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- /****************************************************************************\
-
- XCOM II Cheat Utility Version 1.03 Copyright (c) 1995 Douglas Peterson
-
- \****************************************************************************/
-
- Thanks for trying out my cheat utility, this is the first one I've ever
- released.
-
-
- INSTRUCTIONS:
-
- Put X2CHEAT.EXE in your XCOM II directory and run it.
-
-
- DISCLAIMER:
-
- This program is freeware and is released as is into the public domain
- with no warranty, either expressed or implied. In no event shall I be
- liable for any loss of profit or any other damage, including but not limited
- to special, incidental, consequential, or other damages resulting from the
- use of or the inability to use this program, even if I have been notified
- of the possibility of such damages.
-
-
- SOLDIER EDITING:
-
- Although its not listed on the help bar, you can press CTRL-ENTER when
- editing a soldier and his stats (excluding name,rank,kills,missions) will
- be copied to all the others.
-
- Just ENTER sets all of the stat fields to the set value.
- SPACEBAR sets just the highlighted stat field to the set value.
-
-
- RESEARCH EDITING:
-
- You can select research items to be put "into research" on any of your
- bases. By selecting the research item, the lab (if any) on that base will
- be researching that item, whether or not you've 'earned' the right to.
- You are still responsible for increasing the number of scientists researching
- that item from 0. Although it's possible to edit this, I didn't include
- that ability as it messes up your lab/living space arrangements terribly.
-
- Some items don't have to be researched directly like the advanced SW5's.
- You must research all of the alien xxxx tech (sub construct, navigation, etc.)
- and with each new sub type, the new SW5's will be manufacturable without
- research.
-
- HINT:
-
- Research another alien commander after you get the HAMMERHEAD and you
- will be able to research "The Latest Flying Sub". I NEVER was allowed to
- research Alien Sub Construction (without cheating) and I'd played this game
- from the begining twice. That's why I created this cheat :)
-
-
- NOTE:
-
- The 'craft' editing is incomplete. I struggled for a long time to
- figure out where they get the ships numeric value (i.e. TRITON-1), but it
- doesn't seem to exist. You can alter the type of ship, and the weapons it
- has (give a Triton a pair of Sonic Oscilators), but there is no way for you
- to tell which of your ships you are altering.
-
-
- REVISIONS:
-
- 1.01 - Added 1 remaining day to Transmission Resolver because it didn't
- seem to work properly otherwise.
- Now allows you to select NONE for a craft weapon.
- Reloads the weapon you select properly.
- Fixed problem with dead soldiers in soldier edit.
-
- 1.02 - Fixed negitive money values not shown properly.
- Fixed base bug introduced in v1.01
- Added craft damage and fuel editing.
- Added research editing !!
-
- 1.03 - Added # of LABS in base title for research editing.
- Fixed abscense of highlight bar in fuel field for craft editing.
- You can now set fuel to 100% instead of just 99%.
- Added soldier copy ability (CTRL-ENTER its not posted on the
- help bar)
- Corrected the spelling of ARMOR from ARMOUR (can't believe I did that!)
-
-
-
- Please, any comments or questions, write to me:
-
- Douglas Peterson
- CompuServ: 73014,3320
-
-
-
-