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- COMMAND & CONQUER PART 6
-
-
- [9-4]: What music should I listen to when playing?
- =====================================================
-
- Van Halen, of course. What a silly question. Geesh.
-
- I hear rumors of some sickos listening to Stuck In The Middle With You. These
- are the same people who quote Reservoir Dogs at every opportunity.
-
- *9-5* Short stories from the C&C world
- =========================================
-
- Vegard Vavik (vavikveg@telepost.no)
- Argh. The units in C&C can be _so_stupid_!!! I was playing Nod level 1-
- something, and I was currently holding a bridge. I was under heavy attack by
- infantry, and I wanted some flame-infantry to cross the bridge and take them
- out
- This happens: The three flamers I give order to cross the bridge, begins
- to move around my wounded tanks+artillery that is holding the bridge at my
- side. I look away from a moment, but suddenly I hear the "whoosh" from
- flamers flaming. I hurry back, and what do I see? A tree. They are flaming a
- tree that is in their way. Instead of going around it, they are attacking it.
- Before I manage to react, one of the flamers flame one of the other guys,
- which explodes. This ignites the tree, which then removes the rest of my
- flamers. Their explosions take out *two* of my wounded artillery which was
- right next to them; these explode and take out some other flamers, which also
- explodes and removes my only bazookamen. The enemy walks laughing into my
- base.
-
- Westwood... *Why, oh why is this*???
-
- ------------------------------
- CHAPTER [10]: Technical Issues
- ------------------------------
-
- *10-1*: What determines my score?
- ====================================
-
- Craig M. Kazial (kazial@acsu.buffalo.edu)
- Leadership is based on the number of units killed. Efficiency on ending
- cash (note, not the same as cash used).
-
- Time taken does NOT enter into final score and is only for your
- information. GDI scores the above two [L+E] higher when determining final
- score.
-
- Nod emphasizes simply accomplishing the mission (in other words, the L+E
- do not factor in much)... Terrorist style "who cares about the cost".
-
- Final score ONLY impacts how much cash is brought forward as a
- percentage ranging from a fixed minimum (enough to get started) to a max.
- allowable, so players can't become an unstoppable cash machine. Some
- scenarios zero-out score and all past cash allocation info is lost.
-
- *10-2*: What is the CONQUER.INI file?
- ========================================
-
- The CONQUER.INI file sits on your hard disk in your C&C directory, and
- supplies C&C with startup values for various configuration items. Most of
- these startup values can be changed within C&C, but there are some that are
- only available by editing the file directly using a text editor.
-
- Robert J. Trembley (bob@cyrcle.com)
- deathannounce
- Default = 0
- If set to 1, each time a GDI or NOD unit is lost, the female
- computer voice will state "GDI (or NOD) unit lost". It gets old kinda fast,
- and I rather prefer the screams...
-
- Alan Schneider (alschnei@starlink.com)
- Last night we found a new feature (?) in C&C. Editing the CONQUER.INI
- file .... and under the multiplayer section, change side=1 to side=3.
-
- What this apparently does, is allow both GDI and NOD to build EQUALLY,
- i.e.- NOD can build medium tanks (by first building a GDI Factory) and GDI
- can build NOD bikes (by first building an Airport)
-
- *10-3*: KALI related issues
- ==============================
- see also [15-3] KALI C&C SERVERS
- You can find out more about KALI at www.axxis.com.
-
- Nemesh (jcn8387@osfmail.isc.rit.edu)
- If you are planning on playing a lot of C&C over the net, you should
- try to get the latest copy of KALI. At this point, kali1.2e is out, and is
- an INCREDIBLE improvement over 1.1g. Everything is much faster, and the game
- almost never locks up. Check it out if you can (talk to someone on one of
- the servers...the kali.exe is around.)
-
- -xxx-
-
- Stephen Vakil (smvakil@students.wisc.edu)
- I finally got C&C (and KALI in general) to work...
- I'd like to say that when people were asking why it wasn't working, it
- wasn't very informative for people to say "it's a known bug.." without saying
- _what_ is a known bug. Basically, from what I can see, using any sort of
- slip tsr derived from the 16550 one will not work. It would cause frequent
- crashes on C&C, sometimes a reboot. I got pppshare from kali.jedi.net and
- got that to work, and that worked through 3 games of C&C and 1/2 hour of
- descent.
-
- -xxx-
-
- Jet (jet@aloha.com)
- KALI
- in Windows 95
- Are you:
-
- - Ripping out your hair trying to get it to work???
- - Ready to punch your computer monitor???
- - About to grab your PC and throw it across the room???
- - Seriously thinking of snapping the C&C disks in 1/2???
- - Pissed off at how DOS conventional memory works?
- - Thinking the authors of these software programs are a**holes?
- !!!ARRRRRRRRRRRRRRRRRRRRRGGHHHHHHHHHHHHHHH!!!!!!
- <*sigh*>
- Don't do it... please... Everything can work. Just read this:
-
- Command & Conquer will work beautifully in Windows 95... and if you want to
- play it over the Internet, get KALI or ihhd(they will work great if you set
- them up right)
-
- I have a 486/66 16 megs of ram with a 2meg video card, and this is how I got
- it all to run in Windows 95:
-
- Making Command & Conquer run in Windows 95
-
- 0. make sure you have emm386.exe noems running in your config.sys
- make sure there are NO numbers after noems
-
- 1. Create an icon that shortcut's to C&C's RUNGAME.EXE file
- a. Start Explorer
- b. find RUNGAME.EXE
- c. Right click on it and left click on Copy
- d. Goto your desktop and right click and left click on Paste Shortcut
- e. Click on the icon. Then click on the text "Shortcut to Rungame"
- Type what you want it to be and hit enter.
-
- 2. Edit the C&C.EXE program properties
- a. Start Explorer
- b. find C&C.EXE
- c. right click on it
- d. choose Properties...
- e. click on the PROGRAM tab
- i. click on the Advanced... button
- ii. make sure MS-DOS mode is not checked
- iii. make sure Prevent MS-DOS-based programs from
- detecting Windows IS NOT checked.
- iv. Make sure NOTHING at all is checked.
- v. click on Ok
- f. click on the MEMORY tab
- i. make sure everything is auto
- ii. make sure Conventional memory is Protected
- iii. make sure Uses HMA is checked
- g. click on the SCREEN tab
- i. Usage = Window / Initial size=default
- ii. Make sure both setting in Window are checked
- iii. Make sure Fast ROM emulation is checked.
- iv. Make sure Dynamic memory allocation IS NOT checked.
- h. click on the MISC tab
- i. Uncheck everything except for the Windows shortcut keys
- ii. Idle sensitivity slider should be all the way Low.
- i. Click on OK
-
- 3. Goto the Control Panel
- a. Click on the Start Menu
- b. Choose Setting
- c. Click on Control Panel
- d. Double click on System
- e. Click on the Performance Tab
- i. click on the File System tab
- ii. click on the CD-ROM tab
- a. Set Supplemental cache size to Large
- b. Optimize access pattern for : Whatever speed your CD-ROM is
- c. Click on OK
- iii. Click on OK
- f. Close Control panel and reboot if it says to do so.
-
- 4. Double click on the icon you created on your desktop.
-
- 5. Play Command & Conquer!
-
- If it doesn't work, read the error messages. Modify your config.sys or
- autoexec.bat file. Search around in control panel and experiment. It's not
- working because you have something that isn't set optimally... not because
- Command & Conquer or Windows 95 "sux". Your settings suck, that's all there
- is to it. Learn how to set up your system. Learn how to CONTROL your system.
-
-
- Using Command & Conquer with KALI!
-
- 0. Set up KALI (you're on your own here, I'm not the KALI expert)
- a. Create a batch file that executes the dialer. Call this DIAL.BAT
-
- 1. Create and icon that shortcut's to your ppp or slip dialer.
- a. Right click on your desktop and choose New and click on Shortcut
- b. In the Command line, enter C:\WINDOWS\COMMAND.COM
- and click on Next
- c. For the name, put Kali Session (DOS)
- d. Click on Finish
-
- 2. Edit the Icon's Properties.
- a. Right click on the new icon you created and click on Properties
- b. click on the PROGRAM tab
- i. Change the Working to whatever directory you keep Kali in
- For example: Working: C:/Kali
- ii. Change batch file to DIAL.BAT
- iii. Click on Advanced...
- iv. Make sure NOTHING is checked here
- v. Click on OK.
- c. click on the MEMORY tab
- i. make sure everything is auto except for Initial Environment
- Make Initial Environment = 1024
- ii. make sure Conventional memory is NOT Protected
- iii. make sure Uses HMA is checked
- d. click on the SCREEN tab
- i. Usage = Window / Initial size=default
- ii. Make sure both setting in Window are checked
- iii. Make sure Fast ROM emulation is checked.
- iv. Make sure Dynamic memory allocation IS NOT checked.
- e. click on the MISC tab
- i. Uncheck everything except for the Windows shortcut keys
- ii. Idle sensitivity slider should be all the way Low.
- f. Click on OK
-
- 3. Double click on your new icon and you should be able to connect
- to a Kali server and run C&C. Make the Window FULL SCREEN
- to speed things up.
-
- If it doesn't work, try to figure out where you have a conflict or error. I
- spent days tweaking my system to get my programs to work. I have never said
- "Windows 95 sucks". Instead I say damn!!! I need to figure out how this thing
- works and configure it right! I wish I had more time, then I'd be able to get
- all my DOS games to work with Windows 95.
-
- Problems occur for a reason... and more than likely it isn't because "such &
- such sux!" Everybody's machine is different.. different hardware, different
- controllers, different amounts of ram... video modes, etc...
-
- I have helped many people successfully get their C&C and KALI working in
- Windows 95, and I am tired of trying to think of what is wrong with the other
- person's machine... especially when they are on the other side of the world
- and we are communicating through email or on the irc.
-
- Like I said, I have spent days tweaking (playing around with configurations
- and rebooting a million times) my system to get C&C to work with KALI.
-
- If this Document doesn't help you, you need to spend some time figuring
- things out on your own or you'll never learn.
-
- Hope this helps,
- jet@aloha.com
- http://www.aloha.com/~jet
-
- *10-4* How can run C&C off my hard disk?
- ===========================================
-
- ROGER'S NOTE: I wasn't sure whether or not to include this, but since there
- are plenty of legitimate reasons why you would want to do this, and because
- it's a frequently asked question, I have.
-
- Running C&C off the HD:
- step 1: install C&C like normal
- step 2: copy all the files from the root directory of the CD-ROM into
- the
- directory you just installed C&C into.
- step 3: now copy the general.mix file from the other CD-ROM into this
- directory as well (rename the first one before doing this).
- step 4: before playing C&C, make sure you have the general.mix file
- representing which side you want to play (I use gdi.mix and
- nod.mix as the filenames and rename one to general.mix
- depending on which side I want to play).
- ** step 5: **
- Instead of typing C&C to start, type in C&C -cd<path> where path is the
- full path to the C& directory. ie.- If you installed C&C to c:\games\c&c,
- start the program by typing in:
- c&c -cdc:\games\c&c
- Notice that there is no space.
-
- You no longer have to have the CD-ROM loaded to play c&c. This takes up a
- little under 30M if you omit the video and music files.
-
- ==================================
- -SECTION THREE- MISSION STRATEGIES
- ==================================
-
- -------------------------------------
- CHAPTER [11]: What is a mission tree?
- -------------------------------------
-
- When playing C&C, sometimes you will be given a choice of countries to
- fight over. The hierarchical listing of these choices and the possible paths
- one may take is described as the mission tree.
-
- Andrew Griffin (buggy@adam.com.au)
- About the mission path, it seems that (for some countries), if there are
- multiple arrows into the same country, clicking on a different arrow will
- bring a different map layout.
-
- If you look at the option screen (press ESC from the game), above the
- version number is a group of numbers that represents which mission this is.
-
- [11-1]: GDI mission tree
- ===========================
-
- Andrew Griffin (buggy@adam.com.au)
-
- [4EA][5EA] [15EA]
- [1][2][3EA][4WA][5EB][6][7][8EA][9][10EA][11][12EA][13EA][14][15EB]
- [3EB][4WB][5WA] \---[8EB] [10EB] [12EB][13EB] [15EC]
- [5WB]
-
-
- [11-2]: Nod mission tree
- ===========================
-
- Andrew Griffin (buggy@adam.com.au)
-
- [6EA][7EA] [13EA]
- [1EA][2EA][3EA][4EA][5][6EB][7EB][8EA][9EA][10EA][11EA][12EA][13EB]
- [1EB][2EB][3EB][4EB] [6EC][7EC][8EB][9EB][10EB][11EB][12EB][13EC]
-
-
- -------------------------------------------
- CHAPTER [12]: I'm stumped! Can you help me?
- -------------------------------------------
-
- [12-1]: GDI missions
- =======================
-
- [12-1-1]: GDI Mission 1, Estonia
- -----------------------------------
- Objective: Use the units provided to protect the Mobile Construction
- Vehicle. (MCV) You should then deploy the MCV by double clicking on it. Then
- you can begin to build up a base. Start with a Power Plant. Finally, search
- out and destroy all enemy Nod units in the surrounding area.
-
- [blank]
-
- [12-1-2]: GDI Mission 2, Estonia
- ----------------------------------
- Objective: Defend your position, deploy the MCV, then build a sizable force
- to search out and destroy the Nod base in the area. All Nod units and
- structures must be either destroyed or captured to complete objective.
-
- Build the MCV next to the barracks. Build a power station. Build a 2nd
- barracks. Crank out 20 to 30 minigunners. Group the minigunners into groups
- of ten. Scout the surrounding area using one of your hummers, but do not
- engage the enemy. If you come across soldiers, run your vehicle to your
- infantrymen to drag the enemy into an ambush.
-
- When attacking the base, it is best to form a two pronged attack. Have
- 1/3 your men attack from the west, and 2/3s of your men attack from the
- south. Move your engineers behind your main force. Have them capture the
- construction unit, the refinery, and the powerplant.
-
- Do not capture the refinery until the enemy harvester has returned to
- unload. This way, you capture the harvester as well.
-
- Destroy the remaining structures save for one tiberium silo. Build two
- more tiberium refineries, and tiberium silos as needed. You want to harvest
- the map clean of tiberium. Once all the tiberium is harvested, sell all the
- buildings for cash, and destroy the last remaining silo to finish the
- mission. You should end the mission with over 20,000 credits. Half of these
- funds will transfer to the next mission.
-
- [12-1-3ea]: GDI Mission 3ea, Latvia
- ---------------------------------
- Objective: Build up forces to destroy Nod base. Once all Nod SAM sites are
- neutralized then air support will be provided to combat obstacles such as
- turrets. Destroy all units and structures to complete the mission objective.
-
- [blank]
- [12-1-3eb]: GDI Mission 3eb, Latvia
- --------------------------------------
- Objective: Same as previous
-
- [blank]
-
- [12-1-4ea]: GDI Mission 4ea, Belarus
- -------------------------------------
- Objective: Nod has captured classified GDI property. You must find and
- retrieve the stolen equipment. It is being transported in a shipping create.
- Use the new APC to strategically transport infantry through Nod forces.
-
- Mark Willoughby (willocds@te.rl.ac.uk):
- :On the left of screen, there is a sea, but no Construct.Yard machine...
- :Then Nods comes and kills me, I've got only 2 APC, 4 grenadiers and
- :machinegunners. When reinforcements will come ?
-
- Explore in one turn, scrap the mission and start again.
-
- Load up the APCs and sprint for the base. De-bus south of the river, and
- try to take out the tank and the troopers. Once this force gets trashed, use
- the reinforcements to mop up the rest of the troops, and steal the crate
- back.
-
- Take advantage of the extra range the APCs have to avoid the Nod troops
- where possible. Hopefully once you get trashed in the first attack, the
- Noddies try to launch a counter attack which you sidestep, and fulfill your
- mission.
-
- Not too much fun this mission IMO. Although I did use this quick and
- dirty strategy.
-
- Lemming (lemming@globalone.net):
- I didn't unload my APC at all. Just loaded 'em up, and run like hell to
- the Nod base, tag the carton, and that's it.
-
-
- [12-1-4wa]: GDI Mission 4wa, Belarus
- ---------------------------------------
- Objective: Same as previous
-
- [blank]
-
- [12-1-4wb]: GDI Mission 4wb, Poland
- --------------------------------------
- Objective: Nod is moving to capture and hold a civilian town. Your mission
- is to reach the town first and hold off invading Nod units until GDI
- reinforcements can arrive. All invading Nod units must be destroyed.
-
- [blank]
-
- [12-1-5ea]: GDI Mission 5ea, Germany
- ---------------------------------------
- Objective: A GDI field base is under attack. They have fended off one attack
- but will not survive another. Move to the base, repair the structures and
- then launch a strike force to destroy the Nod base in the area. Destroy all
- Nod units and structures.
-
- James Chiu (hcbus003@huey.csun.edu)
- Harry F. Harrison (harryh@teleport.com)
- :Level 5: What a pain in the $#$#! to finish. I thought it was standard
- :Dune defense, then offense strategy, but the computer comes with waves
- :at you. Try this: blockade your right entrance (to your camp) with
- :4+ turrets (should be sufficient, as computer rarely sends tanks to
-
- If you build near the hills, they only have a small opening to attack
- you with. You can get away with 2 turrets.
-
- One of the first things I build is a second harvester in this mission. I
- am usually able to do it just as the first patch of tiberium is gone. By the
- time I am ready to attack, I will have 4 harvesters going, with one about
- dead. :)
-
- :hat you have to destroy the buildings AND all of the units. I thought
- :of an interesting solution. I send a Hum-Vee through the "middle" of
- :the camp, which bore a path through it. Then I followed this with a
- :very fast APC containing two engineers and some grenadiers. Target two
- :important structures next to each other: the construction yard and
- :the refinery. Without a refinery, no Tiberium, without a construction
-
- Go in from the upper right side, you can capture the hand of Nod very
- easily there. Engineers are very useful, I was able to take over all the
- enemy buildings, a great plus when getting the silos.
-
- [12-1-5eb]: GDI Mission 5eb, Germany
- ---------------------------------------
- Objective: Same as previous
-
- [blank]
-
- [12-1-5wa]: GDI Mission 5wa, Germany
- ---------------------------------------
- Objective: Same as previous
-
- See [12-1-5ea].
-
- [12-1-5wb]: GDI Mission 5wb, Germany
- ---------------------------------------
- Objective: Same as previous
-
- [blank]
-
- *12-1-6*: GDI Mission 6, Czech Republic
- ------------------------------------------
- Objective: Use a GDI Commando to infiltrate the Nod base. **** ** destroy
- the ******** so that the base is incapacitated. Get in, hit it, and get the
- **** out.
-
- Andre Pang (ozone@zip.com.au)
- Easiest way I found to do this (and it was very easy!) is after the
- Chinook arrives, land to the left of the village/flare. With the commando,
- march him up and left in the pass, so you enter the base from the left. The
- AI should start sending many troops to attack the Chinook, and your commando
- will probably get hassled by a light tank or Nod buggy. There is one SAM site
- southwest of the base by itself; get your commando to take it out, then send
- the Chinook in to pick him up, and drop him off inside, to the left of the
- base (the chopper can just withstand two shots from the one SAM site in the
- southwest corner of the base). Run up and right, and blow up the airstrip.
-
- Matt Ho (matt@romulus.internex.net)
- Take out the SAM site on the island to get your transport off. Have the
- commando run around the edge of the map and take out the infantry and SAM
- sites on the edge. Bring your transport to your commando by following the
- path that the commando made. Send your commando at the base. A ton of
- troops will start pouring out. Pick off the lead infantry to give yourself
- more time and then run like Hades. The tanks and buggies should come out
- to chase you. Send the transport in to extract you.
-
- Once you're airborne, fly into the enemy base toward the top edge. A
- SAM will probably peg your transport a few times ... ignore it and go on ...
- Drop the dude down and have him dash for the airstrip (or whatever it was ...
- I forget) and nuke it.
-
- David Hulet (d.hulet@ix.netcom.com)
- It's best to work north then east once you cross the river in your
- transport chopper. Jumping from location to location in the chopper also
- works well to confuse the patrolling buggies. Once in the base what ever
- building you take out will not be there for the cleanup mission. It's best
- to take out the tiberium refinery. AI does not rebuild and
- so Nod runs out of money quickly!
-
- [12-1-7]: GDI Mission 7, Czech Republic
- ------------------------------------------
- Objective: Previous mission objective not complete. Airfield was to be
- targeted. New objective: Build up a base and Destroy remaining Nod structures
- and units. Reinforcements will be provided.
-
- Rick Murray (hrmiii@ct.net)
- Once reinforcements land, proceed due north, continue past the first
- tiberium. You will find another field. Establish your base just south of the
- field. Build guard towers(mostly on the north side of the base) and hoard
- your forces on the south side of base. The towers will handle most all that
- the NOD will send your way. You will need to destroy the gun turret, which
- can be found by following the northernmost boundary. After you have destroyed
- the turret, use what ever you have left to attack the north wall of the NOD
- base. The purpose at this point is just to open up an easier route of attack.
-
- After building a considerable amount of forces, I used 6 tanks, 5 APCs
- mostly with grenadiers, 4 Hummers, and about twenty grenadiers on foot. Stage
- your forces north of the tiberium field which is to the east of the base.
- Send in the Hummers first. Set two outside and just north of the main
- entrance to the base and the other two. Use the hole you made in the wall and
- send to the center of the base mostly as a diversion of sorts. Do not
- immediately attack the Hand of Nod. Time it out where the tanks and APCs
- follow the Hummers through the hole. Dispatch two APCs and foot soldiers to
- dispatch the tanks within the compound( your route of entry leads directly to
- their parking area). Send the rest of your force on around north and attack
- the airfield and power plants in this area. This strategy seems to reduce the
- amount of resistance encountered while attacking this base.
-
- [12-1-8ea]: GDI Mission 8ea, Austria
- ---------------------------------------
- Objective: UN Sanction has cut funding to the Global Defense Initiative.
- Field Units are helpless. Use the repair facility to keep your units in the
- field long enough to destroy the Nod base in this region. All Nod units and
- structures must be destroyed.
-
- Tim Hardy (drtmh01@nt.com)
- If this is the mission I am thinking about, I found a technique that is
- extremely effective and easy, and I haven't heard it mentioned yet. If you
- clear out the meager troops straight above the base, then all the way to the
- top and over to the left, you'll find a cliff overlooking the Nod base
- (you'll also be able to kill most of the SAM sites). From this cliff your
- rocket launchers can pound the heck out of his airfield, several silos, and
- the Hand of Nod, as well as the infantry he tries to mass there. The cool
- thing is he never figures out how to get to your rocket launchers. You can
- kill every single one of his mobile forces and ability to produce mobile
- forces without losing any of your units. Then can just walk in the base with
- bells on.
-
- Jason Thomas (hiro@mill2.millcomm.com)
- That's the same thing I did. I think the AI wants to stay close to home
- because its base is under attack, but once you destroy the airstrip, no more
- vehicles. Once it's all gone, you can leave one rocket vehicle up there and
- about ten bazooka guys, and just blast the crap out of anything that gets
- built as it's coming up. Also humvees are pretty good against infantry so you
- can keep one of those up there to provide machine-gun support. I wasted
- about 3 hours playing this mission and dying, before I discovered this
- technique. In Aikido and other "soft" martial arts, there's a principle of
- never meeting force with force. In other words, when the enemy attacks, you
- should let your forces fall back a bit to surround and absorb. In attack,
- don't keep hammering a strong point, but use recon to find enemy weak points
- and then strike hard. It's a lot easier in the long run than just throwing
- cannon fodder into the meatgrinder.
-