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- Buried in Time
- Journeyman Project 2
-
- Buried in Time is the 2nd installment of this game. It is as vast a
- leap beyond the 1st game as the pentium is to the original PC. The
- graphics are superb, the interface is easy to use, and the puzzles are
- challenging, yet logical (with one possible exception). There are many
- items in each time zone that work, even if they are not needed in the
- final solution. These add to the rich detail of the game. In addition,
- there is a lot of interesting historical information, assuming it's
- true, delivered in an entertaining way. I did have a couple of minor
- complaints - a couple of the reasons for dying are obsure or misleading,
- and some of the items you need to use will not work/move until you have
- other items that need to be combined with it thus making it difficult to
- determine if you can't use that item at all or just until you combine it
- with some other item(s). All things considered, I'd rate this as one
- of the better adventure games I've played in a long time. The graphics
- alone make this game well worth getting. They are even better than
- those in Myst due to their rich textures and attention to details.
-
-
-
- Hints
-
- As with any adventure game, examine everything. Read everything
- that can be read since you get research points and these items provide
- many hints. Finding Arthur 1st is helpful as he provides many hints
- along the way, but most puzzles are logical enough that he is not really
- necessary right away. The time zones are small enough that you don't
- need to do any mapping. Be aware that many of the items needed to solve
- any time zone are found in one or more of the other time zones. Also,
- the order in which you solve puzzles is not important. However, if you
- want hints, find Arthur right away. Even though the game says that you
- can leave a time zone, it doesn't necessarily mean that you have all
- that you need from that time zone. Finally, be sure to save often.
- Note: I was able to finish the game by solving 19 out of 20 puzzles. I
- have no idea what the 20th puzzle is. I do know that I used all my
- inventory items except the metal bar and the remote control and never
- found the batteries for the remote. Do these items have any use?
-
- Gage's Residence
- ================
- - talking to yourself can be very informative
- - who said that you never learn anything useful from tv
- - sometimes the commericals are better than the programs
- - what do you suppose that machine in the kitchen is for
- - you might want to listen to Geno now - the experience may be useful
- in the future
- - I hope you can speak and read all languages, you're going to need to
-
- Chichen Itza
- ============
- - what day do you think it is
- - did you know that copper has a low melting point
- - what do you think would impress a war god
- - you'll be able to advance only if you use your head
- - what do you think would impress a rain god
- - if you can't climb the ladder to success, get down to basics
- - what do you think would impress a wealth god
- - why do you suppose the dead land offering slot looks different
- - I hope you have the heart to make a blood sacrifice
- - you've seen some of those words on the coffer somewhere before
-
- Chateau Gaillard
- ================
- - the jumpsuit is impervious to all environments
- - you'll need to grapple with a solution to scale the tower walls
- - remember, out of sight, out of danger
- - the study contains most of the clues you need for this time zone
- - the key to solving this time time is getting down to the bottom of
- the problem
-
- DiVinci Studio
- ==============
- - what do you think those metal tracks in the tower well are for
- - these inventions ought to come with a set of instructions
- - I wonder how DiVinci would attack the problem of getting into a
- locked tower. Hmmm, if this was a castle...
- - when you find this evidence, you'll be seeing things in a different
- light
- - I never knew that DiVinci was so interested in anatomy
-
- Farnstein's Lab
- ===============
- - did you read Gage's personal log
- - who is that talking? A Interesting question
- - no matter how much oxygen you have, it will take all of it just to
- enter the Biomass Processing chamber
- - didn't Arthur say something about oxygen
- - what good is an empty water container
-
- Missle Silo
- ===========
- - what could that password be? What do you know about her interests?
- - the 1st thing you need to do is get the lights back on
- - now, how do you get out of here - didn't agent 3 do something that
- might give you a clue
- - don't blink or you'll miss the transport code
- - wasn't there something new in the news
- - INN is truly interactive
- - strong Windows users may be able to find the alien prefix codes, but
- for most, you'll be seeing red until someone helps you along
-
- Alien Residence
- ===============
- - that control panel must do something, but without a course in alien
- technology, you're better off to just go exploring
- - there seem to be 3 transporter pods. It's up to you to decipher
- which one does what
- - there may be aliens here, but you can hide in plain sight
- - if the alien went that-a-way, which way do you think you should go
- - it is just like the phone company says - let your fingers do the
- walking
- - you've found the historical artifacts, but you'll need to be very
- powerful to get them out of those pods
- - figuring out which pod to open 1st will give you an edge
- - you have the artifacts and are trying to escape, but you have been
- spotted. Stop the aliens before they cut your life short
- - you've be caught at the last second and if you don't find a way to
- interfere with the transport, you are dead
- - you'll only be safe when the alien doesn't have a leg to stand on
-
-
- Detailed Solutions
-
- This walkthru will get you to the end of the game, but ignores
- most of the interesting, although unneeded, steps along the way. It
- won't tell you what to read (for the most part), or items that can be
- activated if they are not necessary for the final solution. Also be
- aware that you get research points that aren't considered here.
- The following abbreviations will be used:
- RHS - right hand side LHS - left hand side
- RH - right hand LH - left hand
- F - move forward F# - move forward # times
- L - turn left L# - turn left # times
- R - turn right R# - turn right # times
- U - up D - down
-
- Gage's Residence
- ================
- 1 - touch doll of agent 5 on shelf to get instructions
- - go to environ chamber and sit in chair facing the Hi-Rez Environ
- Omni-System
- - watch all of the INN programs
- - from commercials, get shopnet order codes for:
- Geno - A Fond Remembrance 538-48-257
- Cheese Girl 625-94-978
- Translator Biochip 689-22-378
- - get remote on chair in environ chamber
- - go to VAL 9000 Replicator (in kitchen) and order above items
- - personal log on desk gives hint on how to get to space station
- - jump to Farnstein's Lab (1)
- 2 - go to environ chamber and sit in chair facing the Hi-Rez Environ
- Omni-System
- - put environ cartridge into Omni-System and play - make sure that
- your lens filter is still attached to the jumpsuit camera lens
- - agent 3 will capture and imprison you (see Missle Silo section)
-
- Chichen Itza
- ============
- 1 - enter the pyramid
- - set calendar (dials on wall) to a holy day - I used 7 Obsidian
- - take ceramic bowl from the floor
- - exit pryamid and place bowl on Chac Mool statue's stomach to enter
- the underground caverns
- - take skull from 1st skeleton
- - take copper medallion from 2nd skeleton
- - go to war god's temple - 1st RH path
- - put bloody arrow in offering niche
- - take skull from skeleton on floor
- - touch RH doghead and put skull in mouth to stop 1st set of spears
- - touch LH doghead and quickly pass thru door before it closes
- - touch inner LH doghead and put skull in mouth to stop 2nd set of
- spears
- - take skull from skeleton by inner door - LHS
- - jump to Chateau Gaillard, get another bloody arrow, and jump back to
- top of pyramid
- - repeat above steps except that you must put 3rd skull in LH doghead
- mouth to open and keep open inner door
- - enter temple and take obsidian block from altar
- - jump to Chateau Gaillard (2)
- 2 - enter the pyramid
- - set calendar to a holy day
- - take ceramic bowl from the floor
- - exit pryamid and place bowl on Chac Mool statue's stomach to enter
- the underground caverns
- - go to wealth god's temple - far LH path
- - put gold coin in offering niche
- - tie coil of rope to peg on ground at front of bridge and climb D
- - enter temple and take jade block from altar
- - jump to Gage's Residence (Recall) and get another cheese girl, then
- jump to Farnstein's Lab (2)
- 3 - enter the pyramid
- - set calendar to a holy day
- - take ceramic bowl from the floor
- - exit pryamid and place bowl on Chac Mool statue's stomach to enter
- the underground caverns
- - go to rain god's temple - 1st LH path
- - put water in offering niche
- - cross bridge and return to set platforms swinging
- - move carefully from platform to platform to cave mouth
- - enter temple and take limestone block from altar
- - jump back to pyramid
- - enter the pyramid
- - set calendar to a holy day
- - take ceramic bowl from the floor
- - exit pryamid and place bowl on Chac Mool statue's stomach to enter
- the underground caverns
- - go to dead land temple - far RH path
- - record evidence (glass fragments) on ground
- - put 3 blocks in offering niche
- - enter temple
- - record evidence (synthetic blood) on altar
- - put preserved heart in blood - will see mayan puzzle box
- - examine puzzle box and set to "The Breath of Itzamna"
- - touch RHS of puzzle box to open
- - record evidence (environ cartridge) inside puzzle box
- - take environ cartridge
- - jump to Gage's Residence (Recall) (2)
-
- Chateau Gaillard
- ================
- 1 - take the arrow from the soldier's back
- - jump to Chichen Itza (1)
- 2 - go D stairs one level, go down passage, open RH door, enter balcony
- - turn R and go to 1st alcove
- - take grappling hook from alcove
- - return to door and go straight to end, turn L, wait until wall
- explodes from cannon shell
- - go F-R-D-R and open door to blacksmith's workshop
- - take hammer from floor
- - go to fireplace and lift brick on RHS to expose key mold
- - put copper medallion in pan, stoke fire, touch pan to pour in mold
- - take copper key
- - exit workshop and go to moat
- - record evidence (footprint) an LHS by water's edge
- - go thru moat to tower
- - throw grappling hook up to tower window
- - go up rope quickly or soldiers will drop a cow on you
- - cloak before soldiers enter bedroom
- - touch the castle door picture on the wall by the fireplace - this
- is needed to open the trap door in bottom of chest in cellar
- - go down one level to study
- - read both diaries on small table to get clues
- - look at tower map on main table for clue to secret room under cellar
- - get and read letter from fireplace for more clues
- - go down to cellar
- - record evidence (teleporting time agent)
- - open locked chest with copper key and go D
- - take gold coin from chest at foot of ladder
- - go to back of treasure chamber and find brown cross behind book
- - record evidence (King Richard I's sword)
- - jump to Chichen Itza (2)
-
- DiVinci Studio
- ==============
- 1 - record evidence (footprint) by red paint on floor
- - turn key in door, open door, go out to balcony
- - record evidence (person in other tower)
- - re-enter studio and go to machine on far RHS
- - pull LH lever down to unlock platform
- - push RH lever up to set platform direction to upward
- - turn wheel to raise platform in tower well
- - enter platform and turn wheel to go to bottom of tower
- - go down RH path and take coil of rope from ground
- - continue until door, open door, and enter workshop
- - go to RH alcove
- - take drive assembly
- - go to LH alcove
- - take wheel assembly
- - take wooden pegs
- - read instructions on building siege cycle
- - put drive assembly on siege cycle bench
- - put wheel assembly on siege cycle bench
- - put wooden pegs on siege cycle bench
- - use hammer to secure wooden pegs
- - take siege cycle
- - examine siege machine plans on small desk by wall
- - goto to yard - there are a number of interesting items in yard that
- work although not necessary for solution
- - go around wall to find siege engine
- - turn siege engine around by turning wheel at base of engine
- - climb on the back of the siege engine
- - sight on the 2nd tower
- - turn LH wheel on siege engine until centered on tower (R8)
- - turn RH wheel on siege engine until centered on balcony (D2)
- - pull lever to launch siege engine rope at tower
- - put siege cycle on ropes (place on metal runners in front of engine)
- - touch cycle to climb on and then go F to get to tower balcony
- - unlock and open door with balcony key
- - record evidence (lens filter) on floor
- - take lens filter and put on jumpsuit camera lens (touch in inventory)
- - record evidence (formulas in sketch book) - only seen via lens filter
- - take preserved heart from cabinet
- - jump to Chichen Itza (2)
-
- Farnstein's Lab
- ===============
- 1 - use cheese girl on RHS of screen to move toward space station
- - turn torward "Capacitance Array" hatch (L-U-F)
- - move to hatch, open, and enter
- - turn around and take metal bar from hatch
- - turn around and go to "Docking Bay" hatch
- - find control panel on wall and pressurize docking bay
- - open "Docking Bay" hatch and enter
- - cross bay (R-F-R-F-L-F-L3-F-R2-F-L-F-R-F)
- - open hatch and enter
- - select "Yes" option to both questions
- - enter Nexus override code: 32770
- - turn handle
- - swap green(G) lights with red(R) lights as follows:
- R R R R - G G G
- R R - G G G G G
- R R R R R R - G
- - G G G G G G -
- G - R R R R R R
- G G G G G - R R
- G G G - R R R R
- - now you have Arthur - listen to his comments
- - jump to Chateau Gaillard (1)
- 2 - use cheese girl on RHS of screen to move toward space station
- - turn torward "Mining Array" hatch (L-D-F) - won't open because of
- pressure differences, but Arthur will override (note that you have
- just obtained an explosive charge)
- - enter car - touch green light on dash to move - exit car - press
- the up arrow on the transport cable twice
- - turn around and enter car - get water cannister - exit car - press
- the down arrow on the transport cable once
- - turn R and examine control
- - run mining cycle (press LH button)
- - turn back to control and run O2 extraction (press RH button)
- - turn L3 and examine panel
- - put water cannister on purge value and touch yellow cirle to fill
- - take filled water cannister
- - refill O2 from emergency reserve hose on RHS of panel
- - return to transport cable and press up arrow
- - enter car and touch green light on dash to move
- - go to environment control panel (opposite "Biomass Processing"
- hatch) and pressurize the Biomass Processing chamber
- - turn to hatch, open hatch, and enter
- - go to programming station C and examine harmonic resonance control
- - set control to 11 Khz and press the green bar
- - go U and touch the interactive sculpture to record evidence
- - jump to Chichen Itza (3)
-
- Missle Silo
- ===========
- - enter password "GRAVBALL" to activate computer virus - will remove
- agent 3 and kill the lights
- - examine the power generator, eject and take the burned-out core
- - get new generator core from floor by bed
- - put core in power generator - lights will come back on
- - go to Gravis Plasma Tools machine and get transport code:
- 625755190235
- - examine note on bulletin board for clue to alien agent 3 was helping
- - watch INN programs on screen in center of bulletin board
- - notice new item about Krynn Ambassador Icarus
- - in symbiotry section text touch red words for more information
- (this is like hotspots in Windows help files)
- - get Krynn alien prefix: 272
- - go to transporter and enter transport code and alien prefix
- - enter teleporter - will automatically jump you to alien residence
-
- Alien Residence
- ===============
- - go to teleport tunnel (F2-L-F-R-F)
- - turn right - will zoom in on aliens
- - cloak quickly or you will be discovered and die
- - uncloak once alien passes by
- - touch transport cable (short cable at bottom of screen)
- - go to center of room - touch pods to expose artifacts - find sword
- - put explosive charge on exposed pod with sword
- - take King Richard I's sword
- - use sword to break open all other pods
- - take Interactive Sculpture
- - take Codex Atlanticus
- - take Mayan Puzzle Box
- - take Environ Cartridge
- - leave storage room
- - cut transport cable with sword immediately after zoom
- - return to teleport entrance - will meet Icarus who will trap you in
- one of the inorganic teleport pods
- - put up burned-out core to cancel teleport - knocks Icarus into the
- opposite teleport pod (he is only stunned)
- - quickly press teleport button on his pod to teleport prosthetics off
- of Icarus (or he will be able to recapture you)
- - enter center teleport pod and press teleport button
- - ***** Game Over *****
-
-
- Inventory List
-
- Item From Used
- ===================== ==================== =====================
- Geno - (EC cartridge) Gage's Residence Gage's Residence
- VAL9000 omni-system
- Cheese Girl Gage's Residence Farnstein's Lab
- VAL9000 to move in space
- Translator Biochip Gage's Residence Everywhere
- VAL9000 deciphering
- Remote Control Gage's Residence ?????
- Environ chamber ?????
- Ceramic Bowl Chichen Itza Chichen Itza
- inside pyramid on Chac Mool's stomach
- Skull #1 Chichen Itza Chichen Itza
- 1st skeleton on path war god temple
- Skull #2 Chichen Itza Chichen Itza
- inside war god temple war god temple
- Skull #3 Chichen Itza Chichen Itza
- inside war god temple war god temple
- Copper Medallion Chichen Itza Chateau Gaillard
- 2nd skeleton on path blacksmith workshop
- Obsidian Block Chichen Itza Chichen Itza
- war god temple dead land temple
- Jade Block Chichen Itza Chichen Itza
- wealth god temple dead land temple
- Limestone Block Chichen Itza Chichen Itza
- rain god temple dead land temple
- Environ Cartridge Chichen Itza Gage's Residence
- dead land temple omni-system
- Gold Coin Chateau Gaillard Chichen Itza
- in secret room waelth god temple
- Grappling Hook Chateau Gaillard Chateau Gaillard
- in alcove on wall king's tower
- Hammer Chateau Gaillard DiVinci's Studio
- blacksmith workshop common workshop
- Copper Key Chateau Gaillard Chateau Gaillard
- made at blacksmiths king's cellar
- Bloody Arrow DiVinci's Studio Chichen Itza
- in soldiers back war god temple
- Coil of Rope DiVinci's Studio Chichen Itza
- on side path wealth god temple
- Drive Assembly DiVinci's Studio DiVinci's Studio
- common workshop common workshop
- Wheel Assembly DiVinci's Studio DiVinci's Studio
- common workshop common workshop
- Wooden pegs DiVinci's Studio DiVinci's Studio
- common workshop common workshop
- Siege Cycle DiVinci's Studio DiVinci's Studio
- made in workshop courtyard
- Balcony Key DiVinci's Studio DiVinci's Studio
- 1st tower door 2nd tower door
- Lens Filter DiVinci's Studio DiVinci's Studio
- 2nd tower 2nd tower
- Gage's Residence
- omni-system
- Preserved Heart DiVinci's Studio Chichen Itza
- 2nd tower cabinet dead land temple
- Metal Bar Farnstein's Lab ????
- capac. array hatch ????
- Arthur Farnstein's Lab Everywhere
- Nexus chamber provides hints
- Explosive Charge Farnstein's Lab Alien Residence
- mining hatch analysis chamber
- Water Cannister Farnstein's Lab Farnstein's Lab
- 2nd transport car mining control panel
- Water Farnstein's Lab Chichen Itza
- mining control panel rain god temple
- Burned-Out Core Missle Silo Alien Residence
- power generator teleport pod
- Generator Core Missle Silo Missle Silo
- on floor power generator
- Transport Code Missle Silo Missle Silo
- plama tool machine teleport pod
- Alien Prefix Missle Silo Missle Silo
- omni-system teleport pod
- King Richard I's Sword Alien Residence (Just needed to end)
- analysis chamber
- Interactive Sculpture Alien Residence (Just needed to end)
- analysis chamber
- Codex Atlanticus Alien Residence (Just needed to end)
- analysis chamber
- Mayan Puzzle Box Alien Residence (Just needed to end)
- analysis chamber
- Environ Cartridge Alien Residence (Just needed to end)
- analysis chamber