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-
- BARD'S TALE III THIEF OF FATE SOLUTION AND MAPS.
-
- Object of Quest: Kill Tarjan ( The Mad God from Bard's Tale I )
-
- Overview: You start in the wilderness, in the Adventurers Camp.
- From there you need to go into the ruins of Skara Brea and go to the
- review board ( see map ). You will be instructed to destroy
- a certain nasty character located in the dungeons underneath the Temple.
-
- Comment: The whole purpose of the Skara Brae Dungeons is to develop
- the characters into superhuman proportions. There is nothing to be
- done here that will solve the main quest. Once the Player party has
- destroyed Brilhasti, all mages except Chronomancers become Arch Mages.
- My advice is that you do not need a Chronomancer until the first quest
- is completed. So it would be to your advantage to keep all mages out
- out that class until its time to go on the main quest. This aids in
- building Hit and Magic points. When you create your party, you will
- need (minimum) 1 rogue and 1 bard. The thief will be needed at the
- final battle and the bard is needed for 1 song (Sir Robins). I found
- that a Fighter/Paladin is also needed (to become a Geomancer) and that
- 1 magic user will become a chronomancer. That leaves 2 others with a
- slot open for special characters (need to keep that slot open). I made
- them Arch Mages. Overall, the party was O.K. but I'd be open to better
- suggestions.
-
- Caveat: The information here is accurate for the most part. There
-
- may be something missing, but it will be a minor omission
-
- and not affect the overall play. (ie: missing a darkness area
-
- or a spinner here or there.)
-
- Here is a diagram of the dungeons in Skara Brae:
-
- Temple Entrance
-
- to
- Mad Gods Dungeon
-
- ]
-
- ]-- Password:TARJAN -----> Level 1
-
- ]
-
- -----> Level 2 ( find word "chaos" )
-
- ]
-
- ]-- Password:CHAOS -----> Level 3 ( Password:BLUE )
-
-
-
- -----> Level 4 ( Password:SHADOW )
-
-
-
- -----> Level 5 ( Password:SWORD )
-
-
-
- -----> Level 6 ( Kill Brilhasti )
-
- Levels 1 and 2 can be skipped if the player knows the "chaos" password
- and the magic users can cast mibl ( else the monsters are too powerful
- to survive very long).
-
- Diagram of Wilderness:
-
- 2 . . . . . . . . T T T . . . . . . . . Legend:
- . . . . . T T T . . T . . . . . T T . . T = Tree
- . . . . . . T . . . . . . T . . T 3 T . S = Skara Brae Wall
- . . . . . . . . . S S S . . . . T . T . E = Skara Brae Entrance
- . . . . . T . . . . E S . . . . . . . . C = Adventurers Camp
- . T T . . T T T . S S S . . . . . T T . P = Tavern
- . . . . . . . T . . . . . . T T T . . T A = Healing Temple
- . . . . . T . . . . . . T . T C . P . .
- . . T T . . . T . . . . . . T . . . . . 1 = Twilight Copse
- . . . . T . . . . . 6 . . . . . . . . .
- (Arboria)
- . . T T . . . . . . . . . T . . T . . 5 2 = Cold Peak
- . S . . T . . . . . . . . T . T . . . .
- (Gelidia)
- . . . T . . . . . . . . . T . . . . . . 3 = Crystal Springs
- . T . . . T T T . . . . . . . . T . . .
- (Lucencia)
- . . . . . T 1 . . T . T . . . . . . . . 4 = Old Dwarf Mine
- . . . . . T T T . . . . . . . . . . . .
- (Kinestia)
- . . 4 . . T T T . . . T . . . . . . . . 5 = Shadow Rock
- . . . . . . . . . . T . . . . . . . . .
- (Tenebrosia)
- . . . . . . . . . . . . . . . . . . 7 . 6 = Vale of Lost Warriors
- . . . . . . . . . . T . T . . . . . . .
- (Tarmitia)
-
-
-
-
-
- 7 = Sulfur Springs
-
-
-
-
-
-
- (Malefia)
- Each of the numbers above is the spell
- casting spot to get to each of the other
- worlds. The worlds are numbered in the order you must complete them.
-
- DIAGRAM OF SKARA BRAE:
-
-
- W W B B
- W
- W B B . . . . B B B B B B . W 1 = MESSAGES
- W . . . B B B . . . . . . B . R X = STOREROOM
- W . B . W B . . . . W . . . B B = BUILDING
- B . . . B B . S . . T B B . B T = TEMPLE(ENTRANCE TO BEGINNER
- B B . W . . B . . . . B B . B
- DUNGEONS)
- E 1 . X B . . . . . . B W . W S = STATUE OF TARJAN
- B B . W B B B B B B W B B . . B R = REVIEW BOARD
- B . . . . . . . . . B . . . . W 2 = ARRIVAL FROM 3
- B . . B . B . . . . B . B B . . B 3 = TELEPORT TO 2
- B . . . B . B . B B . . B B 2 W W = WALL
- B . B . B . . . . W B B W . B E = ENTRANCE
- W 1 . B . B . W . . B B 3 W
- B W B . B . . . . B W B
- B . W . W . . B B W
- B . B . . . B
- W B
-
- B B B B
-
- NAME OF DUNGEON: MAD GOD
- LEVEL: 1
-
- 1 2 3 4 5 6 7 8 9 10 11 12 13
- +--+--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ]** **
- ] 3
-
- ] 1 = stairs up and out.
- + + + + + + + + + + +--+DD+ + 2 = welcome message.
- 2 ]** ** ] ]
- ] ] ] 3 = message:
- +--+--+ +--+--+ + +--+--+ + + + + "priests seek another
- 3 ] ] D D D ] D ] D ] ]
- word"
- + + + + + +--+ +--+ + +DD+--+ + 4 = foul air is coming
- 4 ] TT] ] ] ] ] D ] ] ] ] from under door.
- + +DD+ +--+ +DD+DD+ +DD+ + + + + 5 = hit point decrease
- 5 ] ]
- D ] ] ] ] ] ] 6 = strange silence ahead
- +--+ +--+ + +DD+ + +--+DD+--+--+--+ 7 = quiet(stills bardsong)
- 6 ] D D ] ] ] ] DTT D ] 8 = stairs down to L2
- +DD+ + +dd+ +--+ +--+ + + + + +
- 7 ] ] ] ] ] D ] D D ]
- +DD+ +--+ + + +--+DD+--+ +--+--+ +
- 8 ] ] D ] ] ] ] ] ] ]
- +DD+ +--+ + +--+ + + + + + + +
- 9 ] ] ] ] ] ] 5] ] ] ] ]
- +DD+ + +--+DD+DD+ + +--+--+DD+--+ +
- 10 ] ] ]
- 4] ] D D ]
- +DD+ + + + + + + + +--+ +--+ +
- 11 ] 8] ]
- ] ] ] D ] 7] ]
- +--+DD+--+ +--+--+--+--+ + + + + +
- 12 ]
- D ] D ]
- ] ] ] 6] 2]
- + +--+--+ + +DD+ + + +--+ + + +
- 13 ] D D ] D ]
- D ] 1]
- +--+--+--+--+--+--+--+--+--+--+--+--+--+
-
- LEGEND:
- D OR DD = Door
- @@ = Spinner
- ** = Darkness
- TT = Trap
- < OR > OR /\ OR \/ = ONE WAY WALLS - ALLOWABLE DIRECTION WITH ARROW
-
-
- NAME OF DUNGEON: MAD GOD
- LEVEL: 2
-
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
- 1 5 5 5 ] 4 D 6 3] ]
- ]10D 4D 9] ] 5
- +DD+ +--+DD+DD+--+--+--+ + +DD+--+DD+DD+--+DD+--+ + +DD+DD+ +
- 2 ] ] 6] D@@D 4D ] ] 6 ] D@@D ] 10] ] 4 4 ]
- + +--+--+DD+--+ + +DD+--+--+--+--+DD+DD+ +--+DD+DD+--+--+--+--+
- 3 D ] 6 4] ] D ] 6 ] 3 ] ] DTT]10 ] D 4 D
- +--+DD+DD+--+ +DD+--+DD+ +DD+DD+DD+ + + +--+ + +DD+--+DD+--+
- 4 ] 6] 4 ] D ] D 6 3] ] TT] 10 ] DTT] 4
- +DD+--+DD+DD+--+ + +--+DD+--+--+ +--+/\+--+--+--+--+--+--+ +--+
- 5 4] 7 ]
- ] 6] 3 ]
- 10 ] D D
- +--+--+--+DD+--+--+DD+ + +--+DD+--+--+--+--+--+ + + +--+ +--+
- 6 4D 7
- ] D D 6] 3] ] ] ]10 ] ] 2
- +--+--+--+--+DD+DD+DD+--+DD+DD+--+DD+--+ +--+DD+ +--+--+--+DD+--+
- 7 6] 4 ] ] ] 6D 3] 2 ] ]10] 3 ] ] 4
- +DD+--+DD+DD+--+--+DD+--+--+--+--+DD+--+DD+DD+DD+DD+--+DD+--+ +--+
- 8 6 ] 4D D D D ] 6 ] ] D ] 10 ] D 4
- +--+DD+--+DD+DD+--+DD+--+ +/\+/\+ + + +--+--+--+--+DD+ +DD+--+
- 9 ] 2D 9] 4] D D ] 6] 2]
- ]10 D 2 4] D
- +DD+DD+--+DD+--+DD+--+DD+ +DD+--+--+--+DD+--+DD+ + +--+DD+--+DD+
- 10 ] ] 6
- ] 4D ] 8D 6] 1 ] ] ]10 ] 4
- ]
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
-
- 1 = stairs up
- 2 = message of some sort
- 3 = silence (quiets bardsong)
- 4 = hits decrease
- 5 = explosion - one time hit decrease
- 6 = darkness
- 7 = darkness and hit decrease
- 8 = in blood: chaos
- 9 = hit increase
- 10 = magic decrease
-
- NAME OF DUNGEON: mad god
- LEVEL: 3
-
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ]
-
- ] 4 5D 6> ] 2] 1 = stairs up
- + +--+ +--+--+--+ + +DD+--+--+--+--+ + + 2 = messages
- 2 ] ] 3
- ] D 4 D ] ] 3 = magic decrease
- + + +--+ + + + + +--+--+--+--+DD+ + + 4 = hit decrease
- 3 ] ] 9] 3
- ] ] D 4 D ] ] 5 = riddle: blue
- + + +--+ +--+--+--+ +DD+--+--+--+--+ + + 6 = stairs down
- 4 ] 3 3 ] ]
-
- ] 7 and 9 = stay out
- + + + +--+DD+ +DD+ + +DD+--+ + +DD+--+ of these squares at
- 5 ] ] ] ] @@ @@] ] ] 2> 7] all costs *death*
- +--+--+DD+ + +--+ + + +--+--+ +DD+--+--+ 8 = quiets bardsong
- 6 ] ] ]
- ]** ** ] D D ]
- + + + + +--+--+--+DD+DD+--+--+--+DD+--+ +
- 7 ]
- D 8] 8 ]** ** D
- ]
- +--+--+DD+DD+DD+ + + + +--+--+--+ + + +
- 8 ]
- ] 8 8] ]TT **]
- ]** ** **]
- + + +--+ + +--+--+ + + + + +DD+--+--+
- 9 ] ]
- @@ ] ] ]@@D** **]
- +--+--+--+DD+--+--+ + +--+DD+--+--+DD+ + +
- 10 ] D
- ] ]TT TT]
- @@] ]
- + + +--+ + + + + + + + + + + + +
- 11 ]
- ] ] ] ] ] ] D ]
- + + + +--+--+DD+--+DD+--+DD+--+--+--+ + +
- 12 ] ]
- ]
-
- @@ ]
- + +--+ + +--+ +--+--+--+ + +DD+ + + +
- 13 ]
- TT ]
- ] ] ]
- ]
- + + + + + + +--+DD+--+ + + + + + +
- 14 ] ] ]
-
- ] ]
- ]
- + +--+ + + + + + +--+--+--+ +--+--+--+
- 15 ] 2] ] ]@@
-
- 2 1]
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
-
- NAME OF DUNGEON: mad god
- LEVEL: 4
-
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ]
-
- ]
- ] 1 ]1 = stairs up
- + + +--+--+ + +DD+DD+--+DD+DD+--+ + + +2 = messages
- 2 ] ] D ]
- ] 3] D 2] ]3 = magic decrease
- + + +--+DD+ + +--+--+--+ +--+DD+ + +--+4 = silence
- 3 ]
- D ] ] ]
- 3
- ]5 = anti-magic
- +--+--+--+--+ +--+DD+ + + +--+ +--+--+--+6= riddle: shadow
- 4 ] ]
- ] ] D ] ]** ]** **]
- ]7 = stairs down
- + +DD+ + + +--+DD+ + +--+ + +--+DD+--+8 = hit decrease
- 5 ] ] ]
- ] ]
- D D D 2]
- + + +--+--+--+--+--+DD+--+--+ + +--+DD+--+
- 6 ]
-
-
- TT 3] 4 4]
- ]
- + + + +DD+DD+DD+--+--+ + +--+ +--+--+--+
- 7 ]
- ] D ] D
- ] ] ]
- +--+--+--+DD+DD+DD+--+--+--+ + +--+ + + +
- 8 ] ]
- ]
- ] ]
- ] ] ]
- + + +--+--+/\+ + + + +--+--+--+DD+ + +
- 9 ]
- 5Z TT ]TT ]
- ] ]
- +ZZ+ZZ+ + + + + + +--+DD+ +--+ + + +
- 10 ] 7] Z 5Z @@
- ] ]
- ]
- + + + + + + + + + + + +DD+ + + +
- 11 ] 2] Z 5Z
- 3 3
- ]
- + + + + + +ZZ+ZZ+ZZ+ZZ+ + +ZZ+ZZ+ZZ+ZZ+
- 12 ] D 6
- 5 5 Z
- 4
- ]
- +ZZ+ZZ+ZZ+ZZ+ + + + + + + + + + + +
- 13 ] Z
-
- ] 8 8 8] ]
- + + + + +--+--+--+--+ + +--+--+--+ +--+
- 14 ] Z ] 8 8 ]
- ]
- ]
- + + + + + +--+--+--+ +--+ +--+ + + +
- 15 ]
-
-
- 2]
- ]
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
-
- NAME OF DUNGEON: mad god
- LEVEL: 5
-
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ]
-
- ] 4 4 4] ] ] 1 = stairs up
- + +--+--+DD+--+--+DD+ +--+DD+--+--+DD+ + + 2 = messages
- 2 ] ] 2
- ] ] D D ] D ] 3 = magic decrease
- + +--+--+--+ + + +--+ + + + + +--+--+ 4 = hit decrease
- 3 ] ]
- ] ] ] D ] ] 5 = explosion
- + +--+DD+--+--+--+--+ +--+ + + + + + + 6 = riddle: sword
- 4 ] D
- ] ] ] ]
- ] 7 = portal down
- +--+--+ + + + + +--+--+--+DD+--+--+--+--+
- 5 ]
-
- ] D D D ] 2]
- +--+ + +DD+--+--+DD+DD+--+ + + + +DD+--+
- 6 ]
- ]
- ] ] ] TT] ] ]
- + + +--+ +--+--+ + + +--+--+ + +--+DD+
- 7 ]
- ] ] 4 4]
- ]
- ] ]
- +--+--+--+--+ + +--+--+--+DD+--+--+--+DD+--+
- 8 ] 3 3 3 @@ @@D 3 D
- D ]
- + +--+--+--+ + + + + + + +--+--+--+ +
- 9 ] 2]
- ] ]
- ]TT ] ] ]
- + + + + +--+--+DD+--+--+--+DD+DD+DD+ + +
- 10 ] 1] 5
- ] 2
-
- ] ]
- +--+--+--+--+ + + + +--+--+ + + +--+ +
- 11 ] ]
- ] 3] ] TT D ] ]
- + + + + + +DD+--+ +DD+DD+ +DD+ +--+ +
- 12 ] ]
- ] D
- ] ]
- ]
- + + +--+--+--+ + +--+--+--+DD+--+--+--+DD+
- 13 ] 5
- ] 2D ] 5 5 ]
- +--+--+ + + + + +DD+--+DD+ + + + +DD+
- 14 ] ] TT 5
- ] D ] TT ] ]
- + + + + + +--+ + + +DD+--+--+ +--+ +
- 15 ] 7 2D 6 ] 4 4 4 4] ] D ] ]
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
-
- NAME OF DUNGEON: mad god
- LEVEL: 6
-
- 1 2 3 4 5 6 7 8 9 10
- +--+--+--+--+--+--+--+--+--+--+
- 1 ] ]
-
- ] 4 = brilhasti and 4 guards.
- + + +
-
- +
- 2 ] 4]
-
- ] After entering chamber through
- +DD+--+
-
- + doors, cast BASP and anything else
- 3 ] .
- unknown dangers ] that will aid in combat.
- + .+
-
-
- + You must kill guards before they get
- 4 ] .
-
-
- ] within 10'. They are nasty. Have
- + .+
-
-
- + thief hide and sneak up on brilhasti
- 5 ] .
-
-
- ] even though spells will kill him.
- + .+
-
-
- + Best to try both ways at once.
- 6 ] .
-
-
- ]
- + .+
-
-
- + Note: follow left hand wall (dots)
- 7 ] .
-
-
- ] to get to brilhasti.
- + .+
-
-
- +
- 8 ] .
-
-
- ]
- + .+ + + + + + + + + +
- 9 ] ........... 3
- ] 3 = message and anti magic spot.
- +--+--+--+--+ +--+--+--+--+--+
- 10 ]
-
-
- ]
- +/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+
- 11 ]
-
-
- ]
- +/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+
- 12 ]
-
-
- ]
- +/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+
- 13 ]
-
-
- ]
- +/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+
- 14 ]
-
-
- ] note: follow left or right side
- +/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+ walls. a straigt on run up will
- 15 ]
-
-
- ] only get your hits and magic
- +/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+ taken away.
- 16 ]
-
-
- ]
- +--+--+--+--+ +--+--+--+--+--+
- 17 ]@@ @@ @@ @@ 2 @@ @@ @@ @@ @@] 2 = message.
- + + + + + + + + + + +
- 18 ]@@ @@ @@ @@
- @@ @@ @@]
- + + + + + + + + + + +
- 19 ]@@ @@ @@ @@ @@ @@ @@ @@ @@]
- + + + + + + + + + + +
- 20 ]@@
- @@ @@ @@ @@]
- + + + + + + + + + + +
- 21 ] @@ @@ @@ @@ @@ @@]
- + + + + + + + + + + +
- 22 ] 1 @@ @@
-
- @@ @@] 1 = portal up.
- +--+--+--+--+--+--+--+--+--+--+
-
- Afterword on this part:
-
- This completes the first quest of your party and begins a new one.
- The place you have been directed to by the old man is Arboria. You will
- need to have the chronomancer speak with the old man to learn the needed
- spells. Even with the spells, once you get to the casting spot and
- cast the spell, you will need the decoder wheel to enter the alternate
- universe. It would take me a month to enter the codes in a file, so I am
- not going to bother. If you do not have a decoder wheel, the game stops
- here for you. That is, unless your a champ at unlocking the secrets of
- a program by going into the disk.
-
- If you can get into Arboria, complete the quest in that universe, and
- get back to the review board, the old man awards everyone 600000 exp.
- Now in this game, that isn't really alot, (about 2 to 4 levels?) but
- here is a glitch: if you go back outside, conjure up an air wolf or
- another creature and put it in slot 1, then go back in again, you will
- get another 600000 exp!! This can be done forever, so it kind of makes
- the rest of the game pointless. After 20-30 trips and your characters
- have enough hits and magic to destroy a world, the only battles you HAVE
- to fight are in Malefia ( where Tarjan is ). But you have to solve each
- alternate universes quest to get the spells allowing you to get to the
- next universe. I would like to know if this glitch is present in any
- other version (ibm, c-64, etc) besides the Apple IIe version I used.
-
- IF YOU HAVE ANY QUESTIONS/COMMENTS THAT WILL IMPROVE THIS SPOILER
- PLEASE SEND THEM TO ME AT UCAS407 AT UNLVM. THANKS, RICK.
-
- =========================================================================
- Arboria
- Alternate Universe 1 OF 7
-
- Map of Arboria:
-
- . H . T . T . T . . 1 . 1 = arrival/exit to/from arboria spot
- . L . T . . . T . T T T 2 = leaves that let you breath underwater
- . . . . . . . T . T 2 . 3 = acorns
- T T T . . . . . . T . . V = valarians tower (4 levels)
- . . . . . W . W . . . . P = festering pit (2 levels)
- . . . . . W E W . . T . E = entrance to ciera brannia
- . . . . . W W W . T T . H = hut
- . V . . . . . . . . . . L = lake (1 level)
- . . . . 3 T T . . P . .
- . . . . . . . T . . . .
- . . . . . . . . . T T .
- . . . . . T T T . . . .
-
- Ciera Brannia
-
- B B B B B B B . B B B B B B
- B . . . . . . . . . . . . . . B H = Temple
- B . B B B B B B . B B B B B . B K = King
- B . B . . . . . . . . . . B . B B = Empty Building
- B . B . B B B B K . . . . B . B I = Taverns
- B . B . H . . . . . . . . B . B T = Tree
- B . B . B . T G . . . . . B . B G = Grove ( king will let you in once
- B . B . B . T T . B B B B B . B you have completed his quest )
- B . B . B . T T . B . . I B . B W = Wizards Guild
- B . B . B . . . . B . . B B . B
- B . B . B B W B B B . . B B . B
- B . B . . . . . . . . . B B . B
- B . B . . . . . . . . . B B . B
- B . B I B B B B B B B B B B . B
- B . . . . . . . . . . . . . . B
- B B B B B B B B B B B B B B
-
- Steps to solving Arboria:
-
- 1. Meet Hawkslayer upon entering Arboria, have him join party.
- remember the word "iceberg" that he tells you. It will be used later
- 2. go into town and get gill spell from wizards guild.
- 3. talk with king who will set you on quest.
- 4. go out of town and get acorn.
- 5. go to lake, enter crystal palace and get water of life.
- 6. go to tower and on level 3 put acorn in hole and water with the
- water of life.
- 7. get nightspear on level 4.
- 8. exit tower and go to festering pit.
- 9. use spell apar to get near Tslotha Garnath and kill him.
- 10. take *everything* laying around, it will be used later.
- 11. go back to king and get access to grove.
- 12. enter grove and go to bowl in cavity of valarians chest.
- 13. put heart of tslotha in bowl and water with water of life.
- 14. door opens to left and get arrows of life and bow.
- 15. take items to old man in main universe.
- hawkslayer will not teleport with you when you go back, so strip
- him of all possesions before leaving.
-
-
-
- NAME OF DUNGEON: sacred grove
- LEVEL: 1
-
- 1 2 3 4 5 6 7 8 9 10
- +--+--+--+--+--+--+--+--+--+--+
- 1 1 ]
- ]
- 1 = entrance/exit
- +--+ + +--+--+--+ + +--+ + 2 = message
- 2
-
- ] ] ]
- 3 = bowl in valarians chest
- + + +--+ + +--+ + +--+--+ 4 = magic increase
- 3 @@ ]@@ ] ] ]
- 5 = magic decrease
- + +--+ +--+--+--+ +--+--+ + 6 = hit decrease
- 4 ] ]
- ] @@ 7 = arrows of life and bow
- + + +--+ + + + +--+--+ + @@ = spinner
- 5 ]
- ] ]
- + +--+ + + + + + +--+ +
- 6
- ] ] 2] ] ]
- +--+--+--+ +DD+--+--+ +--+ +
- 7 ] ] ] ] 3D ] ]
- +--+--+ +--+--+ +--+ + +--+
- 8 ] @@ ] D 5D 6]
- + + +--+DD+--+--+--+--+ + +
- 9 5] ] D 5D D 5D ] ] 4
- +--+--+--+--+--+--+--+DD+--+--+
- 10 ] D D D D@@D D D 7]
- +--+--+--+--+--+--+--+--+--+--+
-
-
- NAME OF DUNGEON: valarians tower
- LEVEL: 1 thru 4
-
- 1 2 3 4 5
- 1 2 3 4 5
- +--+--+--+--+--+ +--+--+--+--+--+ 1 = entrance/exit
- 1 ] **D ] D 3] ] D ** 3] 2 = messages
- +\/+--+ +DD+DD+ +--+--+DD+--+ + 3 = hits decrease
- 2 ] > 3] 4] ] ] D**] 4D ] 4 = stairs up/down
- +--+--+DD+--+DD+ +--+--+DD+--+--+
- 3 ] 1] D@@D ] ] ] 4D ]@@] ]
- +DD+ +DD+DD+DD+ +--+ +DD+DD+ +
- 4 ] 2 ] ]** ] ] 2]**D D ] ** = darkness
- +DD+DD+DD+DD+DD+ +DD+--+DD+--+ + @@ = spinner
- 5 ] ] > ] ] ]TTD @@] **] TT = trap
- +--+--+--+--+--+ +--+--+--+--+--+
- level 1
- level 2
-
- 1 2 3 4 5
- 1 2 3 4 5
- +--+--+--+--+--+ +--+--+--+--+--+ 5 = acorn slot - drop acorn
- 1 ] 2D 3 ] ] ]
- D 6] 3] water it to get to next
- +--+--+DD+--+ + +--+DD+--+--+ + level
- 2 ] D@@ @@ ] ] ]TTD ] ] ] 6 = nightspear
- +--+ +--+ + + +DD+--+DD+ +DD+
- 3 ] 4 5] 4] D ] ] D ] 4] 2D ] AM = anti magic zone
- +--+ +--+ + + +DD+--+DD+ +DD+ EE = explosion
- 4 ] D@@ ] ] ]EE EE]AM ] ]
- +--+--+DD+--+DD+ + + +--+--+ +
- 5 ]TTD
- ] ] ]@@ EED D**D@@]
- +--+--+--+--+--+ +--+--+--+--+--+
- level 3
- level 4
-
-
- NAME OF DUNGEON: crystal palace (under lake)
- LEVEL: 1
-
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ] 4D D D D 6 4]
- ] ] ] ] ] 1 = entrance/exit
- + +DD+--+--+--+--+--+--+ + + + +DD+DD+DD+ 2 = messages
- 2 ] ] 5D D
- @@ D
- ] D@@ D@@] 3 = water of life
- +--+--+--+ +--+--+--+--+DD+--+--+ +--+--+DD+ 4 = hits decrease
- 3 ] 3 3 3] ] @@] 4]
- ] ] D ] ] 5 = magic decrease
- + + + + + + +DD+ + + + + + +--+ + 6 = magic increase
- 4 ] 3 3 3] ]
- ]
- ] D D@@] ]
- +--+--+DD+ +--+DD+DD+ + + + + +--+--+--+
- 5 ]
- **]**] 4]
- ] D
- ]
- + + +--+--+ + + + + + + + + + + +
- 6 ]
- ]** **] ]
- D D 2 1]
- +DD+--+ +--+--+ +--+ + + + + +--+--+--+
- 7 ] D ] ] D** **D
- ] D ] D ]
- +--+--+ + + + +DD+ + + + + +--+--+ +
- 8 ] D ] ] ]**] ]
- ] ] ]TTD ]
- +DD+DD+ +DD+--+ + +/\+--+--+DD+ + +--+ +
- 9 ] @@ ] D**] 4] ] 5 ] ] D ]
- +--+--+DD+--+DD+ +--+--+ + + + +--+--+ +
- 10 ] D DTTD@@] D**D ] D ] D 4 ]
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
-
-
- NAME OF DUNGEON: festering pit
- LEVEL: 1
-
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ]
- ] ]
-
- ] DN] up = stairs up
- + + + +DD+ + + + + + + + +DD+--+--+ dn = staird down
- 2 ]
- ] D
- ]
- ]
- ] pd = portal down
- +DD+--+--+--+--+--+--+/\+/\+ + + + + + + md = magic decrease
- 3 ]
- ]
- ]
- ]
- ] hd = hit decrease
- + + + + + + + + + + +--+--+--+DD+--+ tt = trap
- 4 ]
- ]
- ]
- D ]
- ] @@ = spinner
- + + + + + + + + + + + + + + + +
- 5 ]
-
-
- ]@@ @@]
- ] >, < , /\, \/ =
- +\/+ +--+--+--+--+ +--+--+--+ + + + + + one way walls
- 6 ]@@
-
- ]
- ] D
- ]
- +/\+ + + + + + + + + +--+--+--+--+--+ me = various messages
- 7 ]
-
- ]
-
- ] zz = invisible walls
- + + + + + + + + +--+--+ + + + + +
- 8 ]HD HD
-
-
-
- ]
- +/\+/\+--+--+--+DD+--+--+--+--+--+--+ + + +
- 9 ] ]
-
- ] PD ]
- ]
- + + + + + + + + + + +ZZ+ + +--+--+
- 10 ] ]
-
- ]MDZ ZMD]
- ]
- + + + + + + + + + +ZZ+ + +--+--+\/+
- 11 ] D
-
- ] PD ] < ]
- + +--+--+--+--+DD+--+--+--+--+--+--+ +--+--+
- 12 ] ]
-
- ]
- ] ]
- + + + + + + + + + + + + + + + +
- 13 ] D
- @@ @@]
-
- ]
- + +--+--+--+--+--+/\+/\+--+--+--+--+--+--+DD+
- 14 ]MED
- >TT ME D TT
- ]
- + +--+--+--+--+ +--+--+DD+ + + + + + +
- 15 ]UP]
- D ]
- ]
-
- ]
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
-
-
- NAME OF DUNGEON: festering pit
- LEVEL: 2
-
- 1 2 3 4 5 6 7 8 9 10 11 12
- +--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ] TG ]??]
- UP] up = stairs up
- +--+--+--+--+DD+ + +--+--+--+--+--+ ?? = unexplored squares
- 2 ]
- ]??]
- D
- ] tg = tslotha garnath
- + + + + + + +--+--+--+ + + + hd = hit decrease
- 3 ]HD HD HD HD HD]?? ?? ?? ??]
- ] ** = darkness
- +--+--+DD+--+--+--+--+--+--+ + + + @@ = spinner
- 4 ]
- ]
- D
- ].. ] *@ = both dark and spinning
- + + + + + + +--+--+--+--+--+ + ZZ = invisible wall
- 5 ]
-
- ]
- ] ] *a = spinner and anti-magic
- +--+--+--+DD+--+ZZ+ + + + + + + pu = portal up
- 6 ]
-
- ]
- D** **] TT = trap
- + + + +DD+--+--+--+DD+--+--+ + +
- 7 ]
- ]*@ *@ *@]
- ] ] suggestion: try a phdo spell
- +--+DD+--+--+DD+--+ + + + + + + where I placed .. to get to
- 8 ] ]
- ]
- ] ] tslotha.
- + + + + + + + + + + +DD+--+
- 9 ] ]TT
- ] PU ] ]
- +--+--+--+--+--+--+/\+/\+/\+/\+ + +
- 10 ] D
- ]*A *A *A *A] ]
- +--+--+ + + + +\/+\/+\/+\/+--+--+
- 11 ]
-
- D** PU ** **D ]
- + + + + + + + + + + + + +
- 12 ]
-
- ]** ** ** **] ]
- +--+--+--+--+--+--+--+--+--+--+--+--+
-
- =========================================================================
- Gelidia
- Alternate Universe 2 OF 7
-
- Map of Gelidia:
-
- . . . . . . . . . . . . . . . .
- . . . . . . . . . 1 . . . . . . 1 = arrival/exit to/from gelidia.
- . . . . . . . . . . . . . . . . 2 = outpost
- . . . . . 2 . . . . . . . . . . 3 = icekeep
- . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . .
- . . . . . . . . . . 3 . . . . .
- . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . .
-
- Steps to solving Gelidia:
-
- 1. go to outpost and read diary. get name "alendar".
- ( not really necessary, but the story is fun )
- 2. go to icekeep and on first level go to northeast corner.
- 3. cast the following spells to get rid of shimmering curtain:
- levi, anma, phdo.
- 4. enter passage and go to 4th level of white tower. Kill 6 white
- wizards and get lens.
- 5. go back to ice keep ( apar works best to get to passageway )
- 6. go to southeast corner and cast spells to dispell black wall:
- grre, shsp, fear, suel, spbi.
- 7. go to 4th level and bump off 5 black wizards, get lens.
- 8. go back to icekeep, northwest corner.
- 9. cast spells inwo, wihe, fofo, invi to dispell creature.
- 10. enter grey tower, go to 4th level, and blow away 7 grey wizards.
- 11. get lens and exit back to ice keep.
- 12. go to white marble slab and put all 3 lens' into it. Passage will
- appear and go down.
- 13. get wand and sphere on 2nd level of ice dungeon.
- 14. get back to worn ground and go back to skara brae review board.
-
- note: you do not need to go into the 2nd level of the ice keep.
-
- NAME OF DUNGEON: ice keep
- LEVEL: 1
-
- 1 2 3 4 5 6 7 8 9 10 11 12
- +--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ]PAD ] ] ] 3 2 ] D ] DPA] 1 = messages
- +--+ +DD+ + + + + + + + +--+ 2 = guardian and stairs up
- 2 ] ]QUD ] ]
- ] D ] ] ] "alendar" is password.
- +DD+ +--+ + + + + + +--+ +DD+ 3 = white marble slab.
- 3 ] D ] ] ]
- ] ] D ] ] PA = passageways to towers.
- +--+ +DD+ + + + + + +DD+DD+DD+ (see solution).
- 4 ] ]@@D ] ]@@ @@ @@ @@] ]@@] ] ] qu = silence
- + + +DD+ + + + + + +DD+ + + hu = hit increase
- 5 ] D ] D ]
- ] D ] ] ] @@ = spinner
- +DD+ +--+ + + + + + +DD+ +--+ md = magic decrease
- 6 ] ] ] ] ]
- ] ]@@D D ] hd = hit decrease
- + + +--+ + + + + + +DD+ + +
- 7 ] ] ] ] ]
- ] ] ] ] ]
- +--+DD+--+DD+--+DD+--+--+DD+--+DD+--+
- 8 ]
- D
- D
- 2]
- + + + + +DD+--+--+DD+DD+--+--+--+
- 9 ] 1 ] ]MD MD] ] ] DMU]
- + + + + + + + + + +DD+DD+--+
- 10 ] DN 2] ] ]
- DPA]
- +--+--+--+--+--+--+--+--+--+--+--+--+
-
- NAME OF DUNGEON: ice keep
- LEVEL: 2
-
- 1 2 3 4 5 6 7 8 9 10 11 12
- +--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ]?? ?? ??] ] DN]
- ]??] dn = stairs down
- +--+--+--+DD+--+ + +--+DD+--+--+--+ ?? = unexplored
- 2 ] D ] ] ] ] ] ] 1 = nasty spots usually
- + + + + + + + + + + + + +
- resulting in a loss
- 3 ] ] ] ] ] ] D ]
- of hits and/or magic.
- + +--+DD+DD+--+DD+--+DD+--+DD+--+ +
- 4 ] ]
-
-
- ] ] This level is useless to
- + +--+--+--+--+--+--+--+--+--+--+ + solving the gelidia quest.
- 5 ] ] 1 1] 1 1 1] 1 1 1] 1 1] ]
- + +--+--+--+--+--+--+--+--+--+--+ +
- 6 ] ] ]
- ]
- D D ]
- + +--+--+--+DD+--+--+DD+--+--+--+ +
- 7 ] ] 1 1] ] 1] 1] 1] 1] ] 1] 1] ]
- + +--+--+--+DD+--+--+DD+--+--+--+--+
- 8 ] ] D
-
-
- DN]
- + + + + + + + + +DD+--+--+--+
- 9 ] ] ]
- ]
- ]
- + + + + + + + + + + + +--+
- 10 ] ] ]DN
- ]
- < ]
- +--+--+--+--+--+--+--+--+--+--+--+--+
-
- NAME OF DUNGEON: ice dungeon
- LEVEL: 1 - 2
-
- 1 2 3 4 5 6 7 8 9
- 1 2 3 4 5
- +--+--+--+--+--+--+--+--+--+
- +--+--+--+--+--+
- 1 ] UP]**DMD QU] DN]
- 1 ]UP ]
- ]
- + + +--+ +--+--+DD+ + +
- + + + + + +
- 2 ]
- ]
- ] ]
- 2 ] ]MU 1]
- +--+--+DD+--+DD+DD+DD+DD+DD+
- +DD+--+DD+--+DD+
- 3 ] ]** **]AM] ]AM] ] ]
- 3 ] 3 3]**] ] 3 =
- + + + + + + + + + +
- + + + +DD+--+ hit and
- 4 ] D ]AM] ]TT] ] ]
- 4 ] 3 3]**] ] magic
- +--+--+ + +--+--+--+--+DD+
- + + + + + + decrease
- 5 ] D ]HD HD HD] ]
- 5 ] 3 3D**] 2]
- + + + + +--+ + + + +
- +--+--+--+--+--+
- 6 ] ] D ]HD HDD ]
- level 2
- +--+--+--+DD+DD+--+--+--+DD+
- 7 ]
- ]
- D ] dn = stairs down
- + + + + + + + + + + qu = silence(quiets bardsong)
- 8 ]
- ]
- ] ] md = magic decrease
- + + + + + + + + + + mu = magic increase
- 9 ]
- ]
- ] ] hd = hit decrease
- +--+--+--+--+--+--+--+--+--+ am = anti magic zone
-
- level 1
-
- ** = darkness
-
-
-
-
- 1 = riddle:try lanatir, go through
-
-
-
-
-