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- Ranma 1/2 (SFC)
-
- I'm going to use different spellings for the character names here, because
- the ones used on the cart annoy me. (I'm a big fan of the animated show.)
-
- CART SAYS I SAY
- Ryohga Ryouga
- Kohchoh Kouchou
- Happy Happosai
- Kunoh Kunou
- Colon Cologne
-
- Debug Mode - ATS, hold L and R down, and then press Start. Keep holding
- L and R. A list of options should appear, and now you can release L and
- R. You can use this to set up any fight combination you'd like -- any
- character vs any character, run by your choice of human or computer. Even
- computer vs computer, if you'd like. However, the computer doesn't know how
- to fight as Happosai or Cologne, so if you pick a computer-controlled
- version of either, it'll just stand there and let you beat on it. You
- can also play around with the strength of the characters from this menu.
- If you hit SELECT, the background will change. Whatever background is
- on the menu when you hit START will be the background you'll fight on.
- There are easier ways to play char-vs-char and such, so read on....
-
- Playing as someone other than Ranma in 1-player mode - hold L and R down
- on Controller 1, and you can push Left and Right to pick any normal
- character that you'd like (not Happosai or Cologne, though). You can
- change characters every time you see the character selection screen (you
- aren't stuck with the same character against each opponent). You can also
- use this to allow Player 1 to be a non-Ranma character in Duel mode
- (player-vs-player). See the next hint if you want to be the same character
- as your opponent (in either mode), though....
-
- Playing as the same character as your opponent - the person on Controller
- 1 must hold down L and R (boy, that sounds familiar) when you hit a button
- to start the match. If you don't do this, the game will beep at you as
- if your choice of match-up was illegal.
-
- Other Difficulty Levels - From the options screen, press L, then R, then
- SELECT. There will now be two more difficulty levels you can scroll
- through, in red text. One seems just a bit harder than EASY, the other
- just a bit easier than SUPER.
-
- General Computer Advice - Play Ranma-chan. Half the characters are easily
- defeatable by waiting in defensive crouch for them to jump in on you, then
- quickly standing and doing your A-button special attack. (Genma, Ryouga,
- and usually Shampoo). Defeat Kouchou by luring him into throwing a
- pineapple and double-jumping over it (don't jumpkick him) to throw him.
- Kunou is a sucker for repeated throws (throw him, rush over to him while
- he's getting up and throw him again as he stands, repeat), all you have to
- do is get in on him *one* time.
-
- ----------------------------------------------------------------------
- Ranma 1/2, Part 2 (SFC)
- Ranma 1/2 (SNES)
-
- **** Important Note - The following is for both the
- SFC Ranma 1/2, Part 2 and also the SNES Ranma 1/2 ****
-
- Configuration Code
- 1. On Continue Screen
- 2. Press and Hold R X and A
- 3. Continue Holding until next match begins
- 4. Configuration Screen will appear
-
- The characters in this game, clockwise from the top of the selection screen,
- are:
- Ranma-kun (male)
- Ranma-chan (female)
- Akane
- Shampoo
- Mousse
- Ukyou
- Panda (Genma, Ranma's father)
- Gosunkugi
- Gambler King
- Ryouga
- In Duel mode, you can also choose Pansuto Tarou (human or minotaur form).
- Normally, you have to win a game (at any difficulty level) against the
- computer in order to use Tarou in the Scenario mode.
-
- By default, Y is your Light attack button, B is your Heavy attack button.
-
- Using Heavy Attacks and Charging a move at the same time -- if you define
- more than one button as your Heavy attack, you can hold one of them down
- to charge, and use the other to attack with.
-
- Better throw damage -- most characters do more damage if they throw their
- opponent over their heads. (If your opponent is on your right, throw them
- to your left.) Gosunkugi and Happosai are the exceptions -- they do more
- damage with the Heavy attack button, regardless which direction they throw.
-
- Reducing throw damage (this is documented) if you hit the attack buttons
- with the right timing after being thrown, you will land on your feet and
- take about half normal damage from the throw. If you can describe exactly
- when to hit the button, let me know.
-
- Ranma-kun, Ranma-chan, and Shampoo can double-jump -- when at the peak of
- their jump, hit X a second time for more height. Shampoo can steer herself
- anywhere on the screen if you use this. Ranma-chan just comes down really
- fast. (Happosai can double-jump too, actually.)
-
- Moves List: Here's a description of all of the special moves (other than
- throws and "normal" moves that just involve hitting a button at the right
- distance). 'CHARGE' means to hold down a Heavy attack button for a second
- or two, then release it and point in the direction given. (CHARGE, then
- DOWN, means to hold it for a few seconds, then push DOWN on the direction
- pad and release the Heavy attack button.)
-
- RANMA (both)
- ------------
- KAITEN KICK CHARGE, then DOWN.
- (A rolling kick, longer range with higher CHARGE)
- (As Ranma-chan, this is a rolling elbow move instead)
-
- FUMITSUKE Jump towards your opponent, then press DOWN and B.
- (A head-stomp move)
-
- HIRYUU SHOUTENHA Press Y and B at the same time.
- (Hurricane Punch, a little like a dragon punch)
-
- MOUKO TAKABISHA CHARGE, then TOWARDS or AWAY from your opponent.
- It goes towards them either way.
- (An explosion of blue [or yellow, if Ranma-chan]
- energy appears directly in front of you. Longer
- CHARGE time = bigger explosion)
-
- KACHUU TENSHIN AMAGURIKEN Press Y or B rapidly.
- (A fast-hands move, like E. Honda's 100-hands punch
- in SF2)
-
- RYOUGA
- ------
-
- KASA TSUKI TOWARDS and B.
- (Pokes an umbrella at your opponent)
-
- TOBI KASA TSUKI JUMP TOWARDS, then press DOWN and B.
- (Comes down on their heads with your umbrella)
-
- SHISHI HOUKOUDAN Y and B at the same time.
- (An explosion of energy appears before you, like
- a full-strength version of Ranma's MOUKO TAKABISHA
- move.)
-
- BAKUSAI TENKETSU CHARGE, then DOWN.
- (The 'exploding point' technique. Rocks roll along
- the ground at your opponent, CHARGE=Range)
-
- BANDANA NAGE CHARGE, then TOWARDS or AWAY.
- (Throws bandannas at your opponent. CHARGE=Number.)
-
- SHAMPOO
- -------
-
- KAKATO OTOSHI JUMP TOWARDS, then push DOWN and B.
- (Head stomp)
-
- RYOUGA RETSUSHOU KYAKU Y and B at the same time.
- (Leaps into the air feet-first, to the top of the
- screen, then comes back down.)
-
- MOUGEKI TOTSUJINHA CHARGE, then TOWARDS or AWAY.
- (Rushes at your opponent with Chinese maces.
- CHARGE=Distance)
-
- AKANE
- -----
-
- NIDAN MAWASHI GERI TOWARDS opponent and B.
- (Two high kicks)
-
- SHOUMAKUUHAKEN Y and B at the same time.
- (A leaping uppercut. A Dragon Punch, plain and
- simple. She's not invulnerable in it, though.)
-
- SHIPPU BAKURETSUKEN CHARGE, then TOWARDS or AWAY.
- (Rushes at your opponent with fist out. CHARGE
- affects distance.)
-
- PANDA (GENMA)
- -----
-
- CHICHI NO IKARI
- (OSHIOKIHEN) Y and B at the same time, from throw range.
- (Genma bounces on his opponent. Nearly half a bar of
- damage!)
-
- CHICHI NO IKARI
- (TAIBATSUHEN) CHARGE, then TOWARDS or AWAY.
- (A rush-at. CHARGE=Distance.)
-
- PANDA HYAKURETSUKEN Y or B, quickly and repeatedly.
- (A "100-hands" move, like Ranma's TENSHIN AMAGURIKEN.
- Seems more effective with B.)
-
- GOSUNKUGI
- ---------
-
- DAIKAITEN WARANINGYOU Y and B at the same time.
- (Spins around twice with a large voodoo doll in his
- hands.)
-
- WARANINGYOU NAGE CHARGE, then TOWARDS or AWAY.
- (Looks just like DAIKAITEN WARANINGYOU, but he throws
- the doll afterwards.)
-
- UKYOU
- -----
-
- KONJOU GIRI B and TOWARDS.
- (Looks just like B, to me. A long-range swing with
- her big spatula.)
-
- TENKASU KANSHAKUDAMA MIKKSU
- CHARGE, then DOWN.
- (Throws some exploding mix at the opponent.)
-
- KOHERA NAGE CHARGE, then TOWARDS or AWAY.
- (Throws spatulas at the opponent. CHARGE=Number)
-
- MOUSSE
- ------
-
- KATANA B and TOWARDS.
- (Extends several long blades from the arm of his robe)
-
- KEIRANKEN CHARGE, then TOWARDS or AWAY.
- (Throws exploding eggs at the opponent. CHARGE=Number)
-
- HYAKURETSU ANKI Y or B, quickly and repeatedly.
- (A fast-hands move, but with ranged weapons from
- the arm of his robe.)
-
- TAKATSUMEKEN JUMP, then DOWN and B.
- (Comes down from his jump with claws extended from
- his feet, which can hit the opponent.)
-
- GAMBLER KING
- ------------
-
- TEN BOW CHARGE, then TOWARDS or AWAY.
- (Fires something at the opponent from a bow.)
-
- JOKER SHOWER JUMP AWAY, then DOWN and B.
- (Throws some cards diagonally down, forward. Only
- useful if the opponent is close or chasing you.)
-
- PANSUTO TAROU (HUMAN)
- -------------
-
- SUKASHIKI KIKKU JUMP, then DOWN and B.
- (A head-stomp)
-
- SENPORAKU B and TOWARDS.
- (Swings some pantyhose at his opponent. That's
- what the 'PANSUTO' in his name means.)
-
- IPPATSU GYAKUTEN OTOKOGERI
- Y and B at the same time.
- (Leaps at the opponent, feet first, but with his
- leading foot on fire.)
-
- PANSUTO TAROU (AKUMA)
- -------------
-
- MOUGYUU TOTSUSHIN CHARGE, then TOWARDS or AWAY.
- (Charges at his opponent. CHARGE=Distance)
-
- JET ATTACK JUMP, then DOWN and B.
- (Comes down at his opponent, diagonally, from his
- jump... with his fist outstretched.)
-
- Debug Mode -
- Pick any two characters. When you reach the screen that asks you to pick
- a background to fight on, press the R, X, and A keys, simultaneously, on
- controller one. Hold them. A menu screen should come up in a few seconds.
- You are now in DEBUG mode. Enjoy. (You can play Happosai from here.
- He has two CHARGE moves. One is DOWN (Happodaikarin, he throws
- firecrackers), the other is TOWARDS/AWAY, where he shoots a blue fireball.
- He also has a Y+B move that makes him grow large for a few seconds.)
-
- Fighting vs the Computer in DUEL and TEAM modes -
- If you hold down the L and R buttons on the Character Selection screen,
- you can move the other player's character-selection box. Hitting the Y
- button with the L and R buttons held down will select the character for
- your opponent, but it will be controlled by the computer, at whatever
- difficulty level you currently have the game set to.
-
- The next two are ones that I posted to the net before, but don't remember
- "for sure" at the moment, so I'll mark them as unverified until I'm sure
- they are correct here. If these are wrong, try reversing the direction of
- the circle on the directional keypad. (go UP, LEFT, DOWN, RIGHT, UP instead
- of what I have here) You may need to do these after hitting START at the
- title screen. (So you have the 'scenario/duel/team/option' menu visible.)
-
- Playing as Pansuto Tarou without winning a Scenario Mode game first -
- UP, RIGHT, DOWN, LEFT, UP, X, SELECT, from the title screen. You should
- hear Ranma-kun yell out. Now Tarou will be an option in Scenario Mode.
-
- Looking at the visuals without playing the game -
- Reverse the code for playing as Pansuto Tarou. (SELECT, X, UP, LEFT....)
- Again, do this at the title screen. If you do it right, the final UP will
- bring a line of text onto the screen that has the name of a character
- followed by OP or ED. OP is their Opening animation, and ED is their
- EnDing animation (when they win the game). There's another, but I don't
- remember what the game calls it at the moment.
-
- ----------------------------------------------------------------------
- Ren & Stimpy: Veediots
-
- Level Select
- 1. When Title Screen starts to appear
- 2. Press L R A L R L B R X
- 3. Before "Veediots" logo is completely formed
- 4. Can Select any Level
-
- Hear Entire Theme Song
- 1. In opening as Theme Song Fades out
- 2. Press L and R to hear entire song
-
- ----------------------------------------------------------------------
- Rival Turf
-
- Secret Warp Trick - To do this, you must have 30 or more defeated
- enemies, represented by small heads that appear above your energy
- meter. (The number 10 represents 10 enemies.) Once you get to the
- part of the fourth level where there is a door, press UP at the
- first door to go into it. You will warp to the end of level 4 to
- face the boss.
-
- Change Character Names - To do the trick, you must first play
- through the game and get the high score of that game. When the
- screen comes up to enter your name, put in CHRCONF as your name,
- and you will be brought to a character configure screen that will
- allow you alter the name of all the characters in the game. Once
- you press START for a game with your new characters.
-
- ----------------------------------------------------------------------
- Road Runner: Death Valley Rally
-
- 75 Lives
- 1. At Title screen
- 2. Press and Hold R Y Left Select
- 3. Press and Hold Start
- 4. Press X
-
- Tips - gt7303b@prism.gatech.EDU (Troy Lee)
-
- Level 1- Wait on the closer platform and a boulder will pass just
- beneath your feet. Jump and get right in front of the platform and
- start pecking the base. If you jumped at the right boulder, the
- catapult will not come all the way down and hit you *once*, the next
- time around it will. Wait until it is about to hit and use your
- turbo to escape. The thing will fall apart after doing this about 4
- times.
-
- Level 2- The only way I can get past this is a suicide approach. You
- have knock out 6 rivits while avoiding the crane. I just don't
- bother to avoid it. Time your entry so you will have some time to
- peck at the rivits and knock them out as fast as you can. Then do
- the same to the other side. I almost always beat him, but you
- probably won't have any energy left when you're done.
-
- Level 3- This one is easy but it takes forever. You have to peck at
- the bombs he throws onto the train, then they will bounce off and hit
- him if you time it right. Watch out for the middle of the two cars
- you are jumping around on because you can fall through the gap.
- Everytime you score a hit, A volley of bombs will come flying down.
- I can't remeber the overall pattern, but it only takes a second to
- figure out.
-
- Level 4- This is just a simple test of reflexes. Jump to the top of
- the contraption he's riding around in (use the drills to get up
- there). Now you have to peck away the 'tiles' that make up the top of
- this thing (not that it makes much sense why this is bad). You can
- only peck a 'tile' when the corresponding platform raises up to try
- to smash you into the roof. I just kinda randomly moved around,
- falling off platforms when I was on one that started to rise, and
- pecking under any raised platforms I happened to be next to at that
- moment.
-
- Level 5- Sorry, but I've only gotten to 5-1. I lost about 10 men
- here, Made it past a particulary tricky part on my last man, and then
- just fell into the bottom of the screen when I missed a platform.
- Instead of smashing the damn game into little bits like I should
- have, I let a friend borrow it for a while and couldn't care less if
- he ever brings it back. This game is more annoying than trying to
- get a pinfall on the Great Puma on Pro Wrestling for the NES.
-
- ----------------------------------------------------------------------
- Robocop Vs. Terminator
-
- From: anh.nguyen@swcbbs.com
-
- 01 DLTC
- 02 MWSX
- 03 TPST - Future
- 04 BSHK - Robot Killer
- 05 HKFL - Spaceship
- 06 SKTR - Skynet Outer Perimeter
- 07 SKMD - Skynet Inner Perimeter
- 08 DRFT - Storage Facility
- 09 SKNN - Inner Sanctum
- 10 MWFX - Skynet Code CPU
- 11 RNTM - Self Destruction
- Ending FNSH
-
- ----------------------------------------------------------------------
- Rocko's Modern Life
-
- Passwords
- Easy Hard
- Level 2 COMICS BLAZEZ
- Level 3 MELBA O-TOWN
- Level 4 HIPPO GRIPES
-
- ----------------------------------------------------------------------
-