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- Conquests of the Longbow
-
- *** Day 1 ***
-
- 1. Walk four West to the hill overlooking Watling Street.
- 2. Talk to Little John.
- 3. When you see a man chasing a woman go down and stop them.
- 4. Shoot the man to save the woman.
-
- *** Day 2 ***
-
- 1. Walk two South and one West from Widow's place.
- 2. Shoot the monk to save Marian.
-
- *** Day 3 ***
-
- 1. Go to overlook.
- 2. Wait until the beggar appears.
- 3. Stop him and give him some money and take his clothes.
- 4. Go to town (in the beggar's disguise).
- 5. Go to see the clobber.
- 6. Give the slipper to him and he'll give you a silver comb.
-
- *** Day 4 ***
-
- 1. Go to Willow and talk to Marian.
- 2. Give her the silver comb.
- 3. Show her the emerald heart.
- 4. Go to overlook.
- 5. Shoot the guard and save the man.
-
- *** Day 5 ***
-
- 1. Go to overlook.
- 2. Stop the monk.
- 3. Accept his challenge and kill him with the quartstaff.
- 4. Put on his clothes.
- 5. Note the whistle and the pouch inside the clothes.
- 6. In monk disguise, procede to the swamp.
- 7. Blow whistle and get inside the boat.
- 8. Use the boat.
- 9. Talk to guard At the entrance.
- 10. Give the whistle and the pouch to him.
- 11. Answer his 3 riddles (see the manual).
- 12. Enter.
- 13. Go to the refectory and speak to Prior.
- 14. Go to the northwest corner to see the prisoner.
- 15. Talk to Prior.
- 16. When he is gone, release the rope and free the jester.
- 17. Go to southeast corner.
- 18. Search the rack to find the hand scroll.
- 19. Get goblet on Prior's table.
- 20. Mess up the table so that Prior walk away.
- 21. Get the verse.
- 22. Search the rack and find the hand scroll.
- 23. Go to prison.
- 24. Present the verse to the jester.
- 25. Follow the jester to the boat.
- 26. To open the gate, press the bottom left, top right and top left
- gargoyles.
-
- *** Day 6 ***
- 1. Go to overlook.
- 2. Threaten priest with your bow.
- 3. Take his clothes.
- 4. Go to town.
- 5. Go to St. Mary.
- 6. Enter.
- 7. Obtain three sets of clothing from the laundry.
- 8. See the Abbot and get the wine cask.
- 9. Go to the castle.
- 10. Give the guard a penny to see the three brothers.
- 11. Go to the pub.
- 12. Give the cask to man in exchange for a new one.
- 13. Inspect the bucket that was lowered from the top.
- 14. Win the guy in the nine-man morris game to receive the amethyst.
- 15. Open the cellar door and then open the empty barrel.
- 16. Enter secret tunnel.
- 17. Use the passage to reach St. Mary.
- 18. Drink with the Abbot.
- 19. Use the amethyst on the mug.
- 20. When the Abbot becomes drunk, search his body to get some money.
- 21. Go to the Abbot's room.
- 22. Look under the pillow to find the puzzle box.
- 23. Go to the tapestry and enter the tunnels again.
- 24. Go to peek hole outside the dungeon.
- 25. Look inside.
- 26. When the guards leave, go inside and place four pennies on the
- table.
- 27. Get away quickly or you'll be caught.
- 28. Wait for the guards to come back and take the money.
- 29. Go inside and open the trap door.
- 30. Use the belts from the clothings to save the brothers.
- 31. Leave the tunnels through cellar from the pub.
- 32. Walk outside and bless the sherrif.
- 33. Bring the three brothers to the widow.
- 34. Get the golden net.
-
- *** Day 7 ***
- 1. Look at the verse and note the initials of all those who said
- something.
- 2. Press the letters to open the puzzle box.
- 3. Try FLAGRO
- 4. Get the fire ring.
- 5. Go to Willow and see Marian.
- 6. Give her the hand scroll.
- 7. Enter the forest and wait for a pixie to appear.
- 8. Use golden net to nab him.
- 9. Ask him to bring you to green man.
- 10. Saving your game before attempting his riddles is recommended.
- 11. Some of the answers to his riddle are: comb, money, eye and fur.
-
- *** Day 8 ***
-
- 1. Go to overlook.
- 2. Stop the archer.
- 3. Offer some money to him.
- 4. Get clothes.
- 5. Go to town.
- 6. Go to Fair.
- 7. Talk to the scholar.
- 8. Give him the hand scroll when the correct coat-of-arms is shown
- (refer to the manual).
- 9. Enter contest and win the first place.
- 10. To win the man, you'll need tosplit his arrow and your reward
- will be the golden arrow.
-
- *** Day 9 ***
-
- 1. Guards will be chasing you inside the forest.
- 2. Go to the nearest grove as quickly as possible.
- 3. Look at the grove and then click the hand icon on yourself.
- 4. Enter the name of the grove by using the hand code.
- 5. Go to overlook.
- 6. Stop the merchant.
- 7. Examine his body until you find the jewel.
- 8. Take his clothes.
- 9. Use jeweler's rouge on yourself and you'll change your hair
- colour.
- 10. Go to the Castle.
- 11. See the sheriff.
- 12. Give booth to him.
- 13. When asked for more evidence, leave the room.
- 14. He'll give up and follow you to the forest.
- 15. Take all his belongings from him.
-
-
- *** Day 10 ***
-
- 1. Blow your horn to call your man.
- 2. Listen to their plans.
- 3. Choose Little John's plan.
- 4. Wear the fire ring.
- 5. Go to the Pub.
- 6. Talk to the man until he lets you into the cellar.
- 7. Use the secret passage to go to St. Mary.
- 8. Take the passage to the north to the maze.
- 9. Walk to exit as quickly as possible.
- 10. Open the door and save Marian.
- 11. Now at willow, use the emerald heart to heal Marian.
- 12. She will give you the password.
-
- *** Day 11 ***
-
- 1. Blow your horn.
- 2. Use Tuck's plan.
- 3. Ambush the treasure train and you'll get enough ransom to save
- King Richard.
-
- *** Day 12 ***
-
- 1. Transform into a tree in any grove to evade your enemies.
- 2. Go to overlook.
- 3. Walk to the knight.
- 4. Show him the password.
- 5. Talk to him.
- 6. When he swings his sword at you, shoot him.
-
- *** Day 13 ***
- 1. Go to the swamp.
- 2. Put on the water ring.
- 3. Talk to water spirit.
- 4. Use the boat.
- 5. To go through the fog, follow the water spirit.
- 6. At the tower where the knight is held.
- 7. Get the ivy as this allows you exit the boat.
- 8. Use the hand language to show GORT, the druid name for ivy.
- 9. Climb up the ivy to the window and talk to the knight.
- 10. Give him the password.
- 11. Climb down carefully and watch out for falling stones.
- 12. Everything will now be automatic. If you have gained enough
- support from the folks, you'll win.
-