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- COUNTDOWN SOLVE By Clone 1
-
-
- WARNING: This file will self-destruct any hope for a bloodrushing, mind-
-
- tingling adventure and any sense of orgasmic exultations
-
- from the honest completion of this game.
-
- SANCTUARY: 1st CELL : GET key. GET cup. USE cup on bug. LOOK at chart
- on bedpost. TALK to guard-HELP,OFFER bug. GET knife when
- guard brings food. GOTO window. USE knife on window. GOTO window.
-
- LEDGE : Walk to 2nd window to the right. OPEN window. GOTO window.
-
- 2nd CELL : The hallways are patrolled by guards, I suggest you save
- before leaving the rooms. SAVE. OPEN door. GOTO door.
- HALL, 2fl : GOTO open door across the hall (supply rm.).
-
- SUPPLY RM. : GET blanket. GET scissors. SAVE. GOTO door.
-
- HALL, 2fl : OPEN door at the "T" intersection in the hallway. GOTO
- door.
-
- PUNISHMENT : LOOK chart. TALK to intercom- PLEASANT, OFFER blanket, ASK
- ABOUT CELL Barney Sacnussen, Sanctuary. SAVE. OPEN door. GOTO door.
-
- HALL, 2fl : Walk north. Turn west at intersection. OPEN 1st door on the
-
- right. GOTO door.
-
- BEDS RM. : GET dummy. SAVE. OPEN door. GOTO door.
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- HALL, 2fl : Walk west. Turn south at intersection. OPEN 3rd door on the
-
- right. GOTO door.
-
- BARNEY S. : MOVE picture on wall. LOOK at writting. MOVE pillow. GET
- key. RM. SAVE. OPEN door. GOTO door.
-
- HALL, 2fl : Walk east. GOTO open door on the right (2nd CELL).
-
- 2nd CELL : GOTO window.
-
- LEDGE : GOTO open window on the left (1st CELL).
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- 1st CELL : USE dummy on bed. GOTO window.
-
- LEDGE : GOTO open window on the right (2nd CELL).
-
- 2nd CELL : SAVE. OPEN door. GOTO door.
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- HALL, 2fl : Walk east. Turn north at intersection. Turn west at next
-
- intersection. When you reach the end of the hallway,
-
- GOTO stairway to the 3rd fl.
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- HALL, 3fl : SAVE. Walk south. OPEN door at "T" intersection. GOTO door.
-
- LOCKER RM. : USE key on locker door 3rd from the right. LOOK bag. GET
- bag. MOVE towel on bench. GET key. USE key on locker door 3rd from the
- left. GET boots. LOOK at blood. SAVE.
- OPEN door. GOTO door.
-
- HALL, 3fl : Walk south. OPEN 1st door on the left. GOTO door.
-
- STORAGE RM.: GET crowbar from drawer. USE crowbar on crate ontop of the
-
-
- filecabinet. GET hook. OPEN magazine on bookcase.
-
-
- SAVE. OPEN door. GOTO door.
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- HALL, 3fl : Walk to stairway. GOTO stairway to the 1st fl.
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- HALL, 1fl : Walk south. Turn left and walk east. OPEN door at the end
- of the hallway. GOTO door.
-
- SURGERY RM.: GET scalpel from wall. SAVE. OPEN door. GOTO door. (1)
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- HALL, 1fl : Walk south. OPEN door at "T" intersection. GOTO door.
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- SURGERY RM.: OPEN box. GET flashlight. SAVE. OPEN door. GOTO door. (2)
-
- HALL,1fl : Walk north. Walk west at turn. Walk south at next turn.
- OPEN 1st door on the right. GOTO door.
-
- OFFICE : MOVE picture. LOOK at writting. LOOK at newspaper on the
- floor.
-
- LOOK at typwritter. GET keyring from the desktop.
- OPEN file
-
- drawer. LOOK at files. MOVE books 2nd shelf
- from the top of the
-
- books
-
- HALL, 1fl : Walk north to stairway. GOTO stairway to the basement.
-
- BASEMENT : USE key on door. GOTO door.
-
- FURNACE RM.: MOVE coal next to furnace. GET pick. OPEN phone box. USE
- scissors
- on phonebox. USE pick on hole. GOTO hole.
-
- CATACOMBS : The catacombs would be dificult to describe in this format,
- so I'll just give a rough outline on the directions to ollow in
-
- relation to the whole maze. It shouldn't be
- too dificult to get out
-
- START>*
- * * * * * * *
- * * * * * * * * * * *
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- * * * * * *
- * * * * * * *
- *
-
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- * * * *
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- *
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- * * *
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-
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-
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- * * Wine Cellar * END ^
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- * * * * * * *
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- WINE CELLAR: MOVE crate next to wall. LOOK at plaque on the floor. GET
- rag on floor. USE rag on the plaque. LOOK at the plaque
- (The year is 1433).USE crowbar on crate on the floor.
- GET wine. MOVE wine bottle
-
-
-
-
- 1 * * * * * * 2 * * 3 * * * 4 *
-
-
- GOTO doorway.
-
- CLIFF WALL : Walk to wall. GOTO wall. Climb up. USE hook ontop of cliff.
-
- FRONT OF : LOOK at left car. USE keys on left car's door. SANCTUARY
-
- POWERS APT.: MOVE pillow. GET key. USE key on the bird cages door. GET
- cracker
- from the dining table. USE cracker on bird. GET key
- from the
-
- countertop. LOOK at work ontop of desk. USE
- key on the desk
-
- drawe
-
- McBAINS APT: MOVE light switch. LOOK window. GET key from the floor with
- the
-
- broken glass. LOOK at statue. MOVE shield on statue.
- USE key on
-
- keybox. MOVE computer switch. LOOK at
- computer. GET explosives
-
- from
-
- LOOMIS' APT: ASK ABOUT Jack Quinn, Frank McBain. TRAVEL to Rachel Akure.
- OFFER
- Dossier. ASK ABOUT Black December, Stormbringer,
- Thunderbolt.
-
- OFFER $500 to get truth serum dart. TRAVEL
- to Fontaine.
-
- FONTAINE : SAVE. Walk to the garbage dump. GOTO dumpster. USE dart on
-
-
- Fontaine when he is close. TALK to Fontaine- ASK ABOUT
-
-
- Black
-
- December. GOTO alley. TRAVEL
-
-
- to Black December's
-
-
- Headq
-
- BLK DEC HQ : SAVE. GET catapult arm. USE catapult arm on catapult. Wait
- for (EXTERIOR) guard to leave before getting rock. GET rock. MOVE
- lever on
-
- catapult. USE rock on catapult. SAVE. MOVE
- lever when guard is
-
- almos BLK DEC HQ : SAVE. Walk east.
- Watch out for the guard. Walk north at 1st
- intersection. Walk into the room west of the control panel. Wait
- in the south-east corner of that room. SAVE. USE explosives on
-
- the c
-
- RAMIREZ : OFFER $300 to get lockpick. TRAVEL back to Black December's
-
-
- Headquarters.
-
- BLK DEC HQ : GOTO door. Walk to the north-east room. USE lockpick on
- safe. GET
- note. USE cad. ANALYSE message at 75%. TRAVEL
- back to Carlos.
-
- RAMIREZ : BLUFF, BLUFF, PLEASANT, PLEASANT, OFFER wine, ASK ABOUT
- Scorpio,
- Golden Desire. TRAVEL to Golden Desire.
-
- BAR
- : LOOK at newspaper between the drinkers at the bar. TALK to
-
-
- bartender- OFFER $500 to see Desire, ASK ABOUT Golden
-
-
- Desire.
-
- GOTO doorway on the right.
-
- DESIRE : TALK to blond woman sitting at the table- BLUFF. Wait, GOTO
-
-
- dressing room when the guard leaves.
-
- DRESSING RM: GET box on the floor. GET key ontop of the doorway. Use key
- on
-
- jewelry box. GET key from jewelry box. USE key on
- top-right
-
- drawer. GET satationary. USE cad. ANALYZE
- stationary at 50%. Walk
- back
-
- BAR
- : TALK to bartender- ASK ABOUT Buzz Breshnev. TRAVEL to Buzz
-
-
- Breshnev.
-
- BRESHNEV : OFFER $300 to get sleeping capsules. HASSLE, HASSLE, HELP,
- ASK
-
- ABOUT Scorpio. TRAVEL to Scorpio. At this point you
- will recieve
- a message on your cad from Lisa. Read it.
-
- SCORPIO : After talking to Scorpio, TRAVEL to Lisa Loomis in Rome.
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- LOOMIS : After talking to Lisa, TRAVEL to Jack Quinn.
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- QUINN : After talking to Jack, TRAVEL to see Hakeem Ababas. When
- you get
- there, something unfortunate will happen. You will
- end up
-
- unconscious, and hanging from a rope tied to
- your feet with a
-
- tiger
-
- TIGER RM : SAVE. When you fall, walk inside the cage on the right.
- Wait near
- the northern door of the cage. When the tiger
- enters the cage,
-
- MOVE the lever on the wall, then walk
- out of the cage. GET rope.
- MOVE
-
- TORTURE RM : GET bag in the right side of the room. LOOK at newspaper.
- MOVE
-
- paperbag on floor. GET postcard. MOVE stone near
- Hakeem's right
-
- knee. USE cad. ANALYSE postcard, zoom in
- on microdot. OPEN door.
- GOTO
-
- 1st TRAIN : LOOK at newspaper on floor. Walk right of the car until you
- see CAR
- something on the floor. LOOK at telegram on the
- floor. GET
-
- telegram. Walk tight until you get to the
- door. GOTO door.
-
- 2nd TRAIN : OPEN 1st door of car. GOTO door. CAR
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- 1st DOOR : OPEN right compartment. OPEN wallet. GOTO door.
-
- 2nd TRAIN : OPEN 3rd door of car. GOTO door. CAR
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- 3rd DOOR : LOOK at chess set. GOTO door.
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- 2nd TRAIN : OPEN 4th door of car. GOTO door. CAR
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- 4th DOOR : SAVE. TALK to Jackal- BLUFF, HASSLE, HELP. USE sleeping
- capsules
- on food. GOTO door.
-
- 2nd TRAIN : Walk to the next room, and go in. Wait a little bit and go
- back CAR
- to Jackal's room.
-
- 4th DOOR : At this point, the Jackal should be fast asleep. OPEN left
-
-
- compartment. GET tool. GET attache case. GET clothes
-
-
- from the
-
- Jackal. GOTO door.
-
- 2nd TRAIN : Walk right until you get to the door. GOTO door. CAR
-
- LUGGAGE CAR: Walk right until you get to the coffin. USE tool on the
- coffin.
-
- GET explosives. Walk left until you ge to the
- door. GOTO door. At
- this point you will have arrived at
- your destination and are now
- meeti
-
- WOMAN : PLEASANT, BLUFF, OFFER Attache case. She will then tell you
- the
-
- location of the bomb.
-
- SEWER : GOTO left doorway. GET gear in corner. GOTO right doorway.
- USE
-
- gear on shaft. GOTO left doorway. GOTO waterway.
- GOTO other
-
- platform. GOTO opening on the wall.
-
- MUSEUM : USE explosives on boarded doorway. GOTO doorway.
-
- NEXT RM : MOVE elephant. MOVE stone right of elephant. SAVE. LOOK at
-
- bomb.
-
- This is the most tricky portion of
-
- the game. You will need to
-
- quickly open
-
- the covering plate on the bomb, USE screwdriver on
-
-
- screw * = 3 o'clock * = 9 o'clock * = 6 o'clock
-
- Then, you will need to cut the wires in the right order or
-
- else
-
- Kapluee! USE wirecutters on Green, then
-
- Red, and then Blue.
-
- That's it you finished the game. The ending screens will now follow and
- reveal the one other remaining mystery. Who killed Frank McBain?
-
- *** BY CLONE I ***
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- TIME REMAINING: 5 , 4 , 3 , 2 , 1