home *** CD-ROM | disk | FTP | other *** search
- Bomberman 2, Super
-
- Special Password - 1111
- Enter this Password for One Player game and Start
- with Six Flames, Six Bombs, A Glove and a Detonator
-
- ----------------------------------------------------------------------
- Bombuzal
-
- Level Codes:
- 001. BOMB 021. IRON 041. GOLD 061. TREE 081. VASE 101. SAFE
- 002. TEST 022. GAME 042. ZERO 062. TWIN 082. NAME 102. ITEM
- 003. SOAP 023. PASS 043. YOLK 063. TUSK 083. NAIL 103. ISLE
- 004. RACE 024. WORD 044. YELL 064. TUNE 084. MIND 104. HOST
- 005. ROSS 025. LEAD 045. OPAL 065. TONY 085. PILL 105. WORM
- 006. FAIR 026. CUFF 046. YARD 066. SWAN 086. MAIL 106. HOLD
- 007. QUIZ 027. EPIC 047. WOOL 067. STAR 087. LILY 107. HILL
- 008. REED 028. DATE 048. WINE 068. SOLO 088. LENS 108. HERB
- 009. RATT 029. WEED 049. SONG 069. LOVE 089. SPOT 109. NOSE
- 010. RAFT 030. TIME 050. WIND 070. SOUP 090. LARK 110. HELP
- 011. OVEN 031. PAIL 051. WEST 071. ROSE 091. KNOB 111. GUST
- 012. NEWS 032. SHIP 052. WAVE 072. ROOF 092. KNEE 112. GOWN
- 013. LISA 033. RING 053. FIRE 073. BIRD 093. PALM 113. EYES
- 014. MULE 034. SHOP 054. WASP 074. ROOT 094. KING 114. GLOW
- 015. MUFF 035. SIZE 055. VISA 075. REST 095. KIND 115. GIFT
- 016. DIME 036. TALK 056. VEST 076. READ 096. KILT 116. FUSE
- 017. DAVE 037. GIRL 057. LAMP 077. TAPE 097. LOCK 117. HAIR
- 018. DOLL 038. ZOOM 058. UNIT 078. RAIN 098. JUNE 118. FIVE
- 019. DISK 039. ZONE 059. TYRE 079. NOTE 099. JEAN 119. FACE
- 020. GATE 040. ZINC 060. TYPE 080. NEST 100. JAZZ 120. EXIT
- 121. SIGN 122. EASE 123. DOOR 124. CRAB 125. MYTH 126. COPY
- 127. MAKE 128. AUTO 129. ENDS 130. DEMO
-
- ----------------------------------------------------------------------
- Breath of Fire
-
- See Chun Li (of SFII)
- 1. In Town of Bleak
- 2. Give Magician 100 GP
- 3. When he says to "Look behind you"
- 4. Answer "No" twice and the "Yes"
- 5. You will see Chun Li to Special Leg Kick Move
-
- ----------------------------------------------------------------------
- Bubsy
-
- Passwords
- Level Code
- 1 JSSCTS
- 2 CKBGMM
- 3 SCTWMN
- 4 MKBRLN
- 5 LBLNRD
- 6 JMDKRK
- 7 STGRTN
- 8 SBBSHC
- 9 DBKRRB
- 10 MSFCTS
- 11 KMGRBS
- 12 SLJMBG
- 13 TGRTVN
- 14 CCLDSL
- 15 BTCLMB
- 16 STCJDH
-
- ----------------------------------------------------------------------
- Buster Brothers, Super
-
- Stage Select
- 1. Select Screen
- 2. Press L R R L Up Down
- 3. Stage # appears on screen
- 4. Up or down to select
-
- ----------------------------------------------------------------------
- Castlevania IV, Super
-
- Level Passwords: Do not enter a name on the password screen.
- H = Heart, A = Axe, P = Potion, - = Blank Space.
-
- 2nd Quest
- Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
- HA-P ---- ---A ---P ---- ----
- A--H P--- P--- PP-- P--- PP--
- -A-- ---- ---- -P-A ---A -P-A
- -H-- P--- H--- ---- PA-- PA--
-
- Level 7 Level 8 Level 9 Level A Level B Last
- Level
- ---P ---- ---A ---H ---A ---P
- PH-- PP-- PP-- PH-- P--- PP--
- -H-P -P-P -P-P -H-H ---H -P--
- -A-- PP-- HP-- AP-- HH-- -HA-
-
- Bonus Rooms - There are Bonus Rooms on levels 3-1, 6-2, and 9-2,
- containing large numbers of powerups.
-
- Invisible Staircase - On the level right before Dracula, there
- is a staircase leading into his domain. There is also a massive
- drop from the platform into the depths of the unknown. Luckily,
- things are not as they seem. If you take a large jump off the
- edge of the platform, you will find yourself on an invisible
- ledge that will lead down some stairs going to the left. Go as
- far as you can to the left and powerups will fall in large
- quantities. Collect 99 hearts, a triple boomerang, and the best
- whip. Be careful not to fall off the edge when going back.
-
- ----------------------------------------------------------------------
- Chavez
-
- Be Champion
- 1. After you win a match
- 2. When Referee raises you hand
- 3. Press and Hold A B X Y L R Select
- 4. While Still Holding Press Start
- 5. You will see Champions Screen
-
- ----------------------------------------------------------------------
-
- Choplifter III
-
- Level Passwords
- From: anh.nguyen@swcbbs.com
-
- Sector Easy: Normal: Hard:
- 01. QLVDMRP MZNSTTW TSSRVBL
- 02. BCCMQWT JNGLSTH GLJHYNZ
- 03. PPNLXZW BSHSTFR QVBCCRS
- 04. SHNLNTS DSRTLLN NDRWSCT
- 05. JMSHLPR CVRNSGT GRNTRTH
- 06. MRKMYNR DRKNSTR SNDRSNF
- 07. TCMLLRF LLVRLVF XTRMNTG
- 08. CDGGBVN MRDSTGN LPMWWQZ
- 09. MRXZVXL NVLLVLT YPWGMNV
- 10. THRSHPS SHPSLTH VHTRSNV
- 11. GDNSSGC BTSLVFR HVNKNWS
- 12. WHTDFFN MDCTLVN GDMRNNG
- 13. WHYSTSW RRTSTTW HWMNLVL
- 14. GRMSCTT THRNLTH NMLCLMN
- 15. RTHKKRS RQHHSTF DRRNBRM
-
- ----------------------------------------------------------------------
- The Clayfighter Moves List - Version 2
-
- From: awood@lynx.dac.neu.edu (Adam Wood)
-
- Several important changes needed to be made to the list. First of all,
- I found out why Blob's Flying Roundhouse was so temperamental. It was,
- of course, because I was doing it wrong. To do the move, you must push
- away first, then do the "Dragon Kick". In addition, a kind soul named
- Christopher L. Schneider helped me discover that none of the other moves
- previously listed as "Dragon Punches" needed to be done that way: T,
- DT&P would suffice. In addition, he told me that Bonker's Aerial
- Shuffle can be done in midair, using a totally different pad motion.
- Playing around with this, I discovered an interesting thing about the
- way charge moves work; I have added this to the list as note 3, removing
- the old note 3 which has become totally obsolete.
-
- So, without further ado, here we go...
-
- Joypad: D=down, U=up, T=towards opponent, A=away from opponent
- two adjacent letters represents the appropriate diagonal
- hold = hold the pad down in that direction for about 2 seconds
- minimum before continuing (except where noted)
- Buttons: P=punch, K=kick
- Usually, light attack buttons execute shorter or slower versions
- of the special moves than when stronger attack buttons are used.
- When the effect is radically different, I will specify what happens.
- Notes: 1) Commas separate motions that should be done consecutively;
- for example, if given D, DT, T, rotate the pad from down to towards,
- going through the diagonal. Ampersands (&'s) represent moves to be
- done simultaneously. [Just in case you've never played a fighting
- game before.]
- 2) For moves listed as "(can be done in midair)", hold away while
- on the ground, then jump backwards (still holding away), then press
- forward and the attack button.
- 3) For charge moves, the direction to be held can be replaced by an
- adjacent diagonal [for example, DA may be held instead of D], but
- the proper direction must be returned to before the move is
- launched. [For example, Frosty's Snow Ball may be done by holding
- DA for 2 seconds, then rotating the pad up to A for just a split
- second, then going to T and pressing P.]
- 4) For those moves not mentioned in the manual, I have used literary
- license to give them my own names. If you have better suggestions,
- email me.
-
- Bad Mr. Frosty
-
- Holds with brutal punch
- Frozen Fist: D, DT, T&P
- Ice Ball: A, DA, D, DT, T&P
- Shoulder Charge: A, T&P
- Snow Ball: hold A, T&P (can be done in midair)
- Arcing Snowball: hold D, U&K
- Foot Slide: D, DT, T&K
- Flying Headbutt: T, DT&P
- Big Arm Sideswipe Hack [BASH]: hold D, U&P (three second charge)
- [By far, the most damaging move in the game.]
-
- Taffy
-
- Throws with brutal kick, holds with brutal punch
- Taffy Whack Punch: A, T&P
- Taffy Whack Kick: A, T&K
- Two-fisted Charge: hold A, T&P (can be done in midair)
- Taffy Tornado: A, DA, D, DT, T&P
- Aerial Tornado: T, DT&P
- Dizzy Fake: D, DA, A&P
- [This makes Taffy pretend he's dizzy. He recovers the instant
- an attack button is pressed. Don't ask me what this move is good
- for, because I don't know.]
-
- Tiny
-
- Throws with brutal kick, holds with brutal punch
- Sucker Punch: D, DT, T&P
- Backfist Whip: D, DA, A&P
- Medicine Ball: hold A, T&P (can be done in midair)
- Arcing Ball: hold D, U&K
- Air Tackle: ???
- [Tiny jumps up with his fists extended and says "Whoosh". It looks
- like Tiny's light punch in midair, but it IS a special attack.
- I know this because a CPU Tiny used it on me for a Super KO. Anybody
- else out there figured out this one?]
-
- Blob
-
- Holds with brutal punch
- Vertical Clay Stomp: D&Brutal kick
- Arcing Clay Stomp: T, DT&Brutal kick
- [These are not, repeat NOT, special moves. They do no damage if
- blocked, and cannot be used for a Super KO. They are listed here
- because of the peculiar way they are done. The vertical stomp
- goes straight up and down; the arcing stomp does arc forward, but
- only ever so slightly.]
- Clay Spit: D, DT, T&P
- Somersault Headbutt: D, DA, A&P
- Slide Smack: A, DA, D, DT, T&K
- Buzzsaw: hold A, T&P
- Flying Roundhouse: A, T, D, DT&K
- [This move must be done rather close to the opponent, otherwise
- the backkick won't hit a thing.]
-
- Blue Suede Goo
-
- Throws with brutal kick
- Humming Attack: D, DT, T&P
- Hair Blade: D, DA, A&P
- Hair Slice: T, DT, D&K
- Song of Pain: A, DA, D, DT, T, A, DA, D, DT, T&K
-
- Ickybod Clay
-
- Throws with brutal kick, holds with brutal punch
- Ecto Ball: D, DT, T&P
- Ecto Punch: T, DT&P
- Dart Dive: hold A, T&P (can be done in midair)
- Teleport: P&K
- [The attack buttons must be of the same strength. The light attack
- buttons will teleport you to the left side of the screen, the
- medium attack buttons to the center, and the brutal attack buttons
- to the right side.]
-
- Helga
-
- Throws with brutal kick, holds with brutal punch
- Viking Ram: D, DT, T&P
- Jumping Uppercut: D, DT, T&K
- [This move cannot hit someone on the ground; the opponent must
- be in midair. Several people mentioned "Armpit of Doom" as an
- alternate name for this move. I didn't make this the official
- name, but I thought it was at least worth mentioning.]
- Yodel: hold A, DA, D, DT, T&P
- Valkyrie's Ride: hold A, DA, D, DT, T&K
-
- Bonker
-
- Throws with brutal kick, holds with brutal punch
- Flying Pie: D, DT, T&P
- Cruising Pie: D, DT, T&K
- Cutting Cartwheel: hold A, T&P
- Clown Dive: hold D, U&P
- Cream Spray: A, DA, D, DT, T&P
- Aerial Shuffle [from ground]: A, DA, D, DT, T&K
- Aerial Shuffle [from midair]: hold U, K (one second charge)
- [Neither version of the aerial shuffle can hit someone on the
- ground; the opponent must be in midair.]
-
- CREDITS:
- Special thanks to Christopher L. Schneider for Bonker's midair Aerial
- Shuffle and for helping to make a correction to all T, D, DT moves.
-
- Adam R. Wood
- the Zotmeister
-
- P.S. One additional note: someone told me several "special" moves of
- Bonker's where his head pops out on a spring and where he hits his
- opponent with a mallet. [Sorry that I didn't reply directly to you,
- whoever it was.] These are not special moves, in that they do no damage
- if blocked. These are not special techniques, either, which require a
- unique button/pad combination. These are close-range moves, different
- looking and different acting versions of standard attacks done when
- standing near an opponent, but are still standard attacks. For example,
- Tiny's brutal punch usually has Tiny sticking both fists out at his
- opponent, but when in close, he uses one fist to flatten his opponent so
- hard the ground shakes. Since these are not special moves or
- techniques, they will not be placed on the list. This list is for those
- moves that require a special button/pad combination to execute which is
- not apparent.
-
- ----------------------------------------------------------------------
- ClayFighter Tournament Edition
-
- Secret Option Menu
- 1. At Character Select Screen
- 2. Choose Character
- 3. Immediately Press and Hold Select and Left Simultaneously
- 4. Secret Option Menu Appears
- 5. Can Change Speed, Difficulty, Timer On/Off and Button Config
-
- ----------------------------------------------------------------------
- CombaTribes
-
- 30 Credits
- 1. On Game Over Screen
- 2. On Controller 2
- 3. Press and Hold L R and Select until Title screen appears
- 4. Go to Options Screen
- 5. Set Credits to 30
-
- 10 Credits
- 1. On Controller 2
- 2. Press and Hold X A L
- 3. Reset Game
- 4. When Title Screen Appears Release Buttons
- 5. 10 Credits instead of 3
-
- One Round Match
- 1. On Controller 2
- 2. Press and Hold A B
- 3. Reset Game
- 4. When Title Screen Appears Release Buttons
- 5. One Round Matches instead of Three
-
- Super Hard Difficulty
- 1. On Controller 2
- 2. Press and Hold A B L R
- 3. Reset Game
- 4. When Title Screen Appears Release Buttons
- 5. Enter Options Screen and Set Difficulty to Super
-
- From: dave@blinder.b17b.ingr.com
- Passwords for a variety of fighters in the vs mode:
- 0197
- 1180
- 5093
- 4949
- 9207 - Play as Bosses Password
-
- ----------------------------------------------------------------------
- Conflict, Super
-
- Stage Select
- 1. From Map
- 2. Hold B L X Y
- 3. Continue Holding B L Y
- 4. Release X and Press X again
- 5. Release all button
- 6. Every time B and L are pressed together
- the next area of the map will open up
-
- Computer vs Computer
- 1. Place Jeep on Unfinished area
- 2. Press and Hold Select
- 3. Then Press X
- 4. Computer Battle begins
-
- ----------------------------------------------------------------------
- Cool Spot
-
- Ending and Credits
- 1. At Title Screen
- 2. Press L L R R Up x Down B
- 3. View Game End and Credits
-
- ----------------------------------------------------------------------
- Cool World
-
- End Credits
- 1. At Title Screen
- 2. Press L L R R Up X Down B
- 3. View End Credits
-
- ----------------------------------------------------------------------
- Cybernator
-
- Get 6 continues instead of 3:
- 1. At Konami Screen
- 2. Press and hold L, R, Up, and START
- 3. At Title
- 4. Press and release START (again)
-
- Special Napalm Weapon:
- Walk through the first mission without shooting anything.
- Defeat the boss without shooting the side guns. If you've done
- it correctly, your score should be 2800. When the asteroid
- level starts, you will have unlimited Napalm. If you get killed
- during this mission, you will lose the Napalm, but if not,
- you'll have it for the rest of the game. It cannot be
- powered-up, so don't waste any P-chips on it.
-
- ----------------------------------------------------------------------
- Cyberspin
-
- Passwords
- Peru MBC27-44111 11111-3P121
- Kenya GYP74-MGD11 2121K-4R161
- Spain NZR78-MRH11 21211-1K179
- America V?X8K-MTH11 21211-2C189
-
- ----------------------------------------------------------------------
- Daffy Duck: The Marvin Missions
-
- 50 Extra Lives
- 1. Begin Game
- 2. At Screen which reads:
- "Where there's duck, there's fire"
- 3. Press Left Left Right Right Up Down Y A B X
- 4. Voice says Mother to Confirm
-
- ----------------------------------------------------------------------
- Darius Twin
-
- 50 ships
- 1. Plug in both controllers.
- 2. Go to the player selection screen.
- 3. Highlight '1 player' or '2 players'.
- 4. Hold down the L and R buttons on controller 2.
- 5. Press START and SELECT at the same time on controller 1.
-
- No Enemy Demo - Get the high score and enter your initials as
- ZZT. Wait for the demo and there will be no enemies when your
- ships appear.
-
- Safe Spot - In the first level, place your ship above the last
- three digits of your score and nothing will hit you until you
- meet the Boss.
-
- -----------------------------------------------------------------
- Donkey Kong Country
-
- DYDDY Code - Continue and Bonus Lives
- 1. Play the Game normally
- 2. When you have one life left DO NOT enter a Level which you
- have NOT Completed. If you Die (End Game) in a Level you
- have not finished, then this Code will not work
- 3. Die and the Game Over Screen will appear
- 4. Press any button to return to Opening Screen (Gramps & DK)
- 5. Press Down Y Down Down Y - DYDDY
- 6. You will now be in a cave, overhead are three of each Icon
- for the Animals you can ride in the game, the Rhino, Fish,
- Bird and Frog
- 7. Jump up, grab three Icons and you will play that Bonus Level
- 8. Play the Bonus Level and grab as many Tiny Icons as you can,
- for every 100 Icons collected you get one Extra Life (you
- can play these rounds over and over and over)
- 9. To Exit the Cave Press Pause(Start) then Select
- 10. You will Return to the area where you left off and continue
- (as a matter of fact if you had grabbed a continue in the
- middle of a level, you can go back to that point)
-
- Now just be sure that you die on a Level that you've already
- beaten or you'll be trapped in the Bonus Room and NOT be able to
- Exit.
-
- BARRAL Code - 50 Lives
- 1. On Saved Game Select Screen
- 2. Highlight ERASE GAME
- 3. Press B A R R A L
- 4. Tone Confirms
- 5. Select Game you wish to Start/Continue
- 6. Play Begins with 50 Lives
- ----------------------------------------------------------------------
- Double Dragon, Super
-
- Unlimited Continues
- 1. Select 2-player A mode
- 2. Wait for each player to have 1 credit remaining
- 3. Press START simultaneously on both controllers.
- 4. When you lose your lives, you will regain 7 continues each.
-
- ----------------------------------------------------------------------
- Double Dragon V
-
- All Codes Must all be done on Menu Screen
-
- Fight as Shadow Master or Dominique
- 1. Press L R Up L L Down R R
-
- Extra 2 Attribute Points
- 1. Press L L L R L R L R
-
- Extra 4 Attribute Points
- 1. Press Up Right Down Left Down Right R R
-
- Extra 6 Attribute Points
- 1. Press Right Down Down Left Up Right L R L R L R
-
- Nine Continues
- 1. Left Right Left Right L L R R R
-
- Disable Dizzies
- 1. Down Down Left Up Down Down Left Up R R L
-
- Disable Throws
- 1. R Right L L Left Left R R
-
- ----------------------------------------------------------------------
- Desert Strike
-
- Passwords:
- Campaign 1: None
- Campaign 2: KZ2QL8B
- Campaign 3: 432LWKQ
- Campaign 4: 48PPF8H
- Winner Screen: R9SC9M2
-
- ----------------------------------------------------------------------
- Dragon's Lair
-
- Passwords
- After Two Snake Bosses:
- 2D 4C 6A 8B
-
- After Large Bat:
- 1B 2D 7A 8C
-
- After Grim Reaper:
- 3D 4B 5C 6A
-
- Dragon's Lair:
- 1A 3B 5C 6D
-
- ----------------------------------------------------------------------
-