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- COMMAND & CONQUER STRATEGY GUIDE
-
- COMMAND & CONQUER PART 1
-
- [1] Introduction
- [1-1] Foreword
- *1-2* About the unofficial C&C Strategy FAQ
- [1-2-1] Is it related to the Official Guide to C&C?
- [1-3] Getting the unofficial C&C Strategy FAQ
- *1-3-1* via E-mail
- [1-3-2] via Usenet
- [1-3-3] via Internet FTP
- *1-3-4* via WWW
- [1-3-5] via BBS
- [1-4] Adding to the FAQ
- [1-5] Acknowledgments
- *1-6* Accurate Information
- *1-7* The format of this FAQ
-
- -Section One- GAME ELEMENTS
- [2] What can I do with these elements?
- [2-1] Infantry
- [2-1-1] Civilian
- *2-1-2* Technician
- *2-1-3* Engineers
- [2-1-4] Minigunner
- [2-1-5] Grenadier
- *2-1-6* Bazookas
- [2-1-7] Flame-thrower
- *2-1-8* Commando
- [2-2] Vehicles
- *2-2-1* MCV
- *2-2-2* Harvester
- [2-2-3] Gunboat
- *2-2-4* Hummer
- *2-2-5* APC
- *2-2-6* Medium Tank
- [2-2-7] Orca
- [2-2-8] Rocket Launcher
- [2-2-9] Mammoth Tank
- *2-2-10* Nod Buggy
- [2-2-11] Recon Bike
- *2-2-12* Light Tank
- [2-2-13] Artillery
- *2-2-14* Flame Tank
- *2-2-15* Apache Attack Helicopter
- *2-2-16* Stealth Tank
- [2-2-17] SSM Launcher
- *2-2-18* Chinook Transport Helicopter
- [2-2-19] Mobile HQ
- *2-3* Buildings
- *2-3-1* Construction Yard
- *2-3-2* Powerplant
- *2-3-3* Advanced Powerplant
- *2-3-4* Sandbag/Fence/Concrete
- *2-3-5* Silo
- *2-3-6* Refinery
- *2-3-7* Barracks
- *2-3-8* Hand of Nod
- *2-3-9* Weapons Factory
- *2-3-10* Airstrip
- *2-3-11* Communications center
- *2-3-12* Advanced comm. center
- *2-3-13* Guard tower
- *2-3-14* Nod turret
- *2-3-15* Advanced guard tower
- *2-3-16* Obelisk of light
- *2-3-17* SAM Site
- *2-3-18* Heli Pad
- *2-3-19* Repair Bay
- *2-3-20* Temple of Nod
- *2-4* Special Units
- *2-4-1* Airstrikes
- *2-3-2* Nuclear Strike
- *2-4-3* Ion Cannon
- *3* Important information not in the manual
- *3-1* What are the keys?
- *3-2* What is that colored bar?
- *3-3* What is a blossom tree
- *3-4* How do I view the radar in multiplayer?
- *3-5* How do I suspend or cancel build commands?
-
- -Section Two- TIPS AND TRICKS
- [4] Cheating the computer
- [4-1] What are the cheat keys?
- [4-2] Can I Hex edit for more money?
- [4-3] Does the computer cheat?
- [4-4] What cheating programs are available?
- [4-5] What are some bugs I can exploit?
- [4-5-1] Tiberium harvesting without silos
- *4-5-2* Invincible units
- [4-5-3] Preventing the computer from rebuilding
- [4-5-4] The Reservoir Dogs strategy
- *4-5-5* The silo money cheat
- [4-5-6] The ultimate A-10 defense
- *4-5-7* Money making ala SimC&C
- *4-5-8* Place buildings anywhere cheat
- [4-6] Are there any hidden game elements?
- [4-6-1] Chem. warriors
- [4-6-2] Visceroids
- [4-6-3] UFO's
- *4-6-4* Dinosaurs
- [5] Defensive tips
- [5-1] Sandbag defense
- *5-2* Building base defenses
- [5-3] Help! I'm being attacked by enemy
- [5-3-1] Nukes
- *5-3-2* Orcas
- [5-3-3] SSMs
- [5-3-4] Advanced guard towers
- [5-3-5] Transports loaded with engineers
- [5-3-6] Attack helicopters
- [5-3-7] Recon bike gangs
- *5-3-8* Airstrikes
- [5-4] Suppressive fire
- [6] Offensive tips
- [6-1] How do I destroy?
- [6-1-1] Obelisks of light
- [6-1-2] Flame-throwers
- [6-1-3] Gun turrets using Orcas
- [6-1-4] Most vehicles without getting squashed?
- [6-1-5] Tanks in general
- [6-1-6] Flame tanks
- [6-1-7] Mammoth tanks
- [6-1-8] SAM sites
- [6-1-9] Strong bases
- [6-1-10] Harvesters
- [6-2] The spider base strategy
- *6-3* How do I drain the computer's funds?
- [7] Miscellaneous goodies
- [7-1] How do I sell my infantry/vehicles?
- [7-2] How do I control Orcas in mid-flight?
- [7-3] Why should I destroy villages?
- [7-4] How do I make a convoy?
- [7-5] How do I get rid of trees?
- [7-6] How do I hide under trees?
- [7-7] How do I stop the computer from rebuilding?
- [7-8] How do I keep my harvesters from gathering all the tiberium?
- *7-9* How do I get nukes in the last Nod mission?
- [8] Player tips
- [8-1] Hiroshima's tactics papers
- [8-1-1] GDI Tactics paper
- [8-1-2] Nod Tactics paper
- [8-2] Blue Aardvark's anti-crummy AI tactics
- [9] Confucius say:
- [9-1] Who the heck is Confucius?
- [9-2] Words to live and die by.
- [9-3] What are Murphy's Laws of Combat?
- [9-4] What music should I listen to while playing?
- *9-5* Short stories from the C&C world
- *10* Technical issues
- *10-1* What determines my score?
- *10-2* What is the CONQUER.INI file?
- *10-3* KALI related issues
- *10-4* How can run C&C off my hard disk?
-
- -Section Three- MISSION STRATEGIES
- [11] What is a mission tree?
- [11-1] GDI mission tree
- [11-2] Nod mission tree
- [12] I'm stumped! Can you help me?
- [12-1] GDI missions
- [12-1-1] GDI Mission 1, Estonia
- [12-1-2] GDI Mission 2, Estonia
- [12-1-3ea] GDI Mission 3ea, Latvia
- [12-1-3eb] GDI Mission 3eb, Latvia
- [12-1-4ea] GDI Mission 4ea, Belarus
- [12-1-4wa] GDI Mission 4wa, Belarus
- [12-1-4wb] GDI Mission 4wb, Poland
- [12-1-5ea] GDI Mission 5ea, Germany
- [12-1-5eb] GDI Mission 5eb, Germany
- [12-1-5wa] GDI Mission 5wa, Germany
- [12-1-5wb] GDI Mission 5wb, Germany
- *12-1-6* GDI Mission 6, Czech Republic
- [12-1-7] GDI Mission 7, Czech Republic
- [12-1-8ea] GDI Mission 8ea, Austria
- *12-1-8eb* GDI Mission 8eb, Slovakia
- [12-1-9] GDI Mission 9, Hungary
- [12-1-10ea] GDI Mission 10ea, Slovenia
- [12-1-10eb] GDI Mission 10eb, Romania
- [12-1-11] GDI Mission 11, Greece
- *12-1-12ea* GDI Mission 12ea, Albania
- [12-1-12eb] GDI Mission 12eb, Bulgaria
- [12-1-13eb] GDI Mission 13ea, Yugoslavia
- [12-1-13eb] GDI Mission 13eb, Yugoslavia
- [12-1-14] GDI Mission 14, Yugoslavia
- [12-1-15ea] GDI Mission 15ea, Bosnia Herzegovina
- [12-1-15eb] GDI Mission 15eb, Bosnia Herzegovina
- [12-1-15ec] GDI Mission 15ec, Bosnia Herzegovina
- [12-2] Nod missions
- [12-2-1ea] Nod Mission 1ea, Libya
- [12-2-1eb] Nod Mission 1eb, Libya
- [12-2-2ea] Nod Mission 2ea, Egypt
- [12-2-2eb] Nod Mission 2eb, Egypt
- *12-2-3ea* Nod Mission 3ea, Sudan
- [12-2-3eb] Nod Mission 3eb, Sudan
- [12-2-4ea] Nod Mission 4ea, Chad
- [12-2-4eb] Nod Mission 4eb, Chad
- [12-2-5] Nod Mission 5, Mauritania
- [12-2-6ea] Nod Mission 6ea, Ivory Coast
- [12-2-6eb] Nod Mission 6eb, Benin
- [12-2-6ec] Nod Mission 6ec, Nigeria
- *12-2-7ea* Nod Mission 7ea, Gabon
- [12-2-7eb] Nod Mission 7eb, Cameroon
- *12-2-7ec* Nod Mission 7ec, Central African Republic
- *12-2-8ea* Nod Mission 8ea, Zaire
- [12-2-8eb] Nod Mission 8eb, Zaire
- [12-2-9ea] Nod Mission 9ea, Egypt
- [12-2-9eb] Nod Mission 9eb, Egypt
- *12-2-10ea* Nod Mission 10ea, Angola
- [12-2-10eb] Nod Mission 10eb, Tanzania
- *12-2-11ea* Nod Mission 11ea, Namibia
- [12-2-11eb] Nod Mission 11eb,
- [12-2-12ea] Nod Mission 12ea,
- [12-2-12eb] Nod Mission 12eb,
- *12-2-13ea* Nod Mission 13ea, South Africa
- [12-2-13eb] Nod Mission 13eb, South Africa
- [12-2-13ec] Nod Mission 13ec, South Africa
-
- [13] I need help playing multiplayer
- [13-1] What can I do with crates?
- *13-1-1* Stealth technology
- [13-1-2] Units
- [13-1-3] Visceroid
- [13-1-4] Explosions
- [13-1-5] Cash
- [13-1-6] Nukes, airstrikes, ion beams
- [13-1-7] Map modifiers
- [13-1-8] Heal all units
- *13-2* Offensive tactics
- *13-3* Defensive tactics
- [13-4] Capture the flag
- [13-5] Player strategies
- [13-5-1] Aardvark's strategy
- [13-5-2] Joseph's strategy
- [13-5-3] Kokko's strategy
-
- -Section Four- MISCELLANEOUS
- [14] Tables
- [14-1] Armor
- [14-2] Weapons
- *14-3* Units
- *14-4* Buildings
- [15] Internet resources
- *15-1* Third party programs
- *15-2* World Wide Web sites
- *15-3* KALI C&C servers
- *15-4* Other FAQs and texts
- [16] Bugs, updates, future games
- *16-1* The wishlist
- [16-2] Questions regarding C&C present and future
- *16-2-1* Mouse problems
- [16-2-2] Multiplayer savegames
- *16-2-3* Mission disk add-ons
- *16-2-4* Red Alert
- *16-2-5* C&C for Win95
- *16-2-6* C&C 2
- [16-3] Update patches
- [16-4] Errors in the C&C manual
- *17* Conclusion
- *18* Revision History
-
- -------------------------
- CHAPTER [1]: Introduction
- -------------------------
- [1-1]: Foreword
- ==================
- Everyone has been asking for a FAQ on C&C strategy. I had no idea how
- time consuming compiling and organizing all of your wonderful ideas would be!
- This FAQ isn't complete yet; there is much more that can be added, and with
- all you peoples' help, we can get this thing finished and have something of
- which we can all be proud.
-
- *1-2*: About the unofficial C&C Strategy FAQ
- ===============================================
- Welcome to v4.7 of the Unofficial Command and Conquer Strategy FAQ.
- Version 4.7 is a major revision written after v3.7. 'Unofficial' means that
- this FAQ is not supported by Westwood Studios. Command and Conquer is the
- name of the game. FAQs are (F)requently (A)sked (Q)uestions.
-
- Revision classification works something like the following. If a new
- version of the FAQ has only a small amount of information changed or added,
- the version number is increased by 0.1, and is called a 'minor revision.' If
- a new version of the FAQ has a substantial amount of new information changed
- or added, the version number is increased by 0.5, and is called a 'standard
- revision.' If a new version of the FAQ has a huge amount of added or changed
- information, major parts of the FAQ are rearranged, or major parts of the FAQ
- are rewritten, the version number is increased by 1.0, and it is called a
- 'major revision.'
-
- You may be wondering why chapter numbers are enclosed in either []'s or
- **'s. The definition of these is as follows:
-
- []: Chapters enclosed in square brackets mean that the information
- contained in the chapter has not been updated since the
- previous FAQ.
- **: Chapters enclosed in asterisks mean that the information
- contained in the chapter is new or has been updated for the
- current version of the FAQ you are reading.
-
- I have removed the parenthesis '()' markers to facilitate easier updates
- of HTML versions of the unofficial C&C Strategy FAQ.
-
- [1-2-1]: Is the FAQ related to the Official Guide to C&C?
- ============================================================
-
- No, the Unofficial C&C Strategy FAQ is not related in any way with the
- Official Guide to Command & Conquer other than in topic.
-
- Nor is the Unofficial C&C Strategy FAQ meant to be competition to the
- Official Guide. If you need complete printed maps, step by step walkthroughs
- and the like, then by all means, get the book. (ISBN: 1-566-86-247-7 Brady
- Publishing 1-800-428-5331 http://www.mcp.com/brady/ 19.99 USD)
-
- [1-3]: Getting the unofficial C&C Strategy FAQ
- =================================================
-
- *1-3-1*: via E-mail
- ----------------------
-
- To receive the latest Unofficial C&C Strategy FAQ, send an E-Mail
- message with a subject heading of 'send c&cstrat.faq' to
- filerequest@pobox.org.sg. Do not include the single quotes in the subject
- heading. This E-mail robot is administrated by Alvin Jiang
- (alvin@pobox.org.sg)
-
- [1-3-2]: via Usenet
- ----------------------
- The unofficial C&C Strategy FAQ is posted on the first of every month
- (or earlier if a new version is released) on the following Usenet groups.
-
- (1) comp.sys.ibm.pc.games.strategic
- (2) comp.sys.ibm.pc.games.misc
-
- The 'Subject:' line of the post will be 'Unofficial C&C Strategy FAQ
- v??.??' where '??.??' is the version number of the FAQ.
-
- [1-3-3]: via Internet FTP
- ----------------------------
- New releases of the Unofficial C&C Strategy FAQ can be found at the
- following Internet FTP sites:
-
- FTP: wcl-l.bham.ac.uk/pub/djh/faq/command-n-conquer.faq
-
- The file name of the upload will be 'ccs??.faq' where '??' is the
- version number of the FAQ. This filename is for FTP sites only. BBS
- filenames are outlined in [1-3-5]
-
- *1-3-4*: via WWW
- -------------------
- New releases of the Unofficial C&C Strategy FAQ will be found on the
- following World-wide Web sites:
-
- http://kublai.pacificrim.net/~solaris/cnc.html
- (This is my personal page)
- http://adam.com.au/~buggy
- http://wcl-rs.bham.ac.uk/GamesDomain
- http://www.econ.cbs.dk/people/dszcpfk/cc.html
-
- HTML versions of the Unofficial C&C Strategy FAQ can be found on the
- following World-wide Web sites:
-
- http://www.mvhs.fuhsd.org/~bfong/reviews/ccstrat.html
- http://ucsu.colorado.edu/~ccmills/command.html
- http://m3.pcix.com/~gmull/c&c.html
-
- [1-3-5]: via BBS
- -------------------
- New releases of the Unofficial C&C Strategy FAQ will be uploaded to
- other BBSes as the opportunity arises. They will be under the file name
- 'ccsfaq??' where '??' is the version number of the FAQ.
-
- ATTENTION: ALL BBSes, CompuServe, America On-line, and all other
- information services. PLEASE conform to the naming standard of the
- Unofficial C&C Strategy FAQ when placing this file on your system. The file
- name should be 'ccsfaq??.zip' where the '??' is the version number of the FAQ
- or 'ccsfaq??.txt' if the FAQ is a text file instead of PKZIPped.
-
- [1-4]: Adding to the FAQ
- ===========================
-
- Where you see the words [blank] or [incomplete] in this FAQ is a section
- that needs filling in. I depend heavily on contributions from people like
- yourself to make this FAQ whole. Please, don't make me beg. Help me fill in
- the blanks.
-
- If you have something to add to the FAQ, please send E-mail to
- 'cncfaq@powhq.nildram.co.uk' (no quotes), explaining what your addition is.
- It will be reviewed, and if accepted, added to the next FAQ version. In the
- E-mail, please supply your name and E-mail address.
-
- Please note that all submissions to the FAQ become property of the
- author (Roger Wong) and that they may or may not be acknowledged. By
- submitting to the FAQ, you grant permission for use of your submission in any
- future publications of the FAQ in any media. The author reserves the right
- to omit information from a submission or delete the submission entirely.
-
- [1-5]: Acknowledgments
- ==========================
-
- Westwood Studios for making this great game.
-
- Mom. (Hi mom!)
-
- Mike Fay, author of the Official Guide to Command & Conquer, for being a
- patient and understanding guy.
-
- Hank Leukart, author of the 'Official' DOOM FAQ, for his advice on FAQ
- creation.
-
- 'Virtual Ted', PR spokesman for Westwood Studios.
-
- The biggest "thank you" has to go to Andrew Griffin for his stunning
- work in deciphering the C&C data tables.
-
- Slightly smaller, but still a pretty darn big "thank you" goes to Mike
- Lee for his work on armor values and weapons damage.
-
- Philip Lochner, for letting me absorb his FAQ into mine,
-
- And big thanks to everyone else who sent something my way, or posted
- answers to questions in comp.sys.ibm.pc.games.strategic. You are all listed
- next to your contributions in this FAQ!
-
- Forgive me if I miss anyone. If for some reason I HAVE missed you,
- PLEASE send me E-mail so I can give credit where credit is due.
-
- *1-6*: Accurate Information
- ==============================
- An attempt has been made to make the information in this FAQ as accurate
- as possible. Unfortunately, due to the fact that the game has a semi-
- nonlinear mission tree, it has been difficult to match strategies and
- walkthroughs to the proper mission identifications.
-
- If a walkthrough tip for a certain level variation doesn't work for you,
- try one of the other variation tips. I wish everyone would use the internal
- mission numbers that are displayed above the version number in the options
- menu when referring to different missions.
-
- Harder still is verifying the correctness of every hint and tip. I do
- try hard to make sure there are no bogus entries in this FAQ, but,
- undoubtedly, one or two will probably slip by. Please let me know immediately
- if there is any information in this FAQ that you know is incorrect.
-
- Also, because the game was recently released, future updates and add-ons
- may render parts of this FAQ obsolete.
-
- *1-7*: The format of this FAQ
- ================================
- I have been copying the format and style of the granddaddy of all FAQ
- keepers, Hank Leukart (ap641@cleveland.freenet.edu) of the 'Official' DOOM
- FAQ. Many thanks to Hank for allowing me access to his FAQ.
-
- ==============================
- -SECTION ONE- GENERAL OVERVIEW
- ==============================
-
- -------------------------------------------
- CHAPTER[2]: What can I do with these units?
- -------------------------------------------
-
- This chapter contains information on the various units available for use
- in C&C.
-
- Mike Lee started the ball rolling with his sadistic experiments on his
- own troops. Andrew Griffin took this a bit further, and became an even more
- sadistic general. The results of our Dr. Mendel look-alike contest can be
- found in Chapter 14.
-
- It is more difficult to shoot at moving targets.
-
- [2-1]: Infantry
- ==================
-
- Numerical data on all infantry can be found in Chapter 14.
-
- Military infantry units take half of normal weapons damage while prone.
- They will fall prone when fired upon, and move by crawling on their bellies.
- Crawling reduces movement rate by half. To force any prone infantry unit
- back on to their feet, double click when you give them movement commands.
-
- [2-1-1]: Civilian
- --------------------
- Civilians carry pistols with 10 round magazines.
-
- Andrew Griffin (buggy@adam.com.au)
- Civilians inhabit villages. Fodder for Nod, must be protected (usually)
- by GDI.
-
- *2-1-2*: Technician
- ----------------------
- Technicians carry pistols with 10 round magazines.
-
- Andrew Griffin (buggy@adam.com.au)
- I actually saw one of my stealth tanks get killed by one (the tank was
- just about dead anyway).
-
- William Jang (jangw@direct.ca)
-
- Even though they can't be used as expendable scouts, you can force the
- issue by sending them off to the enemy's lines. Once they get fired upon by
- the enemy, the map lights up a nine-square area around the dead technician
- and an even larger area around the unit that pulled the trigger.
-
- Alan Lam (hlam+@andrew.cmu.edu)
- Have you guys ever wonder what the technician can do? They can't take
- out buildings, they can't (not practically) kill other units except another
- technician and they can't even map!
-
- Well this is what I have actually done with my technician(s):
-
- 1) I have actually blown up 2 mammoth tanks in their full power with 1
- technician only.
-
- 2) I have blown up a SAM site and 2 blocks of concrete wall with 1
- technician.
-
- Amused? This is how I do it:
-
- OK, guys do you remember that when you resign a game, all your units and
- buildings will blow up, right? Well, the technician just seem to blow up MUCH
- MUCH BETTER than any other units. So when you have only a few units left
- (with a technician), that means you will die any ways, move your technician
- to some enemy structures or units (remember--technician is the FASTEST moving
- infantry unit) and then resign and kill one or two of your enemy's
- units/structure. One point to remember though, when you resign, your action
- must be fast because you must resign before other people kill your
- technician. This may be useless in 2 player games but it will help your ally
- a lot if there is more players.
-
- *2-1-3*: Engineer
- --------------------
-
- Scott King (sking@cinternet.net)
- I have found that it is effective to send a medium sized force into a
- base to engage the defensive forces, then send engineers guarded by riflemen
- to capture buildings. This works well for the well-armored buildings because
- even if your assault team gets defeated, the enemy will destroy the captured
- buildings for you. (ROGER'S NOTE: It is better to sell the buildings
- instead).
-
- Dave Glue (daveacg@interlog.com)
- One of the most powerful weapons- they take over buildings and then you
- control them. Take over your enemy's construction yard, then you can produce
- Nod/GDI forces, right in his own base! Just direct them to the building you
- want to take over, and once they enter it it's yours. Of course, they're
- fragile, so it's wise to use an APC to transport them.
-
- Phil Lochner (decker@megaweb.com)
- Note that Engineers cannot take over enemy gun turrets, SAM sites, or
- Obelisks. They also cannot (much to my dismay) take over the Nod Temple.
-
- Andre Pang (ozone@zip.com.au)
- Before taking over buildings, try "pre-building" a guard tower
- structure, such as the Advanced Guard Tower for GDI, or an Obelisk of Light
- for Nod. The moment you take over the enemy's building, dump it right next to
- it. And if you're playing as Nod and want to be real slack, start building
- lots of them turrets :).
-
- Charles Anderson (caa@wavefront.com)
- If you're going to take over the enemy's barracks/hand of NOD, build an
- engineer and put it on hold just before it's done. After taking over the
- building double click on it so that it's "primary" and continue the engineer
- build. It'll pop out almost immediately.
-