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- Lester The Unlikely
-
- Stage Select
- 1. At Title Screen
- 2. Press X and Y Repeatedly
- 3. Continue Pressing Until Stage Select appears
- 4. Select any Stage, even The End
-
- ----------------------------------------------------------------------
- Lethal Enforcers
-
- Eight Continues
- 1. Press Start to Pause the game
- 2. Press Up Up Up Down Down Down Left Right Right Right
- B A A A A
- 3. Press Start again
- 4. You know have Eight Continues
-
- ----------------------------------------------------------------------
- Lion King
-
- Stage Select and Invincibility
- 1. At Option Screen
- 2. Move Cursor to Options
- 3. Press B A R R Y
- 4. Menu appears
- 5. Can Select Stage or Invincibility
-
- ----------------------------------------------------------------------
- Lock On
-
- Mission and Lives Select
- 1. At Title Screen
- 2. Press Y B A B Y Y B A B Y B
- 3. Mission and Lives Screen Appears
- 4. X increases Planes
- A decreases Planes
- Y increases Mission
- B decreases Mission
-
- ----------------------------------------------------------------------
- Lost Vikings
-
- Passwords
- Level 2: GR8T
- Level 3: TLPT
- Level 4: GRND
- Level 5: LLM0
- Level 6: FL0T
- Level 7: TRSS
- Level 8: PRHS
- Level 9: CVRN
- Level 10: BBLS
- Level 11: VLCN
- Level 12: QCKS
- Level 13: PHR0
- Level 14: C1R0
- Level 15: SPKS
- Level 16: JMNN
- Level 17: TTRS
- Level 18: JLLY
- Level 19: PLNG
- Level 20: BTRY
- Level 21: JNKR
- Level 22: CBLT
- Level 23: H0PP
- Level 24: SMRT
- Level 25: V8TR
- Level 26: NFL8
- Level 27: WKYY
- Level 28: CMB0
- Level 29: 8BLL
- Level 30: TRDR
- Level 31: FNTM
- Level 32: WRLR
- Level 33: TRPD
- Level 34: TFFF
- Level 35: FRGT
- Level 36: 4RN4
- Level 37: MSTR
-
- ----------------------------------------------------------------------
- Lufia
-
- Three Tower Puzzle
- To be able to proceed to Elfrea, you must first solve the Three
- Tower Puzzle. You will be told that the order to complete the
- Towers is Blue Green Red. This does not mean that you must
- explore the Towers in that order, but rather the order to place
- the colored Jade stone on the corresponding Pedestal.
-
- Explore the Blue Tower and find the Green Jade. Explore the
- Green Tower and find a broken Red Sapphire. Explore the Red
- Tower and defeat the Ghost. After the Ghost is defeated a new
- are in the basement will reveal the Green Jade. Now return to
- the Cave near Medan and talk to the Old Man in the Cave. He will
- give you access to his Treasure Room where you will find the Red
- Sapphire which is has hidden for safe keeping. Now return to the
- Towers in the order specified (Blue Green Red). Find the Blue
- Pedestal in the Blue Tower and use the Blue Jade, then Green,
- then Red. When the Red Sapphire has been put in place, you will
- be teleported to Elfrea.
-
- The Four Pirates buttons
- The order to push the floor switches outside the Pirate's Room of
- the Pirate Tower is:
- *------*
- | 1 4 |
- | |
- | 3 2 |
- *------*
- then step on the switch outside the door and the door will open.
-
- ----------------------------------------------------------------------
- John Madden Football
-
- Close-up Trick
- 1. Title Screen
- 2. Hold down any button and then press START several times to
- get past the screen. The screen will blank for a couple of
- seconds, and then you'll get a close-up of the fans. Let
- go of the button to start the game.
-
- Last Round Password
- BBBB5nZ5C
-
- ----------------------------------------------------------------------
- Magic Boy
-
- Passwords
- LKLK LKLK - Wet World 1
- GGGG HHHH - Pastic Zone 1
- FTBC FTBC - Future Zone 1
- JLKD JLKD - Sand Land 2
- SQTH SQTH - Wet World 2
- RPBC CBPR - Plastic Zone 2
- JLNM RQDB - Future Zone 2
-
- ----------------------------------------------------------------------
- Magic Sword
-
- Level Select and Bonus Health
- 1. Options Screen
- 2. Highlight the EXIT entry
- 3. Press and hold down L, R, and START on controller 2
- 4. Then press START on controller 1.
-
- ----------------------------------------------------------------------
- Mario Kart, Super
-
- Shrink Characters
- 1. On Character Select Screen
- 2. Press and Hold Y
- 3. Then press A
-
- Tip
- On the Mario Circuit 2 course (last course in the Mushroom Cup),
- get a mushroom. As you approach the jump, use the mushroom.
- This will give you some added speed as you hit the jump. Pull
- hard to the left as you go over the jump. If you timed it
- right, your racer will go flying off the screen and land right
- in front of the finish line.
-
- ----------------------------------------------------------------------
- Mario is Missing
-
- Passwords
- First Room:
- First Door: PVV23CZ
- Second Door: FCBSB6W
- Third Door: YHYAMLZ
- Fourth Door: Y4MOPFW
- Fifth Door: G5F96CX
-
- Second Room:
- First Door: CX746YF
- Second Door: NBGR6CF
- Third Door:
- Fourth Door: X**KLDK
- Fifth Door: S48O5N4
-
- Third Room:
- First Door: DWV6P78
- Second Door: PCD1384
- Third Door: DJ49LZ3
- Fourth Door: D9FKPTR
- Fifth Door: TTMGMQM
-
- Last Boss:
- ZPF*M86
-
- ----------------------------------------------------------------------
-
- Mario Paint
-
- Secret Sounds
- 1. Title Screen Demo
- 2. Click on the P or the Falling Star
-
- ----------------------------------------------------------------------
- Mario World, Super
-
- 1-Up Blocks - In the five tiered 1-Up chambers, Mario can collect all 5
- 1-Ups if he uses his cape. Spin jump and hit the lower corner of each
- block with the cape. The first two block in each row yield coins, the
- third will yield a 1-Up.
-
- Remember that pressing START followed by SELECT will drop you back to
- the map screen, if you've completed the level before. Handy for collecting
- a needed powerup near the start of a nearby level.
-
- Berries for Yoshi - 10 Red Berries will cause an egg to hatch into a
- Super Mushroom. 2 Pink Berries will cause an egg to hatch into coins.
- 3 Green Berries will add 20 seconds to the timer.
-
- Yoshi and Shells - If Yoshi spits out a Blue or Green Shell before
- swallowing it, it can be reused.
-
- Yoshi and P-Switches - After stomping a P-Switch, use Yoshi to pick it
- up. When Yoshi spits it back out, it will again be reusable.
-
- Mario can take a direct hit from any creature if riding Yoshi.
-
- Mario can hold 2 items at once by stacking one on the other then
- picking up both.
-
- Magic Number 1-Up - If the tens digit of the star bonus achieved by
- breaking the goal post tape matches both the ones and the tens digit
- of the time remaining on the timer, you will earn a 1-Up. (seems like
- a lot more trouble than it's worth)
-
- Top Secret Area - Get a cape. Enter the first ghost house and walk to
- the right until the first hole in the floor. Hold the Y button to spin.
- Run to the left until able to fly, jump and fly up the left hand wall
- until you can land on a ledge to your right. Run all the way across
- the house, off the ledge, and out the door at the end. Once you exit,
- you will have a path to an area where you can fully power up, get a
- Yoshi, and reenter for as many 1-UPs as you want (1 at a time).
-
- Bonus Items - At the end of every world, carry a turtle shell, P-block,
- or an enemy through the high bar. It will turn into a power-up item
- that you can use in the next world.
-
- Get Back Into Castles - To reenter castles once you have destroyed them,
- press the 'L' and 'R' buttons at the same time while standing on
- the site of the castle.
-
- Just what is the utility of a Firey Mario in SMW? - 3 of the
- Koopalings can be beaten by fireballs. Hit Morton, Ludwig, or Roy 12
- times w/ fireballs and they are history. This is particularly useful
- against Morton and Roy who move pretty fast once you get them upset.
-
- In Chocolate Island 1 there is a 3-Up Moon just beyond the midway
- gate, but to get it you must pickup and carry the springboard which is
- left of the midway gate (means you cannot reach the tape to break it).
- Carry the springboard to the level area left of the big crescent-shaped
- section. If you jump as high as possible and then go right while in
- the air, you can land on a set of clouds where the moon is.
-
- If you don't use the angled green pipe to launch Mario forward in
- Chocolate Island 1, then you will not get a midway gate.
-
- Power-Ups Between Stages - Carry a P-Switch or a Koopa Shell through an
- exit gate and the power-up item in the reserve box will transform as
- follows:
-
- Mario Item In Reserve Box Transforms To
- ------------- ------------------------- ---------------------
- Small Empty Super 'Shroom
- Super 'Shroom 1-Up
- Fire Flower Super 'Shroom
- Cape Feather Super 'Shroom
-
- Super Empty Super 'Shroom
- Super 'Shroom 1-Up
- Fire Flower Super 'Shroom
- Cape Feather Super 'Shroom
-
- Fiery Empty Fire Flower
- Super 'Shroom Fire Flower
- Fire Flower 1-Up
- Cape Feather Fire Flower
-
- Caped Empty Cape Feather
- Super 'Shroom Cape Feather
- Fire Flower Cape Feather
- Cape Feather 1-Up
-
- The 96 worlds on Super Mario World.
-
- All Stages, All Exits (Yes, Virginia, there are 96)
- (NOTE: exits marked with '*' do NOT contribute to the *96 total)
-
- Stage Exit 1 Exit 2
- ---------------------- --------------------- -------------------------
- Yoshi's House *Yoshi's Island 1 *Yoshi's Island 2
- Yoshi's Island 1 Yellow Switch Palace
- Yoshi's Island 2 Yoshi's Island 3
- Yoshi's Island 3 Yoshi's Island 4
- Yoshi's Island 4 Iggy's Castle
- Yellow Switch Palace Yellow Switch Palace
- Iggy's Castle Donut Plains 1
- Donut Plains 1 Donut Plains 2 Donut Secret 1
- Donut Plains 2 Donut Ghost House Green Switch Palace
- Green Switch Palace Green Switch Palace
- Donut Ghost House Donut Plains 3 Top Secret Area
- Top Secret Area
- Donut Plains 3 Donut Plains 4
- Donut Plains 4 Morton's Castle
- Donut Secret 1 Donut Ghost House Donut Secret House
- Donut Secret House Donut Secret 2 Star Road 1
- Donut Secret 2 Donut Plains 3
- Morton's Castle Vanilla Dome 1
- Vanilla Dome1 Vanilla Dome 2 Vanilla Secret 1
- Vanilla Dome 2 Vanilla Ghost House Red Switch Palace
- Red Switch Palace Red Switch Palace
- Vanilla Ghost House Vanilla Dome 3
- Vanilla Dome 3 Vanilla Dome 4
- Vanilla Dome 4 Lemmy's Castle
- Lemmy's Castle Cheese Bridge Area
- Vanilla Secret 1 Vanilla Secret 2 Star Road 2
- Vanilla Secret 2 Vanilla Secret 3
- Vanilla Secret 3 Vanilla Fortress
- Vanilla Fortress Butter Bridge 1
- Cheese Bridge Area Cookie Mountain Soda Lake
- Soda Lake Star Road 3
- Cookie Mountain Ludwig's Castle
- Butter Bridge 1 Butter Bridge 2
- Butter Bridge 2 Ludwig's Castle
- Ludwig's Castle Forest of Illusion 1
- Forest of Illusion 1 Forest of Illusion 2 Forest Ghost House
- Forest of Illusion 2 Forest of Illusion 3 Blue Switch Palace
- Blue Switch Palace Blue Switch Palace
- Forest of Illusion 3 Forest Ghost House Roy's Castle
- Forest Ghost House Forest of Illusion 4 Forest of Illusion 1
- Forest of Illusion 4 Forest of Illusion 2 Forest Secret Area
- Forest Secret Area Forest Fortress
- Forest Fortress Star Road 4
- Roy's Castle Chocolate Island 1
- Chocolate Island 1 Choco-Ghost House
- Choco-Ghost House Chocolate Island 2
- Chocolate Island 2 Chocolate Island 3 Chocolate Secret (FAST)
- Chocolate Island 3 Chocolate Island 3 Chocolate Fortress (ALT)
- Chocolate Fortress Chocolate Island 4
- Chocolate Island 4 Chocolate Island 5
- Chocolate Island 5 Wendy's Castle
- Chocolate Secret Wendy's Castle
- Wendy's Castle Sunken Ghost Ship
- Sunken Ghost Ship Valley of Bowser 1
- Valley of Bowser 1 Valley of Bowser 2
- Valley of Bowser 2 Valley Ghost House Valley Fortress
- Valley Ghost House Valley of Bowser 3 Larry's Castle
- Valley of Bowser 3 Valley of Bowser 4
- Valley of Bowser 4 Larry's Castle Star Road 5 & Front Door
- Valley Fortress Back Door
- Larry's Castle Front Door
- Back Door *END
- Front Door *END
- Star World 1 Star Road 1 Star Road 2
- Star World 2 Star Road 2 Star Road 3
- Star World 3 Star Road 3 Star Road 4
- Star World 4 Star Road 4 Star Road 5
- Star World 5 Star Road 1 Star Road 6
- Gnarly Tubular
- Tubular Way Cool
- Way Cool Awesome
- Awesome Groovy
- Groovy Mondo
- Mondo Outrageous
- Outrageous Funky
- Funky Star Road 7 (Yoshi's House)
-
- How to beat AWESOME (in special world)
-
- Here's how to beat AWESOME without having to worry with jumping on koopas
- and bullets and all those nasty things at the end:
-
- 1. The goal is to cross the whole section at the end (where all the fish,
- bullets, etc start coming at you like crazy) using a flying blue yoshi.
-
- 2. You may get blue yoshis very easily down on starworld 2 or 3 (the one under
- water where the egg hatches -- small blue yoshi will eat a power star and
- immediately turn into big blue yoshi. At this point, press pause-select
- to get out.
-
- 3. The hardest part is probably getting blue yoshi in AWESOME over to the
- last pipe before the nasty section. Once you get him there, try to eat one
- of the turtle shells and/or turtles. BUT HERE IS THE TRICK: You will never
- make it over the gorge to the end by flying at normal speed. You have to fly
- fast just as you would run fast by holding the Y button down, while flapping
- "your wings" with the B button. But watch out, if you press the Y-button AFTER
- you eat a shell, yoshi will spit it out. You must press Y before eating the
- shell, and never let up again until you get to the end. Flap like crazy and
- you will make it over the gorge.
-
- How to beat Funky in the Special World
-
- Ah, this was truly a nasty level. Get equipped with a Yoshi and a Cape from
- the level two spaces to the right. Then, at the very beginning, run to one
- block before you meet the first wiggly, then fly with Yoshi. When it looks
- like you're coming down, DON'T let go of any buttons. You will
- automatically get kicked further by the bullets firing off the canons. Keep
- this up till you reach the springboard next to two pipes.
-
- Then, the procedure I followed to carry the springboard to the next pipe
- was to first swallow the wiggly in the next area, pick up the springboard,
- run with it, jump, etc....
-
- This level gets my vote for MOST ANNOYING. Especially when that idiotic
- Yoshi runs away so many times. Talk about loyalty!
-
- Favorite 1-Up tricks
-
- For someone who hasn't advanced far in SMW, the easiest source of
- one-ups is Yoshi's Island 2. Enter with Yoshi, then bumping the block
- that normally gives Yoshi gives a one-up. Use START and SELECT to
- jump out of the course and repeat as often as desired. It is a little
- faster if Mario is caped and you enter at the middle of Yoshi's Island
- 2. Then one can get a life every 10 seconds or so with no skill
- required. I generally run it up to the maximum of 99 lives in order
- to pay for the increasingly long trip back to Yoshi's Island.
-
- Go to Chocolate Island 4 in world 6. You must have a
- cape. Get the first P-block and go down the grey tube. Once in the
- tube, grab the second P-block and jump off the edge. Hug the right
- wall until you see the seventh opening in the wall that is filled with
- 1-UP mushrooms. Float into the passage and grab the 1-UPs. When you
- come out of the tube, go back to the left and repeat as many times as
- needed.
-
- Just before entering the last area of Vanilla Secret Fortress (to face
- Reznor), you can earn many 1-Ups by repeatedly stomping the Bony Beetles
- at the Red Door (don't touch the ground - tread water). At first this
- will just earn points, but the points increase and eventually become
- 1-Ups. This basic technique applies most places where an enemy can be
- continually stomped w/o touching the ground.
-
- In Butter Bridge 2, there is one green pipe with a small log platform
- on both sides (this is about 2/3 of the way through, also it's the
- pipe you come back up through if you go down the second purple pipe
- to ride the rope). If you have a cape (there is a feather in the
- green "!" block right after the middle goal), get on the right log
- platform trapping the koopa between you and the green pipe. Now, you
- can use the cape spin trick to continuously knock the koopa shell
- against the pipe to collect unlimited 1-Ups until the clock runs out.
-
-
- There's a place where you can get unlimited lives
- (well, I guess up to 100, I never actually saw how far I could go) in the
- Sunken Ghost ship. Just before you enter the pipe to go the second portion
- of the ship, go to the left and up. There will be two bullet things that
- will keep shooting and they will hit your feet. First, you get 200, 400,
- 800, ...., up to 8000, then you get 1-ups for every hit. So, I just sit
- there for a minute and rack up lives.
-
- In the Forest of Illusion (one of the acts on the left.) there is
- an act where there is a koopa "fishing" with a green mushroom. Ignore him.
- Get a shell and run to where you find the first pipe. There is a monster
- that comes out of the pipe and throws creatures at you. There is a depression
- in front of the pipe. Take the shell and throw it at the pipe, it will start
- to bounce back and forth. Everytime the guy in the pipe throws a creature
- the bouncing shell will kill it. Further, you can now "take the bait" from
- the guy in the cloud. He will also throw more creatures giving you more guys.
- It is possible to get 40-70 guys (depending on how good you are at getting
- the guy in the cloud to constantly throw in the depression) in one play of
- the scene.
-
-
- Go to the first world in the forest (the one next to the Ghost
- House). Play through that World and touch the midway goal (the small goal
- post, ya know what I mean, right?). Then exit the world (start to pause,
- select to bail).
- Now go back into the world. You'll start at the midway post. Run to the
- right and you'll find a block that alternates between the different pow up-s
- in the game. Hit the block when it's a feather and you'll catch the invinc
- star. Now run to the right and hit every monster along the way. Soon, you'll
- start to earn 1-Ups and 2-Ups (from the centipede-like creatures). You should
- be able to get 15 lives or more before the star fizzes out.
-
- In regards to extra lives, I found the best way is using (as someone
- else mentioned) the star. I use the 5th special world (I'm pretty sure
- it's the 5th), I'm not sure what it's name is, but I can tell you that it
- is the one on ice, with lots of Rex's. What you want to do is go until
- you get to the platform that has 5 coins and a ?-box above it. You must
- carry the Power button with you to this point. Hit the P, and get the star
- from the ?-box.
- Then jump up and down and touch all the cheep-cheep's that are flying back
- and forth. When the P-power ends, and you fall (because the ledge turns
- back into coins) run to the left and kill everybody in your path. I can
- consistently get 17-20 lives from using this method.
-
- This is the 1-up method I use. You get 40-50 lives, a power-up,
- and a Yoshi all at once. I kinda like it, and you are welcome to add
- it to the list if you don't have it already.
- In Vanilla Secret 2, go to the midway tape. Break the tape and leave
- the world. Go back in the world, starting at midway. Go right, until
- you come to a pipe. In a music box above the pipe is a power-up.
- Continue right, avoiding paratroopers and spiked guys, over the
- chasm, and to the row of blocks above a field of spiked turtles.
- Hit the bottom of the SECOND block in that row. It is over the spiked
- turtles, but with minimal practice you can hit it easily. In the
- SECOND block is a P-Block. DON'T JUMP ON IT! Grab it, and take it with
- you. While carrying the P-Block, return back to your left, over the
- chasm, past the pipe you saw before, and past the midway tape. Continue
- until you get BETWEEN 2 pipes on the same screen. Each pipe has a
- villian jumping out of it, and there is a chasm just to the left of
- the left pipe. Set the P-Block down here.
- Jump on the P-Block, jump over the chasm on the left, and run as far
- and as fast as you can left. Each turtle/villian has turned into a
- coin, and after ~5 of them they are all 3-ups. Tons of 'em.
- The P-Block power will run out about the time you get back to the Yoshi
- block. Get Yoshi, and leave the world. ***NOTE: Don't leave the world
- until the game has finished counting up your lives!!!! You get so many
- you have to wait till it counts em all. Voila! Many lives and a Yoshi.
-
-