figures.
- 5. Go below and west to the storeroom.
- 6. Open the box and turn on the zinger.
- 7. Speak with King Stephen again, and be transported to Skuvash.
-
- *** Skuvash ***
-
- 1. Take the doll for the street rat, cast Swap on him once you're
- trapped in his net.
- 2. Free him, then head northwest into his hideout.
- 3. Take the prybar.
- 4. Return to the ship and open the strongbox with the prybar.
- 5. Take everything inside.
- 6. Head to the bar and give the jewels to the Bartender.
- 7. He will give you some money and you will then be asked by Hugh the
- Hand to do a mission for him: Assassinate the Merchant and bring back
- his pendant.
- 8. Return to the street rat and give him the money.
- 9. He will return in a turn to give you a clue on the Tower's
- treasure and a lockpick.
- 10. Examine the doll to get the "Motion" spell.
- 11. Head to the Merchant's house.
-
- *** Merchant's House ***
-
- 1. Use the lockpick to enter the house.
- 2. The sounds in order are 'CLACK', 'TICK', and 'THUNK'.
- 3. Once inside, get the poetry book.
- 4. Read it to solve the clock puzzle.
- 5. Read the journal in the compartment.
- 6. Create a Reality Pocket on the Picture - if you're not kicked out,
- and answer the questions correctly and you will get his amulet.
- 7. Return it to Hugh, and you will proceed to the Tower of the
- Brotherhood.
-
- *** Tower of the Brotherhood ***
-
- 1. Push the table and get on it.
- 2. Note the continent in the window.
- 3. Use the lockpick on the northeastern door.
- 4. Cast motion on the statue and take the necklace.
- 5. Read the paper; depending on which continent is in the window,
- there is a different code; use the top corresponding word as the
- combination: t = topaz, o = opal, d = diamond, and so on.
- 6. Place the necklace on the pedestal.
- 7. Take the three items not labeled "Treasure".
- 8. After Hugh and the guard enter, get the necklace.
- 9. The Book of Pryan has the naming rune for that realm on it.
- 10. Exit to go to Drevlin.
-
- *** Drevlin ***
-
- 1. Fix the Kicksey-Winsey with the pipes.
- 2. Fill the hole with the cork and turn the master valve.
- 3. Speak with the dwarf, and show him the map to get the directions
- to the Seal Piece and a piece of iron ore.
- 4. Place the iron ore in the compartment of the Kicksey-Winsey.
- 5. Go into the room of glass coffins and place the crystal ball from
- the tower in the statue's hands.
- 6. Get the seal piece.
- 7. Go back to the ship and put the naming rune of Pryan on the
- Steering Stone.
- 8. Go back to the Nexus.
- 9. Note the names of the six devils and what they are the devil of
- (keep this handy for the end of the game).
-
- *** Pryan: The Lush World of Fire ***
-
- *** Citadel ***
-
- 1. Take the pink flowers, the nut, and the nut shell.
- 2. Don't attempt to attack the Tytans.
-
- *** Tree City ***
-
- 1. Get the clothesline for use as a rope.
- 2. Work for the elven cook.
- 3. Give the doll to the elven girl, and go with her to the ledge.
- 4. Give the elven prince the rope, then follow everyone to the secret
- spot.
- 5. Collect the ember in the shell.
- 6. Watch the Zifnab show.
- 7. Go with Zifnab using the Transportation spell on the White Disk.
- 8. Get the black disk.
- 9. Tie the rope to the tree and collect the yellow and blue flowers
- here.
- 10. Crush the yellow flowers.
- 11. Use the rope to cross the chasm.
- 12. Head to the Maw's edge and toss the black disk into it.
- 13. Transport on the White Disk into the Maw.
-
- *** The Maw ***
-
- 1. Place the ember on the hive.
- 2. Toss the marmalade at the spider.
- 3. Cut the pod with the golden staff in it and take it.
- 4. In the pod is a magic arrow which you take.
- 5. Push the corpse to find toadstools and take one.
- 6. Transport out of there.
-
- *** Secret Spot ***
-
- 1. Give the love poetry, blue flowers and staff to the prince.
- 2. Speak with the human princess and the elven prince.
- 3. Ask them to join you.
- 4. Return to the citadel and forest.
-
- *** Citadel ***
-
- 1. Head to the forest with the Tytan in it.
- 2. Give the princess the Book of Pryan, and tell her to play the
- music in it on her flute.
- 3. Free the dwarf girl quickly.
- 4. The dwarf girl will give you an herb.
- 5. Go to the place you received your nut - there will be a Zuzu - a
- monster-like squirrel.
- 6. Place the crushed yellow flower in your nut and give it to the
- Zuzu.
- 7. Get the discarded Nut Meat and feed it, the toadstool, the pink
- flower, and the herb from the dwarf girl to the human princess and
- her cough will be cured.
- 8. Head to the Forest of the Tytans.
-
- *** Tytan Forest ***
-
- 1. Tell the princess play the music from the Book of Pryan.
- 2. Have the elven prince get the crystal when you get to the center
- of the forest.
- 3. Head to the stump, pull on the branch, and toss the crystal in.
- 4. Go into the citadel, and take the Seal Piece of Pryan from the
- statue, and a magic stone from Zifnab.
- 5. Proceed to the Nexus, and then on to Aberrach
-
- *** Aberrach - The Dying World of St ***
-
- *** Dead fields ***
-
- 1. Speak with Jethro, the undead worker.
- 2. Take the pail from him and the rocks from the garden.
-
- *** City of Telestia ***
-
- 1. Take the tea set.
- 2. Give it to the dead butler and note what time he says Balthazar
- drinks tea.
- 3. Head to the clock tower, place the pail with rocks on the hook and
- head up.
- 4. Turn the dial to just before what time the Butler told you.
- 5. Turn the crank and wait a turn.
- 6. Pull the release lever, and leave the tower.
- 7. Go into the now open room, and take the book from the bookstand.
- 8. Read it to learn the spells of Ward and Possession.
- 9. Head to King Kleitus's Palace in the Core.
-
- *** The Core ***
-
- 1. Go into the palace and speak with Kleitus.
- 2. Listen to Prince Edward and he'll inform you of the bottles in the
- bar.
- 3. Cast Hunger on the Dog, give him the steak then cast Possession on
- him.
- 4. Take the key from the wall and give it to your comatose body.
- 5. Head upstairs and get the bottle with the antidote; the one second
- from the left.
- 6. Head back and administer it to your comatose body; touch yourself,
- like the dog.
- 7. Take the bottle and drink it, and then give it to Edmund.
- 8. Take the key and free both yourself and Edmund.
- 9. Get the vise from the table.
- 10. Ask Edmund to join you.
-
- *** Secret Cave ***
- 1. Speak with the gamblers and get rune-bones from them.
- 2. Speak with Balthazar about everything you can think of.
- 3. Possess the dog, release the spell, and speak with Balthazar about
- the east wall to get the unravel illusion spell, and to go into the
- hidden cave.
- 4. Take the book to learn Resurrection, and the robe from the place
- where you see a vision and learn Self-Immolation.
- 5. Put on the robe and speak with Balthazar again.
- 6. Return to Telestia.
-
- *** Telestia ***
-
- 1. Return to the clock tower and use the vise on the scepter to get
- the head piece.
- 2. Return to Balthazar's home, located in the city.
- 3. Speak with the nanny and take her book.
- 4. Make her to join you.
- 5. Head to the fields and get Jethro to join you.
- 6. Flip the rhyme book to "Grab that Snake".
- 7. Head north, and return the rhyme book to the nanny.
- 8. Head north to the puzzle.
-
- *** The Arrow Puzzle ***
-
- 1. To go through it cautiously make one move and push the reset
- button, five times each.
- 2. Then hit the hint button until it is solved.
-
- *** Dwarf Cave ***
-
- 1. Take the dwarf with you to the palace and enter the catacombs.
- 2. Take the rag and go north.
- 3. Display the rag to the dog and follow his nose.
- 4. Cast Unravel Illusion on the Rune.
- 5. Place the headpiece on the hole in the Colossus Rune.
- 6. Receive the pendant from Edmund and take the seal piece and return
- to the Nexus.
- 7. After you report, head to Chelestra.
-
- *** Chelestra: The Realms of the Water World ***
-
- 1. Get the water, and head to the city.
- 2. Cast Rune Transfer on the Rune Bone that will change the Ward
- Spell on the Gate to a Possession Spell. Cast Possession on the dog.
- 3. Retreat to the open city.
-
- *** The Sartan Council ***
-
- 1. Learn Null Water.
- 2. Cast Rune Transfer on the Pendant to the Globe.
- 3. Push the Globe and create a reality pocket on the rug.
- 4. Take the rug to Samah's ship, where yours had been.
- 5. Place the rug on the beam, and make a reality pocket there, push
- the globe and exit.
- 6. Head outside of the cave, and drink the null water.
- 7. Enter the cave, get the scales, and leave the city.
- 8. Take Zifnab's rock.
- 9. Forget about the scales.
- 10. Return to the Nexus.
- 11. Take Xar's Book.
- 12. Enter the labyrinth.
-
- *** The Labyrinth and Vortex: The Exodus of the Game ***
-
- 1. Enter the Labyrinth.
- 2. Throw the zinger at the vines.
- 3. Then cast cold on the vines.
- 4. When you reach the tiger men - backtrack to the vines until you
- can see the tiger men clearly.
- 5. Cast heat on the vines.
- 6. Cast cold on them again.
- 7. At the cave, take the skull, enter, and take the bone.
- 8. Place the skull on the zinger and then put that in the robe.
- 9. In your home village, activate the zinger and take the cord.
- 10. Heal the tracker and then convince him to track Xar and
- Sang-Drax.
- 11. Place the cord on the bone, and shoot the giant insect outside
- the cave.
- 12. When you meet Sang-Drax, Crush the Stone.
- 13. Read the story.
-
- *** The Vortex ***
-
- 1. At the path's first part, cast the mirror image, horizontally, of
- self-immolation.
- 2. Take whatever your double had.
- 3. Combine the shears.
- 4. Head north and north again into the tentacles.
- 5. Cut each one with the shears as it approaches you.
- 6. Head north to the center of the Vortex.
-
- *** The Runed Island: Exodus ***
-
- 1. Place the water seal piece in the water spire.
- 2. Cast Resurrection on Xar.
- 3. Speak with him and he'll tell you which devil's rune to place the
- focus over.
- 4. Place the stone seal in the earth spire.
- 5. Read the history book for the appropriate devil's rune.
- 6. Place the focus over that rune.
- 7. Place the air seal in the airspire.
- 8. Place the nexus seal in the focus.
-