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- Bureau 13
-
- *** NEWS VENDING MACHINE ***
-
- 1. To get the newspaper:
- 2. Search the coin slot.
- 3. Put the quarter in the machine and open it.
- 4. Take a newspaper and read it.
- 5. Go inside the police station.
-
- *** INSIDE POLICE STATION ***
-
- 1. Get the Thief in your party to pick the sergeant's pocket to get
- the gun.
- 2. Take the superglue.
- 3. Glue the fire extinguisher door shut and then push the ashtray
- into the trashcan.
-
- *** SHERIFF'S OFFICE ***
-
- 1. Get the sheriff's keys from his desk.
- 2. Open the fuse box.
- 3. Get the spare fuse.
- 4. Push the lever to shut off the power.
- 5. Have the Witch cast a light spell.
-
- *** EVIDENCE LOCKER ***
-
- 1. Unlock the door with the sheriff's keys.
- 2. Enter and take the camera, the police report, and the bomb
- fragments.
- 3. Read the report and examine the fragments.
-
- *** OUTSIDE RICK'S ELECTRONICS ***
-
- 1. To get in, pick the lock (thief), mist in (vampire), and smash the
- door down (Mech.).
- 2. Search the wall of the store.
- 3. Take the brick.
- 4. Throw it through the plate glass window.
-
- *** INSIDE RICK'S ELECTRONICS ***
-
- 1. Get the wire cutters.
- 2. Take the cassette tapes from the desk.
- 3. Look on the desk to find another tape.
- 4. Play the tapes.
- 5. Open the filing cabinet and take the customer records file.
- 6. Pick the lock on the cash register (thief), smash the register
- (Mech.).
-
- *** OUTSIDE AI CORPORATE HEADQUARTERS ***
-
- 1. Go behind the building to search the dumpster for an empty box.
- 2. Once you have the box, press the doorbell.
- 3. Show the guard the package.
- 4. Enter and feel free to wander.
-
- *** BEHIND AI BUILDING ***
-
- 1. Open the dumpster.
- 2. Search the dumpster to find the small package (empty box)
- addressed to Ted Simpson.
- 3. Use the box to trick the stupid guard out front.
-
- *** INSIDE AI CORPORATE HEADQUARTERS - SECRETARY'S DESK ***
-
- 1. Take the note.
- 2. Read it.
- 3. Open the copy machine and take and read that paper, too.
-
- *** SECURITY OFFICE ***
-
- 1. Take the video tapes.
-
- *** TED SIMPSON'S OFFICE ***
-
- 1. Open the smoke detector and take out the battery.
- 2. Take the remote control and put the battery in it.
- 3. Press the button on the desk.
- 4. Open the painting.
- 5. Put video tape #3 in the VCR and use the remote to start it.
- 6. Get the tape in the safe and put it in the VCR.
- 7. Use the remote again.
-
- *** INSIDE MESSENGER SERVICE ***
-
- 1. Go to the News Vending Machine and then to the left of the screen.
- 2. Sneak upstairs into the Delivery boys' locker room (thief), but
- should you not have a thief, go by the gym.
-
- *** INSIDE GYM ***
-
- 1. Go into the women's locker room (witch, Mech.).
- 2. Go to the hospital and get the dry ice from the crash cart (thief,
- priest hacker).
- 3. Return to the gym and wait for the gym attendant to leave the room
- and then throw the dry ice in the locker room.
- 4. Enter.
- 5. Wait for the gym attendant to leave, then go in "mist form" and go
- into the locker room (vampire).
-
- *** INSIDE WOMEN'S LOCKER ROOM ***
-
- 1. Go through the window at the far end of the locker room.
-
- *** DELIVERY BOYS' LOCKERS ***
-
- 1. Open the fuse box and take out the bad fuse.
- 2. Put the new one that you got in the sheriff's office in the fuse
- box.
- 3. Search the locker to the right of the fusebox.
- 4. Search the jacket to get his van keys.
- 5. Look through the lockers at the right of the screen to find the
- gloves.
- 6. Get the trashcan.
-
- *** AMERICAN TEMPORARY STORAGE (ATS) ***
-
- 1. Head to Rick's Electronics, then the Used RV Lot, then ATS.
- 2. Display J.P.'s van keys to the attendant.
- 3. Look in the box and take everything.
- 4. Build a bomb with the components by tinkering with any one of them
- (hacker).
-
- *** USED RV LOT ***
-
- 1. Use the scancard to get into the RV, then get out.
- 2. Read J.P. Wither's battle Journal.
- 3. Unless you have the vampire, go to the hospital and get the Level
- 4 scancard from the sheriff.
- 4. Go back to the RV Lot.
- 5. Use autodrive to go to the AI manufacturing plant.
-
- *** CLEARING IN THE WOODS ***
-
- 1. Take the branch.
-
- *** FOREST ROAD ***
-
- 1. Place the branch in the middle of the road.
- 2. When the truck stops and the driver gets out, enter the truck.
-
- *** LOADING BAY ***
-
- 1. Open the loading bay door and enter.
- 2. Get the wood saw.
- 3. Open the fuse box and turn on the power by pushing it.
- 4. Go outside.
-
- *** SCAFFOLDING TO CORRIDOR ***
-
- 1. Take the scaffolding up to the corridor with the Level 4 and Level
- 6 security doors.
- 2. Mist through the Level 4 door (vampire).
- 3. Have the rest first go back to the hospital to visit the sheriff,
- he'll give you a Level 4 passcard with which
- 4. you can open the Level 4 door.
-
- *** ELECTRONIC STOCK ROOM ***
-
- 1. Push the control panel by the elevator and enter the code "2112"
- into the keypad.
- 2. Take the elevator down to the secured corridor.
-
- *** SECURED CORRIDOR ***
-
- 1. Use the wire-cutters from Rick's Electronics to cut the trip wire.
- 2. Open the door to the Secured Laboratory.
-
- *** SECURED LABORATORY ***
-
- 1. Take the drone ledger.
- 2. Read it.
- 3. Go back to the RV lot.
-
- *** RV ***
-
- 1. Place the following names into the RV database: Cotton, Houston,
- Sterling, Carver.
- 2. Go to the Suburbs now.
-
- *** LIBRARY PARKING LOT ***
-
- 1. Go left twice: Dogwood Dr., Dogwood Dr., Parking Lot.
- 2. Open the back of the parked car.
- 3. Take the crowbar and the flashlight.
- 4. Return to the RV and go right to Elm Street.
-
- *** ELM STREET ***
-
- 1. Use the crowbar to break the lock on the door.
- 2. Enter and pick up the book. Read it.
-
- *** DOGWOOD DRIVE - EDDIE HOUSTON'S HOUSE ***
-
- 1. Go to the first house left of the RV
- 2. Pry open the door, or pick the lock (thief), or smash the door
- (Mech) , or mist inside (vampire).
-
- *** EDDIE HOUSTON'S LIVING ROOM ***
-
- 1. Take the vampire hunter's kit in the green bag.
- 2. Go through it to find the shovel, garlic, and stake.
- 3. Enter the kitchen
-
- *** EDDIE HOUSTON'S KITCHEN ***
-
- 1. Close the door.
- 2. Look in the garbage to find a ticket to see Mike and the
- Nightstalkers.
- 3. Exit the house
-
- *** DOGWOOD DRIVE - DENNIS STERLING'S HOUSE ***
-
- 1. Go to the second house left of the RV.
- 2. Pry open the door, or pick the lock (thief), or smash the door
- (Mech) , or mist inside (vampire).
-
- *** DENNIS STERLING'S LIVING ROOM ***
-
- 1. Use the answering machine by pushing on it.
- 2. Go into the garage.
-
- *** DENNIS STERLING'S GARAGE ***
-
- 1. Open the second cabinet door.
- 2. Get the book on bombs. Read it.
- 3. Open the fifth cabinet.
- 4. Get the radio Exit.
-
- *** FRONT OF LIBRARY ***
-
- 1. Go through Library parking lot.
- 2. Pry open the book return, or pick the lock (thief), or smash the
- door (Mech) , or mist inside (vampire).
- 3. Take the book on Botany. Read it.
- 4. Pry open the library door, or pick the lock (thief), or smash the
- door (Mech) , or mist inside (vampire).
-
- *** INSIDE LIBRARY ***
-
- 1. Hack the computer (hacker).
- 2. Turn on the computer.
- 3. Enter "demons" at the console.
- 4. Go downstairs.
-
- *** LIBRARY BASEMENT ***
-
- 1. Look through the second shelf of books.
-
- *** FRONT OF SCHOOL ***
-
- 1. Either open the unlocked window or pry open the door, pick the
- lock (thief), smash the door (Mech), mist inside (vampire).
- 2. If you went through the door, continue to the classroom in the
- back.
-
- *** INSIDE THE CLASSROOM ***
-
- 1. Get the assignment list from the teacher's desk. Read it.
- 2. Exit.
-
- *** FRONT OF STALKER'S NIGHTCLUB ***
-
- 1. Go past Carver's Bar and Stalker's parking lot.
- 2. Head backstage through the door at the front right of the room.
-
- *** DRESSING ROOM ***
-
- 1. Go through backstage hallway.
- 2. Search the coffin for the garlic and the note. Read the note.
- 3. Exit.
-
- *** SIXTH STREET ***
-
- 1. Go past the Herbalist's shop.
- 2. Look at the ballet poster and open it.
- 3. Enter the gang hideout.
-
- *** INSIDE GANG HIDEOUT ***
-
- 1. Ask the guy about the location of Sawbuck (Clyde Carver).
- 2. Take the stimulants and the depressants.
- 3. Exit.
- 4. Proceed to Stalker's parking lot.
-
- *** STALKER'S PARKING LOT ***
-
- 1. Open the bus.
- 2. Search Eddie Houston to remove the drone chip.
- 3. Continue on to Carver's Bar.
-
- *** CARVER'S BAR ***
-
- 1. Click on Sawbuck six times until he's out of bullets.
- 2. Follow him into the basement.
-
- *** BASEMENT OF CARVER'S BAR ***
-
- 1. Search Sawbuck to remove the drone chip.
- 2. Go to the Herbalist's shop.
- 3. Take the healing powder, the warding charm, the sleeping drug, and
- the love potion.
- 4. Take the amulet next to the cash register.
- 5. When Veronica Cotton appears and asks if you want to see her,
- agree.
- 6. Give the amulet back to the herbalist woman.
- 7. Go outside.
- 8. Follow the cat, but don't go in front of it.
- 9. Let it leave the screen before you follow.
-
- *** AT THE RV ***
-
- 1. Ignore for now a message that appears telling you to follow the
- cat to the cemetery.
- 2. Search Dennis Sterling to remove the chip.
- 3. Disable the bomb with the wire-cutters.
- 4. Enter the RV and drive to the cemetery.
- 5. Follow Elmo the cat to Veronica Cotton's house.
-
- *** VERONICA COTTON'S HOUSE ***
-
- 1. Enter the house.
- 2. As she's talking to you, search her to remove the drone chip.
- 3. Should she send you back to the RV (magically), try again.
- 4. You have to go inside without the amulet by splitting the party
- up.
- 5. Go to the cemetery gates.
-
- *** CEMETERY GATES ***
-
- 1. Ignore Stellerex's threats.
- 2. Use the camera to take a picture.
- 3. Use the shovel from Eddie Houston's vampire hunter's kit to dig
- just behind the marked gravestone.
- 4. Get a finger bone from the body in the grave.
- 5. Go to the park which is past the RV.
-
- *** PARK ***
-
- 1. Search the tree.
- 2. Use the saw from the AI Manufacturing Plant to cut of a limb, then
- use the saw on the limb to cut off a small disk.
- 3. Head to the church and go inside.
-
- *** INSIDE THE CHURCH ***
-
- 1. Go into the church kitchen through the door on the right.
-
- *** CHURCH KITCHEN ***
-
- 1. Dip the finger bone into the blood on the kitchen counter.
- 2. Use the finger bone on the dogwood disc to create a disc to bind a
- demon; it should glow blue.
- 3. Enter the bedroom through the door on the right.
-
- *** CHURCH BEDROOM ***
-
- 1. Take the crucifix off the wall.
- 2. Search the floor at the foot of the bed.
- 3. Open the trapdoor and get the Tome of Banishment. Read it.
- 4. Exit and return to the cemetery gates.
-
- *** CEMETERY GATES ***
-
- 1. Scare Stellerex away with the crucifix.
- 2. Head to the mausoleums on the left side of the screen.
-
- *** MAUSOLEUMS ***
-
- 1. Open the door of the mausoleum in the back.
- 2. Enter.
-
- *** INSIDE THE MAUSOLEUM ***
-
- 1. Proceed down, right, right, and up.
- 2. Click on the left wall of the chamber.
- 3. Return to the RV and drive to the AI Manufacturing Plant.
- 4. Go up the scaffolding again to the corridor.
-
- *** CORRIDOR ***
-
- 1. Use the Level 6 passcard to open the door on the right.
- 2. Enter.
-
- *** LEVEL 6 GUARD POST ***
-
- 1. Remain behind the filing cabinet until the guard has to leave for
- the bathroom.
- 2. Put the depressants in his coffee and leave.
- 3. Return.
- 4. Search the guard to get a Level 7 passcard.
- 5. Open the door to the locked office with the passcard.
-
- *** LOCKED OFFICE/PROGRAMMER'S ROOM ***
-
- 1. Give the programmer the stimulants.
- 2. Talk to her.
- 3. Enter the corridor on the right.
-
- *** CORRIDOR TO EMP LAB ***
-
- 1. Open the door to the EMP lab.
-
- *** IN THE EMP LAB ***
-
- 1. Take the EMP device.
- 2. Return to the corridor.
-
- *** CORRIDOR TO EMP LAB (again) ***
-
- 1. Go through the passageway on the bottom left of the screen.
-
- *** CORRIDOR TO SIMPSON'S OFFIC ***
-
- 1. Use the Level 7 passcard to open to door.
-
- *** TED SIMPSON'S OFFICE ***
-
- 1. Push the statue on the desk.
- 2. Go into the passageway to the mainframe antechamber.
-
- *** MAINFRAME ANTECHAMBER ***
-
- 1. Use the EMP device to shut off the security locks.
- 2. Go back to the EMP lab and recharge the EMP device by clicking on
- the pedestal where you found it.
- 3. Return to the Level 6 Guard Room.
-
- *** LEVEL 6 GUARD ROOM (again) ***
-
- 1. Search the panel at the bottom left of the screen.
- 2. You'll find an access tunnel to the mainframe computer.
- 3. If the program says it's locked, ignore the message.
- 4. Go in the mainframe room.
-
- *** MAINFRAME ROOM ***
- 1. Talk to Ted Simpson.
- 2. With your character who's carrying the EMP device, sit in the VR
- chair by clicking on it.
- 3. You'll go into VR.
-
- *** IN VR ***
-
- 1. Listen to the virus, then use the EMP device
- 2. Push the computer panel at the left of the screen.
-