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-
- THE COLONEL'S BEQUEST Walkthru
-
- INTRODUCTION
-
- Welcome to THE COLONEL'S BEQUEST! This game requires a bit of an
- introduction, as it is somewhat different than other Sierra games. You will
- probably have to play it twice (at least) to be able to complete it fully.
-
- THE COLONEL'S BEQUEST operates in a "real-time" mode. The game is divided
- into eight Acts, each lasting one hour (not real time!). There are things
- you must do in each Act, yet it is possible to finish the game without
- completing all you need to do. Some tasks can be performed in more than one
- Act; others can be performed only in one of the Acts. There is not that
- much that you can control: You cannot prevent most of the deaths; the
- bodies don't even hang around too long. You can, however, gather as much
- information as possible for clues to who did it!
-
- There is no score kept during the game. When you finish, you will see a
- meter showing the extent of your sleuthing skills. You'll also be shown (if
- you wish) a list of hints regarding the items you missed. There are
- actually not that many puzzles in this game. Rather, you must interact with
- the characters you encounter. A full description of each is available if
- you LOOK AT him or her. You must question each about the other, sometimes
- telling them information to try to prompt a response, and occasionally
- showing them items in the hope of making them comment. This is a very
- important part of the game.
-
- One last note: For some strange reason, time passes much more quickly in
- the house than it does outside. Bear that in mind!
-
- ACT I (7:00 - 8:00)
-
- Look around your room. Open the chute under the three pictures. I wonder
- where that goes? Go through the door at the back of your room. Ethel,
- Lillian's mother, is sitting there. Question her about everyone else in the
- house. Notice that she has a handkerchief.
-
- Go back through your room, into the hallway, and up into the bathroom.
- Watch Lillian put on her perfume. (For a taste of Sierra humor, try using
- the toilet when Lillian leaves!) Look in the wastebasket. It's empty now;
- better try that one again later.
-
- Back in your room, Lillian and Ethel are talking about Gertie, but as you
- enter the room, they stop. How are you going to catch what is being said?
- Look at the picture on the wall. Why would the eyes have a vacant stare? Go
- back out of your room and push the armoire to reveal a secret room. Go in
- and look through the two holes in the wall. Every room where conversation
- takes place can be spied on in this way.
-
- Go across the hall to Henri's room. Ooops! Looks like you caught Fifi and
- the Colonel! Now to spy on them. Go back out to the hall, push the other
- armoir, and look through those two holes. Caught in the act!
-
- Back through Henri's room into the Doctor's room at the back. Look at the
- bag on the bed. Look at the Colonel's cigar. Now to see what's going on
- downstairs. Careful not to lean on the banister: It'll fall and you'll drop
- to your death! Also, the closet on the top of the stairs is sometimes
- empty; other times, it appears to be bottomless, and sucks you to your
- death.
-
- Downstairs, push the clock and mirror on either wall to spy on the rooms
- there. Spy on Rudy and Gloria in the Billiards room to find out about her
- affair with Clarence, and then on Clarence and Gertie in the Parlor.
- Clarence smokes, too, so look at his cigar. Watch Gloria threaten the
- Doctor.
-
- Go into the Parlor and talk to Polly the parrot. Polly wants a cracker.
- Well, see if you can oblige. (Actually, there is a treat for every animal
- in this game). Back upstairs, look at Gloria asleep in her bed.
-
- ACT II (8:00 - 9:00)
-
- Go into Gertie's room. The window is open! Look through it. Something is on
- the ground! Quickly run downstairs; pick up the handkerchief from the floor
- on the way. Yep. Gertie has fallen out of her window to her death. Or...was
- she pushed?
-
- Go into the Study and examine the weapons collection. Go into the kitchen
- and get the soupbone from the refrigerator. Go outside and toss the bone to
- the dog. When he comes out of his kennel, search it. You'll find a necklace
- inside!
-
- Now, down into the basement through the two doors (you must stand in just
- the right place to open them). This is Jeeves's room, and he's in bed. Get
- the crackers that are lying on the table. Examine the walls.
-
- Back upstairs, give one cracker to Polly the parrot. You have seven
- crackers; feed one to Polly in each of the remaining acts, and she'll
- reward you with a repetition of some of the conversations she overheard.
- Spy on Clarence and Wilbur talking outside. Follow them into the dining
- room and then go into the secret room to catch what is being said. Watch
- Lillian and Celie the cook talking. Watch Wilbur sitting all alone in the
- library.
-
- ACT III (9:00 - 10:00)
-
- Go to the library. Looks like there's been a struggle here! Pick up the
- cane from the floor. Look at the magazine lying on the table. Go upstairs
- to the Doctor's room. Notice that his bag is missing. Push open the armoir
- and find a cane inside.
-
- Go outside to the Chapel. You'll find the Doctor's body on the floor.
- Search his body. Get the matchbook and the monocle (UGH!) -- it'll make a
- good magnifying glass. Examine whatever you find with the monocle; you can
- start with the poker. Yep, blood stains! You'll notice a loose floorboard.
- It's a pity you have nothing to pry it open with!
-
- On your way back to the house, stop off at the playhouse. Knock at the door,
- and Lillian will let you in. She sure is acting strangely! Back upstairs,
- spy on Gloria listening to her music, and then on Henri. Surprise, surprise,
- he can walk without his cane! When he's not around, go into his room and
- get the brass key from inside the cannon on the fireplace. Use it to unlock
- the elevator and rise up to the attic. (It is the only way to enter the
- attic until Act VIII).
-
- Search the attic, open the trunk, and read the newspapers. Watch Rudy and
- Fifi fight. See Clarence asleep in his room, and Gloria alone in the
- Billiards room. Feed Polly, and then go outside.
-
- Go all the way to the top right of the grounds to Celie's house. Knock, and
- when she appears, give her the necklace. She is very thankful and invites
- you in. She'll even mention that she dabbles in voodoo! Ask her for the
- carrot lying on the table. Go to the stable and feed the carrot to Blaze
- the horse. You can now safely get the lantern.
-
- ACT IV (10:00 - 11:00)
-
- Catch Lillian in the weapons cabinet. Now, why would she be interested in
- guns? Find the cigar butt in the secret room...hmmm, who smoked a cigar? In
- the Billiards room, examine the mud on the floor. There are pink feathers
- there, too. Who wears pink feathers? Gloria! Uh oh!
-
- Go to the gazebo and find Gloria's dead body there, strangled with her own
- feather boa! While outside, you'll bump into Ethel (drunk), and see Rudy
- and Clarence fight. Catch Jeeves and Fifi in the kitchen. Now, what are
- those two up to? Feed another cracker to Polly, and examine the decanter
- that is on the bar.
-
- ACT V (11:00 - 12:00)
-
- Go to the bottom left of the grounds. You'll find a rolling pin and a
- footprint in the mud. Examine both with the monocle. Oh, no! Looks like
- another murder has taken place.
-
- Proceed to the carriage house, and find Ethel's body. Get the crowbar from
- in the carriage, and the oil can from the table.
-
- In the house, watch Fifi get dressed (sorry, this isn't LARRY!) and apply
- her perfume. Jeeves is also getting dressed up in his basement (I wonder
- why!?). Spy on Henri talking to Lillian in his bedroom. Notice the smell of
- perfume in the secret room (who wore perfume?). Notice Rudy eating alone in
- the dining room. While you're there, examine the chute. Watch Clarence
- drink alone in the parlor. Yes, and give Polly a cracker.
-
- ACT VI (12:00 - 1:00)
-
- Search the wastebasket in the bathroom. Look at the bottle, and read the
- small print with your monocle. Poison! Go upstairs to Fifi's room, and find
- Fifi and Jeeves dead on the floor! Use the monocle to examine their cups
- and the decanter. Notice the fingerprints.
-
- On your way downstairs, spy on your room. Notice Lillian write something
- and hide it in her suitcase when you enter the room. Clarence is busy
- writing something, too. Give Polly a cracker, and go outside to the back.
-
- Watch Rudy and the dog. Go to Celie's house and knock on her door. Hmmm,
- she sure is scared! Back to the house.
-
- Look at the armor downstairs, next to the front door. Oil the visor and
- open it. (Careful not to use all your oil; you'll need some of it later).
- Read the note inside, and get the handle.
-
- ACT VII (1:00 - 2:00)
-
- Feed Polly a cracker, then go upstairs to Clarence's room and read what he
- has written. There's blood on the floor. More foul play! Go into the
- bathroom at examine Clarence's body lying in the bathtub.
-
- Go into your room and read Lillian's diary. Oh, no! Looks like you have
- found the murderer! You suddenly recall Lillian at the weapons cabinet.
- Make a quick check to see what is missing. Now to find Lillian.
-
- She is back at her Playhouse, talking to her dolls again. There is a board
- on the wall. It seems to say, "four gone, two to go"!
-
- Go to the Chapel and pray with Celie. Lift the loose floorboard with the
- crowbar. Look at the Bible that is hidden inside. Next door to the Chapel
- is the bell tower. Oil the bell, and then pull the rope to ring it. What,
- you can't reach it? Use the cane! Be careful, though: Stand on the side; if
- you stand underneath the bell, it'll fall and kill you. Examine the bell
- and get the crank from inside.
-
- Go into the hedge garden. With the handle, turn on the fountain. There is a
- hole in the base that it fits into. Now, push the statue to reveal a secret
- stairway. Light the lantern with your matches, and go down.
-
- Yuk! Look at those dead bodies. They must have been dumped down the chutes
- in the kitchen and your bedroom. Go into the next secret passageway, and
- pry open the vault with the crowbar. Unbar the door to get out. Upstairs,
- you'll catch Rudy searching Lillian's room.
-
- ACT VIII (2:00 - 3:00)
-
- Give Polly her last cracker, then go out front. There's a note on the front
- door. Read it. Oh, dear, you'd better run to the Hedge Garden.
-
- Hmmm, what's going on? Lillian is lying dead on the floor! Get the gun and
- the bullet, and place the bullet into the gun. Something is very wrong; go
- back to the house.
-
- There is a noise upstairs. Go up to the attic (the door will be open now).
- Rudy and the Colonel are fighting. Quick! You have to save the Colonel.
- Shoot Rudy (where did you learn to shoot that well?)...and let the game
- take over.
-
- You can now get a list of hints on whatever you might have missed (well,
- not if you used this walkthru, you won't!).
-
- THE COLONEL'S BEQUEST is published and distributed by Sierra On-Line, Inc.
-
-